//===== Hercules Script ====================================== //= Old Glast Heim //===== By: ================================================== //= Ziu, Heris (translation) //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= Discover the history of events that took place in the //= Glast Heim castle and how it ended up in ruins. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //============================================================ 1@gl_k mapflag src4instance 2@gl_k mapflag src4instance //============================================================ glast_01,204,273,6 script Hugin#ghinstance 755,{ mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000"; next; mes "[Hugin]"; mes "Huh? You feel like you have seen me in different places? I see. What can I say?"; next; set .@ghins_time, checkquest(12317,PLAYTIME); if (.@ghins_time == -1) { set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); set .@md_name$,"Old Glast Heim"; if (!instance_check_party(.@party_id,2)) { //custom mes "[Hugin]"; mes "Where are your party members?"; close; } if (getcharid(0) == getpartyleader(.@party_id,2)) set .@menu$, "Create the time gap.:Enter the Old Glast Heim.:Cancel."; else set .@menu$, ":Enter the Old Glast Heim.:Cancel."; switch(select(.@menu$)) { case 1: set .@instance, instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } if (instance_attachmap("1@gl_k",.@instance) == "" || instance_attachmap("2@gl_k",.@instance) == "") { mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; instance_destroy(.@instance); close; } instance_set_timeout 3600,300,.@instance; instance_init(.@instance); mes "[Hugin]"; mes "The time gap was created. When you're ready, talk to me again."; close; case 2: if( has_instance("1@gl_k") == "" ) { mes "The memorial dungeon "+.@md_name$+" does not exist."; mes "The party leader did not generate the dungeon yet."; close; } else { mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 12317; setquest 12318; warp "1@gl_k",150,20; end; } case 3: close; } } else if (.@ghins_time == 0 || .@ghins_time == 1) { mes "[Hugin]"; mes "Oh, geez."; mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again."; next; mes "[Hugin]"; mes "You should rest and come back later for more."; close; } else { mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000"; erasequest 12317; if (checkquest(12318) > -1) erasequest 12318; if (checkquest(12319) > -1) erasequest 12319; close; } } // Floor 1 //============================================================ 1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "Hey ^0000ffguys^000000, were you sent here to help me?"; npctalk "Hey guys, were you sent here to help me?"; cutin "gl_barmund1",2; next; select("Oh. Well, about that..."); mes "["+strcharinfo(0)+"]"; mes "Oh yeah, hahaha, we were told to meet someone called Varmunt."; unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt."; next; mes "[Varmunt]"; mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; cutin "gl_barmund2",2; next; select("What Himmelmez..."); mes "["+strcharinfo(0)+"]"; mes "Himmelmez? Who the hell is she?"; unittalk getcharid(3),"Himmelmez? Who the hell is she?"; next; mes "[Varmunt]"; mes "Didn't anybody give you the basic informations?"; npctalk "Didn't anybody give you the basic informations?"; cutin "gl_barmund3",2; next; mes "[Varmunt]"; mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here."; npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here"; cutin "gl_barmund2",2; next; mes "[Varmunt]"; mes "She's capable of destroying the whole castle for this purpose."; npctalk "She's capable of destroying the whole castle for this purpose."; next; mes "[Varmunt]"; mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; close2; cutin "gl_barmund2",255; donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2"; end; } else { mes "[Varmunt]"; mes "Where is he? We"; mes "need his help."; cutin "gl_barmund2",2; close2; cutin "gl_barmund2",255; end; } OnInstanceInit: donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnEnable"; end; OnDisable: hideonnpc instance_npcname("Varmunt#ghinstance1"); end; OnDisable2: hideonnpc instance_npcname("Varmunt#ghinstance1"); for(set .@i,1; .@i<=20; set .@i,.@i+4) { hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i); hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); hideoffnpc instance_npcname("White Knight#"+(.@i+2)); hideoffnpc instance_npcname("White Knight#"+(.@i+3)); } hideoffnpc instance_npcname("Khalitzburg Crusader#21"); hideoffnpc instance_npcname("Khalitzburg Crusader#22"); hideoffnpc instance_npcname("Heinrich#ghinstance1"); hideoffnpc instance_npcname("Varmunt#ghinstance2"); end; OnEnable: hideoffnpc instance_npcname("Varmunt#ghinstance1"); end; } 1@gl_k,145,54,6 script Khalitzburg Crusader#1 655,{ mes "["+strnpcinfo(1)+"]"; switch((atoi(strnpcinfo(2)) + 1) / 2) { case 1: mes "Would I be recruited?"; break; case 2: mes "May I help you?"; break; case 3: mes "..."; break; case 4: mes "I do not like to chit-chat during work."; break; case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break; case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break; case 7: mes "Quiet please."; break; case 8: mes "A fuss seems to be near."; break; case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break; case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break; case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break; } close; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 655 