//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2016-2020 Hercules Dev Team //= Copyright (C) Asheraf //= Copyright (C) pengc2010 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Ghost Palace //================= Current Version ======================================= //= 1.1 //========================================================================= dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ if (BaseLevel < 120) { mes("[Unpleasent Royal Guard]"); mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); next(); mes("[Unpleasent Royal Guard]"); mes("Come back after when you have done some training and are at least level 120!"); close(); } if (questprogress(1261)) { mes("[Unpleasent Royal Guard]"); mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); close(); } if (questprogress(1260)) { if (has_instance("1@spa") == "") { mes("[Unpleasent Royal Guard]"); mes("Did the gate close?\r" "Please enter the gate as soon as you can next time."); erasequest(1260); close(); } mes("[Unpleasent Royal Guard]"); mes("Please go ahead, ^0000ffThe entrance is behind me.^000000\r" "I will be right behind you!"); close(); } .@party_id = getcharid(CHAR_ID_PARTY); if (!.@party_id) { mes("[Unpleasent Royal Guard]"); mes("This is a solo instance. Please form a solo party before continuing."); close(); } if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); close(); } mes("[Unpleasent Royal Guard]"); mes("I need some help, even from the likes of you."); next(); mes("[Unpleasent Royal Guard]"); mes("In the middle of the battle the princess disappeared while I was guarding the palace."); next(); mes("[Unpleasent Royal Guard]"); mes("You run ahead and i will catch up.\r" "We must save her."); next(); if (select("I will help.", "This is not a good time.") == 2) { mes("[Unpleasent Royal Guard]"); mes("Even now all the royal guards are fighting and dying to the monsters."); next(); mes("[Unpleasent Royal Guard]"); mes("We must save the princess no matter how much fear grips our hearts!"); close(); } .@instance = instance_create(_("Ghost Palace"), .@party_id); .@p_name$ = getpartyname(.@party_id); .@md_name$ = _("Ghost Palace"); if (.@instance >= 0) { if (instance_attachmap("1@spa", .@instance) == "") { mesf("Party Name: %s", .@p_name$); mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close(); } instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); if (!questprogress(1260)) setquest(1260); } mes("[Unpleasent Royal Guard]"); mes("Thank You..\r" "I will open the secret passage to ^0000FFGhost Palace.^000000\r" "Please be ready!"); close(); } dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ if (BaseLevel < 120) { mes("[Unpleasent Royal Guard]"); mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); next(); mes("[Unpleasent Royal Guard]"); mes("Come back after when you have done some training and are at least level 120!"); close(); } if (questprogress(1261)) { if (questprogress(1261, PLAYTIME) == 2) { erasequest(1261); if (questprogress(1260)) erasequest(1260); end; } mes("[Unpleasent Royal Guard]"); mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); close(); } if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2) && !questprogress(1260)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); close(); } mes("[Unpleasent Royal Guard]"); mes("I can see the secret passage into the Palace... Are you ready to save the princess?!"); next(); if (select("Enter", "Stop") == 2) { mes("[Unpleasent Royal Guard]"); mes("Even now all the royal guards are fighting and dying to the monsters."); next(); mes("[Unpleasent Royal Guard]"); mes("We must save the princess no matter how much fear grips our hearts!"); close(); } if (has_instance("1@spa") == "") { mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000"); close(); } mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN); if (!questprogress(1260)) setquest(1260); setquest(1261); warp("1@spa", 198, 188); close(); } 1@spa,197,204,5 script King#gp1 4_M_RUSKING,{ mes("[King]"); mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."); npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1")); next(); mes("[Lurid Royal Guard]"); mes("I will protect the Princess with my life."); npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1")); next(); mes("[King]"); mes("The marriage arrangements are going as planned. The prince is here to meet the princess."); npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1")); next(); mes("[Lurid Royal Guard]"); mes("...Yes, your majesty."); npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1")); next(); mes("[King]"); mes("My gods, there are monsters in the castle! Get rid of them now!"); npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1")); close2(); donpcevent(instance_npcname("#gp1control")+"::OnStart"); end; } 1@spa,1,1,1 script #gp1control HIDDEN_NPC,{ end; OnStart: hideonnpc(instance_npcname("Lurid Royal Guard#gp1")); hideonnpc(instance_npcname("King#gp1")); sleep(1000); OnSummon: sleep(2000); .