//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2013-2015 Hercules Dev Team //= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Hazy Forest //================= Description =========================================== //= Cross through the Hazy Forest to reach the Bifrost. //= Contains the "Wandering Guardian" quest. //================= Current Version ======================================= //= 1.1 //========================================================================= //== Instance Creation ===================================== bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Mistwood Maze"; mes "[Laphine Soldier]"; mes "Are you going into the forest?"; next; if (!.@party_id) { mes "[Laphine Soldier]"; mes "Well, well, well, aren't you being too rash?"; mes "Why don't you at least organize a party?"; close; } .@playtime = questprogress(7211,PLAYTIME); if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { if (.@playtime == 1) { mes "[Laphine Soldier]"; mes "...Are you sure you're not doing too much?"; mes "I think you'd better get some rest."; mes "You'll only wear yourself out by trying to do too much"; next; mes "[Laphine Soldier]"; mes "I don't think the authority will give you permission, either."; mes "...Even a Sapha would be stopped from entering the forest."; next; select("You speak our language quite well, don't you?"); mes "[Laphine Soldier]"; mes "...Do I?"; mes "Actually I'm not speaking your language."; mes "I'm speaking Laphine language."; next; mes "[Laphine Soldier]"; mes "But it's one of the mysteries of Bifrost."; mes "That we can understand each other even if we speak different languages."; next; mes "[Laphine Soldier]"; mes "To be able to talk with everybody..."; mes "Perhaps that's the power of Bifrost."; close; } else if (.@playtime == 2) { mes "[Laphine Soldier]"; mes "Great, great."; mes "Now the forest won't reject you."; mes "What are you going to do now?"; erasequest 7211; } else { mes "[Laphine Soldier]"; mes "You human adventurers are incredible."; mes "You're always going into the forest, where no one else dares to go."; next; mes "[Laphine Soldier]"; mes "Phew. But I have to report to the authority"; mes "everyone who goes into the forest, just in case."; next; mes "[Laphine Soldier]"; mes "You'll get permission"; mes "after you register."; mes "Are you going to venture into the Hazy Forest?"; } next; switch(select("Venture into the Hazy Forest.", "Give up.")) { case 1: mes "[Laphine Soldier]"; mes "Party Name "+getpartyname(.@party_id)+"..."; mes "Party Leader "+strcharinfo(PC_NAME)+"..."; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mes "Hmm..."; next; mes "[Laphine Soldier]"; if (!.@playtime) mes "It's dangerous in the forest."; else mes "The atmosphere is somewhat tense in the forest."; mes "...Why don't you just go back today?"; close; } if (instance_attachmap("1@mist",.@instance) != "") { instance_set_timeout 7200,300,.@instance; instance_init(.@instance); mes "I've got it. I've written them down on the report here."; next; mes "[Laphine Soldier]"; mes "You'll get permission soon."; mes "Now go to the log tunnel, the only way to get into the Hazy Forest."; mes "You understand?"; next; mes "[Laphine Soldier]"; mes "We can't go against the forest,"; mes "but maybe you humans can."; mes "Good luck!"; close; } else { instance_destroy(.@instance); } case 2: mes "[Laphine Soldier]"; mes "Well, you've made the right decision."; if (!.@playtime) mes "That's what's good for you."; close; } } else { mes "[Laphine Soldier]"; mes "Where's your party leader?"; mes "It's dangerous in there."; next; if (.