//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2013-2018 Hercules Dev Team //= Copyright (C) Ridley //= Copyright (C) Ziu //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Sara's Memory //================= Description =========================================== //= When Sarah Irine was only 4 years old, a terrible tragedy took place //= in her home: her mother was struck down by an assailant. The only //= suspect was her father Lord Irine, who claims to have defeated the one //= who attacked her mother. Too shocked and afraid by the sight of her //= dying mother, little Sarah is not convinced and flees while Payon //= guards chase her down. //================= Current Version ======================================= //= 1.1 //========================================================================= dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device mes("[Leon the Adventurer]"); if (BaseLevel < 99) { mes("You know... this place doesn't seem to be safe for you. Please return to me once you have achieved LV. 99"); close(); } if (!questprogress(15003)) { if (!sarainstance) { // doing the instance for the 1st time mes("Wow! I thought I was the only one who knew about this place."); next(); mes("[Leon the Adventurer]"); mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!"); next(); mes("[Leon the Adventurer]"); mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!"); next(); mes("[Leon the Adventurer]"); mes("You know, this is such a strange location..."); next(); mes("[Leon the Adventurer]"); mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device."); next(); mes("[Leon the Adventurer]"); mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r" "But it doesn't seem right. Almost like it is a little bit older then it should be."); next(); mes("[Leon the Adventurer]"); mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task."); next(); mes("[Leon the Adventurer]"); mes("So, I would like to ask something of you."); next(); mes("[Leon the Adventurer]"); mes("Please venture through the dimensional device and report to me what you find within."); next(); mes("[Leon the Adventurer]"); mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); close2(); setquest(15003); end; } else { mes("You wish to relive the past again?"); next(); if (select("Yes", "No") == 2) close(); mes("[Leon the Adventurer]"); mes("Please venture through the dimensional device and report to me what you find within."); next(); mes("[Leon the Adventurer]"); mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); setquest(15003); close(); } } if (questprogress(15003) == 1) { mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it."); next(); if (!sarainstance) close(); switch (select("Okay", "Give up")) { case 1: mes("[Leon the Adventurer]"); mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!"); close(); case 2: mes("[Leon the Adventurer]"); mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again."); erasequest(15003); close(); } } if (questprogress(15003) == 2) { if (!sarainstance) { // 1st time reward and text mes("What did you see in there?!"); next(); mes("[Leon the Adventurer]"); mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic...."); next(); mes("[Leon the Adventurer]"); mes("It seems that you caused a huge misunderstanding between her and her father."); next(); mes("[Leon the Adventurer]"); mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r" "events that day were fated to happen no matter who was there."); next(); mes("[Leon the Adventurer]"); mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r" "important then old Leon. Plus they wouldn't believe such a story anyways."); next(); mes("[Leon the Adventurer]"); mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again."); sarainstance = 1; getexp(770000, 1000000); // reward first time } else { // 2nd time text mes("What did you see in there?! Was there anything new?"); next(); select("Nothing has changed from the last time."); mes("[Leon the Adventurer]"); mes("I am sorry to hear that... If..."); next(); mes("[Leon the Adventurer]"); mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r" "for you to transverse it again."); next(); mes("[Leon the Adventurer]"); mes("You should rest up. Travelling Through time would make even Leon tired!"); getexp(550000, 550000); // reward 2nd and following } erasequest(15003); close(); } } dali,138,118,0 script Dimensional Device#dimen PORTAL,{ if (!questprogress(15003)) { mes("[Leon the Adventurer]"); mes("Before you go playing around with that. Why don't you come over here and talk to me?"); close(); } .@sara_time = questprogress(15002, PLAYTIME); if (.@sara_time == 1) { mes("[Leon the Adventurer]"); mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r" "transverse it again."); close(); } else if (.@sara_time == 2) { erasequest(15002); end; } else if (!.@sara_time) { .@party_id = getcharid(CHAR_ID_PARTY); .@p_name$ = getpartyname(.@party_id); .@md_name$ = _("Sara's Memory"); if (!instance_check_party(.@party_id)) { mes("[Leon the Adventurer]"); mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r" "can use quotes to put spaces in a party name."); close(); } if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) .@menu1$ = _("Boot up the dimensional device"); else .@menu1$ = ""; switch (select(.@menu1$, "Use the dimensional device", "Cancel")) { case 1: if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) end; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance >= 0) { if (instance_attachmap("1@sara", .@instance) == "") { mesf("Party Name: %s", .@p_name$); mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close(); } instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); } mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000"); close(); case 2: if (has_instance("1@sara") == "") { mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r" "The party leader did not generate the dungeon yet.", .@md_name$); close(); } mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); setquest(15002); warp("1@sara", 250, 155); end; break; case 3: close(); } } } 1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; mesf("[%s]", strcharinfo(PC_NAME)); mes("Where am I?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Where am I?")); next(); cutin("sara_9sara1.bmp", 2); mes("[A girl]"); mes("Hello! This is the village of Payon. You don't seem to be from around here..."); npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here...")