1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 657 1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 657 1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 655 1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 655 1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 657 1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 657 1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 655 1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 655 1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 657 1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 657 1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 655 1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 655 1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 657 1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 657 1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 655 1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 655 1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 657 1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 657 1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 655 1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 655 1@gl_k,149,100,6 script Heinrich#ghinstance1 652,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { cutin "gl_heinrich2",2; select("Heinrich, about the castle..."); mes "["+strcharinfo(0)+"]"; mes "Do you know what is happening now in the castle, Heinrich?"; unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?"; next; mes "[Heinrich]"; mes "You are the adventurers who have come with Varmunt, right?"; npctalk "You are the adventurers who have come with Varmunt, right?"; next; mes "[Heinrich]"; mes "What can I do for you? Is there something wrong?"; npctalk "What can I do for you? Is there something wrong?"; next; select("The Ymir's Heart. Himmelmez..."); mes "["+strcharinfo(0)+"]"; mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; next; mes "[Heinrich]"; mes "Haha. That's a nice joke. Now tell me what brings you here."; npctalk "Haha. That's a nice joke. Now tell me what brings you here."; cutin "gl_heinrich1",2; next; mes "[Varmunt]"; mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk1"; cutin "gl_barmund2",2; next; mes "[Varmunt]"; mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk2"; next; select("Even if you do not believe..."); mes "["+strcharinfo(0)+"]"; mes "Even if you don't believe it, do something. We do not have much time!"; unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!"; cutin "gl_barmund2",255; next; mes "[Heinrich]"; mes "I will be glad if you give me two minutes, please. But now the king isn't in his room."; npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room."; cutin "gl_heinrich1",2; next; mes "[Heinrich]"; mes "But I think that with such a busy agenda, he won't be able to take care of this."; npctalk "But I think that with such a busy agenda, he won't be able to take care of this."; donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable"; donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable"; donpcevent instance_npcname("#talkinstance1")+"::OnEnable"; mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00"; close2; cutin "gl_heinrich1",255; end; } else { mes "[Heinrich]"; mes "Where is your representative?"; mes "I need to talk to him."; cutin "gl_heinrich2",2; close2; cutin "gl_heinrich2",255; end; } OnInstanceInit: donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance1"); end; OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance1"); end; } 1@gl_k,152,97,3 script Varmunt#ghinstance2 654,{ end; OnInstanceInit: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Varmunt#ghinstance2"); end; OnEnable: hideoffnpc instance_npcname("Varmunt#ghinstance2"); end; OnTalk1: npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; end; OnTalk2: npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; end; OnTalk3: npctalk "Himmelmez!! Through the cracks!"; end; OnTalk4: npctalk "Unbelievable. My men are...This kind of thing is not possible!"; end; OnTalk5: npctalk "Heinrich, Sir! I need a quick decision."; end; OnTalk6: npctalk "To prevent other attacks, go chase her!"; end; OnTalk7: npctalk "Now, your help is desperately needed. I hopefully ask you."; end; } 1@gl_k,149,97,6 script Heinrich#ghinstance2 652,{ end; OnInstanceInit: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance2"); end; OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance2"); end; OnTalk1: npctalk "Who?!"; end; OnTalk2: npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not..."; end; OnTalk3: npctalk "What did you say?"; end; OnTalk4: npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet."; end; OnTalk5: npctalk "Just leave before you get in trouble. This is the King's will!"; end; OnTalk6: npctalk "Damn! She has detected the position of the Ymir's Heart pieces."; end; OnTalk7: npctalk "Now, Khalitzburg Crusaders and White Knights, follow me..."; end; OnTalk8: npctalk "Unbelievable. My men are...This kind of thing is not possible!"; end; OnTalk9: npctalk "I'm sorry..."; end; OnTalk10: npctalk "I'm sorry, my lord! Do not forgive me!"; end; } 1@gl_k,149,100,6 script Heinrich#ghinstance3 652,{ end; OnInstanceInit: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance3"); end; OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance3"); end; OnTalk1: npctalk "I cannot believe I killed my men with my own hands!"; end; OnTalk2: npctalk "Varmunt is right about that. Now is not the