//===== Hercules Script ====================================== //= Eden Group Quests - Mission [71 - 85] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 71 - 85. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] //= 1.2 Optimized. [Euphy] //= 1.3 Updated to match the official scripts. [Euphy] //============================================================ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{ if (countitem(6219) < 1) { mes "- Only members of the -"; mes "- Eden Group can read -"; mes "- this bulletin board. -"; close; } // Clear the original quest data (no longer used). if (slv_quest) slv_quest = 0; if (questprogress(10102) || questprogress(10103) || questprogress(10104) || questprogress(10105) || questprogress(10106)) { for(.@quest = 10102; .@quest<=10106; ++.@quest) { if (questprogress(.@quest)) erasequest .@quest; } mes "- Since the client has moved -"; mes "- to another place, -"; mes "- the application form has been removed. -"; next; } if (BaseLevel < 71) { mes "- Only members of the -"; mes "- right level can read -"; mes "- this bulletin board. -"; mes "- Try to find a board -"; mes "- that suits your level. -"; close; } else if (BaseLevel > 85) { // Quest IDs: 10107-10123, 5055-5057 setarray .@quests[0], 10107,10108,10109, 10110,10111,10112,10113, 10114,10115,10116,10117, 10118,10119,10120, 10121,10122,10123,5055,5056; for(.@i = 0; .@i= 30) .@complete[getarraysize(.@complete)] = 5057; if (getarraysize(.@complete)) { mes "You have quests in progress."; mes "Do you want to turn them in?"; next; if(select("Of course.:No.") == 2) close; for(.@i = 0; .@i{,"",""}; L_Quest: .@quest = getarg(0); switch(.@quest) { case 10107: .@name$ = "Hunt Requiem"; .@exp = 15000; break; case 10108: .@name$ = "Hunt Marduk"; .@exp = 15000; break; case 10109: .@name$ = "Hunt Pasana"; .@exp = 15000; break; case 10110: .@name$ = "Hunt Dark Frame"; .@exp = 20000; break; case 10111: .@name$ = "Hunt Evil Druid"; .@exp = 20000; break; case 10112: .@name$ = "Hunt Wraith"; .@exp = 20000; break; case 10113: .@name$ = "Hunt Raydric Archer"; .@exp = 20000; break; case 10114: .@name$ = "Hunt Grand Peco"; .@exp = 30000; break; case 10115: .@name$ = "Hunt Sleeper"; .@exp = 30000; break; case 10116: .@name$ = "Hunt Goat"; .@exp = 30000; break; case 10117: .@name$ = "Hunt Harpy"; .@exp = 30000; break; case 10118: .@name$ = "Hunt Clock"; .@exp = 25000; break; case 10119: .@name$ = "Hunt Punk"; .@exp = 25000; break; case 10120: .@name$ = "Hunt Rideword"; .@exp = 25000; break; case 10121: .@name$ = "Hunt Kikimora"; .@exp = 30000; break; case 10122: .@name$ = "Hunt Miyabi Doll"; .@exp = 30000; break; case 10123: .@name$ = "Hunt Mi Gao"; .@exp = 30000; break; case 5055: .@name$ = "Hunt Headless Mule"; .@exp = 30000; break; case 5056: .@name$ = "Hunt Tamruan"; .@exp = 30000; break; case 5057: .@name$ = "Gather Festival Masks for the Festival"; .@exp = 30000; break; } if (getargcount() == 1) { mes "'"+.@name$+"' completed. Do you want to turn it in and receive your reward?"; next; if(select("Turn in quest.:Cancel.") == 1) { if (.@quest == 5057) delitem 7187,30; //Festival_Mask erasequest .@quest; getexp .@exp,0; mes "You've received EXP for finishing the quest."; next; return; } close; } else { if (.@quest == 5057) { // Quest 5057 is the only collection quest, so separate conditions are unnecessary. if (!questprogress(5057)) .@hunting = 0; else if (countitem(7187) >= 30) .@hunting = 2; } else { .@hunting = questprogress(.@quest,HUNTING); } if (.@hunting == 1) { mes getarg(1); mes getarg(2); next; mes "Return here when you've finished the quest."; } else if (.@hunting == 2) { mes "You have completed the quest."; next; if(select("Turn in quest.:Cancel.") == 1) { if (.@quest == 5057) delitem 7187,30; //Festival_Mask erasequest .@quest; getexp .@exp,0; mes "You've received EXP for finishing the quest."; } }/* else if (.@hunting == 3) { // recall_completequest .@quest erasequest .@quest; mes "You have re-accepted the quest '"+.@name$+"'."; }*/ else { mes getarg(1); mes getarg(2); next; mes "Do you want to accept the quest?"; next; if(select("Yes.:No.") == 1) { mes "You've received the quest '"+.@name$+"'. View your quest info for more details."; setquest .@quest; } } close; } }