@playtime == 2) { mes "[Laphine Soldier]"; mes "I see you've been into the forest before."; mes "Okay, at least the forest won't reject you."; mes "However..."; erasequest 7211; next; } mes "[Laphine Soldier]"; mes "Put yourself in my shoes, the entrance guard, and let me meet the representative of your party."; mes "I have to discuss some things with him/her."; close; } } bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ mes "I see the forest through the log tunnel."; mes "It looks like I can enter the forest through the log tunnel."; next; if(select("Enter the tunnel.", "Give up.") == 2) close; if (has_instance("1@mist") == "") { if (questprogress(7211,PLAYTIME) == 1) { mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind."; mes "It seems like you can't force your way into the forest."; close; } mes "The world beyond the log tunnel looks dark and suffocating."; mes "Your instinct is screaming that this forest is dangerous."; close; } else { if (questprogress(7211,PLAYTIME) == 2) erasequest 7211; if (!questprogress(7211,PLAYTIME)) setquest 7211; mapannounce "bif_fild01",getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 warp "1@mist",89,29; close; } } //== Instance Scripts ====================================== 1@mist,89,29,0 script #Whisper_mist CLEAR_NPC,1,1,{ end; OnInstanceInit: enablenpc instance_npcname("#Whisper_mist"); end; OnTouch: disablenpc instance_npcname("#Whisper_mist"); initnpctimer; end; OnTimer10000: OnTimer20000: mapannounce instance_mapname("1@mist"),"Whisper: Who's this? Who's this!? The forest is open! Tom, Tomba, Tired Rem, Remi! Wake up!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer60000: mapannounce instance_mapname("1@mist"),"Loud Whisper: What are the forest keepers doing? What are the gardeners doing??",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer120000: mapannounce instance_mapname("1@mist"),"Loud Whisper: Don't go out, wander around forever, and play with us!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer180000: mapannounce instance_mapname("1@mist"),"Loud Whisper: Useless, useless. Wandering around and around, you'll meet your end!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; } // callfunc "F_Mora_Mist",,,{,} function script F_Mora_Mist { .@map$ = instance_mapname("1@mist"); if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") == 0) { mes "Obviously no one is taking care of it."; mes "It seems like you can chop down the garden tree."; next; if(select("Chop down the garden tree.", "Give up.") == 2) close; mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue."); mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 enablenpc instance_npcname(getarg(0)); disablenpc instance_npcname(strnpcinfo(NPC_NAME)); close; } else mapannounce .@map$,((getarg(3,0))?getarg(2):getarg(2)+"'s Cry: Huh? Who's doing bad things to my tree?!"),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; } 1@mist,251,121,3 script Tom's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,247,123,0 script Tom's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a25_a18-1", "Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!", "Tom"; end; OnInstanceInit: monster instance_mapname("1@mist"),249,120,"Tom",2136,1,instance_npcname("Tom's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,226,95,3 script Tomba's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,225,98,0 script Tomba's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a27-2_af1-2", "Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?", "Tomba"; end; OnInstanceInit: monster instance_mapname("1@mist"),200,64,"Tomba",2136,1,instance_npcname("Tomba's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,157,183,3 script Remi's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,159,184,0 script Remi's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a15-2_a4-1", "Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!", "Remi"; end; OnInstanceInit: monster instance_mapname("1@mist"),154,184,"Remi the Tired",2137,1,instance_npcname("Remi's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,58,39,3 script Tired Rem's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,61,39,0 script Tired Rem's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a4-2_a11", "Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!", "Rem"; end; OnInstanceInit: monster instance_mapname("1@mist"),101,107,"Rem the Gardener",2136,1,instance_npcname("Tired Rem's Garden Tree")+"::OnMyMobDead"; end; OnTimer10000: mapannounce instance_mapname("1@mist"),"Whisper of the Forest: So Tom's, Tomba's, Remi's, and Rem's garden trees were all chopped down?",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer15000: mapannounce instance_mapname("1@mist"),"Whisper of the Forest: Trouble, trouble, we're in big trouble.",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer20000: mapannounce instance_mapname("1@mist"),"Loud Whisper: They've come to the second deepest forest. Gardeners of the deep forest, watch out!