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Are you from here? You don't seem to quite match the locals either."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Are you from here? You don't seem to quite match to locals either.")); next(); mes("[A girl]"); mes("Yes! I was born here! My name is Sara. Sara Irene!"); npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!")); next(); mes("[Sara Irene]"); mes("My father is doyen of this village! I just take after my mother."); npctalk(_("My father is doyen of this village! I just take after my mother."), instance_npcname("Sara Irene#saratalk")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); next(); mes("[Sara Irene]"); mes("I am waiting for my father. He said that he will be here soon."); npctalk(_("I am waiting for my father. He said that he will be here soon."), instance_npcname("Sara Irene#saratalk")); next(); mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000"); donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnEnable"); next(); mes("[Sara Irene]"); mes("Hi daddy!"); npctalk(_("Hi daddy!"), instance_npcname("Sara Irene#saratalk")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Sweetheart you look so happy."); npctalk(_("Sweetheart you look so happy."), instance_npcname("Doyen Irene#sarains")); next(); cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("You said you would come back soon! I waited for you and you lied!"); npctalk(_("You said you would come back soon! I waited for you and you lied!"), instance_npcname("Sara Irene#saratalk")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."); npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."), instance_npcname("Doyen Irene#sarains")); next(); cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("I hate those old fogeys."); npctalk(_("I hate those old fogeys."), instance_npcname("Sara Irene#saratalk")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Don't say that sweetheart... Who is this with you?"); npctalk(_("Don't say that sweetheart... Who is this with you?"), instance_npcname("Doyen Irene#sarains")); next(); mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000"); dispbottom(_("Doyen Irene stares at you with fire in this eyes.")); next(); mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r" "them to the Doyen.^000000"); dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen.")); next(); cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("Here you go daddy!"); npctalk(_("Here you go daddy!"), instance_npcname("Sara Irene#saratalk")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Oh Sara, should I have them?"); npctalk(_("Oh Sara, should I have them?"), instance_npcname("Doyen Irene#sarains")); next(); cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("Of course silly daddy!"); npctalk(_("Of course silly daddy!"), instance_npcname("Sara Irene#saratalk")); next(); mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000"); dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve.")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Alright my princess, where should we go now?"); npctalk(_("Alright my princess, where should we go now?"), instance_npcname("Doyen Irene#sarains")); next(); cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("Oh daddy! Let's go to the top of that hill over there!"); npctalk(_("Oh daddy! Let's go to the top of that hill over there!"), instance_npcname("Sara Irene#saratalk")); next(); cutin("sara_elder_irine1.bmp", 2); mes("[Doyen Irene]"); mes("Hah! Hold onto me tight!"); npctalk(_("Hah! Hold onto me tight!"), instance_npcname("Doyen Irene#sarains")); next(); cutin("sara_elder_irine1.bmp", 255); mes("^FF0000As they wander off you hear strange voices from around the corner...^000000"); donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable"); donpcevent(instance_npcname("A girl#sarains")+"::OnDisable"); dispbottom(_("As they wander off you hear strange voices from around the corner..."), ""); disablenpc(instance_npcname("Sara Irene#saratalk")); next(); mes("[Strange Old Man A]"); mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"); npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"), instance_npcname("Strange Old Man A#stalk")); next(); mes("[Strange Old Man B]"); mes("She was born under a bad sign and her mother isn't even one of us!"); npctalk(_("She was born under a bad sign and her mother isn't even one of us!"), instance_npcname("Strange Old Man B#stalk")); next(); mes("[Strange Old Man B]"); mes("Someday she will cause blood to flow in our streets."); npctalk(_("Someday she will cause blood to flow in our streets."), instance_npcname("Strange Old Man B#stalk")); next(); mes("[Strange Old Man A]"); mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it."); npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."), instance_npcname("Strange Old Man A#stalk")); next(); mes("[Strange Old Man B]"); mes("We will see... I look forward to hearing the bad news that has befallen her..."); npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."), instance_npcname("Strange Old Man B#stalk")); next(); mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000"); dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!")); close2(); donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable"); donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable"); donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnEnable"); donpcevent(instance_npcname("#sarawarp1")+"::OnEnable"); viewpoint(1, 240, 145, 1, C_GREEN); specialeffect(EF_BASH); end; OnInstanceInit: donpcevent(instance_npcname("A girl#sarains")+"::OnEnable"); end; OnEnable: hideoffnpc(instance_npcname("A girl#sarains")); end; OnDisable: hideonnpc(instance_npcname("A girl#sarains")); end; } 1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{ end; OnInstanceInit: donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Doyen Irene#sarains")); end; OnDisable: hideonnpc(instance_npcname("Doyen Irene#sarains")); end; } 1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#saratalk")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Sara Irene#saratalk")); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#saratalk")); end; } 1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Strange Old Man A#stalk")); end; OnDisable: hideonnpc(instance_npcname("Strange Old Man A#stalk")); end; } 1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Strange Old Man B#stalk")); end; OnDisable: hideonnpc(instance_npcname("Strange Old Man