//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2013-2015 Hercules Dev Team //= Copyright (C) Joseph //= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Malangdo Culvert //================= Description =========================================== //= Clean the culverts and defeat the Coelacanth. //= Daily and weekly quests are available. //= Contains a normal mode and hard mode. //================= Current Version ======================================= //= 1.1 //========================================================================= //== Quest NPCs ============================================ mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ if (checkweight(Knife, 1) == 0) { mes("You have too many kinds of objects. Try to continue after reducing those objects."); close(); } if (MaxWeight - Weight < 1000) { mes("You have too many heavy objects. Try to continue after reducing your weight."); close(); } if (BaseLevel < 90) { mes("[Albo]"); mes("Who are you?"); mes("We don't need a weaking!!"); close(); } setarray(.@quests[0], 12271, 12272, 12273, 12274); setarray(.@names$[0], _("General Culvert Daily Service"), _("^990000Hard Culvert Daily Service^000000"), _("General Culvert Weekly Service"), _("^990000Hard Culvert Weekly Service^000000")); .@menu$ = _("Why are doing this job?:"); for(.@i = 0; .@i<4; ++.@i) { if (questprogress(.@quests[.@i], PLAYTIME)) { .@status[.@i] = 2; .@menu$ += _("^aaaaaa- There is no new task -^000000:"); } else if (.@i%2 && BaseLevel < 140) { .@status[.@i] = 0; .@menu$ += _("^aaaaaaCan't take this job because level is too low^000000:"); } else { .@status[.@i] = 1; .@menu$ += .@names$[.@i]+":"; } } mes("[Albo]"); mes("We crossed the sea!"); mes("We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!"); next(); .@i = select(.@menu$) - 1; if (.@i == 0) { mes("[Albo]"); mes("We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site."); next(); mes("[Albo]"); mes("However, when sea water flooded all precious the resources, my dream... all my dreams melted away..."); next(); mes("[Albo]"); mes("We do not forgive the seafood that invaded our territory. I'll eat them with spicy paste!!!"); next(); mes("^0000ffAlbo's voice shakes with anger. He smacked his lips when he mentioned spicy paste.^000000"); close(); } switch (.@status[.@i - 1]) { case 0: mes("[Albo]"); mes("That task is really hard for you, so I can't tell you about it. Why don't you find another one?"); close(); case 1: break; case 2: mes("[Albo]"); mes("I'm sorry. There is no new task yet! If I find any work, I'll tell you so!"); close(); } switch (.@i) { case 1: // General Culvert Daily Service switch (rand(1, 6)) { case 1: callsub(L_GiveQuest, .@i, 12255, 12271, _("Deep Sea Crab")); case 2: callsub(L_GiveQuest, .@i, 12256, 12271, _("Deep Sea Marse")); case 3: callsub(L_GiveQuest, .@i, 12257, 12271, _("Deep Sea Vadon")); case 4: callsub(L_GiveQuest, .@i, 12258, 12271, _("Deep Sea Shellfish")); case 5: callsub(L_GiveQuest, .@i, 12259, 12271, _("Deep Sea Kukre")); case 6: callsub(L_GiveQuest, .@i, 12260, 12271, _("Deep Sea Cornutus")); } case 2: // Hard Culvert Daily Service switch (rand(1, 6)) { case 1: callsub(L_GiveQuest, .@i, 12261, 12272, _("Deep Sea Marc")); case 2: callsub(L_GiveQuest, .@i, 12262, 12272, _("Deep Sea Sword Fish")); case 3: callsub(L_GiveQuest, .@i, 12263, 12272, _("Deep Sea Strouf")); case 4: callsub(L_GiveQuest, .@i, 12264, 12272, _("Deep Sea Anolian")); case 5: callsub(L_GiveQuest, .@i, 12265, 12272, _("Deep Sea Obeanue")); case 6: callsub(L_GiveQuest, .@i, 12266, 12272, _("Deep Sea Kapha")); } case 3: // General Culvert Weekly Service switch (rand(1, 2)) { case 1: callsub(L_GiveQuest, .@i, 12267, 12273, _("Weird Coelacanth")); case 2: callsub(L_GiveQuest, .@i, 12268, 12273, _("Gloomy Coelacanth")); } case 4: // Hard Culvert Weekly Service switch (rand(1, 2)) { case 1: callsub(L_GiveQuest, .@i, 12269, 12274, _("Violent Coelacanth")); case 2: callsub(L_GiveQuest, .@i, 12270, 12274, _("Mutant Coelacanth")); } default: mes("[Albo]"); mes("Uh!? Where is the task? Let me find that quickly. You must speak with Madeca!"); close(); } end; // callsub(L_GiveQuest, .