@map$ = instance_mapname("1@spa"); areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp1control")+"::OnMyMobDead")) end; if ('gp1 < 2) { ++'gp1; donpcevent(instance_npcname("#gp1control")+"::OnSummon"); end; } mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW); enablenpc(instance_npcname("#gp1warp")); disablenpc(instance_npcname("#gp1control")); end; OnInstanceInit: 'gp1 = 0; disablenpc(instance_npcname("#gp1warp")); end; } 1@spa,132,122,0 script Lurid Royal Guard#gp2 4_M_SAKRAYROYAL,{ cutin("npc-tiara", 3); mes("[Lurid Royal Guard]"); mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."); npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2")); next(); mes("[Princess Tiara]"); mes("If...if a marriage is arranged what should I do ?"); npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2")); next(); mes("[Lurid Royal Guard]"); mes("The only thing I can do is protect you from physical harm."); npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2")); next(); mes("[Princess Tiara]"); mes("Then, what can I do?"); npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2")); next(); mes("[Lurid Royal Guard]"); mes("......"); mes("You must decide that for yourself your highness..."); npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2")); next(); mes("[Princess Tiara]"); mes("Would it be easier for you if I were married and sent off to another country?"); npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2")); next(); cutin("", 255); mes("[Lurid Royal Guard]"); mes("I will alway stand by you and protect you forever."); npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2")); next(); mes("[Princess Tiara]"); mes("Monsters in the castle? Protect me!"); npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2")); next(); mes("[Lurid Royal Guard]"); mes("Step back, Let's go!"); npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2")); close2(); donpcevent(instance_npcname("#gp2control")+"::OnStart"); end; } 1@spa,1,1,1 script #gp2control HIDDEN_NPC,{ end; OnStart: hideonnpc(instance_npcname("Lurid Royal Guard#gp2")); hideonnpc(instance_npcname("Tiara Princess#gp2")); sleep(1000); OnSummon: sleep(2000); .@map$ = instance_mapname("1@spa"); areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead"); areamonster(.@map$, 143, 96, 94, 143, _("Like Love"), LIKE_LOVE, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead")) end; mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW); enablenpc(instance_npcname("#gp2warp")); disablenpc(instance_npcname("#gp2control")); end; OnInstanceInit: disablenpc(instance_npcname("#gp2warp")); end; } 1@spa,32,54,1 script King#gp3 4_M_RUSKING,{ mes("[King]"); mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"); npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3")); next(); mes("[Lurid Royal Guard]"); mes("It's a trap, you should trust me, your majesty!"); npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3")); next(); mes("[King]"); mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."); npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3")); next(); mes("[King]"); mes("You will suffer for the rest of your life."); npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3")); close2(); donpcevent(instance_npcname("#gp3control")+"::OnStart"); end; } 1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{ if (!'gp5) { warp("1@spa", 218, 186); } else { if (questprogress(40024)) completequest(40024); mes("It is time to leave Palace of the ghost.\r" "Everything is completed.\r" "Everything will be vanished..."); close2(); if (first_time_gpmission) getitem(Gray_Shard, 1); if (!first_time_gpmission) { getitem(Gray_Shard, 2); getexp(900000, 500000); ++first_time_gpmission; } warp("dali02", 49, 127); end; } end; } 1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{ end; OnStart: initnpctimer(); end; OnTimer3000: npctalk(_("Oh, faithful royal guard, you are trapped.")); end; OnTimer6000: npctalk(_("The conspiracy in the palace has your princess in grave danger...")); end; OnTimer9000: npctalk(_("Who are you? Show yourself!"), instance_npcname("Lurid Royal Guard#gp3")); end; OnTimer12000: npctalk(_("Ah... so you do hear me?")); end; OnTimer15000: npctalk(_("...?"), instance_npcname("Lurid Royal Guard#gp3")); end; OnTimer18000: npctalk(_("I...I..."), instance_npcname("Lurid Royal Guard#gp3")); end; OnTimer21000: npctalk(_("Kukuku... What do you want boy?")); end; OnTimer24000: stopnpctimer(); hideonnpc(instance_npcname("Ominous Voice#gp3")); hideonnpc(instance_npcname("Lurid Royal Guard#gp3")); donpcevent(instance_npcname("#gp3control")+"::OnSummon"); end; } 1@spa,1,1,1 script #gp3control HIDDEN_NPC,{ end; OnStart: hideonnpc(instance_npcname("King#gp3")); hideonnpc(instance_npcname("Soldier#gp3_1")); hideonnpc(instance_npcname("Soldier#gp3_2")); hideonnpc(instance_npcname("Soldier#gp3_3")); hideonnpc(instance_npcname("Captain of the Guard#gp3")); donpcevent(instance_npcname("Ominous Voice#gp3")+"::OnStart"); end; OnSummon: initnpctimer(); .