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnMyMobDead: end; } 1@mist,227,179,3 script Ron's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,230,179,0 script Ron's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b4-2_b2", "Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!", "Ron"; end; OnInstanceInit: monster instance_mapname("1@mist"),227,178,"Ron the Gardener",2134,1,instance_npcname("Ron's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,288,226,3 script Rover's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,285,225,0 script Rover's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b7_bf1-2", "Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?", "Rover"; end; OnInstanceInit: monster instance_mapname("1@mist"),304,237,"Rover the Strutter",2134,1,instance_npcname("Rover's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,159,318,3 script Mona's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,161,316,0 script Mona's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b31_b16", "Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?", "Mona"; end; OnInstanceInit: monster instance_mapname("1@mist"),239,253,"Mona the Seedseeker",2133,1,instance_npcname("Mona's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,205,300,3 script Namon's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,204,299,0 script Namon's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b27-3_bN-1", "Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*", "Namon"; end; OnInstanceInit: monster instance_mapname("1@mist"),89,173,"Brave Namon",2134,1,instance_npcname("Namon's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,219,232,3 script Sad Neoron's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,221,236,0 script Sad Neoron's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b6-1_b33", "Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?", "Neoron"; end; OnInstanceInit: monster instance_mapname("1@mist"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,206,202,3 script Spyder's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,206,200,0 script Spyder's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b5_b14", "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-", "Spyder"; end; OnInstanceInit: monster instance_mapname("1@mist"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead"; end; OnTimer5000: mapannounce instance_mapname("1@mist"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer9000: mapannounce instance_mapname("1@mist"),"Roaring Whisper: A forest opened, another opened, and the other is going to open as well. Tito and Pumba, they are heading your way!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer13000: mapannounce instance_mapname("1@mist"),"Roaring Whisper: Where you get after wandering around, around and around, everybody you've met while wandering around, around and around,",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer17000: mapannounce instance_mapname("1@mist"),"Roaring Whisper: all the gardeners will be waiting for you, with their clippers in their hands-!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnMyMobDead: end; } 1@mist,96,288,3 script Tito's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,95,287,0 script Tito's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c1_c13-1", "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!", "Tito"; end; OnInstanceInit: monster instance_mapname("1@mist"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,326,325,3 script Pumba's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,324,325,0 script Pumba's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c13-3_c4", "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!", "Pumba"; end; OnInstanceInit: monster instance_mapname("1@mist"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,278,345,3 script Tete's Garden 4_BULLETIN_BOARD2,{ end; } 1@mist,280,344,0 script Tete's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c19_c4", "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?", "Tete"; end; OnInstanceInit: monster instance_mapname("1@mist"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,345,186,0 script The Gardeners' Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "#to_bif02", "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!", "Gardeners: We're not dead, yet!!!!",1; end; OnInstanceInit: .