@i, , , ); L_GiveQuest: setquest(getarg(1)); setquest(getarg(2)); mes("[Albo]"); mes("Today, the heroes of Culvert!"); mesf("We raise our voices and set a date for the extermination of ^0000ff%s^000000!", getarg(3)); next(); mes("[Albo]"); switch (getarg(0)) { case 1: case 2: mes("Come on, heroes! Don't be afraid of them! Just go on, since it's a one-day mission!"); break; case 3: mes("I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Normal Mode!"); break; case 4: mes("I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Hard Mode!"); break; } next(); mesf("You received a request for the Extermination of ^005500%s^000000. If you need more details, please check the quest window.", getarg(3)); close(); } mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ if (checkweight(Knife, 1) == 0) { mes("You have too many kinds of objects. Try to continue after reducing those objects."); close(); } if (MaxWeight - Weight < 1000) { mes("You have too many heavy objects. Try to continue after reducing your weight."); close(); } if (BaseLevel < 90) { mes("[Madeca]"); mes("Karrrrrrr!!"); mes("Let's have some bad seafood that can be boiled or grilled!"); next(); mes("[Madeca]"); mes("Who are you? You are such a totterer. Even seaweed could kill you!"); close(); } mes("[Madeca]"); mes("Oh?"); mes("You're the one who took care of my big brother Albo's request. It was a hard job!"); next(); .@i = select("What are you doing here?", "General Culvert Daily Service Compensation", "Hard Culvert Daily Service Compensation", "General Culvert Weekly Service Compensation", "Hard Culvert Weekly Service Compensation") - 1; if (.@i == 0) { mes("[Madeca]"); mes("I'm here to help my big brother Albo!"); next(); mes("[Madeca]"); mes("We provide precious materials to humans who make sludge out of the bad seafood in the Culverts!"); next(); mes("[Madeca]"); mes("We provide A~B Grade Coins as compensation for daily service, and the precious Sea God's Wrath as compensation for weekly service."); next(); mes("[Madeca]"); mes("If you take care of big brother Albo's request, I will see you very often. So, let's stay close!"); close(); } mes("[Madeca]"); mes("I can't give you compensation for an expired request, so let me check if any of yours have expired."); next(); specialeffect(EF_SPHERE, AREA, playerattached()); progressbar(sprintf("0x%x", C_YELLOW), 3); specialeffect(EF_STEAL, AREA, playerattached()); switch (.@i) { case 1: // General Culvert Daily Service if (questprogress(12271, PLAYTIME) == 2) { callsub(L_EraseQuest, 12255, 12256, 12257, 12258, 12259, 12260, 12271); } else { // Reward: 2x B Grade Coin callsub(L_CheckQuest, 12255, _("Deep Sea Crab"), Bgrade_Coin, 2); callsub(L_CheckQuest, 12256, _("Deep Sea Marse"), Bgrade_Coin, 2); callsub(L_CheckQuest, 12257, _("Deep Sea Vadon"), Bgrade_Coin, 2); callsub(L_CheckQuest, 12258, _("Deep Sea Shellfish"), Bgrade_Coin, 2); callsub(L_CheckQuest, 12259, _("Deep Sea Kukre"), Bgrade_Coin, 2); callsub(L_CheckQuest, 12260, _("Deep Sea Cornutus"), Bgrade_Coin, 2); } break; case 2: // Hard Culvert Daily Service if (questprogress(12272, PLAYTIME) == 2) { callsub(L_EraseQuest, 12261, 12262, 12263, 12264, 12265, 12266, 12272); } else { // Reward: 1x A Grade Coin callsub(L_CheckQuest, 12261, _("Deep Sea Marc"), Agrade_Coin, 1); callsub(L_CheckQuest, 12262, _("Deep Sea Sword Fish"), Agrade_Coin, 1); callsub(L_CheckQuest, 12263, _("Deep Sea Strouf"), Agrade_Coin, 1); callsub(L_CheckQuest, 12264, _("Deep Sea Anolian"), Agrade_Coin, 1); callsub(L_CheckQuest, 12265, _("Deep Sea Obeaune"), Agrade_Coin, 1); callsub(L_CheckQuest, 12266, _("Deep Sea Kapha"), Agrade_Coin, 1); } break; case 3: // General Culvert Weekly Service if (questprogress(12273, PLAYTIME) == 2) { callsub(L_EraseQuest, 12267, 12268, 12273); } else { // Reward: 1x Sea God's Wrath callsub(L_CheckQuest, 12267, _("Weird Coelacanth"), Anger_Seagod, 1); callsub(L_CheckQuest, 12268, _("Gloomy Coelacanth"), Anger_Seagod, 1); } break; case 4: // Hard Culvert Weekly Service if (questprogress(12274, PLAYTIME) == 2) { callsub(L_EraseQuest, 12269, 12270, 12274); } else { // Reward: 5x Sea God's Wrath callsub(L_CheckQuest, 12269, _("Violent Coelacanth"), Anger_Seagod, 5); callsub(L_CheckQuest, 12270, _("Mutant Coelacanth"), Anger_Seagod, 5); } break; default: mes("[Madeca]"); mes("Something is wrong. Please check this again!"); close(); } mes("[Madeca]"); mes("I don't see any completed mission!"); close(); L_EraseQuest: for(.@j = 0; .@j, , , ); L_CheckQuest: if (questprogress(getarg(0), HUNTING) == 2) { mes("[Madeca]"); mesf("You've punished ^0000ff%s^000000!", getarg(1)); mes("Here's your pay!"); erasequest(getarg(0)); specialeffect(EF_STEAL, AREA, playerattached()); getitem(getarg(2), getarg(3)); close(); } return; } //== Instance Creation ===================================== mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ if (BaseLevel < 90) { mes("[Missing, the Cleaner]"); mes("Are you talking to me?!"); next(); mes("[Missing, the Cleaner]"); mes("I'm not sure what made you come here but you can't enter!"); mes("Tomas' orders..."); next(); mes("^770099You must be Base level 90 to enter.