time to regret."; end; OnTalk3: npctalk "People, gather around and follow my orders."; end; OnTalk4: npctalk "Himmelmez is turning into monsters all the people she put to sleep."; end; OnTalk5: npctalk "I don't know if there are survivors around here yet."; end; OnTalk6: npctalk "If there are survivors from this evil thing, please rescue them."; end; OnTalk7: npctalk "With Varmunt by my side, I'm going to chase Himmelmez down."; end; OnTalk8: npctalk "Hurry up Varmunt, let's chase her down."; end; } 1@gl_k,149,89,1 script Himmelmez#ghinstance1 650,{ end; OnInstanceInit: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Himmelmez#ghinstance1"); end; OnEnable: hideoffnpc instance_npcname("Himmelmez#ghinstance1"); end; OnTalk1: npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread..."; end; OnTalk2: npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan."; end; OnTalk3: npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright."; end; OnTalk4: npctalk "Hohoho, do you have any questions? You're a really mysterious man."; end; OnTalk5: npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it."; end; Ontalk6: npctalk "You make me wish we hadn't met in this situation. Too bad we did."; end; Ontalk7: npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~"; end; OnTalk8: npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho."; end; } // Control Timer //============================================================ 1@gl_k,0,0,0 script #talkinstance1 -1,{ OnInstanceInit: donpcevent instance_npcname("#talkinstance1")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#talkinstance1"); end; OnEnable: enablenpc instance_npcname("#talkinstance1"); initnpctimer; end; OnTimer5000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1"; end; OnTimer10000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk1"; end; OnTimer15000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk3"; end; OnTimer20000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk2"; end; OnTimer25000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2"; end; OnTimer30000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk3"; end; OnTimer35000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3"; end; OnTimer45000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4"; end; OnTimer50000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5"; end; OnTimer55000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk6"; end; OnTimer60000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4"; end; OnTimer65000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5"; end; OnTimer70000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk7"; end; OnTimer75000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk8"; end; OnTimer80000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6"; donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable"; end; OnTimer85000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7"; hideonnpc instance_npcname("Varmunt#ghinstance1"); for(set .@i,1; .@i<=20; set .@i,.@i+4) { hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i); hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); hideonnpc instance_npcname("White Knight#"+(.@i+2)); hideonnpc instance_npcname("White Knight#"+(.@i+3)); } hideonnpc instance_npcname("Khalitzburg Crusader#21"); hideonnpc instance_npcname("Khalitzburg Crusader#22"); set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,59,"Abyss Knight",2470,1,.@label$; monster .@map$,154,59,"Abyss Knight",2470,1,.@label$; monster .@map$,145,69,"Abyss Knight",2470,1,.@label$; monster .@map$,154,69,"Abyss Knight",2470,1,.@label$; monster .@map$,145,79,"Abyss Knight",2470,1,.@label$; monster .@map$,154,79,"Abyss Knight",2470,1,.@label$; monster .@map$,145,89,"Abyss Knight",2470,1,.@label$; monster .@map$,154,89,"Abyss Knight",2470,1,.@label$; monster .@map$,145,99,"Abyss Knight",2470,1,.@label$; monster .@map$,154,99,"Abyss Knight",2470,1,.@label$; for(set .@i,1; .@i<=22; set .@i,.@i+1) hideoffnpc instance_npcname(".#ghinstance"+.@i); donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance21")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance18")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance17")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance14")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance13")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance10")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance9")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance6")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance5")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance2")+"::OnTalkK"; donpcevent instance_npcname(".#ghinstance1")+"::OnTalkK"; end; OnTimer88000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8"; for(set .@i,1; .@i<=20; set .@i,.@i+4) { hideonnpc instance_npcname(".#ghinstance"+.@i); hideonnpc instance_npcname(".#ghinstance"+(.@i+1)); disablenpc instance_npcname(".#ghinstance"+(.@i+2)); disablenpc instance_npcname(".#ghinstance"+(.@i+3)); } hideonnpc instance_npcname(".#ghinstance21"); hideonnpc instance_npcname(".#ghinstance22"); set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,54,"Khalitzburg",2471,1,.@label$; monster .@map$,154,54,"Khalitzburg",2471,1,.@label$; monster .@map$,145,64,"Khalitzburg",2471,1,.@label$; monster .@map$,154,64,"Khalitzburg",2471,1,.@label$; monster .@map$,145,74,"Khalitzburg",2471,1,.@label$; monster .@map$,154,74,"Khalitzburg",2471,1,.@label$; monster .