//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Streusel //= Copyright (C) Kisuka //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Renewal Mage Job Quest //================= Description =========================================== //= Job Change to Mage Class //================= Current Version ======================================= //= 1.2 //========================================================================= geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { mes "[Mage Guildsman]"; mes "Whoa, long time no see! But weren't you supposed to be dead?"; next; mes "[Mage Guildsman]"; mes "Ah, you must have been reborn. Well, I'm glad to have you back."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Mage Guildsman]"; mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?"; next; mes "[Mage Guildsman]"; mes "Take your time. The more you learn, the more ready you'll be to learn magic again."; close; } mes "[Mage Guildsman]"; mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?"; next; skill 143,0,0; jobchange Job_Mage_High; skill 157,1,0; mes "[Mage Guildsman]"; mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; close; }else{ mes "[Mage Guildsman]"; mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; close; } }else{ mes "[Mage Guildsman]"; mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; next; mes "[Mage Guildsman]"; mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; close; } } if(BaseJob != Job_Novice) { mes "[Mage Guildsman]"; if(BaseJob == Job_Mage) { mes "Hey, haven't you realized? You're already a Mage, silly!"; mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; }else{ mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; } close; }else{ mes "Hey?"; next; switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) { case 1: mes "[Mage Guildsman]"; mes "Wanna be a Mage? Eh..."; next; mes "[Mage Guildsman]"; if (Sex == SEX_MALE) { mes "Hey, look at you! You're kinda cute~! Not my type though..."; }else{ mes "Oooh, you're such a hot babe~!"; mes "I like girls like you~"; } mes "Right, you said that you wanna be a Mage?"; next; if(select("I want to be a Mage.", "Nothing, thanks.") == 2) { mes "[Mage Guildsman]"; mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; } mes "[Mage Guildsman]"; if (getskilllv("NV_BASIC") < 9) { mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage."; mes "Go back and level up your Basic Skill."; close; } mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; mes "You are... "+strcharinfo(PC_NAME)+"."; next; mes "[Mage Guildsman]"; mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; mes "Good! Always sticking to the basics is the best! I will transform you right away."; next; mes "[Mage Guildsman]"; mes "Hahh..! You are now a Mage, one of our colleagues!"; mes "We welcome you to the Mage Guild, our new friend!"; next; mes "[Mage Guildsman]"; mes "'Welcome to the Mage Guild~'"; mes "Congratulations on becoming a member of the Mage Guild! Go for it!"; callfunc "Job_Change",Job_Mage; getitem 1639,1; // N_Rod close; case 2: mes "[Mage Guildsman]"; mes "Wanna be a Mage, eh?"; mes "I'd be happy to explain the requirements for a pretty girl like you!"; next; mes "[Mage Guildsman]"; mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills."; next; mes "[Mage Guildsman]"; mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly."; mes "So, we decided to accept all aplicants who meet the basic requirements."; next; mes "[Mage Guildsman]"; mes "Don't hesitate. Just be a magician!"; close; case 3: mes "[Mage Guildsman]"; mes "Nothing...?"; close; } } }