B#stalk")); end; } 1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp1")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp1")); end; OnEnable: enablenpc(instance_npcname("#sarawarp1")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 94, 320); end; } 1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp2")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp2")); end; OnEnable: enablenpc(instance_npcname("#sarawarp2")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 230, 316); end; } 1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp3")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp3")); end; OnEnable: enablenpc(instance_npcname("#sarawarp3")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 263, 94); end; } 1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp4")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp4")); end; OnEnable: enablenpc(instance_npcname("#sarawarp4")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 164, 81); end; } 1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp5")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp5")); end; OnEnable: enablenpc(instance_npcname("#sarawarp5")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 155, 196); end; } 1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp6")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp6")); end; OnEnable: enablenpc(instance_npcname("#sarawarp6")); end; OnTouch: .@map$ = instance_mapname("1@sara"); warp(.@map$, 89, 175); if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) viewpoint(1, 39, 142, 1, C_GREEN); end; } 1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{ end; OnInstanceInit: donpcevent(instance_npcname("#sarawarp7")+"::OnDisable"); end; OnDisable: disablenpc(instance_npcname("#sarawarp7")); end; OnEnable: enablenpc(instance_npcname("#sarawarp7")); end; OnTouch: completequest(15003); warp("dali", 134, 111); end; } 1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin("sara_9sara1.bmp", 2); mes("[Sara Irene]"); mes("Oh! Hello again! I remember you, what's up?"); npctalk(_("Oh! Hello again! I remember you, what's up?")); next(); mes("[Sara Irene]"); mes("I am here to give flowers to my mommy!"); npctalk(_("I am here to give flowers to my mommy!")); next(); mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000"); dispbottom(_("Sara leaps forward to open the door, flowers at the ready.")); next(); mes("[Sara Irene]"); mes("Mom! Dad! Look what I found!"); npctalk(_("Mom! Dad! Look what I found!")); next(); cutin("sara_9sara1.bmp", 255); cutin("sara_momdie.bmp", 4); mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r" "Doyen standing over the woman with a bloody sword.^000000"); dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword.")); next(); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); mes("[Sara Irene]"); mes("..."); npctalk("..."); mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW); next(); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r" "Sara. Unconsciously Sara reaches down and picks up the gem.^000000"); dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem.")); next(); mes("^FF0000The Doyen turns around and notices Sara.^000000"); dispbottom(_("The Doyen turns around and notices Sara.")); next(); cutin("sara_momdie.bmp", 255); cutin("sara_elder_irine4.bmp", 2); mes("[Doyen Irene]"); mes("Ahh Sara! I was just looking for you..."); npctalk(_("Ahh Sara! I was just looking for you..."), instance_npcname("Doyen Irene#sarains1")); next(); cutin("sara_9sara2.bmp", 2); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); select("Escape with Sara."); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); cutin("sara_elder_irine3.bmp", 2); mes("[Doyen Irene]"); mes("Guards! GUARDS! There is a murderer here! Catch him!"); npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"), instance_npcname("Doyen Irene#sarains1")); next(); mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000"); dispbottom(_("The sound of many pairs of boots can be heard running outside!")); next(); cutin("sara_9sara3.bmp", 2); mes("[Sara Irene]"); mes("Mommy no!!!!!!!!!!!!!!!"); npctalk(_("Mommy no!!!!!!!!!!!!!!!")); next(); cutin("sara_9sara3.bmp", 255); mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000"); dispbottom(_("Sara runs aways and the sound of the guards is getting closer...")); close2(); donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable"); donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable"); donpcevent(instance_npcname("#controlsara")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Sara Irene#sarains1")); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains1")); end; } 1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("Doyen Irene#sarains1")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Doyen Irene#sarains1")); end; OnDisable: hideonnpc(instance_npcname("Doyen Irene#sarains1")); end; } 1@sara,107,327,0 script #controlsara CLEAR_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara")); hideonnpc(instance_npcname("#controlsara")); initnpctimer(); end; OnDisable: disablenpc(instance_npcname("#controlsara")); end; OnTimer2000: mapannounce(instance_mapname("1@sara"), _(" The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW); end; OnTimer4000: mapannounce(instance_mapname("1@sara"), _(" The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW); end; OnTimer5000: donpcevent(instance_npcname("#controlsara")+"::OnRespawn"); stopnpctimer(); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 107, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 115, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 116, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 108, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 116, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 108, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 101, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 105, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 109, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 113, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 117, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 227, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 122, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 227, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 151, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 153, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 155, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 157, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 159, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 161, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 215, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 215, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 192, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 194, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 196, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 198, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 196, 254, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 196, 256, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 196, 258, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 199, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 199, 256, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 199, 258, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 246, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 248, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 252, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 206, 251, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 58; .@map$ = instance_mapname("1@sara"); .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@a_mob_num; if (.@mob_dead_num > 57) { viewpoint(1, 209, 250, 1, C_GREEN); mapannounce(instance_mapname("1@sara"), _(" Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW); donpcevent(instance_npcname("#controlsara")+"::OnDisable"); donpcevent(instance_npcname("#controlsara1")+"::OnEnable"); donpcevent(instance_npcname("#sarawarp2")+"::OnEnable"); } end; } 1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara1")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara1")); hideonnpc(instance_npcname("#controlsara1")); donpcevent(instance_npcname("#controlsara1")+"::OnRespawn"); end; OnDisable: disablenpc(instance_npcname("#controlsara1")); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, 228, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 227, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 229, 315, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 247, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 248, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 249, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 223, 264, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 230, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 227, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 238, 229, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 225, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 228, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 220, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 223, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 219, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 222, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 16; .@map$ = instance_mapname("1@sara"); .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@b_mob_num; if (.@mob_dead_num > 15) { viewpoint(1, 226, 190, 1, C_GREEN); mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW); donpcevent(instance_npcname("#controlsara1")+"::OnDisable"); donpcevent(instance_npcname("#controlsara2")+"::OnEnable"); donpcevent(instance_npcname("#sarawarp3")+"::OnEnable"); } end; } 1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara2")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara2")); hideonnpc(instance_npcname("#controlsara2")); donpcevent(instance_npcname("#controlsara2")+"::OnRespawn"); end; OnDisable: disablenpc(instance_npcname("#controlsara2")); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, 255, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 255, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 254, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 254, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 254, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 254, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 228, 65, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 228, 64, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 228, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 228, 62, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 198, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 195, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 195, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 195, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 192, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 192, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 192, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 187, 68, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 188, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 120, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 93, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 93, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 93, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 93, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 90, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 90, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 90, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 90, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 87, 67, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 87, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 87, 59, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 87, 55, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 84, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 84, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 84, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 84, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 81, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 81, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 81, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 81, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 81, 51, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 45; .@map$ = instance_mapname("1@sara"); .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@c_mob_num; if (.@mob_dead_num > 44) { viewpoint(1, 166, 67, 1, C_GREEN); mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW); donpcevent(instance_npcname("#controlsara2")+"::OnDisable"); donpcevent(instance_npcname("#controlsara3")+"::OnEnable"); donpcevent(instance_npcname("#sarawarp4")+"::OnEnable"); } end; } 1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara3")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara3")); hideonnpc(instance_npcname("#controlsara3")); donpcevent(instance_npcname("#controlsara3")+"::OnRespawn"); end; OnDisable: disablenpc(instance_npcname("#controlsara3")); end; OnRespawn: .