//===== Hercules Script ====================================== //= Mechanic Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. //===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Fixed the Door NPC [JayPee]. //= 1.2 Updated script. [Euphy] //============================================================ yuno,129,156,3 script Chainheart 923,{ mes "[Chainheart]"; if (BaseLevel > 99) { mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; close; } if (job__mechanic == 12) { mes "There's nothing to say specifically about Mechanics or magic machinery."; mes "You would know more about it than anyone now."; next; mes "[Chainheart]"; mes "Continue to grow your knowledge by experiencing what the world has to offer."; close; } else if (job__mechanic == 11) { if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { if (ismounting()) { mes "You are on a riding pet,"; mes "so you cannot change your job."; mes "Please unequip your riding pet and try again!"; close; } mes "What is it? Is that you?"; mes "Oh wait, you look quite different than the last time I saw you."; mes "Did something happen?"; next; mes "[Chainheart]"; mes "Ahh! You went to Juperos"; mes "like I said. As Franklson did."; next; mes "[Chainheart]"; mes "It seems there's no need"; mes "for more questioning."; mes "I'm certain that you've gained the knowledge to be a true mechanic."; next; mes "[Chainheart]"; mes "There's nothing I can say more."; mes "You are already a great Mechanic."; mes "Don't lose your nerves with the"; mes "title. The most important thing is that you have the knowledge."; next; mes "[Chainheart]"; mes "You don't seem to be the type to be locked up inside a lab or in a library."; mes "You are a type who learns"; mes "by actively participating."; next; mes "[Chainheart]"; mes "I like who you are and I think we need that kind of a new blood for our Mechanics."; next; mes "[Chainheart]"; mes "Science is seeking and studying things that can be proven logically."; mes "Ironically enough, science usually starts from uncertain theories just like magic."; next; mes "[Chainheart]"; mes "As I said before if the passion and the talent are real there would be no problem!"; mes "Congratulations for walking through a new path as a Mechanic!"; next; set job__mechanic,12; completequest 10101; if (Sex) getitem 5749,1; //Driver_Band else getitem 5760,1; //Driver_Band_ getitem 2795,1; //Green_Apple_Ring jobchange roclass(eaclass()|EAJL_THIRD); mes "[Chainheart]"; mes "This is a gift that I give to you."; mes "If you keep this well, one day"; mes "you'll be thankful to me."; next; mes "[Chainheart]"; mes "Well, go. This wide world is"; mes "your laboratory, everything in"; mes "this world is going to be your"; mes "textbook, so let there be a silver lining in the future of Mechanics!"; close; } mes "It seems something not enough?"; close; } else if (job__mechanic >= 3) { mes "By the way, Franklson is missing."; mes "He said that he wanted to study"; mes "and then disappeared."; mes "Where could he have gone?"; next; mes "[Chainheart]"; mes "If you keep walking the way to being a Mechanic you might bump into him."; mes "Fate works in weird ways friend."; next; mes "[Chainheart]"; mes "Anyway, farewell."; close; } else if (job__mechanic == 2) { mes "I think I've done all the explanations, is there anything else you want to know?"; next; switch(select("I want to know more.:Nothing.")) { case 1: mes "[Chainheart]"; mes "Um..? You want to know more about magic machinery. Is that it?"; mes "Hmm... I told you that you are talented it's difficult."; next; mes "[Chainheart]"; mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic."; mes "But unfortunately it doesn't"; mes "work just like that."; next; mes "[Chainheart]"; mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first."; next; mes "[Chainheart]"; mes "Of course, I'm one of those scholars so I guess I can try to consider you."; next; mes "[Chainheart]"; mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test."; next; mes "[Chainheart]"; mes "Hmm..."; next; mes "[Chainheart]"; mes "Actually, if somebody can't teach you, you can learn by yourself."; mes "If someone else can do it then anyone can figure it out for themself too right?"; next; mes "[Chainheart]"; mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems."; next; mes "[Chainheart]"; mes "Come to think of it..."; mes "Franklson developed the"; mes "magic machinery on his own."; mes "So why don't you go to"; mes "the Ruins of Juperos?"; next; mes "[Chainheart]"; mes "As I told you before, if your passion and talent are real, you will definitely find something."; next; mes "[Chainheart]"; mes "Find out the knowledge"; mes "for yourself like we did."; mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; next; set job__mechanic,3; changequest 10091,10092; mes "[Chainheart]"; mes "Anyway, whatever your choice might be I expect you to