//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2015 Hercules Dev Team //= Copyright (C) Dastgir //= Copyright (C) Capuche //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Eden Group Quests - Mission [131-140] //================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //= -If the encoding is correct, the next three lines have the same length- //= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============ //= ============ ============================================= ============ //= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============ //================= Description =========================================== //= Repeatable quests for players between BaseLevel 131 - 140. //================= Current Version ======================================= //= 1.1 //========================================================================= moc_para01,41,76,3 script Ragi#1 4_M_RAGI,{ cutin "ragi01",0; mes "[Ragi]"; if (!countitem(Para_Team_Mark) && !countitem(Para_Team_Mark_)) { mes "Only adventurers from Eden Group are welcome here."; mes "I'm giving requests to base level ^FF0000130-140^000000 adventurers only."; } else if (!para_130lv01) { mes "Hi. I'm the new member of the Dandelion band Ragi. I am making songs on behalf of Aigu. Are you interested in a story?"; next; mes "[Ragi]"; mes "Haha. I am sorry to request to adventurers even though I am a new."; next; mes "[Ragi]"; mes "Just take a look at the list. Can you help me if it is okay with you?"; para_130lv01 = 1; } else { mes "I am collecting stories to make a song on behalf of Aigu."; next; if (select( "Request to collect stories", "Conversation" ) == 1) { mes "[Ragi]"; if (BaseLevel < 131) { cutin "ragi02",0; mes "This is the request of Aigu but it is dangerous. You should grow up more."; } else if (BaseLevel < 141) { mes "This song and story is about monsters. ^FF0000Tell me the story about how you felt while you were fighting with them.^000000"; next; switch( select( "The story of the lost", "Story of devil", "Story from far away distance" ) ) { case 1: mes "[Ragi]"; mes "Lighthalzen has many stories that I'm sure are sad and lost. Their stories should not be forgotten so please tell me what you can."; next; switch( select( "Egnigem Cenia (Swordman Monster)", "Armeyer Dinze (Merchant Monster)", "Wickebine Tres (Thief Monster)", "Kavach Icarus (Archer Monster)", "Errende Ebecee (Acolyte Monster)", "Laurell Weinder (Mage Monster)" ) ) { case 1: mes "[Ragi]"; if (questprogress(13144,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13143,HUNTING) == 1) { cutin "À̱״ÏÁª¼¼´Ï¾ÆÄ«µå",3; //ygnizem_card mes "She is a sad swordman in such a far away place. What brought here there do you think?"; next; mes "[Ragi]"; mes "These are very important stories to someone. I want to make a song with these stories. Please help me."; cutin "ragi01",0; } else if (questprogress(13143,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13143,13144,1100000,300000; } else { cutin "À̱״ÏÁª¼¼´Ï¾ÆÄ«µå",3; //ygnizem_card mes "A sword woman who is stronger than any swordmen. Egnigem Cenia. That is her name. I am not sure if that is her or someone else."; next; mes "[Ragi]"; mes "I can not lose her story. I really wish you to stop by."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "It will be more dangerous than you think. But story must be conveyed for everyone."; callsub S_Quest,13144,13143; } } break; case 2: mes "[Ragi]"; if (questprogress(13146,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13145,HUNTING) == 1) { cutin "¾Æ¸£¸¶À̾îµòÁ¦Ä«µå",3; //armaia_card mes "How far could she have continued her journey? I guess she could not do it alone."; next; mes "[Ragi]"; mes "You do not wonder why that journey should have stopped?"; next; mes "[Ragi]"; mes "I want to make a song with these stories. Please help me."; cutin "ragi01",0; } else if (questprogress(13145,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13145,13146,1100000,300000; } else { cutin "¾Æ¸£¸¶À̾îµòÁ¦Ä«µå",3; //armaia_card mes "A daughter of a merchant. Armeyer Dinze, she looks like a rich woman. But she looks insecure."; next; mes "[Ragi]"; mes "What made her disappear? Or for what? Please listen to her story."