@map$ = instance_mapname("1@sara"); monster(.@map$, 155, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 157, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 159, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 161, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 201, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 207, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 210, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 213, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 201, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 204, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 207, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 210, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 213, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 223, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 223, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 223, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 221, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 221, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 221, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 151, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 153, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 155, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 157, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 159, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 151, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 153, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 155, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 157, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 159, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 151, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 153, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 155, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 157, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 159, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 173, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 170, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 167, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 164, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 173, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 170, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 167, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); monster(.@map$, 164, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 43; .@map$ = instance_mapname("1@sara"); .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@d_mob_num; if (.@mob_dead_num > 42) { viewpoint(1, 155, 180, 1, C_GREEN); mapannounce(instance_mapname("1@sara"), _(" Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW); for (.@i = 4; .@i <= 23; .@i++) { donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable"); } donpcevent(instance_npcname("#controlsara3")+"::OnDisable"); donpcevent(instance_npcname("#sarawarp5")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnEnable"); } end; } 1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin("sara_9sara2.bmp", 2); mes("[Sara Irene]"); mes("Mommy!"); npctalk(_("Mommy!")); next(); cutin("sara_elder_irine4.bmp", 2); mes("[Doyen Irene]"); mes("Sara..."); npctalk(_("Sara..."), instance_npcname("Doyen Irene#sarains2")); next(); cutin("sara_9sara2.bmp", 2); mes("[Sara Irene]"); mes("No!"); npctalk(_("No!")); next(); cutin("sara_elder_irine4.bmp", 2); mes("[Doyen Irene]"); mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!"); npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"), instance_npcname("Doyen Irene#sarains2")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("I won't let you take Sara!"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("I won't let you take Sara!")); next(); cutin("sara_elder_irine3.bmp", 2); mes("[Doyen Irene]"); mes("The murderer is here! Guards! We will finish him once and for all!"); npctalk(_("The murderer is here! Guards! We will finish him once and for all!"), instance_npcname("Doyen Irene#sarains2")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara... run! Save yourself!"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara... run! Save yourself!")); next(); cutin("sara_9sara2.bmp", 2); mes("[Sara Irene]"); mes("...okay."); npctalk(_("...okay.")); close2(); cutin("sara_9sara2.bmp", 255); donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable"); donpcevent(instance_npcname("#controlsara4")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Sara Irene#sarains2")); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains2")); end; } 1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("Doyen Irene#sarains2")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Doyen Irene#sarains2")); end; OnDisable: hideonnpc(instance_npcname("Doyen Irene#sarains2")); end; } 1@sara,152,233,0 script #controlsara4 FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara4")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara4")); donpcevent(instance_npcname("#controlsara4")+"::OnRespawn"); end; OnDisable: disablenpc(instance_npcname("#controlsara4")); end; OnRespawn: .@map$ = instance_mapname("1@sara"); .@mobid = monster(.@map$, 150, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("I am getting too old for this sh-")); .@mobid = monster(.@map$, 150, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 150, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 150, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 161, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 161, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 161, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); .@mobid = monster(.@map$, 161, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("For Payon!!")); end; OnMyMobDead: .@callnum = 8; .@map$ = instance_mapname("1@sara"); .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@f_mob_num; if (.@mob_dead_num > 7) { mapannounce(instance_mapname("1@sara"), _(" Doyen Irene draws his blade!"), bc_map, C_YELLOW); donpcevent(instance_npcname("#controlsara4")+"::OnDisable"); donpcevent(instance_npcname("#controlsara5")+"::OnEnable"); } end; } 1@sara,155,226,0 script #controlsara5 FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("#controlsara5")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("#controlsara5")); donpcevent(instance_npcname("#controlsara5")+"::OnRespawn"); end; OnDisable: disablenpc(instance_npcname("#controlsara5")); end; OnRespawn: .