//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) Chilly //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Eden Group Quests - Mission [91 - 99] //================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //= -If the encoding is correct, the next three lines have the same length- //= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ //= ============ ============================================= ============ //= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ //================= Description =========================================== //= Repetable Quests for Players between Baselevel 91 - 99. //================= Current Version ======================================= //= 1.3 //========================================================================= moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{ if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) { mes "Wait a minute!"; mes "-You need to have an-"; mes "-^4d4dff'Eden Group Mark'^000000-"; mes "-to receive these missions.-"; next; switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) { case 1: close; case 2: mes "::The Eden Group Missions"; mes "::are basically missions"; mes "::requested by"; mes "::people from all around the kingdom."; mes "::We just categorize them."; next; mes "::In the Eden Group,"; mes "::we sorted out the missions"; mes "::according to the level of difficulty."; mes "::According to this level,"; mes "::you can find"; mes "::missions that"; mes "::suit you."; next; mes "::When you are done,"; mes "::you can come back"; mes "::to the mission board."; next; mes "::Then you will be"; mes "::rewarded!!"; mes "::Simple, isn't it!!"; mes "::No commission required!!"; close; case 3: mes "::You can become a member"; mes "::of the Eden Group"; mes "::to ^0000FFLaime Evenor^000000,"; mes "::who is waiting on the 1st floor."; next; mes "::If you become a member,"; mes "::you will get an"; mes "::\"^006400Eden Group Mark^000000\"."; mes "::Then you will be able"; mes "::to see the mission board."; close; } } if (BaseLevel < 91 || BaseLevel > 99) { // Quest IDs: 4181-4196 // Quest cooldown IDs: 4212-4227 setarray .@names$[0], "Solider","Freezer","Heater", "Injustice","Rybio","Dark Priest", "Stapo","Roween","Siroma", "Shinobi","Evil Nymph", "Deviruchi","Mineral","Kaho","Neraid","Disguise"; setarray .@exp[0], 90000,94000,114000, 96000,96000,146000, 96000,102000,110000, 102000,108000, 110000,138000,118000,96000,134000; mes "You must be within level 91-99 to accept these missions."; for(.@quest = 4181; .@quest<=4196; ++.@quest) { .@hunting = questprogress(.@quest,HUNTING); if (.@hunting == 1) { next; mes ":: You cannot proceed in"; mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000."; mes ":: The registration to the mission"; mes ":: is cancelled."; erasequest .@quest; close; } else if (.@hunting == 2) { next; mes ":: You added information"; mes ":: about the mission"; mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000"; mes ":: on the mission board."; mes ":: You've got a"; mes ":: salutary experience."; erasequest .@quest; getexp .@exp[.@quest-4181],0; close; } } close; } mes "[91-99 Mission Board]"; mes "There are several requests on this board."; next; switch(select("^8B4513Turtle Island^000000", "^8B4513Glast Heim^000000", "^8B4513Rachel / Veins^000000", "^8B4513Expansion Cities^000000", "^8B4513Other regions^000000")) { case 1: mes "^8B4513Turtle Island^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFSolider^000000", "^0000FFFreezer^000000", "^0000FFHeater^000000")) { case 1: callsub L_Quest,4181,"Solider",90000,"¼Ö¸®´õÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; case 2: callsub L_Quest,4182,"Freezer",94000,"ÇÁ¸®ÀúÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; case 3: callsub L_Quest,4183,"Heater",114000,"È÷ÅÍÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000."; } case 