//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) JayPee //= Copyright (C) Masao //= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Minstrel (Maestro) Job Quest //================= Description =========================================== //= Job change Quest from Bard / Clown -> Minstrel. //================= Current Version ======================================= //= 1.3 //========================================================================= alberta,196,133,4 script Bard#job_min 4_M_BARD,{ if (job_min == 0) { if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) { mes "[Bard]"; mes "The voice of heaven revolves around in my ears"; mes "like a wandering wind,"; next; mes "[Bard]"; mes "Even though I close my eyes and cover my ears,"; mes "I can hear a voice from somewhere,"; next; mes "[Bard]"; mes "It put temptation in exhausted crewman to deep sleep,"; mes "made them feel as if they were in a land of dreams."; next; mes "[Girl]"; mes "Ahhh!! Awesome!!"; next; mes "[Boy]"; mes "Encore!! Encore!!!"; next; mes "[Old Man passing by]"; mes "Eeeee~ that's not real song..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Clap."; mes "I can feel the rhythm."; mes "Can I hear one more song?"; next; mes "[Bard]"; mes "Hum?"; mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "??!!"; next; mes "[Bard]"; mes "Hahaha!"; mes "Just kidding."; mes "Were you serious? Haha."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; mes "Sorry~"; mes "Don't be upset..."; mes "My name is Karian, I'm just going around."; next; mes "[Karian]"; mes "Do you want to go somewhere?"; mes "Alberta is perfect for traveling."; next; mes "[Karian]"; mes "But when you go to sea, you have to be careful."; mes "If you run into a Siren, then it's only a matter of time before she kills you."; next; mes "[Karian]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm "+strcharinfo(PC_NAME)+"."; mes "Are you here in Alberta to travel?"; next; mes "[Karian]"; mes "Um... I'm not trying to leave..."; mes "..."; next; mes "[Karian]"; mes "Yes!"; mes "I'm looking for '^f57d7dMaestro Song^000000'."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; next; mes "[Karian]"; mes "That's right."; mes "According to a rumor that I heard, he is a rich noble."; mes "But other than that fact, I can't get any more information."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Why can't you get any more information?"; next; mes "[Karian]"; mes "Well?"; mes "That's why I tried to go Prontera..."; mes "Umm..."; next; mes "[Karian]"; mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; if(select("Ok.", "No.") == 2) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not interested."; next; mes "[Karian]"; mes "Are you? It can't be helped."; mes "See you later~"; close; } mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will."; job_min = 1; setquest 11135; next; mes "[Karian]"; mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; mes "[Karian]"; mes "Please come back here after finishing the investigation."; close; } mes "[Bard]"; mes "You have to be careful when you are going to sea."; mes "If a Siren fascinates you, then it's only a matter of time before she kills you."; next; mes "[Bard]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; close; } else if (job_min == 1) { mes "[Karian]"; mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; mes "[Karian]"; mes "Please come back here after finishing the investigation."; close; } else if (job_min > 1 && job_min < 4) { mes "[Karian]"; mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; mes "[Karian]"; mes "Please come back here after finishing the investigation."; close; } else if (job_min == 4) { mes "[Karian]"; mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; mes "Hum~ did you?"; mes "I think that's not enough to use..."; next; mes "[Karian]"; mes "Huhu~ But I got some useful information from some of the captains here in Alberta."; next; mes "[Karian]"; mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000."; mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000."; next; mes "[Karian]"; mes "It doesn't exist any more, so I need to take an airship..."; mes "It's my first time to take it."; next; mes "[Karian]"; mes "Um.."; mes "Anyway let's meet at the airship in Izlude."; job_min = 5; changequest 11138,11139; close; } else if (job_min == 100) { mes "[Karian]"; mes "The voice of heaven revolves around my ears"; mes "like a wandering wind,"; next; mes "[Bard]"; mes "Even though I close my eyes and cover my ears,"; mes "I can hear a voice from somewhere,"; next; mes "[Bard]"; mes "It put temptation in exhausted crewman to deep sleep,"; mes "make them feel as if they are in the land of dreams."; next; mes "[Karian]"; mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!"; mes "What? What am I doing here?"; next; mes "[Karian]"; mes "Well?"; mes "Let me leave here?"; next; mes "[Minstrel Song]"; mes "Whenever you want to see me, visit me."; mes "If you have time come by and have a chat with me."; next; switch(select("Accept.", "Refuse.")) { case 1: mes "[Minstrel Song]"; mes "Did you visit somewhere fun?"; mes "I'm excited!"; close2; warp "prt_in",101,174; end; case 2: mes "[Minstrel Song]"; mes "Then pass by here next time."; close; } } mes "[Bard]"; mes "The voice of heaven revolves around in my ears"; mes "like wandering wind,"; next; mes "[Bard]"; mes "Even though I close my eyes and cover my ears,"; mes "I can hear the voice from somewhere,"; next; mes "[Bard]"; mes "It put temptation in exhausted crewman to deep sleep,"; mes "make them feel as if they are in the land of dreams."; close; } prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{ mes "[Warmhearted woman]"; if (job_min == 1) { mes "Maestro Song?"; mes "I haven't heard that name before."; next; mes "[Warmhearted woman]"; mes "Is he a legendary poet?"; mes "I don't know who he is, but I guess he is a grand man?"; next; mes "[Warmhearted woman]"; mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song."; mes "He will make a book of 100 hit songs~"; next; mes "[Warmhearted woman]"; mes "He must know something about making that book."; job_min = 2; changequest 11135,11136; close; } else if (job_min == 2) { mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; mes "They will make a book of 100 hit songs~"; next; mes "[Warmhearted woman]"; mes "He must know something about making that book."; close; } mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; close; } prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{ mes "[Glasses-wearing Man]"; if (job_min == 2) { mes "You mean Maestro Song?"; mes "I don't know details of his life but I heard that he wrote great songs."; next; mes "[Glasses-wearing Man]"; mes "I don't get how a boy raised in a rich environment could write a song like this."; next; mes "[Glasses-wearing Man]"; mes "He is still on a trip, but these days we haven't heard new songs from him."; next; mes "[Glasses-wearing Man]"; mes "So we are worried."; next; mes "[Glasses-wearing Man]"; mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; job_min = 3; changequest 11136,11137; close; } else if (job_min == 3) { mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; close; } mes "100 hit songs!!"; mes "Whoever want to be a Minstrel should know about this!"; next; mes "[Glasses-wearing Man]"; mes "Once this book is completed, I'll be rich!"; mes "Haha!!"; close; } prontera,146,218,4 script Woman#job_min 4_F_01,{ if (job_min == 3) { mes "[Woman]"; mes "Do you know who Maestro Song is?"; mes "I think he must be my little boy."; next; mes "[Woman]"; mes "A few years ago, he went off to sea but he never came back."; next; mes "[Woman]"; mes "He liked to sing a lot but we didn't let him sing."; next; mes "[Woman]"; mes "His father didn't like him singing much."; next; mes "[Woman]"; mes "So he broke every instrument in the house..."; mes "It was terrible."; mes "Where is my little boy... sniff."; next; mes "- I can't get anymore -"; mes "- useful information. -"; mes "- I'll go back to Alberta -"; mes "- and talk to that Bard. -"; job_min = 4; changequest 11137,11138; close; } else if (job_min == 4) { mes "- I can't get any more -"; mes "- useful information. -"; mes "- Go back to Alberta. -"; mes "- and talk to that Bard. -"; close; } mes "[Woman]"; mes "Where is my little boy... sniff."; close; } airplane,222,67,6 script Karian#job_min1 4_M_BARD,{ mes "[Karian]"; mes "Yup!!!!!!!!!!!!!!!!!!"; next; mes "[Karian]"; mes "Please leave me alone."; mes "I feel nauseated."; next; mes "[Karian]"; mes "Acchh..."; if (job_min == 5) { job_min = 6; changequest 11139,11140; close2; warp "hu_in01",267,8; end; } close; } hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "[Karian]"; if (job_min == 6) { mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you ok?"; next; mes "[Karian]"; mes "..."; mes "No..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm feeling ok."; mes "So, I'm going to find out information in town, you can take a rest."; next; mes "[Karian]"; mes "Sorry, blech! I still feel bad..."; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to tell me everything. I can take care of it."; next; mes "[Karian]"; mes "..."; job_min = 7; changequest 11140,11141; close; } else if (job_min == 7) { mes "Sorry... Owww!"; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; close; } else if (job_min == 8) { mes "Wooo."; mes "Did you get anything?"; next; mes "- Karian doesn't look -"; mes "- like he's doing well. -"; mes "- You can get information -"; mes "- from a man in the Pub. -"; close; } else if (job_min == 9) { mes "Owww..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "How do you feel?"; next; mes "[Karian]"; mes "Oww..."; mes "I feel better."; next; mes "[Karian]"; mes "Did you get anything?"; mes "I'm sorry that I can't be more helpful to you."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's ok."; mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; next; mes "[Karian]"; mes "Pub?"; mes "You got a song?"; mes "....."; mes "Bleech..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! Are you sure that you are ok?"; next; mes "[Karian]"; mes "I don't become airsick,"; mes "It's just bad memories."; mes "So did you hear something?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; next; mes "[Karian]"; mes "What?!?!?!?!!!!!"; mes "You heard that?!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Why? Do you know that song?"; next; mes "[Karian]"; mes "Ahh..."; mes "Y-yes..