//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Joseph //= Copyright (C) Chilly //= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= El Dicastes Warp Script //================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //= -If the encoding is correct, the next three lines have the same length- //= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ //= ============ ============================================= ============ //= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ //================= Description =========================================== //= Warp Points for El Dicastes //================= Current Version ======================================= //= 1.3 //========================================================================= // Town Warps dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,30 dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,284 dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,371,101 dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,295 dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,53 dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,95,257 dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,98 dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,137,106 dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,344,272 dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,173 dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,80 dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,197,351 dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246 dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235 dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191 dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{ if (isequipped(2782)) select("Administrative Office"); else select("¡÷¡ú¡ð"); warp "dic_in01",138,221; end; } // Elevators - script Elevator#main -1,{ .@n = atoi(strnpcinfo(2)); .@eq = (isequipped(2782))?1:0; if (.@n <= 4) { .@m$ = (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"¢³¡ð¡Ð:¡ñ¡ñ¡ò:¡ø¡ø¡ð:¡÷¡ú¡ð"; setarray .@xy, 45,286,36,212,122,282,121,201; } else if (.@n <= 11) { .@m$ = (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"¡ô¡õ¡ñ ¡þ :¢³¡ü¡Ð ¡ú :¡ï¢³¢¤ ¢² :¢±¡Ð¡ñ"; setarray .@xy, 42,115,110,108,178,108,260,115; } else if (.@n <= 13) { .@m$ = (.@eq)?"Battle Station:Galten Quarters":"¡ø¡ô¡ï ¡ò :¡ü¡÷¡ó ¡÷ "; setarray .@xy, 385,272,385,208; } .@m = select(.@m$) - 1; warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1]; end; } dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 CLEAR_NPC dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 CLEAR_NPC dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 CLEAR_NPC dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 CLEAR_NPC dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 CLEAR_NPC dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 CLEAR_NPC dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 CLEAR_NPC dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 CLEAR_NPC dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 CLEAR_NPC dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 CLEAR_NPC dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 CLEAR_NPC dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 CLEAR_NPC dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 CLEAR_NPC