^000000"); close(); } if (in_canal_n == 0) { mes("[Missing, the Cleaner]"); mes("(trembling)"); next(); mes("^660066This cat looks like it's in bad shape. It is slightly trembling.^000000"); next(); if (select("Pet the cat", "Are you ok?") == 1) { mes("[Missing, the Cleaner]"); mes("Are you talking to me?!"); next(); mes("^660066A trembling cat is looking up at you.^000000"); close(); } mes("[Missing, the Cleaner]"); mes("Achoo!"); next(); mes("[Missing, the Cleaner]"); mes("We have had many issues during the"); mes("cleaning of the culverts. But a"); mes("cat's gotta do it..."); next(); select("What culvert are you cleaning?"); mes("[Missing, the Cleaner]"); mes("It might look unfamiliar for an"); mes("outsider, but actually this place"); mes("is made to keep souvenirs and"); mes("luxurious things."); next(); mes("[Missing, the Cleaner]"); mes("After there was a big trembling on"); mes("this island, things started leaking"); mes("around here. So that's why I became"); mes("a cleaner here, though I used"); mes("to be a manager."); next(); mes("^660066The cat looks like it's been crying...^000000"); next(); mes("[Missing, the Cleaner]"); mes("There is a culvert along this way"); mes("to the basement. There are many bad"); mes("guys who hurt me. I am tired of"); mes("fighting with them so many times a"); mes("day!"); next(); mes("[Missing, the Cleaner]"); mes("Ohh! You touched my fur!"); mes("My fur is falling out... it's all"); mes("those guys' fault~"); next(); mes("^660066You just now notice that the cat's fur is missing in some places.^000000"); next(); select("Why don't you just quit!"); mes("[Missing, the Cleaner]"); mes("I still have to make a living, don't I?"); next(); mes("[Missing, the Cleaner]"); mes("Sometimes I can get a lucky box,"); mes("or even better, I can get cans..."); next(); if (select("Okay, cheers!", "I will help if possible...") == 1) { mes("[Missing, the Cleaner]"); mes("Thank you. I am going back to pour the water!"); close(); } mes("[Missing, the Cleaner]"); mes("(turns down his voice)"); mes("If you really want to help, come closer!"); next(); select("(get in closer)"); mes("[Missing, the Cleaner]"); mes("Not everyone can be an assistant"); mes("here. But I can't help choosing"); mes("anyone at the moment..."); next(); mes("[Missing, the Cleaner]"); mes("If you want to go down here, let me get this code."); next(); mes("^660066The cat scribbles a memo for code to you.^000000"); next(); select("Open the memo."); mes("^660000Aragam insulted me.^000000"); next(); mes("[Missing, the Cleaner]"); mes("You must be here with friends"); mes("because you can't go in alone! And"); mes("the password code will be from the"); mes("party leader!"); next(); mes("[Missing, the Cleaner]"); mes("What is also important is you must"); mes("have a Seagod Protection with you."); next(); mes("[Missing, the Cleaner]"); mes("Don't forget! I will not open the"); mes("door if you do not have Seagod Protection!"); in_canal_n = 1; close(); } if (countitem(Ptotection_Seagod) == 0) { mes("[Missing, the Cleaner]"); mes("You don't look like you have Seagod Protection. I can't open door at the moment!"); close(); } .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = _("Culvert"); if (!.@party_id) { mes("^0000ffYou have to organize a party of"); mes("more than 1 member or be a member"); mes("of the party and come back.^000000"); close(); } .@playtime = questprogress(12254, PLAYTIME); if (!.@playtime) { if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { mes("[Missing, the Cleaner]"); mes("Ummm? What's up? Tell me the password if you're the leader!"); next(); switch (select("No... nothing.", "Aragam insulted me.", "Enter the Culvert.")) { case 1: mes("[Missing, the Cleaner]"); mes("What a rookie."); close(); case 2: .@instance = instance_create(.@md_name$, .@party_id); if (.@instance >= 0) { for (.@i = 1; .@i <= 2; .@i++) { if (instance_attachmap(.@i + "@pump", .@instance) == "") { mesf("Party name: %s", getpartyname(.@party_id)); mesf("Party leader: %s", strcharinfo(PC_NAME)); mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close(); } } instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); } mesf("^3333FF%s^000000 - Reserving", .