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; next; mes "[Karian]"; mes "I met him before."; mes "He has a great voice..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; mes "I blacked out as I heard that song."; next; mes "[Karian]"; mes "He has the destructive power of voice."; mes "And he..."; mes "What else?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!!"; mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; mes "I don't know why he went there."; next; mes "[Karian]"; mes "Did he? I must go there!"; job_min = 10; changequest 11142,11143; close; } else if (job_min == 10) { mes "What are you doing? Let's go to Thanatos tower."; close; } mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; next; mes "[Karian]"; mes "It isn't about my sickness."; close; } hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ if (job_min == 7) { mes "[Tone-deaf person]"; mes "Lala~ lala~"; mes "Humming~?"; next; mes "[Tone-deaf person]"; mes "lalala~"; mes "lullula~"; next; mes "- It's very hard to hear. -"; mes "- You start to have doubts -"; mes "- that such sounds could -"; mes "- be made from humans. -"; next; if(select("You move to other side.", "Keep listening.") == 1) close; mes "[Tone-deaf person]"; mes "Turuturu~"; mes "Dadada~"; next; mes "[Tone-deaf person]"; mes "Shubashuba~ shaaa~"; mes "Blahblah~"; mes "Lalala..."; mes "......!!"; next; mes "[Tone-deaf person]"; mes "Hum!! Hey you, you were listening to my song."; mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; next; mes "[Tone-deaf person]"; mes "Sing for me."; mes "Come on~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok..."; mes "Hum hum..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You are standing in the middle of Asgard's field."; mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; next; mes "[Tone-deaf person]"; mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~"; next; mes "[Tone-deaf person]"; mes "As you can see!"; mes "I'm a guy who can enjoy songs!"; next; mes "[Tone-deaf person]"; mes "I think it is nothing to be proud of. But I'm good at singing."; mes "When I was young, I tried to be a Bard but I had to succeed the family business."; next; mes "[Tone-deaf person]"; mes "For a long time I lost my dream, I'm already old."; next; mes "[Tone-deaf person]"; mes "I have family that needed my protection."; mes "But one day I believe that my dreams come true!"; next; mes "[Tone-deaf person]"; mes "In my spare time, I heard the stories of a tourist in the Pub."; mes "When I left there, I didn't want to become a laughing stock."; next; mes "[Tone-deaf person]"; mes "And I can show my song to those who know the song."; next; mes "[Tone-deaf person]"; mes "They are usually surprised when they hear the song."; mes "They are surprised by my skill."; mes "Huhu"; next; mes "[Tone-deaf person]"; mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; mes "Of course he isn't good enough to me."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you meet ^f57d7d'Maestro Song'^000000?"; next; mes "[Tone-deaf person]"; mes "Hmm? Have you met him?"; mes "I did. A few years ago."; next; mes "[Tone-deaf person]"; mes "When he heard my song, he said that he can't hear songs like this anywhere."; next; mes "[Tone-deaf person]"; mes "I could have the opportunity to sing for him in Hugel."; mes "There is no one who has skill like that."; next; mes "[Tone-deaf person]"; mes "Before he left, I got a song that reminds me of him."; next; mes "[Tone-deaf person]"; mes "He said that he will go to Thanatos."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you get a song?"; next; mes "[Tone-deaf person]"; mes "Yes!"; mes "He conceded my ability!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I hear the song?"; next; mes "[Tone-deaf person]"; mes "Hum..."; mes "Wait."; mes "I have to find a piece of paper."; mes "I put it in my vest."; next; mes "[Tone-deaf person]"; mes "Rummaging rummaging."; mes "Browsing browsing ."; job_min = 8; close; } else if (job_min == 8) { mes "[Tone-deaf person]"; mes "I got it."; mes "Hum!"; mes "Listen carefully!"; mes "^f57d7d'Metallic Sound!!'^000000"; next; mes "[Tone-deaf person]"; mes "$$$$$$@@@@@!!!!"; mes "&&$%&@@@$#$~~"; mes "$#^#$####$$!!!@@#!!!!!"; percentheal -30,-30; next; mes "[Tone-deaf person]"; mes "!@@@$$%^@@#%^%!!!!!!"; mes "!!!!!!!##$$^^^#^!!!"; mes "&$$%@@@%@##%~~~"; percentheal -30,-30; next; mes "-You lose consciousness.-"; mes "-This voice must have-"; mes "-huge destructive-"; mes "-power.-"; percentheal -30,-30; next; mes "-And I can't remember-"; mes "-the end of this song.-"; next; mes "[Tone-deaf person]"; mes "Hey~"; next; mes "[Tone-deaf person]"; mes "Open your eyes~"; next; mes "[Tone-deaf person]"; mes "Clap"; mes "Hey~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Eeeee..."; next; mes "[Tone-deaf person]"; mes "I think you are qualified, but you seem to need more training."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-You're so exhausted.-"; mes "-So go back to the hotel.-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you for your song."; mes "I have to go back..."; next; mes "[Tone-deaf person]"; mes "Ah?"; mes "Ok see you later."; mes "If you want to hear my song, you can visit me."; mes "Hahahh"; job_min = 9; changequest 11141,11142; close; } else if (job_min == 9) { mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; mes "-You got information-"; mes "-so go back to the hotel.