//===== Athena Script ======================================== //= Lighthalzen Dungeon Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 8+ //===== Description: ========================================= //= Warp Points for Lighthalzen Dungeon //===== Additional Comments: ================================= //= No Comment! //= 1.1 Added temp restriction by Azazel [Lupus] //= 1.2 Optimized [Lupus] //= and fixed 005 and 005a warps coords, thanks to Justin84 //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 //= proved with screenshots [Lupus] //= 1.5a thx2 Justin84, some additions and fixes [Lupus] //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 //= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] //= 1.6b Updated Sewer Pipe [Vicious] //============================================================ lhz_dun03.gat,140,139,0 warp lhz003 1,1,lhz_dun02.gat,150,147 lhz_dun02.gat,18,150,0 warp lhz004 1,1,lhz_dun01.gat,18,148 lhz_dun01.gat,18,146,0 warp lhz004a 1,1,lhz_dun02.gat,18,148 lhz_dun02.gat,282,155,0 warp lhz005 1,1,lhz_dun01.gat,281,152 lhz_dun01.gat,281,150,0 warp lhz005a 1,1,lhz_dun02.gat,282,153 lhz_dun02.gat,148,18,0 warp lhz006 1,1,lhz_dun01.gat,146,10 lhz_dun01.gat,148,10,0 warp lhz006a 1,1,lhz_dun02.gat,150,18 //current entrance lhz_dun01.gat,150,290,0 warp lhz007 1,1,lighthalzen.gat,73,54 //lighthalzen.gat,73,52,0 warp lhz007a 1,1,lhz_dun01.gat,150,288 //This should be only an Exit. This warp doesn't exist on kRO. //--------------------------Sewer Pipe-------------------------- lighthalzen.gat,313,301,0 script Sewer Pipe 111,{ mes "You see some pipes for a sewage system."; if(countitem(2657) == 0 && hzdun == 1)goto s_Find; if(countitem(2657) != 0)goto s_Find; close; s_Find: mes "You found the way into the lab."; next; menu "Go in.",L_1,"Do not go in.",-; close; L_1: warp "lhz_cube.gat",231,17; end; } //--------------------------Warp-------------------------- //Cube room <-> Organism test laboratory level 2 lhz_cube.gat,231,96,0 warp lhzcube1 1,1,lhz_dun02.gat,220,6 lhz_dun02.gat,224,6,0 warp lhzcube2 1,1,lhz_cube.gat,231,90 //Cube room -> Lighthalzen lhz_cube.gat,231,12,0 warp lhzcube3 1,1,lighthalzen.gat,310,302 lhz_cube.gat,177,96,0 warp lhzcube4 1,1,lighthalzen.gat,310,302 lhz_dun02.gat,150,149,4 script lhz-warp 45,2,2,{ OnTouch: if(Upper != 1 && BaseLevel<95)goto s_Noentry0; if(Upper == 1 && BaseLevel<90)goto s_Noentry1; warp "lhz_dun03",140,137; end; s_Noentry0: mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon"; close; s_Noentry1: mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon"; close; }