@md_name$); mes("After making the reservation, you"); mes("have to select Enter the Culvert."); close(); case 3: callsub(L_Enter, 0); } } if (select("Enter Culvert", "Cancel") == 2) end; callsub(L_Enter, 1); } else if (.@playtime == 1) { mes("You can enter the Culvert if the gate is open."); next(); if (select("Enter Culvert", "Cancel") == 2) close(); callsub(L_Enter, 0); } else if (.@playtime == 2) { mes("^0000ffThe gate to the Culvert is open again.^000000"); erasequest(12254); close(); } end; L_Enter: if (has_instance("1@pump") == "") { if (questprogress(12254, PLAYTIME) == 1) { mes("The gate to the Culvert is still closed."); mes("You must wait until you are able to enter or find a party leader who can create the instance."); close(); } mes("The memorial dungeon Culvert does not exist."); mes("The party leader has not reserved entrance to the dungeon yet."); close(); } mapannounce("mal_in01", sprintf(_$("%s of the party %s is entering the Culvert."), strcharinfo(PC_NAME), getpartyname(.@party_id)), bc_map, C_SPRINGGREEN); if (!questprogress(12254)) setquest(12254); warp("1@pump", 63, 98); end; } //== Instance: Common Scripts ============================== 1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{ if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Missing, the Cleaner]"); mes("I am trying to have a conversation with your leader now. Please don't disturb and wait!"); close(); } mes("[Missing, the Cleaner]"); mes("This is the underground culvert where you will clean with your friends!"); next(); mes("[Missing, the Cleaner]"); mes("I'll open the door first. By the way, do you know how to fight?"); next(); switch (select("I'm pretty good at delivering bread.", "I know how to fight.", "^ffffffGive me the diamond.^000000")) { case 1: mes("[Missing, the Cleaner]"); mes("Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!"); next(); if (select("Wait! I changed my mind!", "As you wish~") == 1) { mes("[Missing, the Cleaner]"); mes("Huh? Not ready yet? Talk to me again when you're ready."); close(); } 'party_id = getcharid(CHAR_ID_PARTY); mapannounce(instance_mapname("1@pump"), _("Missing: Move toward the 3 o'clock direction and wait for my next order!"), bc_map, "0xff88ff", FW_NORMAL, 15); disablenpc(instance_npcname("Missing, the Cleaner#0")); enablenpc(instance_npcname("Missing, the Cleaner#n")); close(); case 2: if (BaseLevel < 140) { mes("[Missing, the Cleaner]"); mes("Hmmm... Missing thinks you're weak! Tell me the truth!!"); close(); } mes("[Missing, the Cleaner]"); mes("Huh? You have some fighting skills? Well, then, there is one place I wasn't able to clean... why don't you go there?!"); next(); mes("[Missing, the Cleaner]"); mes("I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?"); next(); if (select("Wait! I changed my mind!", "Sure, I'm prepared already~") == 1) { mes("[Missing, the Cleaner]"); mes("Hmm? Talk to me again when you're ready."); close(); } 'party_id = getcharid(CHAR_ID_PARTY); mapannounce(instance_mapname("1@pump"), _("Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!"), bc_map, "0xff88ff", FW_NORMAL, 15); disablenpc(instance_npcname("Missing, the Cleaner#0")); enablenpc(instance_npcname("Culvert Entrance#i")); close(); case 3: mes("[Missing, the Cleaner]"); mes("I told you not to play with me~!"); close(); } end; } 1@pump,84,105,0 script Culvert Entrance#i WARPNPC,3,3,{ end; OnInstanceInit: disablenpc(instance_npcname("Culvert Entrance#i")); end; OnTouch: if (BaseLevel >= 140) warp(instance_mapname("2@pump"), 38, 88); else warp(instance_mapname("1@pump"), 74, 105); end; } function script F_mal_missing { mes("[Missing, the Cleaner]"); mes("I will tell you how to clean shortly. Can you see the culverts around you?"); next(); if (select("What culverts??", "Yes, I see them.") == 1) { mes("[Missing, the Cleaner]"); mes("Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!"); close(); } mes("[Missing, the Cleaner]"); mes("That's right! Those culverts are very important! We must clean the culverts to prevent seaweed from blocking them. This is what we, cleaners, do!"); next(); mes("[Missing, the Cleaner]"); mes("Watch out! Some monsters will be after you while you're cleaning the culverts! But do not yield to them!"); next(); mes("[Missing, the Cleaner]"); mes("And... NEVER let 6 seaweeds stack! Up to 5 is acceptable! If there are 6, I'll drag you out of here!!"); next(); mes("[Missing, the Cleaner]"); mes("I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!"); next(); if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Missing, the