@map$ = instance_mapname("1@sara"); .@mobid = monster(.@map$, 155, 226, _("Doyen Irene"), IRENE_ELDER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk(.@mobid, _("I will have revenge for Sara's Mom!")); end; OnMyMobDead: .@callnum = 1; .@map$ = instance_mapname("1@sara"); .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@g_mob_num; if (.@mob_dead_num > 0) { mapannounce(instance_mapname("1@sara"), _(" Doyen Irene has fallen."), bc_map, C_YELLOW); donpcevent(instance_npcname("#controlsara5")+"::OnDisable"); donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnEnable"); } end; } 1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin("sara_elder_irine4.bmp", 2); mes("[Doyen Irene]"); mes("You... were too strong for me."); npctalk(_("You... were too strong for me.")); next(); mes("[Doyen Irene]"); mes("Why.. *hack* are you trying to kill my wife and daughter?"); npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); next(); mes("[Doyen Irene]"); mes("You.. think I killed Sara's mother?"); npctalk(_("You.. think I killed Sara's mother?")); next(); mes("[Doyen Irene]"); mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."); npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...")); next(); cutin("sara_elder_irine4.bmp", 255); cutin("sara_momdie.bmp", 4); mes("^FF0000Thinking back you seem to recall another body laying in the left\r" "corner of the room. Maybe that was the assassin the Doyen is talking about.^000000"); dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about.")); next(); cutin("sara_momdie.bmp", 255); cutin("sara_elder_irine4.bmp", 2); mes("[Doyen Irene]"); mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?"); npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); next(); mes("[Doyen Irene]"); mes("If.. you are telling the truth...\r" "forgive me. I though you were one of them."); npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them.")); next(); mes("[Doyen Irene]"); mes("Strange men... I bet they were some of the village elders. Ugh..."); npctalk(_("Strange men... I bet they were some of the village elders. Ugh...")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("There might be more assassins so we have to find Sara as fast as we can."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("There might be more assassins so we have to find Sara as fast as we can.")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara believes that you killed her mother. We need to tell her the truth."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara believes that you killed her mother. We need to tell her the truth.")); next(); mes("[Doyen Irene]"); mes("We must do our best to find her. Let's split up and search for her.\r" "Please help me find my daughter and explain everything to her."); npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her.")); close2(); cutin("sara_elder_irine4.bmp", 255); viewpoint(1, 88, 188, 1, C_GREEN); mapannounce(instance_mapname("1@sara"), _(" We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW); donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable"); donpcevent(instance_npcname("#sarawarp6")+"::OnEnable"); donpcevent(instance_npcname("????-#saratalk")+"::OnEnable"); donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Doyen Irene#sarains3")); end; OnDisable: hideonnpc(instance_npcname("Doyen Irene#sarains3")); end; } 1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000"); dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind.")); next(); cutin("sara_beholder.bmp", 2); mes("[?????]"); mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."); npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."), instance_npcname("????-#saratalk")); next(); mes("[?????]"); mes("You should go back to the time where you belong."); npctalk(_("You should go back to the time where you belong."), instance_npcname("????-#saratalk")); next(); mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000"); dispbottom(_("As you fall to the ground two dark figures approach Sara.")); next(); mes("[?????]"); mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."); npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."), instance_npcname("????-#saratalk")); next(); cutin("sara_9sara2.bmp", 2); mes("[Sara Irene]"); mes("..."); npctalk("..."); next(); cutin("sara_beholder.bmp", 2); mes("[?????]"); mes("Sara Irene, he will make your dreams come true."); npctalk(_("Sara Irene, he will make your dreams come true."), instance_npcname("????-#saratalk")); next(); cutin("sara_beholder.bmp", 255); mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000"); dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear.")); donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable"); next(); mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000"); dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.")); next(); mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000"); dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him.")); close2(); donpcevent(instance_npcname("????-#saratalk")+"::OnDisable"); donpcevent(instance_npcname("#sarawarp7")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("Sara Irene#sarains3")); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains3")); end; } 1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{ end; OnInstanceInit: donpcevent(instance_npcname("????-#saratalk")+"::OnDisable"); end; OnEnable: hideoffnpc(instance_npcname("????-#saratalk")); end; OnDisable: hideonnpc(instance_npcname("????-#saratalk")); end; } 1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why daddy?")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains4")); hideoffnpc(instance_npcname("Sara Irene#sarains4")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains4")); disablenpc(instance_npcname("Sara Irene#sarains4")); end; } 1@sara,128,296,5 script Sara Irene#sarains5 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Not mommy!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains5")); hideoffnpc(instance_npcname("Sara Irene#sarains5")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains5")); disablenpc(instance_npcname("Sara Irene#sarains5")); end; } 1@sara,90,215,5 script Sara Irene#sarains6 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why did he do it?!