//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) Brian //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Eden Group Quests - Common NPCs //================= Description =========================================== //= Eden Group Headquarter NPC's. //================= Current Version ======================================= //= 1.8 //========================================================================= moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } if (countitem(Para_Team_Mark) > 0) { mes "[Lime Evenor]"; mes "Thanks to many adventurers visiting our Eden Group, we've recently prepared a new version of Eden Group Mark for our visitors."; mes "And it is also possible to exchange old version of Eden Group Mark into a new one."; next; mes "[Lime Evenor]"; mes "Though it has a slight time delay, this new version of Eden Group Mark will send you back to current saved location."; mes "Would you like to exchange yours?"; next; if (select("Sure", "I'm good.") == 2){ mes "[Lime Evenor]"; mes "What possible reason would you have... to not exchange?"; close; } delitem Para_Team_Mark,1; getitem Para_Team_Mark_,1; mes "[Lime Evenor]"; mes "There you go. Come back again~"; close; } mes "[Lime Evenor]"; mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; mes "Hello. Can I help you?"; next; while (1) { switch (select("What is Eden group?", "Join the Eden Group.", "Register new mission.", "Search for missions.", "Cancel.")) { case 1: mes "[Lime Evenor]"; mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard."; next; mes "[Lime Evenor]"; mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; next; mes "[Lime Evenor]"; mes "Eden members will review the missions and help those who post them up."; mes "Members do these missions for rewards."; next; mes "[Lime Evenor]"; mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world."; mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; next; break; case 2: if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) { mes "[Lime Evenor]"; mes "You can be a Eden's member by simply registering with me."; mes "Would you like to join Eden Group?"; next; switch (select("Yes, I want to join.", "No, I don't want to join.")) { case 1: mes "[Lime Evenor]"; mes "Aright. Excellent! Please write down your name here."; input(.@input$); next; mes "[Lime Evenor]"; mes "Are you done?"; mes "Let me see."; next; mes "[Lime Evenor]"; mes "Your name is ^3131FFBo"+.@input$+"Ba^000000...? Is that right?"; mes "Huh? Isn't it??"; next; emotion e_swt; mes "[Lime Evenor]"; mes "Hmm, that isn't what you wrote?"; mes "Ok, hmm, it seems a bit hard to read."; next; mes "[Lime Evenor]"; mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; input(.@input$); next; mes "[Lime Evenor]"; mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000."; mes "I got it right this time."; next; emotion e_no1; mes "[Lime Evenor]"; mes "We already put your name on the list."; mes "Welcome to Eden's group new member!"; next; mes "[Lime Evenor]"; mes "Hopefully you can do great work as an Eden's member."; getitem Para_Team_Mark_,1; next; break; case 2: mes "[Lime Evenor]"; mes "Do you still have questions about Eden Group?"; next; break; } } else { mes "[Lime Evenor]"; mes "You are already a member of Eden Group."; next; } break; case 3: mes "[Lime Evenor]"; mes "Do you want to register some missions that you want us to do?"; next; if(select("Yes, I want to register.", "No, I don't.") == 1) { mes "[Lime Evenor]"; mes "Alrigh. Please write down your name on it."; input(.@input$); next; mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?"; mes "Hmm, your handwriting is not clear. I can't read. it"; next; mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for"; mes "Which map should we go to?"; input(.@input$); next; mes "[Lime Evenor]"; mes "^3131FFMission Map: "+.@inputstr$+"^000000"; mes "hum, I will note that."; next; mes "[Lime Evenor]"; mes "Please let me know what kind of missions your are lookng for."; mes "It should be briefly like 'Hunt 10 Porings.'"; input(.