-"; close; } else if (job_min == 10) { mes "[Tone-deaf person]"; mes "Are you leaving??"; mes "If you want to hear my song, you can visit me."; mes "Hahahah"; close; } else if (job_min == 100) { mes "[Tone-deaf person]"; mes "Oh!!"; mes "You seem to be strong!"; mes "You are no less competent than I am."; close; } mes "[Tone-deaf person]"; mes "Lala~ lalal~"; mes "Lulu~?"; next; mes "[Tone-deaf person]"; mes "Lalalal~"; mes "Lululul~"; next; mes "-It's very hard to hear.-"; mes "-You start to have doubts-"; mes "-that such a sound can be-"; mes "-coming out a human.-"; close; } tha_scene01,140,200,0 script #min_receipt HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { mes "-There is a piece of paper on the ground.-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What is this?"; next; mes "[Karian]"; mes "What does it say?"; donpcevent "Karian#cmd1::OnEnable"; next; mes "==================="; mes "==photo exchange=="; mes "======receipt======"; mes "==================="; mes "Name : Maestro Song"; next; mes "- Bring this receipt and exchange it"; mes ""; mes "- Juno's store manager : Mr. Click."; next; mes "- Directions : Around Juno's plaza."; getitem Mins_Receipt,1; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Photo exchange receipt?"; mes "How did he drop it..."; next; mes "[Karian]"; mes "Juno's store..."; mes "Let's go to Juno..."; if (job_min == 10) { job_min = 11; changequest 11143,11144; } donpcevent "Karian#cmd1::OnDisable"; close; } end; } tha_scene01,139,204,6 script Karian#cmd1 4_M_BARD,{ end; OnInit: disablenpc "Karian#cmd1"; end; OnEnable: enablenpc "Karian#cmd1"; initnpctimer; end; OnDisable: disablenpc "Karian#cmd1"; stopnpctimer; end; OnTimer15000: donpcevent "Karian#cmd1::OnDisable"; stopnpctimer; end; } ve_fild07,129,132,5 script Karian#cmd5 4_M_BARD,{ end; OnInit: disablenpc "Karian#cmd5"; end; OnEnable: enablenpc "Karian#cmd5"; initnpctimer; end; OnDisable: disablenpc "Karian#cmd5"; stopnpctimer; end; OnTimer30000: donpcevent "Karian#cmd5::OnDisable"; stopnpctimer; end; } prontera,155,49,4 script Karian#cmd9 4_M_BARD,{ end; OnInit: disablenpc "Karian#cmd9"; end; OnEnable: enablenpc "Karian#cmd9"; initnpctimer; end; OnDisable: disablenpc "Karian#cmd9"; stopnpctimer; end; OnTimer300000: donpcevent "Karian#cmd9::OnDisable"; stopnpctimer; end; } yuno,146,168,0 script Karian#cmd2 4_M_BARD,{ end; OnInit: disablenpc strnpcinfo(NPC_NAME); end; OnEnable: enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: disablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnTimer100000: donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; stopnpctimer; end; } lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 4_M_BARD ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 4_M_BARD comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 4_M_BARD moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 4_M_BARD aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 4_M_BARD yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Mr. Click]"; if (job_min == 11) { mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "Do you remember this receipt?"; next; mes "[Mr. Click]"; mes "Let me see~"; mes "Umm..."; next; mes "[Mr. Click]"; mes "Yes..."; mes "It looks so old."; next; mes "[Mr. Click]"; mes "It's okay."; mes "Tourists usually don't pick up their pictures."; next; mes "[Mr. Click]"; mes "So there are plenty of photos I've been holding on to."; next; mes "[Mr. Click]"; mes "I can find that so easily."; mes "I keep lots of old stuff."; mes "No problem."; next; mes "[Mr. Click]"; mes "browsing~"; next; mes "[Mr. Click]"; mes "browsing~"; next; mes "[Mr. Click]"; mes "I think I found it!"; mes "The photo crashed down, but it's ok."; mes "No problem."; next; mes "[Mr. Click]"; mes "Here, take a look."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "The picture!"; mes "Let me see it!"; next; mes "[Karian]"; mes "Hurry."; donpcevent "Karian#cmd2::OnEnable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; mes "Oh~ Good pic, isn't it?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; mes "He's wearing a mask?!"; mes "We came here for this?"; next; mes "[Karian]"; mes "Ah! look at this!"; mes "Something is on the back of the picture."; next; mes "-I want to have a Teddy Bear. I need 33?"; mes "-In front of Thanatos tower."; mes "-Maestro Song."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What does it mean?"; next; mes "[Karian]"; mes "Well..."; next; mes "[Karian]"; mes "Um... Teddy Bear..."; mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live."; next; mes "[Karian]"; mes "We might be able to get something there."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Then why would he need 33?"; next; mes "[Karian]"; mes "Well... Go there and we might be able to find out something."; next; mes "[Karian]"; mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; job_min = 12; getitem Mins_Picture,1; changequest 11144,11145; close; } else if (job_min == 12) { mes "Then take care."; next; mes "[Karian]"; mes "Let's go there!"; donpcevent "Karian#cmd2::OnEnable"; next; mes "[Karian]"; mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; close; } mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; close; } lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{ OnTouch: if (questprogress(11145,HUNTING) == 2) { if (job_min == 12) { mes "[Little Girl]"; mes "Ah!!!!"; mes "Teddy bear!!!"; next; mes "[Little Girl]"; mes "Why do you have lots of teddy bears?"; mes "Where did you get them old man?