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains6")); hideoffnpc(instance_npcname("Sara Irene#sarains6")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains6")); disablenpc(instance_npcname("Sara Irene#sarains6")); end; } 1@sara,124,230,5 script Sara Irene#sarains7 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why.. why?!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains7")); hideoffnpc(instance_npcname("Sara Irene#sarains7")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains7")); disablenpc(instance_npcname("Sara Irene#sarains7")); end; } 1@sara,174,226,5 script Sara Irene#sarains8 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Noooo...")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains8")); hideoffnpc(instance_npcname("Sara Irene#sarains8")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains8")); disablenpc(instance_npcname("Sara Irene#sarains8")); end; } 1@sara,203,259,5 script Sara Irene#sarains9 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("..."); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains9")); hideoffnpc(instance_npcname("Sara Irene#sarains9")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains9")); disablenpc(instance_npcname("Sara Irene#sarains9")); end; } 1@sara,225,298,5 script Sara Irene#sarains10 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why does it hurt so much?")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains10")); hideoffnpc(instance_npcname("Sara Irene#sarains10")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains10")); disablenpc(instance_npcname("Sara Irene#sarains10")); end; } 1@sara,228,282,5 script Sara Irene#sarains11 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("........")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains11")); hideoffnpc(instance_npcname("Sara Irene#sarains11")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains11")); disablenpc(instance_npcname("Sara Irene#sarains11")); end; } 1@sara,243,250,5 script Sara Irene#sarains12 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("...Mommy")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains12")); hideoffnpc(instance_npcname("Sara Irene#sarains12")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains12")); disablenpc(instance_npcname("Sara Irene#sarains12")); end; } 1@sara,265,253,5 script Sara Irene#sarains13 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("What happened to you daddy?")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains13")); hideoffnpc(instance_npcname("Sara Irene#sarains13")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains13")); disablenpc(instance_npcname("Sara Irene#sarains13")); end; } 1@sara,231,205,5 script Sara Irene#sarains14 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("All that blood...")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains14")); hideoffnpc(instance_npcname("Sara Irene#sarains14")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains14")); disablenpc(instance_npcname("Sara Irene#sarains14")); end; } 1@sara,238,53,5 script Sara Irene#sarains15 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Who are you?!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains15")); hideoffnpc(instance_npcname("Sara Irene#sarains15")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains15")); disablenpc(instance_npcname("Sara Irene#sarains15")); end; } 1@sara,184,67,5 script Sara Irene#sarains16 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("I want my mommy!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains16")); hideoffnpc(instance_npcname("Sara Irene#sarains16")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains16")); disablenpc(instance_npcname("Sara Irene#sarains16")); end; } 1@sara,150,60,5 script Sara Irene#sarains17 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("........")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains17")); hideoffnpc(instance_npcname("Sara Irene#sarains17")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains17")); disablenpc(instance_npcname("Sara Irene#sarains17")); end; } 1@sara,105,63,5 script Sara Irene#sarains18 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Nooooo...")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains18")); hideoffnpc(instance_npcname("Sara Irene#sarains18")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains18")); disablenpc(instance_npcname("Sara Irene#sarains18")); end; } 1@sara,163,99,5 script Sara Irene#sarains19 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Mommy!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains19")); hideoffnpc(instance_npcname("Sara Irene#sarains19")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains19")); disablenpc(instance_npcname("Sara Irene#sarains19")); end; } 1@sara,184,106,5 script Sara Irene#sarains20 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("........"); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains20")); hideoffnpc(instance_npcname("Sara Irene#sarains20")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains20")); disablenpc(instance_npcname("Sara Irene#sarains20")); end; } 1@sara,153,124,5 script Sara Irene#sarains21 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Daddy!")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains21")); hideoffnpc(instance_npcname("Sara Irene#sarains21")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains21")); disablenpc(instance_npcname("Sara Irene#sarains21")); end; } 1@sara,141,153,5 script Sara Irene#sarains22 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk("........"); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains22")); hideoffnpc(instance_npcname("Sara Irene#sarains22")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains22")); disablenpc(instance_npcname("Sara Irene#sarains22")); end; } 1@sara,201,155,5 script Sara Irene#sarains23 4_F_SARAH_BABY,7,7,{ end; OnTouch: npctalk(_("Why?")); initnpctimer(); donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable"); end; OnTimer60000: donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable"); end; OnInstanceInit: donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable"); end; OnEnable: enablenpc(instance_npcname("Sara Irene#sarains23")); hideoffnpc(instance_npcname("Sara Irene#sarains23")); stopnpctimer(); end; OnDisable: hideonnpc(instance_npcname("Sara Irene#sarains23")); disablenpc(instance_npcname("Sara Irene#sarains23")); end; }