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "It will be more dangerous than you think. But the story must be conveyed."; callsub S_Quest,13146,13145; } } break; case 3: mes "[Ragi]"; if (questprogress(13148,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13147,HUNTING) == 1) { cutin "ÈÖÄɹÙÀÎÆ®¸®½ºÄ«µå",3; //whikebain_card mes "What might have moved her mind? She only cared about money."; next; mes "[Ragi]"; mes "I wonder how far her heart has been reached? Please listen to her story. Please tell me."; next; mes "[Ragi]"; mes "Please make a song for us."; cutin "ragi01",0; } else if (questprogress(13147,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13147,13148,1100000,300000; } else { cutin "ÈÖÄɹÙÀÎÆ®¸®½ºÄ«µå",3; //whikebain_card mes "Nobody knows how it has started. Wickebine Tres is the name who could have found a true companion."; next; mes "[Ragi]"; mes "She was the one who only cared for money. How far has her journey continued? Please listen to her story in Lighthalzen."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "It will be more dangerous than you think. But the story must be conveyed."; emotion e_no1; callsub S_Quest,13148,13147; } } break; case 4: mes "[Ragi]"; if (questprogress(13150,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13149,HUNTING) == 1) { cutin "Ä«¹ÙÅ©ÀÌÄ«·ç½ºÄ«µå",3; //kavac_card mes "Yes. It seems that I have heard the same name from Payon. I am not sure it means the same."; next; mes "[Ragi]"; mes "Please try to find him or a bow at Lighthalzen."; next; mes "[Ragi]"; mes "Please do not forget to tell me any story you hear."; cutin "ragi01",0; } else if (questprogress(13149,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13149,13150,1100000,300000; } else { cutin "Ä«¹ÙÅ©ÀÌÄ«·ç½ºÄ«µå",3; //kavac_card mes "Kavach Icarus is the name whose hands are faster than eyes and shoots arrows swiftly."; next; mes "[Ragi]"; mes "I heard his shadow and his arrow are wandering somewhere. Please go to Lighthalzen and tell me his story."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Please be careful of his arrows. You may have laid down on the cold floor before this story is finished."; callsub S_Quest,13150,13149; } } break; case 5: mes "[Ragi]"; if (questprogress(13152,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13151,HUNTING) == 1) { cutin "ÀÌ·»µå¿¡º£½ÃÄ«µå",3; //erend_card mes "No matter if it was for friendship or a mission. If that journey was for someone, It would not be easy to stop the journey."; next; mes "[Ragi]"; mes "What made stopped their journey? What kind of story is in it?"; next; mes "[Ragi]"; mes "Please check that story in Lighthalzen."; cutin "ragi01",0; } else if (questprogress(13151,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13151,13152,1100000,300000; } else { cutin "ÀÌ·»µå¿¡º£½ÃÄ«µå",3; //erend_card mes "Errende Ebecee is the one who started a journey to look for someone."; next; mes "[Ragi]"; mes "But I guess... His journey also might have stopped somewhere in Lighthalzen. Please listen to his story."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Please be careful not get lost like these ^FF0000poor souls^000000."; callsub S_Quest,13152,13151; } } break; case 6: mes "[Ragi]"; if (questprogress(13154,PLAYTIME) == 1) mes "Some adventurers tell me stories a little bit but they are not enough to make a song out of."; else if (questprogress(13153,HUNTING) == 1) { cutin "¶ó¿ì·¼ºá´õÄ«µå",3; //rawrel_card mes "By the way. I have read a book called ^FF0000How to be a wizard^000000..."; next; mes "[Ragi]"; mes "According to that book, some magic by 25 years olds can be stronger than older