Cleaner]"); mes("Once your leader finishes preparing, it will begin, so get your hearts ready for it!!"); close(); } mes("[Missing, the Cleaner]"); mes("So, are you ready to clean now?"); next(); switch (select("Wait! Not yet!", "Let's start!")) { case 1: mes("[Missing, the Cleaner]"); mes("Huh? Not ready yet? Then talk to me when you're ready."); close(); case 2: mes("[Missing, the Cleaner]"); mes("OK! Now it begins!"); return; } } //== Instance: Normal Mode ================================= 1@pump,84,105,4 script Missing, the Cleaner#nf 4_CAT_SAILOR2,{ mes("[Missing, the Cleaner]"); mes("I have the cleaning job for 40 years and I've never seen such a terrible team!!"); next(); mes("[Missing, the Cleaner]"); mes("I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!"); next(); if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Missing, the Cleaner]"); mes("Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!"); close(); } mes("[Missing, the Cleaner]"); mes("If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?"); next(); switch (select("Wait! Not yet!", "Okay, let's start again!")) { case 1: mes("[Missing, the Cleaner]"); mes("You're still slow! Talk to me again whenever your're ready."); close(); case 2: mes("[Missing, the Cleaner]"); mes("Ok! Let's start now!"); .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); enablenpc(instance_npcname("Missing, the Cleaner#"+.@i$)); donpcevent(instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart"); disablenpc(instance_npcname("Culvert Entrance#"+.@i$)); disablenpc(instance_npcname("Missing, the Cleaner#"+.@i$+"o")); donpcevent(instance_npcname("Monster Hole#"+.@i$)+"::OnClear"); disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); close(); } close(); OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; } 1@pump,84,105,4 script Missing, the Cleaner#n 4_CAT_SAILOR2,{ callfunc("F_mal_missing"); donpcevent(instance_npcname("Missing, the Cleaner#n")+"::OnStart"); close(); OnInstanceInit: disablenpc(instance_npcname("Missing, the Cleaner#n")); end; OnStart: killmonster(instance_mapname("1@pump"), instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); disablenpc(instance_npcname("Missing, the Cleaner#n")); initnpctimer(); end; OnAddSeaweed: .@map$ = instance_mapname("1@pump"); areamonster(.@map$, 55, 99, 61, 105, _("Contaminated Seaweed"), MD_SEAWEED, 1, instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); .@mob_dead_num = mobcount(.@map$, instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#n")+"::OnFail"); else mapannounce(.@map$, sprintf(_$("Contaminated Seaweed: %s stem"), .@mob_dead_num), bc_map, "0xff3333", FW_NORMAL, 20); end; OnMyMobDead: end; OnFail: stopnpctimer(); donpcevent(instance_npcname("Monster Hole#n")+"::OnClear"); .@map$ = instance_mapname("1@pump"); killmonster(.@map$, instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); enablenpc(instance_npcname("Missing, the Cleaner#nf")); mapannounce(.@map$, _("What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!"), bc_map, "0xff88ff", FW_NORMAL, 15); disablenpc(instance_npcname("Missing, the Cleaner#n")); end; OnTimer100: mapannounce(instance_mapname("1@pump"), _("First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning."), bc_map, "0x00ffcc", FW_NORMAL, 15); end; OnTimer5500: mapannounce(instance_mapname("1@pump"), _("The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over."), bc_map, "0x00ffcc", FW_NORMAL, 15); donpcevent(instance_npcname("Monster Hole#n")+"::OnSpawn"); end; OnTimer45000: OnTimer95000: OnTimer145000: OnTimer195000: OnTimer245000: OnTimer295000: OnTimer345000: OnTimer395000: OnTimer445000: mapannounce(instance_mapname("1@pump"), _("Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert."), bc_map, "0x00ffcc", FW_NORMAL, 15); end; OnTimer50000: OnTimer100000: OnTimer150000: donpcevent(instance_npcname("Monster Hole#n")+"::OnSpawn"); end; OnTimer200000: OnTimer250000: OnTimer300000: OnTimer350000: OnTimer400000: OnTimer450000: .@mob_dead_num = mobcount(instance_mapname("1@pump"), instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#n")+"::OnFail"); else donpcevent(instance_npcname("Monster Hole#n")+"::OnSpawn"); end; OnTimer515000: .@map$ = instance_mapname("1@pump"); .@mob_dead_num = mobcount(.@map$, instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); mapannounce(.@map$, sprintf(_$("Contaminated Seaweed: %s stem. Missing will come and inspect the results of the cleaning soon."), .