@map$ = instance_mapname("1@spa"); 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); end; OnTimer2000: stopnpctimer(); unittalk('talkid[0], _("Faithful Guards")); unittalk('talkid[1], _("Run!")); unittalk('talkid[2], _("Being framed...")); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead")) end; if (!'gp3) { mapannounce(instance_mapname("1@spa"), _("The passage on the 4rd floor of the palace is open."), bc_map, C_YELLOW); enablenpc(instance_npcname("#gp3warp")); donpcevent(instance_npcname("#gp4control")+"::OnSummon"); disablenpc(instance_npcname("#gp1warp")); } ++'gp3; if ('gp3 < 5) { donpcevent(instance_npcname("#gp3control")+"::OnSummon"); } else { stopnpctimer(); disablenpc(instance_npcname("#gp3control")); } end; OnInstanceInit: disablenpc(instance_npcname("#gp3warp")); 'gp3 = 0; end; } 1@spa,199,214,1 script Lurid Royal Guard#gp4 4_M_SAKRAYROYAL,{ mes("[Lurid Royal Guard]"); mes("Where is Princess Tiara?"); npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4")); next(); mes("[Visiting Prince]"); mes("You are too late... but you brought what I was looking for. Thanks for your help."); npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4")); next(); mes("[Visiting Prince]"); mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?"); npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4")); next(); cutin("tartanos", 3); mes("[Thanatos Magic Trace]"); mes("How dare you!"); npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4")); next(); mes("[Visiting Prince]"); mes("Aah, aah!!!"); npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4")); close2(); cutin("", 255); donpcevent(instance_npcname("#gp4control")+"::OnBoss"); end; } 1@spa,1,1,1 script #gp4control HIDDEN_NPC,{ end; OnStart: end; OnSummon: .@map$ = instance_mapname("1@spa"); areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead")) end; ++'gp4; if ('gp4 > 3) donpcevent(instance_npcname("#gp4control")+"::OnStory"); else donpcevent(instance_npcname("#gp4control")+"::OnSummon"); end; OnStory: for(.@i = 1; .@i <= 4; ++.@i) enablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); enablenpc(instance_npcname("Captain's Corpse#gp4")); enablenpc(instance_npcname("King's Corpse#gp4")); enablenpc(instance_npcname("Lurid Royal Guard#gp4")); enablenpc(instance_npcname("Thanatos Magic Trace#gp4")); enablenpc(instance_npcname("Visiting Prince#gp4")); end; OnBoss: for(.@i = 1; .@i <= 4; ++.@i) hideonnpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); hideonnpc(instance_npcname("Captain's Corpse#gp4")); hideonnpc(instance_npcname("King's Corpse#gp4")); hideonnpc(instance_npcname("Lurid Royal Guard#gp4")); hideonnpc(instance_npcname("Thanatos Magic Trace#gp4")); hideonnpc(instance_npcname("Visiting Prince#gp4")); sleep(1000); monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead"); end; OnBossDead: monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead"); end; OnMobDead: mapannounce(instance_mapname("1@spa"), _("The passage on the 5th floor of the palace is open."), bc_map, C_YELLOW); enablenpc(instance_npcname("#gp4warp")); donpcevent(instance_npcname("#gp5control")+"::OnStart"); disablenpc(instance_npcname("#gp4control")); end; OnInstanceInit: disablenpc(instance_npcname("#gp4warp")); for(.@i = 1; .@i <= 4; ++.@i) disablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); disablenpc(instance_npcname("Captain's Corpse#gp4")); disablenpc(instance_npcname("King's Corpse#gp4")); disablenpc(instance_npcname("Lurid Royal Guard#gp4")); disablenpc(instance_npcname("Thanatos Magic Trace#gp4")); disablenpc(instance_npcname("Visiting Prince#gp4")); 'gp4 = 0; end; } 1@spa,57,42,0 script Lurid Royal Guard#gp5 4_M_SAKRAYROYAL,{ mes("[Princess Tiara]"); mes("You kept your promise."); npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5")); next(); mes("[Lurid Royal Guard]"); mes("princess!"); npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5")); next(); cutin("npc-tiara", 3); mes("[Princess Tiara]"); mes("Thank you..now I can rest at beside you..."); npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5")); next(); mes("[Lurid Royal Guard]"); mes("No..NO!!!!!!"); npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5")); next(); mes("[The Voice of Princess Tiara]"); mes("I want to be with you forever in peace...forever..."); npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5")); next(); cutin("b-tiara", 3); mes("[Lurid Royal Guard]"); mes("no.....Ahh ahh ahh!!!