@map$,145,84,"Khalitzburg",2471,1,.@label$; monster .@map$,154,84,"Khalitzburg",2471,1,.@label$; monster .@map$,145,94,"Khalitzburg",2471,1,.@label$; monster .@map$,154,94,"Khalitzburg",2471,1,.@label$; monster .@map$,145,104,"Khalitzburg",2471,1,.@label$; monster .@map$,154,104,"Khalitzburg",2471,1,.@label$; end; OnTimer93000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk4"; end; OnTimer97000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9"; end; OnTimer105000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10"; mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00"; end; OnTimer107000: mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00"; end; OnTimer110000: donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1"; end; OnTimer110500: enablenpc instance_npcname(".#ghinstance20"); enablenpc instance_npcname(".#ghinstance19"); donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1"; end; OnTimer111000: donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1"; end; OnTimer111500: enablenpc instance_npcname(".#ghinstance16"); enablenpc instance_npcname(".#ghinstance15"); donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1"; end; OnTimer112000: donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1"; end; OnTimer112500: enablenpc instance_npcname(".#ghinstance12"); enablenpc instance_npcname(".#ghinstance11"); donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1"; end; OnTimer113000: donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1"; end; OnTimer113500: enablenpc instance_npcname(".#ghinstance8"); enablenpc instance_npcname(".#ghinstance7"); donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1"; end; OnTimer114000: donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1"; end; OnTimer114500: enablenpc instance_npcname(".#ghinstance4"); enablenpc instance_npcname(".#ghinstance3"); donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1"; end; OnTimer114750: //custom time disablenpc instance_npcname(".#ghinstance3"); disablenpc instance_npcname(".#ghinstance4"); disablenpc instance_npcname(".#ghinstance7"); disablenpc instance_npcname(".#ghinstance8"); disablenpc instance_npcname(".#ghinstance11"); disablenpc instance_npcname(".#ghinstance12"); disablenpc instance_npcname(".#ghinstance15"); disablenpc instance_npcname(".#ghinstance16"); disablenpc instance_npcname(".#ghinstance19"); disablenpc instance_npcname(".#ghinstance20"); end; OnTimer115000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1"; donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1"; killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead"; end; OnTimer120000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk5"; end; OnTimer125000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk6"; end; OnTimer130000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2"; end; OnTimer135000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3"; end; OnTimer140000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4"; end; OnTimer145000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5"; end; OnTimer150000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6"; end; OnTimer155000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7"; end; OnTimer160000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk7"; end; OnTimer165000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8"; end; OnTimer167000: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; end; OnTimer168000: donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; stopnpctimer; donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable"; mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#talkinstance1")+"::OnDisable"; donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable"; end; OnMyMobDead: end; } 1@gl_k,145,54,6 script .#ghinstance1 2471,{ end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; OnEffect1: specialeffect EF_GRANDCROSS; specialeffect EF_LEXAETERNA; end; OnTalkK: switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) { case 1: npctalk "I do not want to die."; break; case 2: npctalk "Mom..."; break; case 5: npctalk "Help."; break; case 6: npctalk "My stomach hurts..."; break; case 9: npctalk "Heinrich Sir, help!"; break; case 10: npctalk "Ack... Ugh."; break; case 13: npctalk "I'm thirsty."; break; case 14: npctalk "Oh... No... I cannot die..."; break; case 17: npctalk "This is so uncomfortable. Eww!"; break; case 18: npctalk "Who am I..."; break; case 21: npctalk "Uhh... My body."; break; case 22: npctalk "I'm so thirsty!"; break; } end; } 1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 2471 1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 2471 1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 2471 1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 2471 1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 2471 1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 2471 1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 2471 1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 2471 1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 2471 1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 2471 1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 2471 1@gl_k,145,59,6 script .