//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) Chilly //= Copyright (C) eAthena Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Playtester //= Copyright (C) MasterOfMuppets //= Copyright (C) Poki#3 //= Copyright (C) Skotlex //= Copyright (C) The Prometheus Project //= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script (Renewal) //================= Description =========================================== //= Monster Spawns for Lighthalzen Dungeon //================= Current Version ======================================= //= 1.9 //========================================================================= //== lhz_dun01 - Somatology Laboratory ===================== lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0 lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0 lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0 lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0 lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0 lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0 lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0 lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0 lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0 lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0 //== lhz_dun02 - Somatology Laboratory ===================== lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0 lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0 lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0 lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0 lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0 lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0 lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0 lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0 lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0 lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 //== lhz_dun03 - Somatology Laboratory ===================== lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0 lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0 lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0 lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0 lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0 lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0 lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1 lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1 lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1 lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1 lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1 lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1 lhz_dun03,0,0,0 script mvp_lhz_dun03 FAKE_NPC,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: .@x = 140; .@y = 232; break; case 2: .@x = 75; .@y = 138; break; case 3: .@x = 140; .@y = 87; break; case 4: .@x = 205; .@y = 140; break; case 5: .@x = 123; .@y = 137; break; case 6: .@x = 175; .@y = 137; break; } .@mob = rand(1646,1651); monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: .@x2 = 183; .@y2 = 97; break; case 2: .@x2 = 97; .@y2 = 96; break; case 3: .@x2 = 47; .@y2 = 139; break; case 4: .@x2 = 231; .@y2 = 140; break; case 5: .@x2 = 139; .@y2 = 211; break; case 6: .@x2 = 139; .@y2 = 259; break; } .@mob2 = rand(1640,1645); monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } //== lhz_dun04 - Bio-life Labs 4F ========================== lhz_dun04,0,0,0,0 monster Randel 2221,42,5000,0,0 lhz_dun04,0,0,0,0 monster Flamel 2222,42,5000,0,0 lhz_dun04,0,0,0,0 monster Celia 2223,81,5000,0,0 lhz_dun04,0,0,0,0 monster Chen 2224,42,5000,0,0 lhz_dun04,0,0,0,0 monster Gertie 2225,57,5000,0,0 lhz_dun04,0,0,0,0 monster Alphoccio 2226,42,5000,0,0 lhz_dun04,0,0,0,0 monster Trentini 2227,42,5000,0,0 lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,3300000,3000000,1 lhz_dun04,0,0,0 script mvp_lhz_dun04 FAKE_NPC,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,7)) { case 1: .@x = 77; .@y = 251; break; case 2: .@x = 147; .@y = 224; break; case 3: .@x = 219; .@y = 219; break; case 4: .@x = 244; .@y = 120; break; case 5: .@x = 149; .@y = 41; break; case 6: .@x = 53; .@y = 109; break; case 7: .@x = 149; .@y = 151; break; } .@mob = rand(2235,2241); monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,7)) { case 1: .@x2 = 77; .@y2 = 251; break; case 2: .@x2 = 147; .@y2 = 224; break; case 3: .@x2 = 219; .@y2 = 219; break; case 4: .@x2 = 244; .@y2 = 120; break; case 5: .@x2 = 149; .@y2 = 41; break; case 6: .@x2 = 53; .@y2 = 109; break; case 7: .@x2 = 149; .@y2 = 151; break; } .@mob2 = rand(2228,2234); monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; }