//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) Chilly //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Eden Group Quests - Mission [86 - 90] //================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //= -If the encoding is correct, the next three lines have the same length- //= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ //= ============ ============================================= ============ //= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ //================= Description =========================================== //= Repetable Quests for Players between Baselevel 86 - 90. //================= Current Version ======================================= //= 1.3 //========================================================================= moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{ if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) { mes "Wait a minute!"; mes "-You need to have an-"; mes "-^4d4dff'Eden Group Mark'^000000-"; mes "-to receive these missions.-"; next; switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) { case 1: close; case 2: mes "::The Eden Group Missions"; mes "::are basically missions"; mes "::requested by"; mes "::people from all around the kingdom."; mes "::We just categorize them."; next; mes "::In the Eden Group,"; mes "::we sorted out the missions"; mes "::according to the level of difficulty."; mes "::According to this level,"; mes "::you can find"; mes "::missions that"; mes "::suit you."; next; mes "::When you are done,"; mes "::you can come back"; mes "::to the mission board."; next; mes "::Then you will be"; mes "::rewarded!!"; mes "::Simple, isn't it!!"; mes "::No commission required!!"; close; case 3: mes "::You can become a member"; mes "::of the Eden Group"; mes "::to ^0000FFLaime Evenor^000000,"; mes "::who is waiting on the 1st floor."; next; mes "::If you become a member,"; mes "::you will get an"; mes "::\"^006400Eden Group Mark^000000\"."; mes "::Then you will be able"; mes "::to see the mission board."; close; } } if (BaseLevel < 86 || BaseLevel > 90) { // Quest IDs: 4167-4180 // Quest cooldown IDs: 4198-4211 setarray .@names$[0], "Dragon Tail","Spring Rabbit","Pest", "Bathory","Alarm", "Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear", "Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus"; setarray .@exp[0], 76000,82000,82000, 72000,76000, 72000,78000,82000,80000, 72000,72000,72000,86000,80000; mes "You must be within level 86-90 to accept these missions."; for(.@quest = 4167; .@quest<=4180; ++.@quest) { .@hunting = questprogress(.@quest,HUNTING); if (.@hunting == 1) { next; mes ":: You cannot proceed in"; mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000."; mes ":: The registration to the mission"; mes ":: is cancelled."; erasequest .@quest; close; } else if (.@hunting == 2) { next; mes ":: You added information"; mes ":: about the mission"; mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000"; mes ":: on the mission board."; mes ":: You've got a"; mes ":: salutary experience."; erasequest .@quest; getexp .@exp[.@quest-4167],0; close; } } close; } mes "[86-90 Mission Board]"; mes "There are several requests on this board."; next; switch(select("^8B4513Turtle Island^000000", "^8B4513Clock Tower Dungeon^000000", "^8B4513Expansion Towns^000000", "^8B4513Other Regions^000000")) { case 1: mes "^8B4513Turtle Island^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFDragon Tail^000000", "^0000FFSpring Rabbit^000000", "^0000FFPest^000000")) { case 1: callsub L_Quest,4167,"Dragon Tail",76000,"µå·¡°ïÅ×ÀÏÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"½ºÇÁ¸µ·¡ºøÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; case 3: callsub L_Quest,4169,"Pest",82000,"Æ佺Ʈīµå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s"; } case 2: mes "^8B4513Clock Tower Dungeon^000000."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFBathory^000000", "^0000FFAlarm^000000")) { case 1: callsub L_Quest,4170,"Bathory",72000,"¹Ù¼Ò¸®Ä«µå","The Clock Tower Dungeon is full of dangerous monsters."; case 2: callsub L_Quest,4171,"Alarm",76000,"¾Ë¶÷Ä«µå","The Clock Tower Dungeon is full of dangerous monsters."; } case 3: mes "^8B4513Expansion Cities^000000"; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFBaba Yaga^000000", "^0000FFYao Jun^000000", "^0000FFFirelock Soldier^000000", "^0000FFZipper Bear^000000")) { case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia."; case 2: callsub L_Quest,4173,"Yao Jun",117000,"Çý±ºÄ«µå","There are human-like monsters that roam around the dungeon in Louyang."; case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"±¸½ÄÁ¶ÃѺ´Ä«µå","There are human-like monsters that roam around the dungeon in Amatsu.","s"; case 4: callsub L_Quest,4175,"Zipper Bear",120000,"ÁöÆÛº£¾îÄ«µå","There are bear monsters swarming in the Kunlun dungeon."; } case 4: mes "[86-90 Mission Board]"; mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard."; mes "Which monster will you hunt or have you finished hunting?"; next; switch(select("^0000FFGround Petite^000000", "^0000FFRafflesia^000000", "^0000FFVenomous^000000", "^0000FFPitman^000000", "^0000FFYellow Novus^000000")) { case 1: callsub L_Quest,4176,"Ground Petite",72000,"Áö»ó»Ú¶ìÄ«µå","There are dragon type monsters swarming the western region of Geffen."; case 2: callsub L_Quest,4177,"Rafflesia",72000,"¶óÇ÷¹½Ã¾ÆÄ«µå","There are plant type monsters infesting the fields of Lighthalzen."; case 3: callsub L_Quest,4178,"Venomous",72000,"º£³ë¸Ó½º","There are formless monsters floating around the fields of Einbroch."; case 4: callsub L_Quest,4179,"Pitman",86000,"Ç͸Ç","There are undead monsters pushing a cart around the fields and dungeons of Einbroch."; case 5: callsub L_Quest,4180,"Yellow Novus",80000,"¿»·Î¿ì³ë¹ö½º","There are yellow dragon type monsters terrorizing the fields of Hugel."; } } end; //callsub L_Quest,,"",,"",""{,"s"}; L_Quest: .@quest1 = getarg(0); .@quest2 = .@quest1+31; .@playtime = questprogress(.@quest2,PLAYTIME); if (.@playtime == 1) { mes "[86-90 Mission Board]"; mes "You need to wait 3 hours before you can take this mission again."; close; } .@hunting = questprogress(.@quest1,HUNTING); if (.@hunting == 1) { mes "[86-90 Mission Board]"; mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?"; close; } else if (.@hunting == 2) { mes "[86-90 Mission Board]"; mes "You have completed the hunting."; mes "Please accept this reward as a compensation."; erasequest .@quest1; if (.@playtime) erasequest .@quest2; setquest .@quest2; getexp getarg(2),0; close; }/* else if (.@hunting == 3) { // recall_completequest .@quest1 erasequest .@quest1; mes "[86-90 Mission Board]"; mes "You have re-accepted the "+getarg(1)+" Hunting mission."; close; }*/ else { mes "[86-90 Mission Board]"; mes getarg(4); next; if (getarg(3) != "") cutin getarg(3),3; mes "[86-90 Mission Board]"; mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board."; next; if (getarg(3) != "") cutin getarg(3),255; if(select("I'll hunt them.", "No thanks.") == 1) { mes "[86-90 Mission Board]"; mes "When you have completed the mission, post it on this board and collect your reward."; if (.@playtime) erasequest .@quest2; setquest .@quest1; } close; } }