~!"); npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5")); next(); mes("[The Voice of Princess Tiara]"); mes("I love you..."); npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5")); close2(); cutin("", 255); donpcevent(instance_npcname("#gp5control")+"::OnStart2"); end; } 1@spa,40,44,6 script Sakray#gp5 4_M_SAKRAY,{ cutin("sakray", 3); mes("[Lurid Royal Guard]"); mes("Are you satisfied..? Thanatos Magic Trace?"); npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5")); next(); mes("[Thanatos Magic Trace]"); mes("I need more blood..Sakray, offer me his blood."); npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5")); next(); mes("[Sakray]"); mes("Okay, that is good. A traveler.\r" "Did you see?"); npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sakray, What do you want sympathy? Or is it a trap?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?")); next(); mes("[Sakray]"); mes("Non...I did not need to make an effort to catch a novice."); npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5")); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("If so... then why...?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?")); next(); cutin("cry-b", 3); mes("[Sakray]"); mes("I wanted to get rid of a piece of humanity inside of me through you."); npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5")); next(); mes("[Sakray]"); mes("I am quite satisfied with the result."); next(); mes("[Thanatos Magic Trace]"); mes("Sakray, offer the blood to me now!"); npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5")); next(); mes("[Sakray]"); mes("If you were me, what would you do?"); next(); mes("[Sakray]"); mes("Can you set yourself free from this curse?"); next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("..."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("...")); next(); mes("[Sakray]"); mes("Heh heh... I will keep watching you until the day you grow up enough."); next(); mes("[Sakray]"); mes("I am willing to hunt you later for Thanatos."); next(); cutin("", 255); mes("[Sakray]"); mes("Farewell then."); close2(); donpcevent(instance_npcname("#gp5control")+"::OnEnd"); hideonnpc(instance_npcname("Sakray#gp5")); hideonnpc(instance_npcname("Thanatos Magic Trace#gp5")); end; } 1@spa,1,1,1 script #gp5control HIDDEN_NPC,{ end; OnStart: stopnpctimer instance_npcname("#gp3control"); disablenpc(instance_npcname("#gp3control")); killmonster(instance_mapname("1@spa"), "all"); disablenpc(instance_npcname("#gp3warp")); enablenpc(instance_npcname("Lurid Royal Guard#gp5")); enablenpc(instance_npcname("Tiara Princess#gp5")); end; OnStart2: hideonnpc(instance_npcname("Lurid Royal Guard#gp5")); hideonnpc(instance_npcname("Tiara Princess#gp5")); sleep(2000); OnSummon: initnpctimer(); .@map$ = instance_mapname("1@spa"); 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead"); 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); end; OnTimer2000: stopnpctimer(); unittalk('talkid[0], _("What is this..??")); unittalk('talkid[1], _("Wake up! look at us... We are monsters?")); unittalk('talkid[2], _("Sakray killed the princess!")); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp5control")+"::OnMyMobDead")) end; ++'gp5; if ('gp5 > 2) donpcevent(instance_npcname("#gp5control")+"::OnStory"); else donpcevent(instance_npcname("#gp5control")+"::OnSummon"); end; OnBossDead: enablenpc(instance_npcname("Sakray#gp5")); enablenpc(instance_npcname("Thanatos Magic Trace#gp5")); end; OnStory: stopnpctimer(); 'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead"); unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?")); sleep(3000); unitkill('BossID); end; OnEnd: hideoffnpc(instance_npcname("Voice of Princess Tiara")); hideoffnpc(instance_npcname("Voice of Sakray")); hideoffnpc(instance_npcname("Thanatos Magic Trace")); npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara")); sleep(3000); npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray")); sleep(3000); npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace")); sleep(3000); npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray")); sleep(3000); npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray")); sleep(3000); mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW); enablenpc(instance_npcname("King#gpend")); enablenpc(instance_npcname("#gp3warp")); hideonnpc(instance_npcname("Voice