#ghinstance3 111,{ end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; OnEffect1: specialeffect EF_GRANDCROSS; specialeffect EF_LEXAETERNA; end; } 1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 111 1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 111 1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 111 1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 111 1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 111 1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 111 1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 111 1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 111 1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 111 1@gl_k,96,80,0 script #ghinstancewarp1 45,1,2,{ end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; OnTouch: set .@map1$, instance_mapname("1@gl_k"); set .@map2$, instance_mapname("2@gl_k"); switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) { case 1: warp .@map1$,80,80; break; case 2: warp .@map1$,105,80; break; case 3: warp .@map1$,215,79; break; case 4: warp .@map1$,195,79; break; case 5: warp .@map1$,215,216; break; case 6: warp .@map1$,235,216; break; case 7: warp .@map2$,150,46; break; case 8: warp .@map2$,126,123; break; case 9: warp .@map2$,150,116; break; case 10: warp .@map2$,174,101; break; case 11: warp .@map2$,150,110; break; case 12: warp .@map2$,150,179; break; } end; } 1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 45,1,2 1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 45,1,2 1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 45,1,2 1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 45,1,2 1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 45,1,2 1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 45,1,2 2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 45,1,2 2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 45,1,2 2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 45,1,2 2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 45,1,2 2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 45,1,2 // Sector 1 Mobs //============================================================ 1@gl_k,0,0,0 script #ghmemorialmob01 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob01"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob01"); set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$; areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$; areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$; areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$; areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$; end; OnMyMobDead: set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; set .@mob_dead_num, 56 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 35) { mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable"; } end; } 1@gl_k,17,51,3 script Aspiring Butcher#clearGH 706,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "[Aspiring Butcher]"; mes "Help me! Help me!!!"; next; select("Hey, wake up! Are there any other survivors?"); mes "["+strcharinfo(0)+"]"; mes "Hey, wake up! Are you alone?"; unittalk getcharid(3),"Hey, wake up! Are you alone?"; next; mes "[Aspiring Butcher]"; mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; next; mes "[Aspiring Butcher]"; mes "I just stood still... Nothing, I couldn't do anything..."; npctalk "I just stood still... Nothing, I couldn't do anything..."; next; select("Wake up!"); mes "["+strcharinfo(0)+"]"; mes "Wake up kid! Go east along the central passage to the outside! The path is safe!"; unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!"; next; mes "[Aspiring Butcher]"; mes "East passage? Alone? How?"; npctalk "East passage? Alone? How?"; next; select("I can guide you through the path."); mes "["+strcharinfo(0)+"]"; mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; next; mes "[Aspiring Butcher]"; mes "Aspiring Butcher: I know, I... I'm trying to."; npctalk "Aspiring Butcher: I know, I... I'm trying to."; donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable"; donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable"; close; } else { mes "[Aspiring Butcher]"; mes "Somebody help me, somebody help me, please."; close; } OnInstanceInit: donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Aspiring Butcher#clearGH"); end; OnEnable: hideoffnpc instance_npcname("Aspiring Butcher#clearGH"); end; } // Sector 2 Mobs //============================================================ 1@gl_k,291,145,3 script Hollgrehenn Destroyer 726,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "[Hollgrehenn Destroyer]"; mes "Yaaa!! Die!!!"; npctalk "Yaaa!! Die!!!"; specialeffect EF_CRASHEARTH; next; select("Don't worry!"); mes "["+strcharinfo(0)+"]"; mes "Don't worry! Mam. Are you alone? No other survivors?"; unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?"; next; mes "[Hollgrehenn Destroyer]"; mes "I'm the only survivor left"; npctalk "I'm the only survivor left"; next; select("This is a very dangerous place."); mes "["+strcharinfo(0)+"]"; mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; next; mes "[Hollgrehenn Destroyer]"; mes "Yes, I am able to move. I'll move for my baby's sake."; npctalk "Yes, I am able to move. I'll move for my baby's sake."; next; select("Survive the road..."); mes "["+strcharinfo(0)+"]"; mes "You and your baby will get out of here safely. But I'm sorry I can't help you more."; unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more."; next; mes "[Hollgrehenn Destroyer]"; mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable"; donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable"; close; } else { mes "[Hollgrehenn Destroyer]"; mes "Somebody help me, somebody help me, please"; close; } OnInstanceInit: donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Hollgrehenn Destroyer"); end; OnEnable: hideoffnpc instance_npcname("Hollgrehenn Destroyer"); end; } 1@gl_k,0,0,0 script #ghmemorialmob02 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob02"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob02"); donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable"; set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00"; areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$; areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$; areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$; areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$; end; OnMyMobDead: set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; set .