//===== eAthena Script ======================================= //= Nameless Island Warp Script //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= Warp Points for Nameless Island //===== Additional Comments: ================================= //= 1.0 Initial version [$ephiroth] //= 1.1 Added SinSloth's warper to this file [Playtester] //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //============================================================ nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12 nameless_i,168,257,0 warp namelesswarp1001 1,1,nameless_in,12,43 nameless_in,12,40,0 warp namelesswarp1002 1,1,nameless_i,168,254 nameless_i,252,130,0 warp namelesswarp1003 1,1,nameless_in,26,128 nameless_in,23,128,0 warp namelesswarp1004 1,1,nameless_i,249,130 nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172 nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256 nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180 nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96 ve_fild07,128,131,3 script Desert Coast Man#na 943,{ mes "[Desert Coast Sailor]"; mes "Hey you! Yes, you!"; mes "Have you ever heard"; mes "about Nameless Island?..."; next; mes "[Desert Coast Sailor]"; mes "Shh! Not that loudly!"; mes "Rumors say there is an"; mes "old monastery... you might"; mes "want to take a look at it..."; next; mes "[Desert Coast Sailor]"; mes "But you know... It is kind"; mes "of forbidden to talk about"; mes "this place... Sure, going"; mes "there is somewhat impossible."; mes "I can lead you there."; next; mes "[Desert Coast Sailor]"; mes "10.000 zenys."; mes "And I'll make sure nobody"; mes "knows you went there. It looks"; mes "like a fair trade, doesn't it?"; next; switch( select( "Sure.","Forget it." ) ) { case 1: if(Zeny < 10000) { mes "[Desert Coast Sailor]"; mes "Did you really think I would"; mes "take that much risk for free?"; mes "No money, no travel, understood?"; close; } mes "[Desert Coast Sailor]"; mes "Haha! I knew you truly were"; mes "an adventurer! Let's go!"; mes "I hope you didn't forget"; mes "anything..."; set Zeny,Zeny-10000; close2; warp "nameless_n",254,231; end; case 2: mes "[Desert Coast Sailor]"; mes "Fine, as you wish."; mes "Remember, don't talk to"; mes "anyone about that place,"; mes "or you might have problems..."; close; } } nameless_n,251,236,3 script Desert Coast Man 943,{ mes "[Desert Coast Sailor]"; mes "It's not like I care"; mes "about you... But please,"; mes "be careful, I heard some"; mes "screams from the center of"; mes "the island..."; next; mes "[Desert Coast Sailor]"; mes "I'm going back to Veins,"; mes "I don't like that place"; mes "at all. Do you want to return"; mes "with me?"; next; switch( select( "Take me far away.","I'll be fine by myself." ) ) { case 1: mes "[Desert Coast Sailor]"; mes "Okay. I see you are an"; mes "adventurer, but at least"; mes "you're a wise one."; mes "I don't want to stay here."; close2; warp "ve_fild07",127,135; end; case 2: mes "[Desert Coast Sailor]"; mes "That's your problem now."; mes "I don't want to be part"; mes "of this expedition."; mes "Take care."; close; } }