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, I'm not an old man."; next; mes "[Little Girl]"; mes "And my name isn't 'Hey'!"; mes "My name is 'Rion'!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry~ sorry~"; mes "What if I give you a teddy bear."; next; mes "[Rion]"; mes "Ah!"; mes "Are you sure?"; mes "Hooray!!!"; next; mes "[Rion]"; mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; mes "I can't remember well."; mes "But I think he is."; next; mes "[Rion]"; mes "My mother said that he was rolling in a room with teddy bears."; next; mes "[Rion]"; mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000."; next; mes "[Rion]"; mes "My mother works here."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ice Cave?"; next; mes "[Rion]"; mes "Mother said that it's freezing."; next; mes "[Karian]"; mes "Hey~ "+strcharinfo(PC_NAME)+"~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, Karian. Did you just get here?"; next; mes "[Karian]"; mes "Yes."; mes "It was much farther away than I'd expected."; donpcevent "Karian#cmd3::OnEnable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You... walked here?"; next; mes "[Karian]"; mes "..."; mes "I didn't want to take the airship again..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... got it."; mes "Then did you get anything in Einbroch?"; next; mes "[Karian]"; mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; mes "How about you? Did you find something about the teddy bears?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "'Maestro Song' might be in an Ice Cave."; next; mes "[Karian]"; mes "Might be?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "This little... ah... Rion saw him."; next; mes "[Karian]"; mes "Then it's time to go to the Ice Cave?"; mes "Huu... legs hurt."; mes "Ok, let's go to there."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks, Rion."; mes "I'll give you all the teddy bears I have."; next; mes "[Rion]"; mes "Really?!"; mes "Waaah!!!!!!!!!"; mes "I'm so happy!!!"; mes "Thank you, "+strcharinfo(PC_NAME)+"."; job_min = 13; changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; close; } else if (job_min == 13) { mes "[Rion]"; mes "I heard that 'Maestro Song' when I went to the Ice Cave."; mes "Thank you for the Teddy Bears!"; close; } else if (job_min > 13) { mes "[Rion]"; mes "I'm having a lot of fun playing with the Teddy Bears!"; close; } else { mes "[Little Girl]"; mes "I'm having a lot of fun playing with the Teddy Bears!"; close; } } mes "[Little Girl]"; mes "Do you like teddy bears?"; mes "I love 'em!!!!!"; close; } ice_dun01,157,15,0 script #Minsicecave1 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-A long time ago-"; close2; warp "ice_dun01",157,23; end; } end; } ice_dun01,157,23,0 script #Minsicecave2 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-The giant born to ice-"; close2; warp "ice_dun01",141,41; end; } end; } ice_dun01,141,41,0 script #Minsicecave3 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-died-"; close2; warp "ice_dun01",120,35; end; } end; } ice_dun01,120,35,0 script #Minsicecave4 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His body became the ground-"; close2; warp "ice_dun01",104,30; end; } end; } ice_dun01,104,30,0 script #Minsicecave5 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His bones became a mountain-"; close2; warp "ice_dun01",86,23; end; } end; } ice_dun01,86,23,0 script #Minsicecave6 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His skin became soil-"; close2; warp "ice_dun01",75,19; end; } end; } ice_dun01,75,19,0 script #Minsicecave7 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His blood became a river-"; close2; warp "ice_dun01",56,12; end; } end; } ice_dun01,56,12,0 script #Minsicecave8 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His hair became a plant-"; close2; warp "ice_dun01",29,26; end; } end; } ice_dun01,29,26,0 script #Minsicecave9 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His head became the sky-"; close2; warp "ice_dun01",25,46; end; } end; } ice_dun01,25,46,0 script #Minsicecave10 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-His tears from his-"; close2; warp "ice_dun01",20,66; end; } end; } ice_dun01,20,66,0 script #Minsicecave11 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-eyes became dew-"; close2; warp "ice_dun01",22,85; end; } end; } ice_dun01,22,85,0 script #Minsicecave12 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 13) { mes "-on the leaves-"; percentheal -90,0; job_min = 14; changequest 11146,11147; close2; warp "ra_in01",361,129; end; } end; } ra_in01,361,129,0 script #jmRachelHotel HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 14) { mes "[Old Woman]"; mes "Huu!!"; mes "Wake up!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; } end; } ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; if (job_min == 14) { mes "Huu!!"; mes "Wake up!