@mob_dead_num, 48 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 28) { mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable"; } end; } // Tramp Mobs //============================================================ 1@gl_k,221,82,3 script Breathless Man#GHtramp1 849,4,4,{ end; OnTouch: set .@i, rand(1,10); if (.@i == 1) set .@mobs,3; else if (.@i == 2) set .@mobs,4; else if (.@i == 3) set .@mobs,5; else if (.@i < 7) set .@mobs,6; else set .@mobs,7; getmapxy(.@map$,.@x,.@y,1); specialeffect EF_VENOMDUST; monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; disablenpc instance_npcname(strnpcinfo(0)); end; OnMyMobDead: end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable"; end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; } 1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 849,4,4 1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 849,4,4 1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 849,4,4 1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 849,4,4 1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 849,4,4 1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 849,4,4 1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 849,4,4 1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 849,4,4 1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 849,4,4 1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 849,4,4 1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 849,4,4 1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 849,4,4 1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 849,4,4 1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 849,4,4 1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 849,4,4 1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 849,4,4 1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 849,4,4 1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 849,4,4 1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 849,4,4 1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 849,4,4 1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 849,4,4 1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 849,4,4 1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 849,4,4 1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 849,4,4 1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 849,4,4 2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 849,4,4 2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 849,4,4 2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 849,4,4 2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 849,4,4 2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 849,4,4 2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 849,4,4 // Sector 3 Mobs //============================================================ 1@gl_k,0,0,0 script #ghmemorialmob03 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob03"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob03"); donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable"; set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00"; areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$; areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$; areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$; areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$; areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$; areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$; areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$; areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$; end; OnMyMobDead: set .@map$, instance_mapname("1@gl_k"); set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; set .@mob_dead_num, 100 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 85) { mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; donpcevent instance_npcname("#GHMclear3")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable"; donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable"; donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable"; } end; } // 1st MVP //============================================================ 1@gl_k,0,0,0 script #ghmemorialmob04 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob04"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob04"); monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("1@gl_k"); if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) { mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable"; donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk2"; donpcevent instance_npcname("#effectGH01")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable"; donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable"; } end; } 1@gl_k,150,257,3 script #GHMclear3 