of Princess Tiara")); hideonnpc(instance_npcname("Voice of Sakray")); hideonnpc(instance_npcname("Thanatos Magic Trace")); end; OnInstanceInit: disablenpc(instance_npcname("Lurid Royal Guard#gp5")); disablenpc(instance_npcname("Tiara Princess#gp5")); disablenpc(instance_npcname("Thanatos Magic Trace#gp5")); disablenpc(instance_npcname("Sakray#gp5")); disablenpc(instance_npcname("King#gpend")); hideonnpc(instance_npcname("Voice of Princess Tiara")); hideonnpc(instance_npcname("Voice of Sakray")); hideonnpc(instance_npcname("Thanatos Magic Trace")); 'gp5 = 0; end; } 1@spa,48,29,1 script King#gpend 4_M_RUSKING,{ mes("[King]"); mes("Hey there, are you alive?\r" "I did not expect to meet someone alive"); next(); mes("[King]"); mes("Do you possibly have ^009900Gray Piece^000000?\r" "Can you give it to me?\r" "The old memory of faithful royal guard,\r" "the memory of everyone he loved becomes broken pieces and are contained inside of them."); next(); mes("[King]"); mes("Will you give ^009900Gray Piece^000000 to me?\r" "The guilt is eating my soul.\r" "My soul is stuck in ghost palace."); next(); mes("[King]"); mes("I am collecting Sakray's abandoned memories from these shards."); next(); mes("[King]"); mes("If you give any Gray Shards to me, I can make equipment for you."); next(); mes("[King]"); mes("The cursed knight...\r" "Please help me save the soul of Sakray."); next(); setarray(.@items_list, Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow, Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray, Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet); setarray(.@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100); .@menulist$ = ""; for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i) .@menulist$ += getitemname(.@items_list[.@i])+":"; while (true) { .@choice = select(.@menulist$, "Cancel") - 1; if (.@choice == getarraysize(.@items_list)) { mes("[King]"); mes("Someday, Sakray will get out of his curse for sure.\r" "I believe collecting Gray Shards is the only method to save him."); close(); } next(); mes("[King]"); mesf("to make a ^FF0000%s^000000 \r" "I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); switch (select("Cancel", sprintf(_$("hand over %d Gray Shard."), .@cost[.@choice]))) { case 1: next(); mes("[King]"); mes("Someday, Sakray will get out of curse for sure. I believe"); next(); break; case 2: next(); if (countitem(Gray_Shard) < .@cost[.@choice]) { mes("[King]"); mes("You don't have enough Gray Shards."); mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice])); break; } mes("[King]"); mesf("I will make a ^FF0000%s^000000 \r" "with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); next(); mes("[King]"); mes("You see a light through the folded hands of the king and it gradually takes on a shape."); next(); mes("[King]"); mesf("All right, it is done.\r" "Take this ^FF0000%s.^000000\r" "Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice])); next(); mes("[King]"); mes("The power requires a sacrifice.\r" "Please be careful..."); delitem(Gray_Shard, .@cost[.@choice]); getitem(.@items_list[.@choice], 1); close(); } } } // 1st floor npc's 1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{ end; } 1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120 // 2nd floor npc's 1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{ end; } 1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43 // 3rd floor npc's 1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{ end; } 1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{ end; } 1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{ end; } 1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{ end; } 1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{ end; } // 4th floor npc's 1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{ end; } 1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{ end; } 1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{ end; } 1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{ end; } 1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{ end; } 1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{ end; } 1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{ end; } 1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{ end; } 1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57 // 5th floor npc's 1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{ end; } 1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{ end; } 1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{ end; } 1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{ end; } 1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{ end; }