//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Playtester //= Copyright (C) Lost Kakashi //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Kiel Dungeon Warp Script //================= Description =========================================== //= Warp Points for the Kiel Dungeon //================= Current Version ======================================= //= 1.3 //========================================================================= kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174 //== Factory Restricted Area Exit ========================== kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12 //== Factory side warps ==================================== kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176 kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12 //== Second Floor -> First floor Random warp =============== kh_dun02,43,195,0 script kh_dun04 WARPNPC,1,1,{ OnTouch: if (rand(1,2) == 1) { warp "kh_dun01",41,206; } else { warp "kh_dun01",32,199; } }