wizards."; next; mes "[Ragi]"; mes "What are you listening to seriously? Let's finish the request about Laurell Weinders story!"; cutin "ragi01",0; } else if (questprogress(13153,HUNTING) == 2) { mes "Have you heard any new stories? Please tell me stories if you have any from your journey."; callsub S_Quest,13153,13154,1100000,300000; } else { cutin "¶ó¿ì·¼ºá´õÄ«µå",3; //rawrel_card mes "Laurell Weinder, who decided to have a difficult journey to repay gratitude for some wizards deed."; next; mes "[Ragi]"; mes "But... These talented wizards could not return? Who made them? Find a clue in Lighthalzen."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "I like this story but be careful if you do not want to end up a story yourself."; callsub S_Quest,13154,13153; } } } break; case 2: mes "[Ragi]"; mes "Do you know the story about Satan Morroc? I want to sing a song of their story even when time passes by."; next; switch( select( "Angel Incarnation", "Black Nightmare Incarnation", "Ghost Incarnation" ) ) { mes "[Ragi]"; case 1: if (questprogress(13156,PLAYTIME) == 1) { mes "A monster from Morroc has wings like an angel. Maybe, Satan Morocc wants to be an angel?"; next; mes "[Ragi]"; mes "Haha please do not mind. It is just joke of a story teller. Please give me another story next time."; } else if (questprogress(13155,HUNTING) == 1) { mes "Appearance looks fine but inside.. I am sure they are flesh and blood!"; next; mes "[Ragi]"; mes "Of course, I did not check by myself. But I am just a story teller as you see."; next; mes "[Ragi]"; mes "But it is not safe.. So be careful! Please give me more stories! Maybe I can meet Satan Morocc somewhere around here?"; } else if (questprogress(13155,HUNTING) == 2) { mes "Wow. There are so many stories coming to me! Thanks to you!"; callsub S_Quest,13155,13156,1100000,200000; } else { mes "Well... This song is not about the prince of darkness, but it is taken from people who claim to have seen him."; next; mes "[Ragi]"; mes "Please help me to make a story by searching the flying Incarnations of Morocc."; next; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Be sure to get at least 30 Angel looking Incarnations of Morocc."; emotion e_wah; callsub S_Quest,13156,13155; } } break; case 2: mes "[Ragi]"; if (questprogress(13158,PLAYTIME) == 1) { mes "Story is not made yet, so I will ask next time !"; cutin "ragi02",0; } else if (questprogress(13157,HUNTING) == 1) { mes "The shape is not completed but it has a very sharp tooth."; next; mes "[Ragi]"; mes "Do not you think that is going to be a very funny story?"; } else if (questprogress(13157,HUNTING) == 2) { mes "Wow. There are so many stories coming to me! Thanks to you!"; callsub S_Quest,13157,13158,1100000,200000; } else { mes "I do not know if everything came out from Satan Morocc himself but things like this look horrible."; next; mes "[Ragi]"; mes "But I think there also will be a story in it. That is why those creature are made. Please look for something black and tar-like."; next; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Find and get rid of 30 Dark Incarnation of Morocc."; callsub S_Quest,13158,13157; } } break; case 3: mes "[Ragi]"; if (questprogress(13160,PLAYTIME) == 1) mes "The creature without clothing has very weird shape. Haha do not take it seriously. I am just a story teller."; else if (questprogress(13159,HUNTING) == 1) { mes "This story should be spread out for weak adventurers like me! Because not everyone can be adventurer."; next; mes "[Ragi]"; mes "Maybe, adventurers have a good merit to know this kind of story. So can you please look for these creatures near Morroc?"; } else if (questprogress(13159,HUNTING) == 2) { mes "Wow. There are so many stories coming to me! Thanks to you!"; callsub S_Quest,13159,13160,1100000,200000; } else { mes "This one is weird.. But he is also is an Incarnation of Morocc."; next; mes "[Ragi]"; mes "But I am curious because it looks