@mob_dead_num), bc_map, "0xff3333", FW_NORMAL, 20); end; OnTimer520000: stopnpctimer(); .@mob_dead_num = mobcount(instance_mapname("1@pump"), instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#n")+"::OnFail"); else donpcevent(instance_npcname("Boss Creation#n")+"::OnEnable"); end; } 1@pump,1,1,4 script Monster Hole#n FAKE_NPC,{ end; OnSpawn: .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") .@n = 10; donpcevent(instance_npcname("#Culvert_"+.@i$+rand(1, .@n))+"::OnEnable"); end; OnClear: .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") .@n = 10; for(.@i = 1; .@i <= .@n; ++.@i) donpcevent(instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear"); end; } 1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar(sprintf("0x%x", C_YELLOW), 10); stopnpctimer(); disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnEnable: enablenpc(instance_npcname(strnpcinfo(NPC_NAME))); .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("1@pump"); .@index = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 9)); switch (.@index) { case 1: setarray(.@c[0], 32, 107, 40, 115); break; case 2: setarray(.@c[0], 64, 120, 72, 128); break; case 3: setarray(.@c[0], 76, 110, 84, 118); break; case 4: setarray(.@c[0], 36, 76, 44, 84); break; case 5: setarray(.@c[0], 71, 76, 79, 84); break; case 6: setarray(.@c[0], 54, 97, 62, 105); break; } areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Abysmal Crab"), MD_CRAB, rand(1, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Abysmal Marse"), MD_MARSE, rand(1, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Ancient Vadon"), MD_VADON, rand(1, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Abysmal Shellfish"), MD_SHELLFISH, rand(1, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Ancient Kukre"), MD_KUKRE, rand(1, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Abysmal Cornutus"), MD_CORNUTUS, rand(1, 3), .@label$); specialeffect(EF_MAPPILLAR2, ALL_SAMEMAP); //currently broken getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); getpartymember('party_id, 2); copyarray(.@partymemberaid[0], $@partymemberaid[0], $@partymembercount); for(.@i = 0; .@i<$@partymembercount; ++.@i) { if (attachrid(.@partymemberaid[.@i])) { if (strcharinfo(PC_MAP) == .@map$) viewpoint(0, .@x, .@y, .@index, C_YELLOW); detachrid(); } } initnpctimer(); end; OnMyMobDead: end; OnClear: stopnpctimer(); killmonster(instance_mapname("1@pump"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h". donpcevent(instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed"); donpcevent(instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"); disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnTouch: specialeffect(EF_MAPPILLAR2); end; } 1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 CLEAR_NPC,14,14 1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 CLEAR_NPC,14,14 1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 CLEAR_NPC,14,14 1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 CLEAR_NPC,14,14 1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 CLEAR_NPC,14,14 1@pump,1,1,4 script Boss Creation#n FAKE_NPC,{ end; OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnEnable: enablenpc(instance_npcname(strnpcinfo(NPC_NAME))); initnpctimer(); end; OnTimer100: .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); if (.@i$ == "n") mapannounce(instance_mapname("1@pump"), _("Hmm! That wasn't so bad!"), bc_map, "0xff88ff", FW_NORMAL, 15); else if (.@i$ == "h") mapannounce(instance_mapname("2@pump"), _("Hmm! You guys are pretty good!!"), bc_map, "0xff88ff", FW_NORMAL, 15); end; OnTimer5000: mapannounce(strnpcinfo(NPC_MAP), _("Let's pack up and go... WHAT!!?"), bc_map, "0xff88ff", FW_NORMAL, 15); end; OnTimer10000: mapannounce(strnpcinfo(NPC_MAP), _("I sense something strange!! Don't loosen up-- prepare for a fight!!"), bc_map, "0xff88ff", FW_NORMAL, 15); end; OnTimer20000: stopnpctimer(); .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; if (rand(1, 100) > 50) { if (.@i$ == "n") monster(instance_mapname("1@pump"), 0, 0, _("Weird Coelacanth"), COELACANTH_N_M, 1, .@label$); else if (.@i$ == "h") monster(instance_mapname("2@pump"), 0, 0, _("Mutant Coelacanth"), COELACANTH_H_M, 1, .@label$); mapannounce(strnpcinfo(NPC_MAP), _("Something big inside the abyss appears with a huge noise."), bc_map, "0x00ffcc", FW_NORMAL, 15); } else { if (.@i$ == "n") monster(instance_mapname("1@pump"), 0, 0, _("Gloomy Coelacanth"), COELACANTH_N_A, 1, .