//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2013-2015 Hercules Dev Team //= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= PvP NPCs (Renewal) //================= Description =========================================== //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode. //================= Current Version ======================================= //= 1.0 //========================================================================= //== PVP Warpers =========================================== pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",50,69; end; OnInit: waitingroom "LV 50 ~ LV 69",0; end; } pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",70,89; end; OnInit: waitingroom "LV 70 ~ LV 89",0; end; } pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5 callfunc "F_PVP_FSRS",90,99; end; OnInit: waitingroom "LV 90 ~ LV 99",0; end; } pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Free for all",0; end; } pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{ //if (ADVJOB > 0) { if (Upper == 1) { mes "[PVP Fight Square Reception Staff]"; mes "You have been transcended."; mes "You are not allowed to enter."; close; } callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Normal Jobs Only",0; end; } pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{ //if (ADVJOB == 0) { if (Upper != 1) { mes "[PVP Fight Square Reception Staff]"; mes "You have not transcended."; mes "You are not allowed to enter."; close; } callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Trans Jobs Only",0; end; } pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{ callfunc "F_PVP_FSRS"; end; OnInit: waitingroom "Free for all",0; end; }