@map$ = instance_mapname("1@mist"); monster .@map$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,320,133,"Rover the Strutter",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,323,133,"Mona the Seedpicker",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,317,132,"Timid Namon",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,326,132,"Indifferent Neoron",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,317,129,"Spyder the Seven-Legged",2132,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,320,129,"Tito the Flapper",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,324,129,"Lazy Pumba",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,327,129,"Careless Tete",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } 1@mist,73,290,0 script Mysterious Flower#1 CLEAR_NPC,{ specialeffect EF_LEVEL99_4; disablenpc instance_npcname(strnpcinfo(NPC_NAME)); getitem Mysterious_Seed,1; end; } 1@mist,69,295,0 duplicate(Mysterious Flower#1) Mysterious Flower#2 CLEAR_NPC 1@mist,62,291,0 duplicate(Mysterious Flower#1) Mysterious Flower#3 CLEAR_NPC 1@mist,54,293,0 duplicate(Mysterious Flower#1) Mysterious Flower#4 CLEAR_NPC 1@mist,48,286,0 duplicate(Mysterious Flower#1) Mysterious Flower#5 CLEAR_NPC 1@mist,54,277,0 duplicate(Mysterious Flower#1) Mysterious Flower#6 CLEAR_NPC 1@mist,52,270,0 duplicate(Mysterious Flower#1) Mysterious Flower#7 CLEAR_NPC 1@mist,62,268,0 duplicate(Mysterious Flower#1) Mysterious Flower#8 CLEAR_NPC 1@mist,72,271,0 duplicate(Mysterious Flower#1) Mysterious Flower#9 CLEAR_NPC 1@mist,72,276,0 duplicate(Mysterious Flower#1) Mysterious Flower#10 CLEAR_NPC 1@mist,118,194,0 duplicate(Mysterious Flower#1) Mysterious Flower#11 CLEAR_NPC 1@mist,122,204,0 duplicate(Mysterious Flower#1) Mysterious Flower#12 CLEAR_NPC 1@mist,137,209,0 duplicate(Mysterious Flower#1) Mysterious Flower#13 CLEAR_NPC 1@mist,144,203,0 duplicate(Mysterious Flower#1) Mysterious Flower#14 CLEAR_NPC 1@mist,146,186,0 duplicate(Mysterious Flower#1) Mysterious Flower#15 CLEAR_NPC 1@mist,142,182,0 duplicate(Mysterious Flower#1) Mysterious Flower#16 CLEAR_NPC 1@mist,132,179,0 duplicate(Mysterious Flower#1) Mysterious Flower#17 CLEAR_NPC 1@mist,123,184,0 duplicate(Mysterious Flower#1) Mysterious Flower#18 CLEAR_NPC 1@mist,194,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#19 CLEAR_NPC 1@mist,188,109,0 duplicate(Mysterious Flower#1) Mysterious Flower#20 CLEAR_NPC 1@mist,193,94,0 duplicate(Mysterious Flower#1) Mysterious Flower#21 CLEAR_NPC 1@mist,205,92,0 duplicate(Mysterious Flower#1) Mysterious Flower#22 CLEAR_NPC 1@mist,213,96,0 duplicate(Mysterious Flower#1) Mysterious Flower#23 CLEAR_NPC 1@mist,216,103,0 duplicate(Mysterious Flower#1) Mysterious Flower#24 CLEAR_NPC 1@mist,212,116,0 duplicate(Mysterious Flower#1) Mysterious Flower#25 CLEAR_NPC 1@mist,207,120,0 duplicate(Mysterious Flower#1) Mysterious Flower#26 CLEAR_NPC 1@mist,169,310,0 duplicate(Mysterious Flower#1) Mysterious Flower#27 CLEAR_NPC 1@mist,172,296,0 duplicate(Mysterious Flower#1) Mysterious Flower#28 CLEAR_NPC 1@mist,191,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#30 CLEAR_NPC 1@mist,195,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#31 CLEAR_NPC 1@mist,192,316,0 duplicate(Mysterious Flower#1) Mysterious Flower#32 CLEAR_NPC 1@mist,187,320,0 duplicate(Mysterious Flower#1) Mysterious Flower#33 CLEAR_NPC 1@mist,174,318,0 duplicate(Mysterious Flower#1) Mysterious Flower#34 CLEAR_NPC 1@mist,308,136,0 duplicate(Mysterious Flower#1) Mysterious Flower#35 CLEAR_NPC 