do your best."; close; case 2: mes "[Chainheart]"; mes "What a strange person."; mes "I thought that you had what it took to be a true Mechanic."; close; } } else if (job__mechanic == 1) { mes "Ok let me catch my breath."; mes "You must be interested in"; mes "magic machinery and the"; mes "world of Mechanics."; mes "Ok, so let me explain."; next; mes "[Chainheart]"; mes "Magic machinery was born by a fusion between machines and magic."; mes "The two haven't really been connected successfully together until now."; next; mes "[Chainheart]"; mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines."; next; mes "[Chainheart]"; mes "It can be used effectively,"; mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this."; next; mes "[Chainheart]"; mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic."; next; mes "[Chainheart]"; mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning."; next; mes "[Chainheart]"; mes "So naturally, Franklson named the newborn machine Magic Machinery."; next; mes "[Chainheart]"; mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since."; next; mes "[Chainheart]"; mes "Because we've researched"; mes "Magic Machinery endlessly"; mes "people started calling us ^FF0000Mechanics^000000."; mes "The name is self-explanatory"; mes "so it just stuck."; next; mes "[Chainheart]"; mes "Hmm. Well I guess I'm done explaining Magic Machinery."; mes "I want to explain more but it's too technical."; mes "I don't want to bore you more."; next; set job__mechanic,2; changequest 10090,10091; mes "[Chainheart]"; mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; close; } if (BaseJob == Job_Blacksmith) { if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { mes "At a glance, you, seem to be a very versatile person on dealing with various things."; mes "You look quite skilled."; mes "You can be the one."; next; mes "[Chainheart]"; mes "Ah, I didn't introduce myself."; mes "I am the famous Chainheart."; mes "I'm a Mechanic."; mes "Well, actually I'm not that famous."; next; mes "[Chainheart]"; mes "I don't think the word Mechanic"; mes "is familiar to you."; mes "In fact, when it comes"; mes "to the description,"; mes "it's a new job that can"; mes "be explained simply."; next; mes "[Chainheart]"; mes "One who studies and uses Magic Machinery, that is a Mechanic."; next; mes "[Chainheart]"; mes "So, what is the Magic Machinery that a Mechanic studies and uses?"; mes "That isn't as simple to explain but I'll give it a try."; next; setquest 10090; set job__mechanic,1; mes "[Chainheart]"; mes "Sorry, I'm starting"; mes "to talk too much."; mes "Let me catch my"; mes "breath for a while."; mes "If you are interested,"; mes "please talk to me again."; close; } mes "You look like someone who has a great sense on dealing with stuff."; next; mes "[Chainheart]"; mes "That power has been used on"; mes "just dealing with simple things."; mes "That isn't going to give"; mes "you true enjoyment."; next; mes "[Chainheart]"; mes "Right... If you want to enjoy"; mes "true feelings of dealing and"; mes "a deep profoundness,"; mes "you need to handle"; mes "^FF0000Magic Machinery^000000!"; next; mes "[Chainheart]"; mes "Magic Machinery hasn't been"; mes "in the world long, so recognizing it is not common yet."; mes "It's very precise and completely different from anything you've experienced in the world."; next; mes "[Chainheart]"; mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000."; mes "I am also the one of those honorable mechanics."; next; mes "[Chainheart]"; mes "It seems like you have what it takes to be a good mechanic."; mes "Here are the basic requirements."; next; mes "[Chainheart]"; mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,"; mes "I will guide you to the world of Mechanics."; close; } mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; next; mes "[Chainheart]"; mes "Don't you also want to become a Mechanic and enjoy true happiness?"; close; } jupe_cave,37,55,5 script Scholar#Mechanic 883,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { mes "- Your pack is too heavy. -"; mes "- Lighten your body first -"; mes "- and please try again. -"; close; } mes "[Scholar]"; if (job__mechanic > 10) { mes "How was Juperos?"; mes "I am so scared that I still"; mes "cannot go there."; close; } else if (job__mechanic > 3) { mes "^FF0000You won't be able to reach the destination by walking."; mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; mes "Please make yourself at home.