like a ghost and attacks does not work."; next; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Please make a story after hunting at least 30 Ghost Incarnation of Morocc!"; callsub S_Quest,13160,13159; } } } break; case 3: mes "[Ragi]"; mes "I never been to Ash Vacuum but I heard there are many interesting creatures there in the Scaraba Hall."; next; switch( select( "Uni-Horn Scaraba Story", "Horn Scaraba Story", "Antler Scaraba Story", "Rake Horn Scaraba Story" ) ) { case 1: mes "[Ragi]"; if (questprogress(13162,PLAYTIME) == 1) mes "I am making a story about Uni-Horn Scaraba. One means less than two!~ I started but it is difficult to finish. Can you help me?"; else if (questprogress(13161,HUNTING) == 1) { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "They also have some stories right? First, I wonder about the shape of the one with one horn."; next; cutin "ragi01",0; } else if (questprogress(13161,HUNTING) == 2) { mes "I wonder what Uni-Horn Scarabas think? I want to make a song. Thanks for your help!"; callsub S_Quest,13161,13162,1100000,200000; } else { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "New world is full of amazing monsters. They will become a dream for children who want to be adventurers."; next; mes "[Ragi]"; mes "I want to make a song about the ^FF0000Uni-Horn Scaraba^000000!? Children will really like it."; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "You can find them near somewhere in the east at Scaraba Hall."; callsub S_Quest,13162,13161; } } break; case 2: mes "[Ragi]"; if (questprogress(13164,PLAYTIME) == 1) mes "I am making a story... Two means less than three~ I started to make a story but I can not finish. Will you help me?"; else if (questprogress(13163,HUNTING) == 1) { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "That horn thing bothers me a little bit. What is the difference between one and two horns? Just appearance?"; next; mes "[Ragi]"; mes "Maybe it is unnecessary. But curiosity is important for story tellers. Hahaha."; cutin "ragi01",0; } else if (questprogress(13163,HUNTING) == 2) { mes "You came back safely! How is it? Horn Scaraba seemed to be a fun story. You really did a good job."; callsub S_Quest,13163,13164,1100000,200000; } else { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "We talk about Horn Scaraba? There is one more we should mention.. That is Horn Scaraba!"; next; mes "[Ragi]"; mes "I do no know why. I just heard from people. I need to make a song so please take a look at their world!"; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "You can find them near somewhere in the east at Scaraba Hall."; callsub S_Quest,13164,13163; } } break; case 3: mes "[Ragi]"; if (questprogress(13166,PLAYTIME) == 1) mes "There seem to be more story about Antler Scaraba! Please help me if you have time."; else if (questprogress(13165,HUNTING) == 1) { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "There seemed to be more special Scarabas according to rumors. Stronger and more scary ones."; next; mes "[Ragi]"; mes "Do you think Antler Scaraba might be one of them?"; cutin "ragi01",0; } else if (questprogress(13165,HUNTING) == 2) { mes "It must be tiring traveling long distance! Please tell me if there are more interesting stories!"; callsub S_Quest,13165,13166,1100000,200000; } else { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "This one is very unique! Horns look like the one of a deer so it is called an Antler Scaraba."; next; mes "[Ragi]"; mes "Aren't you curious why it has that horn? I think it has an interesting story that people would like. Shall I ask you adventurer?"; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Can you please find a story about Antler Scaraba? Experience yourself is the best I guess!"; callsub S_Quest,13166,13165; } } break; case 4: mes "[Ragi]"; if (questprogress(13168,PLAYTIME) == 1) mes "I feel like Rake Horn Scaraba has more story. Please help me