1@mist,314,122,0 duplicate(Mysterious Flower#1) Mysterious Flower#36 CLEAR_NPC 1@mist,321,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#37 CLEAR_NPC 1@mist,331,123,0 duplicate(Mysterious Flower#1) Mysterious Flower#38 CLEAR_NPC 1@mist,335,126,0 duplicate(Mysterious Flower#1) Mysterious Flower#39 CLEAR_NPC 1@mist,332,141,0 duplicate(Mysterious Flower#1) Mysterious Flower#40 CLEAR_NPC 1@mist,328,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#41 CLEAR_NPC 1@mist,314,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#42 CLEAR_NPC 1@mist,238,224,0 duplicate(Mysterious Flower#1) Mysterious Flower#43 CLEAR_NPC 1@mist,244,231,0 duplicate(Mysterious Flower#1) Mysterious Flower#44 CLEAR_NPC 1@mist,257,232,0 duplicate(Mysterious Flower#1) Mysterious Flower#45 CLEAR_NPC 1@mist,262,229,0 duplicate(Mysterious Flower#1) Mysterious Flower#46 CLEAR_NPC 1@mist,265,216,0 duplicate(Mysterious Flower#1) Mysterious Flower#47 CLEAR_NPC 1@mist,260,214,0 duplicate(Mysterious Flower#1) Mysterious Flower#48 CLEAR_NPC 1@mist,252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 CLEAR_NPC 1@mist,244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 CLEAR_NPC //== Wandering Guardian Quest ============================== 1@mist,2,2,0 script #Dragon Herder CLEAR_NPC,{ end; OnInstanceInit: switch(rand(1,6)) { case 1: setarray .@c[0],77,240; break; case 2: setarray .@c[0],147,261; break; case 3: setarray .@c[0],182,263; break; case 4: setarray .@c[0],194,350; break; case 5: setarray .@c[0],268,183; break; case 6: setarray .@c[0],65,278; break; } monster instance_mapname("1@mist"),.@c[0],.@c[1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); if (mobcount(.@map$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) { donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable"; donpcevent instance_npcname("Mysterious Young Man#mis")+"::OnEnable"; donpcevent instance_npcname("Loki#mist")+"::OnEnable"; mapannounce .@map$,"The Dragon's Cry: Am I being punished... for abandoning the way... of the guardian...?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 disablenpc instance_npcname("#Dragon Herder"); initnpctimer; } end; OnTimer3000: stopnpctimer; mapannounce instance_mapname("1@mist"),"Voice in your head: ...Will you... save... me... please......?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 end; } 1@mist,97,30,3 script Mysterious Young Man#mis 4_M_ROKI2,{ if (BaseLevel < 98) { mes "[Mysterious Young Man]"; mes "Huh? Do you plan to pass through here?"; mes ".....I'm afraid it's beyond your ability, but I won't meddle in your affairs."; mes "We'll meet again, if you survive."; close; } if (ep14_1_mistwoods == 0) { if (ep13_3_secret > 23) { mes "[Mysterious Young Man]"; mes "You... I remember seeing you at the camp."; mes "The information you gave on Ahat was useful."; mes "Thanks!"; next; mes "[Mysterious Young Man]"; mes "But do you plan to pass through here?"; mes "What good is it to go across Bifrost?"; next; } else { mes "[Mysterious Young Man]"; mes "Do you plan to pass through here?"; mes "I will advise against it if you're just curious."; mes "It will only bring about your untimely death..."; next; } mes "[Mysterious Young Man]"; mes "If you are determined to pass through here,"; mes "I will ask for your help with something."; next; select("Who are you?"); mes "[Loki]"; mes "Loki... from the Assassin's Guild."; mes "That's my name."; mes "And yours?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "...."; mes "...."+strcharinfo(PC_NAME)+" sir."; next; mes "[Loki]"; mes "I see. "+strcharinfo(PC_NAME)+"."; mes "I'm asking you again."; mes "Do you plan to pass through this forest?"; next; switch(select("Yes, I do.", "No, I don't.")) { case 1: mes "[Loki]"; mes "Then I'll ask you a question."; mes "Have you ever seen a guard... a girl with purple hair?"; next; switch(select("No, I haven't.", "Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; mes "You're telling the truth."; next; break; case 2: mes "[Loki]"; mes "Wait."; mes "(Loki comes closer.)"; mes "... No."; mes "You're telling the truth."; next; break; } mes "[Loki]"; mes "Now we have to say