@label$); else if (.@i$ == "h") monster(instance_mapname("2@pump"), 0, 0, _("Violent Coelacanth"), COELACANTH_H_A, 1, .@label$); mapannounce(strnpcinfo(NPC_MAP), _("Something savage inside the abyss appears with a huge noise."), bc_map, "0x00ffcc", FW_NORMAL, 15); } end; OnMyMobDead: if (mobcount(strnpcinfo(NPC_MAP), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { mapannounce(strnpcinfo(NPC_MAP), _("You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them."), bc_map, C_YELLOW, FW_NORMAL, 15); .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); .@map$ = strnpcinfo(NPC_MAP); enablenpc(instance_npcname("Culvert Entrance#"+.@i$)); enablenpc(instance_npcname("Missing, the Cleaner#"+.@i$+"o")); if (.@i$ == "n") { for(.@i = 0; .@i < 10; ++.@i) { .@j = rand(1, 6401); if (.@j < 5001) .@item = Malang_Sp_Can; else if (.@j < 5501) .@item = Low_Coin_Pocket; else if (.@j < 6001) .@item = Egrade_Pocket; else if (.@j < 6201) .@item = Dgrade_Pocket; else if (.@j < 6401) .@item = High_Weapon_Box; else continue; makeitem(.@item, 1, .@map$, rand(40, 77), rand(87, 120)); } } else if (.@i$ == "h") { for(.@i = 0; .@i < 10; ++.@i) { .@j = rand(1, 5001); if (.@j < 2001) .@item = Low_Coin_Pocket; else if (.@j < 3001) .@item = Egrade_Pocket; else if (.@j < 4001) .@item = Dgrade_Pocket; else if (.@j < 4501) .@item = Cgrade_Pocket; else if (.@j < 5001) .@item = High_Weapon_Box; else continue; makeitem(.@item, 1, .@map$, rand(40, 77), rand(87, 120)); } } } else { mapannounce(strnpcinfo(NPC_MAP), _("There are still monsters alive."), bc_map, C_SPRINGGREEN, FW_NORMAL, 20); } end; } 1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN), 0); if (.@i$ == "n") { mes("[Missing, the Cleaner]"); mes("I was very surprised!!"); next(); mes("[Missing, the Cleaner]"); mes("That funny-looking fish seems to be one of Coelacanths living around here. This is my first time seeing one coming here alone!"); next(); mes("[Missing, the Cleaner]"); mes("I'll clean up the remains. Go pack and leave! Enterance is located on the other side, look for it!"); next(); } else if (.@i$ == "h") { mes("[Missing, the Cleaner]"); mes("You've destroyed an immense monster!"); next(); mes("[Missing, the Cleaner]"); mes("The one you destroyed was among the variety of Coelacanths. Others have tried to destroy them but failed."); next(); mes("[Missing, the Cleaner]"); mes("I'll clean up the remains. You go ahead to get trophies and leave!"); next(); } mes("[Missing, the Cleaner]"); mes("One more thing! DO NOT TALK to ANYONE about what you've seen here today!!"); next(); mes("[Missing, the Cleaner]"); mes("If Tomas closes this down, we will lose our jobs!"); close(); OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; } 1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{ end; OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnTouch: warp("mal_in01", 161, 32); end; } //MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2 1@pump,1,1,4 script Hydra#n FAKE_NPC,{ OnInstanceInit: monster(strnpcinfo(NPC_MAP), 0, 0, _("Hydra"), HYDRA, 20); end; } //== Instance: Hard Mode =================================== 2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 4_CAT_SAILOR2 2@pump,39,88,4 script Missing, the Cleaner#h 4_CAT_SAILOR2,{ callfunc("F_mal_missing"); donpcevent(instance_npcname("Missing, the Cleaner#h")+"::OnStart"); close(); OnStart: killmonster(instance_mapname("2@pump"), instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); disablenpc(instance_npcname("Missing, the Cleaner#h")); initnpctimer(); end; OnAddSeaweed: .@map$ = instance_mapname("2@pump"); areamonster(.@map$, 75, 78, 85, 88, _("Contaminated Seaweed"), MD_SEAWEED, 1, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); .@mob_dead_num = mobcount(.@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#h")+"::OnFail"); else mapannounce(.@map$, sprintf(_$("Proliferous Contaminated Seaweed: %s stem"), .@mob_dead_num), bc_map, "0xff3333", FW_NORMAL, 20); end; OnMyMobDead: end; OnFail: stopnpctimer(); donpcevent(instance_npcname("Monster Hole#h")+"::OnClear"); .@map$ = instance_mapname("2@pump"); killmonster(.@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); enablenpc(instance_npcname("Missing, the Cleaner#hf")); mapannounce(.