2: mes "^8B4513Glast Heim^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFInjustice^000000", "^0000FFRybio^000000", "^0000FFDark Priest^000000")) { case 1: callsub L_Quest,4184,"Injustice",96000,"ÀÎÀú½ºÆ¼½ºÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; case 2: callsub L_Quest,4185,"Rybio",96000,"¸®ºñ¿ÀÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; case 3: callsub L_Quest,4186,"Dark Priest",146000,"´ÙÅ©ÇÁ¸®½ºÆ®Ä«µå","There is a monster only found in ^8B4513Glast Heim prison^000000."; } case 3: mes "^8B4513Rachel / Veins^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFStapo^000000", "^0000FFRoween^000000", "^0000FFSiroma^000000")) { case 1: callsub L_Quest,4187,"Stapo",96000,"½ºÅÂÆ÷Ä«µå","There is a monster only found in ^8B4513Veins^000000."; case 2: callsub L_Quest,4188,"Roween",102000,"·Î¿ìÀ©Ä«µå","There is a monster only found in ^8B4513Rachel^000000."; case 3: callsub L_Quest,4189,"Siroma",110000,"½Ã·Î¸¶Ä«µå","There is a monster only found in ^8B4513Ice Dungeon^000000."; } case 4: mes "^8B4513Expansion Cities^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFShinobi^000000", "^0000FFEvil Nymph^000000")) { case 1: callsub L_Quest,4190,"Shinobi",102000,"½Ã³ëºñÄ«µå","There is a monster only found in ^8B4513Amatsu Dungeon^000000."; case 2: callsub L_Quest,4191,"Evil Nymph",108000,"¿ä¼±³àÄ«µå","There is a monster only found in ^8B4513Kunlun Dungeon^000000."; } case 5: mes "Other Regions."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFDeviruchi^000000", "^0000FFMineral^000000", "^0000FFKaho^000000", "^0000FFNeraid^000000", "^0000FFDisguise^000000")) { case 1: callsub L_Quest,4192,"Deviruchi",110000,"µ¥ºñ·çÄ¡Ä«µå","There is a monster only found in ^8B4513Geffen Dungeon^000000."; case 2: callsub L_Quest,4193,"Mineral",138000,"¹Ì³×¶ö","There is a monster only found in ^8B4513Einbech Dungeon^000000."; case 3: callsub L_Quest,4194,"Kaho",118000,"īȣīµå","There is a monster found in ^8B4513Nogg Road Magma 1^000000."; case 4: callsub L_Quest,4195,"Neraid",96000,"³×·¹À̵åÄ«µå","There is a monster only found in ^8B4513Comodo Dungeon^000000."; case 5: callsub L_Quest,4196,"Disguise",134000,"µð½º°¡ÀÌÁîÄ«µå","There is a monster only found in ^8B4513Nifflheim^000000."; } } end; //callsub L_Quest,,"",,"",""{,"s"}; L_Quest: .@quest1 = getarg(0); .@quest2 = .@quest1+31; .@playtime = questprogress(.@quest2,PLAYTIME); if (.@playtime == 1) { mes "[91-99 Mission Board]"; mes "You need to wait 3 hours before you can take this mission again."; close; } .@hunting = questprogress(.@quest1,HUNTING); if (.@hunting == 1) { mes "[91-99 Mission Board]"; mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?"; close; } else if (.@hunting == 2) { mes "[91-99 Mission Board]"; mes "You have completed the hunting."; mes "Please accept this reward as a compensation."; erasequest .@quest1; if (.@playtime) erasequest .@quest2; setquest .@quest2; // Job Experience calculation. if (JobLevel < 56) .@jexp = 67000; else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000; else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000; else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000; else if (JobLevel >= 69) .@jexp = 311000; getexp getarg(2),.@jexp; close; }/* else if (.@hunting == 3) { // recall_completequest .@quest1 erasequest .@quest1; mes "[91-99 Mission Board]"; mes "You have re-accepted the "+getarg(1)+" Hunting mission."; close; }*/ else { mes "[91-99 Mission Board]"; mes getarg(4); next; if (getarg(3) != "") cutin getarg(3),3; mes "[91-99 Mission Board]"; mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board."; next; if (getarg(3) != "") cutin getarg(3),255; if(select("I'll hunt them.", "No thanks.") == 1) { mes "[91-99 Mission Board]"; mes "When you have completed the mission, post it on this board and collect your reward."; if (.@playtime) erasequest .@quest2; setquest .@quest1; } close; } }