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; } else if (job_min == 15) { mes "You're in Rachel."; mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave."; next; mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry."; next; mes "[Old Woman]"; mes "Anyway!! Be careful!"; mes "You don't believe your youth alone will protect you."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll be careful."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know that song written on the wall of the Ice cave?"; next; mes "[Old Woman]"; mes "Did you go there to see?"; mes "A few years ago, one man wearing a mask carved that on the Ice cave."; next; mes "[Old Woman]"; mes "I couldn't see his face because of the mask,"; next; mes "[Old Woman]"; mes "but he got a cold and felt so painful."; next; mes "[Old Woman]"; mes "And then he decided to go to Comodo."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo?"; next; mes "[Old Woman]"; mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die."; next; mes "[Old Woman]"; mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom."; next; mes "[Old Woman]"; mes "That's not easy."; next; mes "[Karian]"; mes "What?! An Airship?!"; mes "Eee I don't want to go on an airship again!"; donpcevent "Karian#cmd4::OnEnable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Take it easy..."; mes "Is there another way to go there?"; next; mes "[Old Woman]"; mes "Without an airship?"; mes "You can walk..."; mes "But it takes a long time..."; next; mes "[Old Woman]"; mes "Ah! It's Comodo over southern Veins."; next; mes "[Old Woman]"; mes "We don't have a proper boat."; mes "In southern of Veins, there is a port. If you are lucky you can take it..."; donpcevent "Karian#cmd4::OnDisable"; job_min = 16; changequest 11147,11148; close; } else if (job_min == 16) { mes "Ah! It's Comodo over southern Veins."; next; mes "[Old Woman]"; mes "We don't have a proper boat."; mes "In southern of Veins, there is a port. If you are lucky you can take it..."; close; } mes "I heard that Comodo is a very fun place, I want to go there before I die."; next; mes "[Old Woman]"; mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom."; next; mes "[Old Woman]"; mes "It's the fastest way."; close; } ve_fild07,131,132,5 script =Notice=#job_min 2_BULLETIN_BOARD,{ function Choice; if (job_min == 16) { mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Will it be okay..."; next; mes "[Karian]"; mes "Don't worry, trust me!!"; donpcevent "Karian#cmd5::OnEnable"; next; mes "-It's not easy to trust her-"; next; if(select("I don't like this.", "Take the kayak.") == 1) { mes "[Karian]"; mes "I never ride airships ever..."; donpcevent "Karian#cmd5::OnDisable"; close; } mes "[Karian]"; mes "Ok then let's go!!!!!"; next; mes "-If you take a small boat,-"; mes "-and go ahead-"; mes "-to Comodo,-"; mes "-You should see-"; mes "-other small boats.-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "I didn't think that there was anyone who would cross over this sea with a boat."; mes "You sure I'll see other boats?"; next; mes "[Karian]"; mes "They will be headed the other direction."; donpcevent "Karian#cmd5::OnDisable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Where are you going?"; next; mes "[Karian]"; mes "Well? I haven't heard of the place's name before."; mes "It's just called 'island' from what I heard."; next; mes "-For a while the silence-"; mes "-continues. Karian starts-"; mes "-to hum as she rows.-"; next; mes "-Listening to Karian hum-"; mes "-You suddenly feel like-"; mes "-you're sitting in water.-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! There's a water leak!!"; next; mes "[Karian]"; mes "Ahhhh!!!!!!!!!!!!!!"; next; switch(rand(3)) { case 0: Choice("Dance.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Dance."); break; case 2: Choice("Row.","Throw the water out.","Dance."); break; } switch(rand(3)) { case 0: Choice("Sleep.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Dance."); break; case 2: Choice("Row.","Throw the water out.","Sleep."); break; } switch(rand(3)) { case 0: Choice("Sing.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Sleep."); break; case 2: Choice("Row.","Throw the water out.","Sing."); break; } switch(rand(3)) { case 0: Choice("Have some water.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Have some water."); break; case 2: Choice("Row.","Throw the water out.","Have some water."); break; } switch(rand(3)) { case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break; case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break; } switch(rand(3)) { case 0: Choice("Go fishing.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Go fishing."); break; case 2: Choice("Row.","Throw the water out.","Go fishing."); break; } switch(rand(3)) { case 0: Choice("Listen to my song.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Listen to my song."); break; case 2: Choice("Row.","Throw the water out.","Listen to my song."); break; } switch(rand(3)) { case 0: Choice("Pray.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Pray."); break; case 2: Choice("Row.","Throw the water out.","Pray."); break; } switch(rand(3)) { case 0: Choice("Eat some food.