@input$); next; mes "[Lime Evenor]"; mes "Are you done?"; mes "Let me check."; next; mes "[Lime Evenor]"; mes "Huh..........."; next; mes "[Lime Evenor]"; mes "Hum.. huh??.................."; next; emotion e_dots; mes "[Lime Evenor]"; mes "I think you should complete one of our missions first before you take up a new mission."; next; emotion e_pif; mes "[Lime Evenor]"; mes "^3131FFClient: Lime Evenor^000000"; mes "^3131FFMission: Practice your handwriting for one month.^000000"; mes "You've got really bad penmanship!"; next; mes "[Lime Evenor]"; mes "^3131FFMission:"+.@input$+"^000000"; mes "Anyway, you are done registering for a new mission."; next; mes "[Lime Evenor]"; mes "Missions are fully booked. You have to wait for an spot to clear up."; mes "Please kindly wait until your turn."; next; } break; case 4: if (countitem(Para_Team_Mark) > 0 || countitem(Para_Team_Mark_) > 0) { mes "[Lime Evenor]"; mes "Would like to try some missions as an Eden member?"; next; mes "[Lime Evenor]"; mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; mes "Please carefully read the mission list and the qualifications and choose one of them."; next; } else { mes "[Lime Evenor]"; mes "You need to join Eden Group first if you want to do some missions."; close; } break; case 5: mes "[Lime Evenor]"; mes "If you have any questions please come back again."; close; } } close; } - script Eden Teleport Officer#0::eto FAKE_NPC,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "You are eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch (select("Move to Eden Group.", "Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; nak_warp = strnpcinfo(NPC_NAME_HIDDEN); close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 4_F_NOVICE moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 4_F_NOVICE geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 4_F_NOVICE alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 4_F_NOVICE aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 4_F_NOVICE izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 4_F_NOVICE prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 4_F_NOVICE geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 4_F_NOVICE moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 4_F_NOVICE alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 4_F_NOVICE payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 4_F_NOVICE payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 4_F_NOVICE que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 4_F_NOVICE que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 4_F_NOVICE yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 4_F_NOVICE rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 4_F_NOVICE comodo,202,151,4 duplicate(eto) Eden Teleport Officer#17 4_F_NOVICE hugel,93,153,4 duplicate(eto) Eden Teleport Officer#18 4_F_NOVICE veins,220,109,4 duplicate(eto) Eden Teleport Officer#19 4_F_NOVICE einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#20 4_F_NOVICE lighthalzen,164,86,4 duplicate(eto) Eden Teleport Officer#21 4_F_NOVICE amatsu,100,145,5 duplicate(eto) Eden Teleport Officer#22 4_F_NOVICE ayothaya,221,191,3 duplicate(eto) Eden Teleport Officer#23 4_F_NOVICE louyang,224,107,3 duplicate(eto) Eden Teleport Officer#24 4_F_NOVICE gonryun,162,122,5 duplicate(eto) Eden Teleport Officer#25 4_F_NOVICE moscovia,209,197,5 duplicate(eto) Eden Teleport Officer#26 4_F_NOVICE brasilis,191,224,3 duplicate(eto) Eden Teleport Officer#27 4_F_NOVICE dewata,192,193,5 duplicate(eto) Eden Teleport Officer#28 4_F_NOVICE morocc,161,97,5 duplicate(eto) Eden Teleport Officer#29 4_F_NOVICE izlude,131,148,4 duplicate(eto) Eden Teleport Officer#30 4_F_NOVICE izlude_a,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_a 4_F_NOVICE izlude_b,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_b 4_F_NOVICE izlude_c,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_c 4_F_NOVICE izlude_d,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_d 4_F_NOVICE umbala,105,158,3 duplicate(eto) Eden Teleport Officer#31 4_F_NOVICE malaya,238,206,6 duplicate(eto) Eden Teleport Officer#32 4_F_NOVICE moc_para01,30,10,0 script #eden_out WARPNPC,1,1,{ OnTouch: switch (nak_warp) { case 1: warp "prontera",116,72; end; case 2: warp "moc_ruins",64,161; end; case 3: warp "geffen",120,39; end; case 4: warp "alberta",117,56; end; case 5: warp "aldebaran",168,112; end; case 6: warp "izlude_in",73,165; end; case 7: warp "prt_church",99,78; end; case 8: warp "geffen_in",162,99; end; case 9: warp "moc_prydb1",51,118; end; case 10: warp "alberta_in",73,43; end; case 11: warp "payon_in02",64,60; end; case 12: warp "payon",161,58; end; case 13: warp "que_ng",33,63; end; case 14: warp "que_ng",144,166; end; case 15: warp "yuno",158,125; end; case 16: warp "rachel",115,125; end; case 17: warp "comodo",192,145; end; case 18: warp "hugel",88,148; end; case 19: warp "veins",216,104; end; case 20: warp "einbroch",246,204; end; case 21: warp "lighthalzen",159,95; end; case 22: warp "amatsu",110,150; end; case 23: warp "ayothaya",217,178; end; case 24: warp "louyang",217,103; end; case 25: warp "gonryun",155,120; end; case 26: warp "moscovia",218,198; end; case 27: warp "brasilis",190,220; end; case 28: warp "dewata",192,182; end; case 29: warp "morocc",161,97; end; case 30: warp "izlude",134,118; end; // Old coordinates: (127,142) case 31: warp "umbala",94,154; end; case 32: warp "malaya",234,199; end; default: warp "prontera",116,72; end; } end; } moc_para01,47,39,3 script #warp_2_pass HIDDEN_NPC,{ if (countitem(Para_Team_Mark) > 0 || countitem(Para_Team_Mark_) > 0) { mes "[Lime Evenor]"; mes "Oh, it is an exclusive place only for Eden's members."; mes "If you are a member, you can come whenever you want!"; next; switch (select("Enter.", "Don't Enter.")) { case 1: mes "This door is beautifully decorated but seems a little bit too heavy."; close2; warp "moc_para01",106,14; end; case 2: mes "[Lime Evenor]"; mes "Well, if you are not interested."; close; } } mes "[Lime Evenor]"; mes "Oh, this is an exclusive place for Eden's members only."; mes "If you want to go inside, you have to join the Eden Group."; close; } moc_para01,16,22,7 script Old Adventurer#eden 4_M_HUMERCHANT,{ mes "[Old Adventurer]"; mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; next; mes "[Old Adventurer]"; mes "I came here to join the Eden group! I don't deserve this!"; mes "Do you also think I look like I'm senile?"; close; } moc_para01,182,48,3 script Eden's Chief#eden 4_COOK,{ .@eggf = rand(1,118); .@eggf_1 = .@eggf + 1; .@eggf_2 = .@eggf + 2; .@eggf_6 = .@eggf + 6; mes "[Eden's Chief]"; mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; next; emotion e_sob; mes "[Eden's Chief]"; mes "Oh, Shoot! How many eggs have I done?"; mes "Aww!!! I totally forgot! I have to count again!"; next; emotion e_sob; mes "[Eden's Chief]"; mes "Why have you asked me to do this? What kind of mission is that?"; next; emotion e_sob; mes "[Eden's Chief]"; mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; close; } moc_para01,172,28,5 script Eden's Intern#eden 4_M_ALCHE_D,{ mes "[Eden's Intern]"; mes "Actually, I realized that."; next; mes "[Eden's Intern]"; mes "We have to work really hard unless you want to fail."; next; mes "[Eden's Intern]"; mes "But, I have never learned about pharmaceuticals yet."; next; mes "[Eden's Intern]"; mes "I'm going to fail. I can't do this."; close; } moc_para01,20,35,5 script Office Assistant Neede 4_F_CHNDOCTOR,{ mes "[Neede]"; mes "I became a Eden's member several years ago, but it feels like it was yesterday."; mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; next; mes "[Neede]"; mes "It reminds me that it was like a war everyday."; next; mes "[Neede]"; mes "The chief of ^3131FFthe restaurant on the right side^000000"; mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; next; mes "[Neede]"; mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; next; emotion e_ag; mes "[Neede]"; mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; next; mes "[Neede]"; mes "Ah, that weird girl is actually our boss..."; next; mes "[Neede]"; mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; next; emotion e_omg; mes "[Neede]"; mes "Wait!"; mes "Shh! It is a secret, you can't tell anybody!"; next; mes "[Neede]"; emotion e_sigh; mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; next; emotion e_pif,0,"Secretary Lime Evenor"; mes "[Lime Evenor]"; mes "I am not that kind of guy."; next; emotion e_wah; mes "[Neede]"; mes "Huh? Did you hear that? Gosh~!"; close; }