^000000"; next; mes "[Scholar]"; mes "However comfortable it may be,"; mes "I have no intention to go."; next; mes "[Scholar]"; mes "Okay then, Are you ready"; mes "to go to the midway point"; mes "at Juperos?"; next; switch(select("I am ready!:Not yet")) { case 1: mes "[Scholar]"; mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; mes "Should I have gone there? Uh... It's no use crying over spilled milk!"; next; mes "[Scholar]"; mes "Well, I'll send you."; mes "I hope you get"; mes "the knowledge"; mes "you wanted."; close2; warp "jupe_core2",149,288; end; case 2: mes "[Scholar]"; mes "Umm... right. Of course, it's no surprise that you are hesitant."; next; mes "[Scholar]"; mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination."; mes "Please don't waste your energy."; next; mes "[Scholar]"; mes "Of course, no matter how comfortable you may be I wouldn't go there."; close; } } mes "I am a scholar who came here to research the ruins here in Juperos."; next; mes "[Scholar]"; mes "But... actually when I try to go further"; mes "I get scared. I can hardly go inside."; mes "What can I do?"; next; mes "[Scholar]"; mes "I heard a rumor that humans aren't welcome inside there."; mes "But it should be very useful to study the marvelous machines in there."; if (job__mechanic != 3) close; next; mes "[Scholar]"; mes "Umm? Are you also going to Juperos to get something?"; mes "I have no courage to go in there."; mes "Good luck to you."; next; mes "[Scholar]"; mes "I know the way to get to"; mes "the midway point and I also have"; mes "all the stuff I need. But I'm just too scared."; next; mes "[Scholar]"; mes "So if you want, I'll send you"; mes "to Juperos. Mr. Elder Scholar"; mes "has told me how to warp to"; mes "the midway point to Juperos."; next; set job__mechanic,4; mes "[Scholar]"; mes "It is true that it becomes easy"; mes "but you can't help the fear"; mes "it's too bad. Anyway if you are"; mes "ready to go please tell me."; close; } jupe_core2,149,273,3 script Ghostfire#1 802,{ mes "[?]"; if (job__mechanic == 11) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; } else if (job__mechanic == 10) { mes "That appearance... Is it so? You also gained the knowledge."; mes "When the future is full of possibilities..."; mes "An attitude of a pure child"; mes "like you can do anything..."; next; mes "[?]"; mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself..."; next; mes "[?]"; mes "Please don't make any"; mes "faults from now on as I did."; mes "I hope you get knowledge"; mes "by yourself someday."; next; mes "[?]"; mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge..."; next; mes "[?]"; mes "I'm the one who lost my body"; mes "and my spirits are disrupted"; mes "I'm restricted to this place, Juperos... I will live and die with Juperos"; mes "Forever..."; next; mes "[?]"; mes "My name... name is... Fr..."; close2; set job__mechanic,11; changequest 10100,10101; warp "yuno",157,83; end; } else if (job__mechanic > 4) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; } else if (job__mechanic > 2) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; if(select("Well then, later.:Focus.") == 1) close; mes "[?]"; mes "I was once a human scholar."; mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; mes "and searched..."; next; mes "[?]"; mes "That's when I discovered, the uncertain magical power."; next; mes "[?]"; mes "The thing, with uncertain magic is that it is highly unstable and unpredictable."; mes "During my studies I encountered a pocket of highly volatile magic."; next; mes "[?]"; mes "The only memories I have are from that day forward."; mes "I've been trapped here since."; next; mes "[?]"; mes "Juperos is all that I know now."; mes "I'm going to die here."; next; mes "[?]"; mes "I don't know who you are..."; mes "I won't bother to know if you"; mes "want to gain some knowledge"; mes "find someone who cares."; next; if (job__mechanic == 3 || job__mechanic == 4) changequest 10092,10094; set job__mechanic,5; mes "[?]"; mes "Knowledge isn't obtained from others. It is found through one's own efforts."; mes "Find your own knowledge path."; close; } end; } jupe_core2,53,75,3 script Ghostfire#2 802,{ mes "[?]"; if (job__mechanic > 5) { mes "Juperos... I..."; mes "Juperos... What I want"; mes "exists all in here..."; mes "The power of science...the paradise of machines..."; close; } else if (job__mechanic == 5) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; if(select("Well then, later:Focus") == 1) close; mes "[?]"; mes "When I had a body"; mes "I wanted to prove the"; mes "excellence of science"; mes "to the ones who only believe"; mes "such occult things..."; next; mes "[?]"; mes "I wanted to use the power of"; mes "magic as a reasonable form"; mes "which is visible. With stronger"; mes "results, I wanted to control"; mes "the power of magic by"; mes "using science...."; next; mes "[?]"; mes "I wanted to show that science"; mes "is excellent to control magic"; mes "like the occult. I studied a lot"; mes "of things and agonized over"; mes "making science and magic"; mes "co-exist."; next; mes "[?]"; mes "My research led me here,"; mes "Juperos. In this place there"; mes "are many products of science"; mes "that could stimulate a scholar's"; mes "brain..."; next; mes "[?]"; mes "I