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Eat some food."); break; case 2: Choice("Row.","Throw the water out.","Eat some food."); break; } switch(rand(3)) { case 0: Choice("Give up.","Row.","Throw the water out."); break; case 1: Choice("Throw the water out.","Row.","Give up."); break; case 2: Choice("Row.","Throw the water out.","Give up."); break; } mes "-I've escaped from the-"; mes "-throes of death a-"; mes "-countless amount of times.-"; job_min = 17; changequest 11148,11149; close2; warp "comodo",184,108; end; } mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; close; function Choice { .@i$ = getarg(select(getarg(0),getarg(1),getarg(2))-1); mes "[Karian]"; if (.@i$ == "Throw the water out.") { mes "I'll row and you just throw the water out!!"; next; return; } if (.@i$ == "Row.") mes "The boat is sinking!!!"; else mes "What the hell do you think you're doing?"; close; } } comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 17) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm... I'm alive~"; next; mes "[Karian]"; mes "That was a close call."; donpcevent "Karian#cmd6::OnEnable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "We wouldn't have suffered like this if we just took the Airship."; next; mes "[Karian]"; mes "But I told you that I don't ride airships!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't believe this!"; next; mes "[Karian]"; mes "Well, let's forget about the past!"; mes "Since we're in Comodo, let's just have some fun okay?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Then what should we do about looking for 'Maestro Song'??"; next; mes "[Karian]"; mes "Oh yeah..."; mes "Why don't we ask the villagers?"; donpcevent "Karian#cmd6::OnDisable"; job_min = 18; changequest 11149,11150; close; } end; } comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{ mes "[Kayak Master]"; if (job_min == 18) { mes "What?"; mes "Maestro Song?"; mes "I don't know~"; next; mes "[Kayak Master]"; mes "Go to the diner located in the northern part of Comodo."; mes "If he visits this town, he would likely go there first."; next; mes "[Kayak Master]"; mes "The hostess is good at memorizing the faces of customers."; mes "It's good for business you know?"; job_min = 19; changequest 11150,11151; close; } mes "The sea is man's dream."; next; mes "[Kayak Master]"; mes "It's my hope that I can cross over to Hugel someday!"; close; } comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ mes "[Woman Roasting Meat]"; if (job_min == 19) { mes "Maestro Song?"; mes "Yes, I remember that face because he visited a few years ago."; next; mes "[Woman Roasting Meat]"; mes "He ate a whole plate of baby back ribs by himself..."; mes "How can I forget his face?"; next; mes "[Woman Roasting Meat]"; mes "It was kind of a big fuss."; mes "It was so crowded because of him."; next; mes "[Woman Roasting Meat]"; mes "Finally, he became exhausted and he wanted to go somewhere quiet."; next; mes "[Woman Roasting Meat]"; mes "I told him that there was a quiet place near Morroc, and he left."; next; mes "[Woman Roasting Meat]"; mes "I regret that."; next; mes "[Woman Roasting Meat]"; mes "He raised our income a lot while he was here..."; job_min = 20; changequest 11151,11152; close; } else if (job_min == 20) { mes "Where is the quiet place?"; mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; next; mes "[Woman Roasting Meat]"; mes "I heard that some mysterious people gather there."; mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; close; } mes "He ate a whole plate of baby back ribs by himself."; next; mes "[Woman Roasting Meat]"; mes "I'll never forget him."; close; } moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 20) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah It's!!"; mes "I think 'Maestro Song' dropped it!"; next; mes "[Karian]"; mes "What?! How do you know?"; donpcevent "Karian#cmd7::OnEnable"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "The lyrics from the man I met in Hugel on the receipt..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "and this poem written on this paper."; mes "The calligraphy style is the same."; next; mes "[Karian]"; mes "I want to see clock tower..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "But this poem can't be a clue..."; mes "..."; mes "What?"; next; mes "[Karian]"; mes "......"; mes "I want to see clock tower."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Clock tower?"; mes "What are you saying all of a sudden?"; next; mes "[Karian]"; mes "The... huge clock tower in Al De Baran."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I know but..."; next; mes "[Karian]"; mes "Will you join me?"; next; switch(select("Refuse.", "Accept.")) { case 1: mes "[Karian]"; mes "Come on~Come on~"; mes "Come on~Come on~"; mes "Come on~~~~~~~~~"; next; mes "[Karian]"; mes "We don't have any more clues."; next; mes "[Karian]"; break; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok that's not a bad idea..."; next; mes "[Karian]"; mes "Ok!!!"; break; } mes "Hey! Let's go~~"; donpcevent "Karian#cmd7::OnDisable"; job_min = 21; changequest 11152,11153; close; } end; } aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 21) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway why do you want to visit this place?"; next; mes "[Karian]"; mes "......"; donpcevent "Karian#cmd8::OnEnable"; next; mes "[Karian]"; mes "This is my friend's favorite place."; mes "When we feel tired, we see that tower."; next; mes "[Karian]"; mes "Let me go back to my hometown."; mes "There are many beautiful flowers."; mes "The birds sing for me."; mes "It's this old town."; next; mes "[Karian]"; mes "I harvest crops"; mes "for my church."; mes "There is no warmer"; mes "place than where"; mes "I was raised."; next; mes "[Karian]"; mes "Let me go back to my hometown."; mes "Let me play in the lake until I die."; mes "I'll take a rest"; mes "at the end of my life."; next; mes "[Karian]"; mes "Where is Misa and Masa."; mes "They already went to the"; mes "brilliant mountain where"; mes "it is full of freedom and"; mes "pleasure I want to go"; mes "there soon."; next; mes "[Karian]"; mes "It's a song that my friend always sang for me."; mes "I haven't sung it in a long time..."; next; mes "[Karian]"; mes "Why don't we go back to Prontera?"; next; mes "[Karian]"; mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; job_min = 22; changequest 11153,11154; donpcevent "Karian#cmd8::OnDisable"; close; } else if (job_min == 22) { mes "[Karian]"; mes "Let's go back to Prontera?"; next; mes "[Karian]"; mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates."; close; } end; } prontera,155,40,0 script #jmprt1 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 22) { mes "[Karian]"; mes "I've finally come back."; mes "Back to Prontera..."; donpcevent "Karian#cmd9::OnEnable"; next; mes "[Karian]"; mes "I'm so tired."; mes "I want to take a rest~"; mes "Come here, "+strcharinfo(PC_NAME)+"."; job_min = 23; close; } end; } prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job_min == 23) { mes "-Let me go back to my hometown.-"; job_min = 24; close2; warp "prontera",155,44; end; } end; } prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job_min == 24) { mes "-There are many beautiful flowers.-"; job_min = 25; close2; warp "prontera",155,46; end; } end; } prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job_min == 25) { mes "-The birds sing for me.-"; job_min = 26; close2; warp "prontera",155,48; end; } end; } prontera,155,48,0 script #prtjm4 HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job_min == 26 || job_min == 27) { mes "-It's this old town.-"; next; if (SkillPoint != 0) { mes "[Karian]"; mes "Hey... Don't you know how to use your skill points?"; mes "You should use them."; close; } if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now, store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } if (BaseLevel < 99 || JobLevel < 50) { mes "[Karian]"; mes "Hey... why are you so low?"; mes "How did you lose levels?"; close; } if (BaseJob != Job_Bard) { mes "[Karian]"; mes "Hey... you changed your outfit?"; mes "How'd you do that?"; close; } mes "["+strcharinfo(PC_NAME)+"]"; mes "-It's a poem that you picked up in the desert.-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "-How does Karian know-"; mes "-that song's not a poem?-"; next; mes "[Karian]"; mes "Why are you looking at me?"; mes "How was it? Have fun??"; job_min = 27; donpcevent "Karian#cmd9::OnDisable"; close2; warp "prt_in",101,174; end; } end; } prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ if (job_min == 27) { if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { mes "While you are on a trip, you gain lots of stuff. Make yourself lighter."; close; } mes "[Karian]"; if (SkillPoint != 0) { mes "Ah~! Did you know that you still have skill points?"; mes "Handle that quickly."; close; } if (BaseLevel < 99 || JobLevel < 50) { mes "Ah~! Your level looks lower than before."; mes "How did you degrade?"; close; } if (hascashmount()) { mes "Please unequip your riding pet and try again!"; close; } if (BaseJob != Job_Bard) { mes "Huh?"; close; } mes "I'm sorry about the lie."; mes "The song written on this paper..."; next; mes "[Karian]"; mes "I really want to find my friend's article left behind."; mes "I couldn't find it by myself."; next; mes "[Karian]"; mes "I gave it to my friend but he kept it precious..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you give it to him?"; mes "Wait a second!"; mes "Just who are you?"; next; mes "[Maestro Song]"; mes "Yes! I'm 'Maestro Song'!"; mes "Are you surprised!?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "[Maestro Song]"; mes "This is my present to you."; next; mes "[Maestro Song]"; mes "You are also my friend."; job_min = 100; jobchange roclass(eaclass()|EAJL_THIRD); completequest 11154; getitem Minstrel_Song_Hat,1; getitem Green_Apple_Ring,1; close; } else if (job_min > 99) { switch(select("Talk.", "Leave.")) { case 1: mes "[Maestro Song]"; mes "The name 'Karian'?"; mes "He gave it to me."; next; mes "[Maestro Song]"; mes "He said that when he hears my song, he feels warmhearted."; mes "'Kallianga' means hot air."; next; mes "[Maestro Song]"; mes "He likes to sing..."; next; mes "[Maestro Song]"; mes "And he's good at singing for sure?"; next; mes "[Maestro Song]"; mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; next; mes "[Maestro Song]"; mes "I want to have something to remember you by."; close; case 2: mes "[Maestro Song]"; mes "See you."; mes "It was really fun."; close2; warp "prontera",156,99; end; } } mes "[Karian]"; mes "How did you get in here?"; close; }