111,9,9,{ end; OnTouch: donpcevent instance_npcname("#controlGH3")+"::OnEnable"; specialeffect EF_BASH; donpcevent instance_npcname("#GHMclear3")+"::OnDisable"; end; OnInstanceInit: donpcevent instance_npcname("#GHMclear3")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#GHMclear3"); end; OnEnable: enablenpc instance_npcname("#GHMclear3"); initnpctimer; end; OnTimer2000: mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF"; stopnpctimer; end; } 1@gl_k,0,0,0 script #controlGH3 -1,{ OnInstanceInit: donpcevent instance_npcname("#controlGH3")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#controlGH3"); end; OnEnable: enablenpc instance_npcname("#controlGH3"); initnpctimer; end; OnTimer3000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk1"; end; OnTimer6000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk2"; end; OnTimer9000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk3"; end; OnTimer12000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1"; end; OnTimer15000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk4"; end; OnTimer18000: donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk1"; end; OnTimer21000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2"; end; OnTimer24000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk5"; end; OnTimer27000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk6"; end; OnTimer28000: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable"; end; OnTimer31000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3"; end; OnTimer32000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable"; end; OnTimer35000: mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF"; end; OnTimer38000: donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable"; stopnpctimer; donpcevent instance_npcname("#controlGH3")+"::OnDisable"; end; } 1@gl_k,144,258,6 script Heinrich#ghinstance4 652,{ mes "[Heinrich]"; mes "Himmelmez... You made my men get killed and I will never forget that."; cutin "gl_heinrich1",2; close2; cutin "gl_heinrich1",255; end; OnInstanceInit: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance4"); end; OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance4"); end; OnTalk1: npctalk "Himmelmez! I won't let you take even a single more step here."; end; OnTalk2: npctalk "What... is this?!"; end; OnTalk3: npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!"; end; } 1@gl_k,150,257,3 script Himmelmez#ghinstance2 650,{ mes "[Himmelmez]"; mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed..."; cutin "gl_himel2",2; close2; cutin "gl_himel2",255; end; OnInstanceInit: donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Himmelmez#ghinstance2"); end; OnEnable: hideoffnpc instance_npcname("Himmelmez#ghinstance2"); end; OnTalk1: npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful."; end; OnTalk2: npctalk "But it doesn't matter to me."; end; OnTalk3: npctalk "Now, all of you will die."; end; OnTalk4: npctalk "Hahaha, so you guys thought I would come alone?"; end; OnTalk5: npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?"; end; OnTalk6: npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich."; end; } 1@gl_k,156,259,3 script Varmunt#ghinstance3 654,{ if (checkquest(12318,HUNTING) == 2) { if (checkquest(12319,HUNTING) == -1) { mes "[Varmunt]"; mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this."; cutin "gl_barmund1",2; getitem 6608,1; //Coagulated Spell setquest 12319; close2; cutin "gl_barmund1",255; end; } } mes "[Varmunt]"; mes "Even after all this time, it is impossible to prevent from the will of the Transcendent."; cutin "gl_barmund1",2; close2; cutin "gl_barmund2",255; end; OnInstanceInit: donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Varmunt#ghinstance3"); end; OnEnable: hideoffnpc instance_npcname("Varmunt#ghinstance3"); end; OnTalk1: npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!"; end; OnTalk2: npctalk "From the monster I picked up some great stuff. People who are interested, talk to me."; end; } // Floor 2 //============================================================ 2@gl_k,148,67,1 script Heinrich#ghinstance5 652,{ mes "[Heinrich]"; mes "Himmelmez's blocking spells"; mes "are everywhere around here..."; cutin "gl_heinrich1",2; close2; cutin "gl_heinrich1",255; end; OnInstanceInit: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance5"); end; OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance5"); end; OnTalk1: npctalk "These things have never been in the castle!"; end; OnTalk2: npctalk "Trying to break this power with common weapons doesn't work. I tried it."; end; OnTalk3: npctalk "It is really unforgivable."; end; OnTalk4: npctalk "I, who already was a subordinate of genocide. How much more in the future..."; end; OnTalk5: npctalk "..."; end; } 2@gl_k,151,71,7 script Varmunt#ghinstance4 654,{ mes "[Varmunt]"; mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling..."; cutin "gl_barmund1",2; close2; cutin "gl_barmund1",255; end; OnInstanceInit: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable"; end; OnDisable: hideonnpc instance_npcname("Varmunt#ghinstance4"); end; OnEnable: hideoffnpc instance_npcname("Varmunt#ghinstance4"); end; OnTalk2: npctalk "Himmelmez's enchantment has completely blocked the passage to each section."; end; OnTalk3: npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers."; end; OnTalk4: npctalk "The enchantment seems to be broken."; end; OnTalk5: npctalk "I've never seen this spell before."; end; OnTalk6: npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead."; end; OnTalk7: npctalk "She uses enchantment stones.This way, the spell is probably maintained."; end; OnTalk8: npctalk "We should kill the people who have the enchantment stones to break the spell."; end; OnTalk9: npctalk "However, we can't identify them. The purification can only be done randomly."; end; OnTalk10: npctalk "Commandant..."; end; OnTalk11: npctalk "Commandant, it seems too loose."; end; OnTalk12: npctalk "We are related to all these people, not just a few."; end; OnTalk13: npctalk "We can't deny that it's not their fault for what is going on."; end; OnTalk14: npctalk "Well, let's do it then."; end; OnTalk15: npctalk "You guys are of a great help. Try to follow us."; end; OnTalk16: npctalk "There can be a tough fight. Hold on, and it would be nice to eat something."; end; OnTalk17: npctalk "Guys. It is time to depart, Heinrich Sir."; end; } 2@gl_k,150,67,0 script #effectGH01 111,10,10,{ end; OnTouch: specialeffect EF_BASH; donpcevent instance_npcname("#controlGH4")+"::OnEnable"; donpcevent instance_npcname("#effectGH01")+"::OnDisable"; end; OnEffect: specialeffect EF_LORD; end; OnInstanceInit: donpcevent instance_npcname("#effectGH01")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#effectGH01"); end; OnEnable: enablenpc instance_npcname("#effectGH01"); end; } 2@gl_k,0,0,0 script #controlGH4 -1,{ OnInstanceInit: donpcevent instance_npcname("#controlGH4")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#controlGH4"); end; OnEnable: enablenpc instance_npcname("#controlGH4"); initnpctimer; end; OnTimer3000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1"; donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable"; end; OnTimer6000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk2"; end; OnTimer9000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2"; end; OnTimer12000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk3"; end; OnTimer15000: donpcevent instance_npcname("#effectGH01")+"::OnEnable"; donpcevent instance_npcname("#effectGH01")+"::OnEffect"; end; OnTimer18000: donpcevent instance_npcname("#effectGH01")+"::OnDisable"; donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk4"; end; OnTimer21000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk5"; end; OnTimer24000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk6"; end; OnTimer27000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk7"; end; OnTimer30000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk8"; end; OnTimer33000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk9"; end; OnTimer36000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3"; end; OnTimer39000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4"; end; OnTimer42000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk10"; end; OnTimer45000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk11"; end; OnTimer48000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk12"; end; OnTimer51000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk13"; end; OnTimer54000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5"; end; OnTimer57000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk14"; end; OnTimer60000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk15"; end; OnTimer63000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk16"; end; OnTimer66000: donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk17"; end; OnTimer69000: mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable"; donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable"; end; OnTimer70000: stopnpctimer; donpcevent instance_npcname("#controlGH4")+"::OnDisable"; end; } 2@gl_k,0,0,0 script #ghmemorialmob05 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob05"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob05"); set .@map$, instance_mapname("2@gl_k"); set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$; areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$; areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$; areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$; areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$; set .MyMobs,80; end; OnMyMobDead: set .@map$, instance_mapname("2@gl_k"); set .MyMobs, .MyMobs-1; if (.MyMobs == 0) { mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2"; donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable"; } else { set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; switch(rand(5)) { case 0: areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$; break; case 1: areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$; break; case 2: areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$; break; case 3: areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$; break; case 4: areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$; break; } } end; } 2@gl_k,0,0,0 script #ghmemorialmob06 -1,{ OnInstanceInit: donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ghmemorialmob06"); end; OnDisable2: stopnpctimer; disablenpc instance_npcname("#ghmemorialmob06"); end; OnEnable: enablenpc instance_npcname("#ghmemorialmob06"); donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn"; end; OnSpawn: initnpctimer; end; OnTimer90000: set .@map$, instance_mapname("2@gl_k"); set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; setarray .@c[0], 114,141,118,139, 128,83,131,78, 88,53,93,48, 54,47,61,40, 58,83,63,78, 69,138,80,127, 34,143,39,138; for(set .@i,0; .@i