found that it was possible to join the power of magic with science."; mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; next; mes "[?]"; mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; next; set job__mechanic,6; changequest 10094,10095; mes "[?]"; mes "So... I came back to Juperos to continue my investigation of science and magic."; close; } end; } jupe_core2,242,62,3 script Ghostfire#3 802,{ mes "[?]"; if (job__mechanic > 6) { mes "I want to know more about the knowledge..."; mes "the features of humans..."; mes "The things to be done first and later..."; mes "The door of truth will later..."; close; } else if (job__mechanic == 6) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; if(select("Well then, later:Focus") == 1) close; mes "[?]"; mes "I wasn't satisfied with my success so I came back here time and time again."; next; mes "[?]"; mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed."; next; mes "[?]"; mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; next; mes "[?]"; mes "But it came at a price. With the knowledge I started losing my humanity."; mes "I lost my body and the only thing I had was my spirit."; next; mes "[?]"; mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; next; set job__mechanic,7; changequest 10095,10096; mes "[?]"; mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; close; } end; } jupe_core2,29,150,0 script #Foothold 139,1,1,{ OnTouch: if (job__mechanic == 8) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping my whole body-"; mes "-What is happening?-"; next; mes "-Find the door of truth-"; mes "-it is the source of the-"; mes "-power drain.-"; close; } else if (job__mechanic == 7) { percentheal -20,0; mes "-Suddenly, an unidentified-"; mes "-voice is ringing in my head-"; mes "-What is it?-"; next; mes "-Handling machines-"; mes "-absorbing magic power-"; mes "-a sacrificial offering-"; mes "-the statue of a human.-"; next; set job__mechanic,8; changequest 10096,10097; mes "-Most certain of all is that-"; mes "-I started to feel the urge-"; mes "-to go to the door of truth.-"; close; } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } end; } jupe_core2,272,149,0 script #Foothold2 139,1,1,{ OnTouch: if (job__mechanic == 9) { mes "-I had a feeling that power-"; mes "-has been draining out,-"; mes "-but now, I do not-"; mes "-feel anything.-"; next; mes "-Go to the south of-"; mes "-the foothold quickly.-"; close; } else if (job__mechanic == 8) { percentheal -20,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; next; mes "-I feel my senses-"; mes "-are returning to me.-"; next; donpcevent "#Door::OnEnable"; changequest 10097,10098; mes "-I think that I am becoming-"; mes "-the sacrificial offering.-"; close; } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } end; } jupe_core2,288,142,3 script #Door 844,1,1,{ end; OnInit: OnDisable: disablenpc "#Door"; end; OnEnable: enablenpc "#Door"; specialeffect EF_MAPPILLAR; initnpctimer; end; OnTimer180000: donpcevent "#Door::OnDisable"; end; OnTouch: mes "-Once again a voice rings out-"; mes "-in my head. This time it is-"; mes "-different than before, it is a-"; mes "-voice of an impressive person.-"; next; mes "I know you came this far because you want the knowledge."; mes "Humans are weak animals"; mes "and any sacrifice is a hard"; mes "decision for them to make."; next; mes "But you are lacking something to pass through this door of truth."; mes "Through this door is knowledge above all human thinking."; next; mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; next; mes "Try to put your body onto the foothold of knowledge at the south."; next; mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; mes "If you are unqualified, you will lose your body as a sacrifice."; next; mes "When you are qualified, you will be able to pass through the door of truth."; mes "Till that day, don't lose yourself."; next; mes "............"; next; mes "-I can't hear any voices-"; mes "-anymore and I can't feel-"; mes "-anything in this place.-"; next; mes "-As the ringing voice in my-"; mes "-head instructed, let's go to-"; mes "-the southern foothold.-"; close2; set job__mechanic,9; changequest 10098,10099; donpcevent "#Door::OnDisable"; end; } jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{ OnTouch: if (job__mechanic == 9) { mes "-The moment I stepped on-"; mes "-the foothold the voice-"; mes "-didn't come into my brain-"; mes "-rather new knowledge-"; mes "-came in naturally.-"; next; mes "-Almost instantaneously-"; mes "-you gained all of the-"; mes "-knowledge that you need-"; mes "-to know about mechanics-"; mes "-and magic machinery.-"; next; set job__mechanic,10; changequest 10099,10100; specialeffect EF_POTION_CON; mes "-This amount of knowledge-"; mes "-is enough. Let's get finished-"; mes "-and find a way out.-"; close; } end; } jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0