//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) JayPee Mateo //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Pile Bunker Quest //================= Description =========================================== //= A Pile Bunker Quest. //================= Current Version ======================================= //= 2.2 //========================================================================= yuno,179,174,4 script Gomer 4_M_REPAIR,{ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "[Gomer]"; mes "You are carrying so much. Drop off some of your luggage and come back to me."; close; } if (countitem(Pilebuncker)) { mes "[Gomer]"; mes "So how's that Pilebuncker working out for you?"; close; } if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) { mes "[Gomer]"; mes "I'm a retired Mechanic and I don't think I have any business with you."; close; } mes "[Gomer]"; mes "So? What does it feel like to be on a Madogear?"; mes "It's something that's not allowed for those who failed to seek out their own path."; next; mes "[Gomer]"; mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it."; next; mes "[Gomer]"; mes "So I've decided to stay here forging gears for Madogear."; mes "Huh? I'm not saying I have any complaints about this work."; next; mes "[Gomer]"; mes "Forced to do something you don't like, there is nothing more miserable than that."; next; mes "[Gomer]"; mes "There are people who are happy just being props, you know, like being the wall for someone to lean on."; next; mes "[Gomer]"; mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?"; next; switch(select("I am not that interested.", "What are you going to make?", "Where do you get the materials?", "I brought the materials.")) { case 1: mes "[Gomer]"; mes "Nothing I can do"; mes "about it then."; mes "See you next time!"; close; case 2: mes "[Gomer]"; mes "Um, a huge metal stick that could smash an opponent in one hit!"; next; mes "[Gomer]"; mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength."; next; mes "[Gomer]"; mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!"; mes "I can't wait to see it in action!"; next; mes "[Gomer]"; mes "If you were to imagine how good this kind of weapon could be, I will make it come true."; next; mes "[Gomer]"; mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials."; close; case 3: mes "[Gomer]"; mes "You should be able get steel from many monsters like Kobolds."; next; mes "[Gomer]"; mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen."; next; mes "[Gomer]"; mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!"; close; case 4: if (countitem(Steel) < 200 || countitem(Tube) < 30 || countitem(Skewer) < 1) { mes "[Gomer]"; mes "You haven't brought all of the materials that I asked for."; next; mes "[Gomer]"; mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up."; mes "You'd better hurry!"; close; } else { mes "[Gomer]"; mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit."; specialeffect EF_REPAIRWEAPON; next; mes "[Gomer]"; mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done."; next; mes "[Gomer]"; mes "Combination of weight, volume and look at its color and gloss. It catches my heart!"; next; mes "[Gomer]"; mes "..........."; next; mes "[Gomer]"; mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you."; next; mes "[Gomer]"; mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back."; delitem Steel,50; delitem Tube,30; delitem Skewer,1; getitem Pilebuncker,1; getitem Two_Handed_Axe,1; close; } } }