//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Streusel //= Copyright (C) Kisuka //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Renewal Merchant Job Quest //================= Description =========================================== //= Job Change to Merchant Class //================= Current Version ======================================= //= 1.2 //========================================================================= alberta_in,53,43,6 script Merchant#mer 4_M_04,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; mes "Long time no see!"; mes "Hey, you didn't quit"; mes "your business, did you?"; mes "What happened?"; next; mes "[Chief Mahnsoo]"; mes "Whoa..."; mes "You've actually been to Valhalla?! Wow, you've come a long way..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Chief Mahnsoo]"; mes "Hmmm..."; mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; next; mes "[Chief Mahnsoo]"; mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; close; } mes "[Chief Mahnsoo]"; mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; next; skill 143,0,0; jobchange Job_Merchant_High; skill 153,1,0; skill 154,1,0; skill 155,1,0; mes "[Chief Mahnsoo]"; mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; close; }else{ mes "[Chief Mahnsoo]"; mes "^333333*Sigh*^000000"; mes "I'm so bored..."; mes "When will I hear from my lovely Blossom?"; close; } } mes "[Guildsman Mahnsoo]"; mes "Hey, why are you here?"; next; switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) { case 1: if(BaseJob != Job_Novice) { mes "[Guildsman Mahnsoo]"; if(BaseJob == Job_Merchant) { mes ".....? Sorry? What are you saying?"; mes "You are already a merchant. Oh my.."; mes "Huh?! ...Do I need to laugh right now?!"; }else{ mes "Ahh? Are you trying to have both ways?"; mes "How about just giving yourself over to your original job?"; next; mes "[Guildsman Mahnsoo]"; mes "We have business ethics you know."; } close; }else{ mes "[Guildsman Mahnsoo]"; mes "Want to be a merchant? Hmm..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Guildsman Mahnsoo]"; mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points."; next; mes "[Guildsman Mahnsoo]"; mes "Don't you think we need to learn some basic skills although we just deal with money?"; close; } mes "[Guildsman Mahnsoo]"; mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; mes "Now I allow you to be a merchant."; next; mes "[Guildsman Mahnsoo]"; mes "Congratulations on becoming a merchant!"; mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; callfunc "Job_Change",Job_Merchant; getitem 1381,1; // N_Battle_Axe next; mes "[Guildsman Mahnsoo]"; mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; close; } case 2: mes "[Guildsman Mahnsoo]"; mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; next; mes "[Guildsman Mahnsoo]"; mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; mes "Yes... we merchants always have money on our minds, got it?"; close; case 3: mes "[Guildsman Mahnsoo]"; mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; next; mes "[Guildsman Mahnsoo]"; mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; mes "There were too many people who couldn't gather that money and kept crying."; next; mes "[Guildsman Mahnsoo]"; mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; mes "Because to be alive or not later is all up to one's ability."; close; case 4: close; } }