if you have time."; else if (questprogress(13167,HUNTING) == 1) { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "Here my plan is. I am making 4 passages for each Scaraba."; next; mes "[Ragi]"; mes "Whoever listen or sing will be confused to sing a troll. It sounds fun, right?"; cutin "ragi01",0; } else if (questprogress(13167,HUNTING) == 2) { mes "Thank you ! I am sure that I can make a great song."; callsub S_Quest,13167,13168,1100000,200000; } else { cutin "½ºÄ«¶ó¹ÙÄ«µå",3; //scaraba_card mes "I'm starting to get confused. I am going to make a song of the Rake Horn Scarabas story."; next; mes "[Ragi]"; mes "A song begins with Uni-horn Scaraba then sing along with Rake Horn Scaraba. Will you help me?"; next; cutin "ragi01",0; if (select( "Take the request", "Quit." ) == 1) { mes "[Ragi]"; mes "Please find a story about Rake Horn Scaraba from Scaraba Hall. Battle or experienced stories are fine."; callsub S_Quest,13168,13167; } } break; } } } else { mes "Music and Stories continues to be collected. Finding Adventure is not bad been an Adventurer."; next; callsub S_Erasequest, 13143,1,"Egnigem Cenia", 13145,1,"Armeyer Dinze", 13147,1,"Wickebine Tres", 13149,1,"Kavach Icarus", 13151,1,"Errende Ebecee", 13153,1,"Laurell Weinder", 13155,2,"", 13157,2,"", 13159,2,"", 13161,3,"", 13163,3,"", 13165,3,"", 13167,3,""; mes "[Ragi]"; mes "[Smiling.]Goodbye... I hope, one day we will meet elsewhere."; } } else { mes "[Ragi]"; mes "Well, I am kind of busy doing an errand for Sir Aigu. Do you have any questions?"; next; switch( select( "Where did you get your hair-do?", "Please sing a song for me.", "Do you have a girl friend?", "About Aigu" ) ) { mes "[Ragi]"; case 1: mes "There is a fine hair artist in Alberta. He butchered my hair with a some cooking scissors. Looks illegal."; next; mes "[Ragi]"; mes "Sometimes, hair-dos or color are strange... but I was lucky I didn't die."; break; case 2: mes "I did not make a song as a member of band yet. Someday, I will make a great song for you!"; break; case 3: cutin "ragi03",0; mes "......"; next; cutin "ragi02",0; mes "[Ragi]"; mes "Aigu is only on my mind. I can not think of anything else. I am fine even if it is just a one-sided love..."; break; case 4: mes "I will never forget the first day I met her. She stared at me out of all the people in Izlude port. Now I help her by doing small errands."; next; mes "[Ragi]"; mes "But alas, I think Aigu likes someone else. ^FF0000We've never met... But I hate him.^000000"; next; mes "[Ragi]"; mes "But I hate myself more because I want to stay around her even if she will never see me. Haha was I too serious?"; next; mes "[Ragi]"; mes "I am just a storyteller.. Any story can be made up. Most of the times it contains the truth."; } } } close2; cutin "",255; end; S_Quest: if (questprogress(getarg(0))) erasequest getarg(0); setquest getarg(1); if (getarg(2,0)) getexp getarg(2),getarg(3); return; S_Erasequest: .@total = getargcount(); for ( .@i = 0; .@i < .@total; .@i += 3 ) { .@quest_id = getarg(.@i); switch( questprogress(.@quest_id,HUNTING) ) { case 0: if (questprogress(.@quest_id+1)) erasequest (.@quest_id+1); continue; case 1: mes "[Ragi]"; switch( getarg(.@i+1) ) { case 1: mes "Okay, I'll ask Someone else to finish portion of "+ getarg(.@i+2) +"."; break; case 2: mes "I'll ask someone else to take care of the rest of the Satan Morroc Incarnations, then!"; break; case 3: mes "I'll need to ask another adventurer to help with the Scaraba!"; } break; case 2: mes "[Ragi]"; switch( getarg(.@i+1) ) { case 1: mes "So you've heard the story of "+ getarg(.@i+2) +", then? Thanks so much. I'll definitely write a good song."; getexp 1100000,300000; break; case 2: mes "Was the story of Satan Morroc worth putting to song? Great work!"; getexp 1100000,200000; break; case 3: mes "Did you enjoy your long adventure? Tell me about it someday."; getexp 1100000,200000; } } erasequest .@quest_id; next; } return; }