@map$, _("What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!"), bc_map, "0xff88ff", FW_NORMAL, 15); disablenpc(instance_npcname("Missing, the Cleaner#h")); end; OnTimer100: mapannounce(instance_mapname("2@pump"), _("First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning."), bc_map, "0x00ffcc", FW_NORMAL, 15); end; OnTimer5500: mapannounce(instance_mapname("2@pump"), _("The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over."), bc_map, "0x00ffcc", FW_NORMAL, 15); donpcevent(instance_npcname("Monster Hole#h")+"::OnSpawn"); end; OnTimer35000: OnTimer75000: OnTimer115000: OnTimer155000: OnTimer195000: OnTimer235000: OnTimer275000: OnTimer315000: OnTimer355000: mapannounce(instance_mapname("2@pump"), _("Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert."), bc_map, "0x00ffcc", FW_NORMAL, 15); end; OnTimer40000: OnTimer80000: OnTimer120000: donpcevent(instance_npcname("Monster Hole#h")+"::OnSpawn"); end; OnTimer160000: OnTimer200000: OnTimer240000: OnTimer280000: OnTimer320000: OnTimer360000: .@mob_dead_num = mobcount(instance_mapname("2@pump"), instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#h")+"::OnFail"); else donpcevent(instance_npcname("Monster Hole#h")+"::OnSpawn"); end; OnTimer420000: mapannounce(instance_mapname("2@pump"), _("It seems Missing will come and inspect the results of the cleaning soon. Shall we clean up the mess around here?"), bc_map, "0xff3333", FW_NORMAL, 20); end; OnTimer425000: stopnpctimer(); .@mob_dead_num = mobcount(instance_mapname("2@pump"), instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent(instance_npcname("Missing, the Cleaner#h")+"::OnFail"); else donpcevent(instance_npcname("Boss Creation#h")+"::OnEnable"); end; } 2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar(sprintf("0x%x", C_YELLOW), 15); stopnpctimer(); disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnInstanceInit: disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnEnable: enablenpc(instance_npcname(strnpcinfo(NPC_NAME))); .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("2@pump"); .@index = atoi(substr(strnpcinfo(NPC_NAME_HIDDEN), 9, getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)); switch (.@index) { case 1: setarray(.@c[0], 49, 110, 57, 118); break; case 2: setarray(.@c[0], 75, 105, 83, 113); break; case 3: setarray(.@c[0], 110, 110, 118, 118); break; case 4: setarray(.@c[0], 94, 94, 102, 102); break; case 5: setarray(.@c[0], 58, 92, 66, 100); break; case 6: setarray(.@c[0], 53, 66, 61, 74); break; case 7: setarray(.@c[0], 43, 45, 51, 53); break; case 8: setarray(.@c[0], 77, 59, 85, 67); break; case 9: setarray(.@c[0], 96, 70, 104, 78); break; case 10: setarray(.@c[0], 111, 46, 119, 54); break; } areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Ancient Marc"), MD_MARC, rand(2, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Ancient Sword Fish"), MD_SWORD_FISH, rand(2, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Ancient Strouf"), MD_STROUF, rand(2, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Mutant Anolian"), MD_ANOLIAN, rand(2, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Abysmal Obeaune"), MD_OBEAUNE, rand(2, 3), .@label$); areamonster(.@map$, .@c[0], .@c[1], .@c[2], .@c[3], _("Metamorphous Kapha"), MD_KAPHA, rand(2, 3), .@label$); specialeffect(EF_MAPPILLAR2, ALL_SAMEMAP); //currently broken initnpctimer(); end; OnMyMobDead: end; OnClear: stopnpctimer(); killmonster(instance_mapname("2@pump"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h". donpcevent(instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed"); donpcevent(instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"); disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); end; OnTouch: specialeffect(EF_MAPPILLAR2); end; } 2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 CLEAR_NPC,14,14 2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 CLEAR_NPC,14,14 2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 CLEAR_NPC,14,14 2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 CLEAR_NPC,14,14 2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 CLEAR_NPC,14,14 2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 CLEAR_NPC,14,14 2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 CLEAR_NPC,14,14 2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 CLEAR_NPC,14,14 2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 CLEAR_NPC,14,14 2@pump,1,1,4 duplicate(Monster Hole#n) Monster Hole#h FAKE_NPC 2@pump,1,1,4 duplicate(Boss Creation#n) Boss Creation#h FAKE_NPC 2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 4_CAT_SAILOR2 2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h WARPNPC,3,3 //MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2 2@pump,1,1,4 duplicate(Hydra#n) Hydra#h FAKE_NPC