//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Silent //= Copyright (C) Lupus //= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Al de Baran Dungeon Warp Script //================= Description =========================================== //= Warp Points for Al De Baran Dungeon //================= Current Version ======================================= //= 1.6 //========================================================================= //========================================================== alde_dun01,292,306,0 warp aldd01 2,1,alde_dun02,43,24 alde_dun01,167,158,0 warp ald002a 2,2,c_tower2,148,283 alde_dun01,302,25,0 warp ald003a 2,2,c_tower1,125,22 alde_dun02,43,20,0 warp aldd04 1,1,alde_dun01,292,300 alde_dun02,279,250,0 warp aldd05 2,2,alde_dun03,18,267 alde_dun02,122,169,0 warp ald006 2,2,c_tower3,47,41 alde_dun02,187,234,0 warp ald007 2,2,c_tower3,65,147 //== Random B2 ============================================= alde_dun02,267,41,4 script ald008r WARPNPC,1,1,{ if (rand(2)) warp "c_tower3",168,252; else warp "alde_dun02",262,141; end; } alde_dun03,12,267,0 warp aldd09 2,2,alde_dun02,273,250 alde_dun03,277,183,0 warp ald010 2,2,c_tower2,27,27 alde_dun03,191,31,0 warp ald011 2,2,c_tower3,217,159 alde_dun03,276,48,0 warp ald012 2,2,c_tower1,235,223 //== Random B3-1 =========================================== alde_dun03,130,125,4 script ald014r WARPNPC,1,1,{ switch(rand(3)) { case 0: warp "c_tower2",228,267; end; case 1: warp "alde_dun03",130,130; end; case 2: warp "c_tower3",252,29; end; } } //== Random 3-2 ============================================ alde_dun03,171,127,4 script ald015r WARPNPC,1,1,{ switch(rand(3)) { case 0: warp "c_tower2",13,282; end; case 1: warp "alde_dun03",175,131; end; case 2: warp "c_tower3",235,7; end; } } alde_dun04,80,273,0 warp aldd016 2,2,alde_dun03,263,26 alde_dun04,207,225,0 warp ald017 1,1,c_tower3,7,34 alde_dun04,215,192,0 warp ald018 1,1,c_tower2,148,283 alde_dun04,32,74,0 warp aldd19 1,1,alde_dun02,187,239 alde_dun04,208,58,0 warp aldd20 2,2,alde_dun04,268,74 alde_dun04,272,74,0 warp aldd021 2,2,alde_dun04,204,62 alde_dun04,80,34,4 script ald022r WARPNPC,1,1,{ switch(rand(4)) { case 0: warp "c_tower2",13,282; end; case 1: warp "alde_dun03",175,131; end; case 2: warp "c_tower3",235,7; end; case 3: warp "alde_dun04",84,36; end; } }