goodbye here."; mes "If you survive this forest, of course."; ep14_1_mistwoods = 2; setquest 7212; close; case 2: mes "[Loki]"; mes "I understand."; mes "Step back if you aren't ready."; mes "This forest doesn't like strangers."; ep14_1_mistwoods = 1; close; } } else if (ep14_1_mistwoods == 1) { mes "[Loki]"; mes "I told you - step back if you don't want to die."; mes "It's not easy going through the forest."; mes "It may cost you your life."; next; switch(select("Okay.", "What do you want?")) { case 1: mes "- When you step back,"; mes "Loki nods slightly and then looks away. -"; close; case 2: mes "[Loki]"; mes "I'm looking for somebody."; mes "Have you ever seen a guard... a girl with purple hair?"; next; switch(select("No, I haven't.", "Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; mes "You're telling the truth."; next; break; case 2: mes "[Loki]"; mes "Wait."; mes "(Loki comes closer.)"; mes "... No."; mes "You're telling the truth."; next; break; } mes "[Loki]"; mes "Now we have to say goodbye here."; mes "Hopefully, we will see each other again in Mora."; ep14_1_mistwoods = 2; setquest 7212; close; } } else if (ep14_1_mistwoods == 2) { mes "[Loki]"; mes "I don't want to go with you."; mes "Hopefully, we will see each other again in Mora."; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "So we meet again."; mes "Are you used to this place?"; mes "Come to the inn in Mora."; mes "I have something to give to you."; close; } else { mes "[Loki]"; mes "We're seeing a lot of each other these days."; mes "It seems you are completely comfortable with the place."; mes "You'd better not be too proud of yourself."; close; } end; OnEnable: enablenpc instance_npcname("Mysterious Young Man#mis"); end; OnDisable: disablenpc instance_npcname("Mysterious Young Man#mis"); end; } 1@mist,183,304,3 script Loki#mist 4_M_ROKI2,{ if (ep14_1_mistwoods < 2) { mes "[Loki]"; mes "An adventurer in the forest."; mes "....."; mes "You can go to Mora through this forest."; close; } else if (ep14_1_mistwoods == 2) { mes "[Loki]"; mes "Is it you that took care of this unruly girl?"; mes "I guess I have to thank you."; mes "You've calmed her down."; next; select("What's happening?", "This girl...?"); mes "[Loki]"; mes "You might be able to change your appearance, but you cannot change your unique, innate light."; mes "A scent strong enough to burn your nose."; next; mes "[Loki]"; mes "This is Nydhogg, the Guardian of Yggdrasil,"; mes "whom I was looking for."; mes "Now she won't wander around crazy any more."; next; select("What are you going to do now?"); mes "[Loki]"; mes "I'll wait for her to wake up and get out of this forest."; mes "I can manage it on my own."; mes "I'll see you in Mora."; ep14_1_mistwoods = 3; erasequest 7212; setquest 7213; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "I don't want to go with you."; mes "I can manage her on my own."; mes "If you have something to say, say it after we get out of the forest."; close; } else { mes "[Loki]"; mes "I don't want to go with you."; mes "If you have something to say, say it after we get out of the forest."; close; } end; OnInstanceInit: OnDisable: disablenpc instance_npcname("Loki#mist"); end; OnEnable: enablenpc instance_npcname("Loki#mist"); end; } 1@mist,181,303,3 script Collapsed Girl#mist 4_F_NYDHOG2,{ mes "You see a girl with mysterious hair collapsed on the ground."; mes "As you approach her, you smell the scent of flowers so strong that it makes you dizzy."; close; OnInstanceInit: OnDisable: disablenpc instance_npcname("Collapsed Girl#mist"); end; OnEnable: enablenpc instance_npcname("Collapsed Girl#mist"); end; } mora,46,152,5 script Flower Smelling Lady 4_F_NYDHOG,{ if (ep14_1_mistwoods < 3) { mes "[Flower Smell Lady]"; mes "I need rest."; mes "I'm too tired to talk to you."; mes "I'm sorry."; close; } else if (ep14_1_mistwoods == 3) { mes "[Nydhogg the Guardian]"; mes "I've been waiting for you."; mes "I'm still confused, but I know what I did wrong."; next; mes "[Nydhogg the Guardian]"; mes "If it weren't for you, I would still be wandering in the abyssal darkness."; mes "I thank you, from the bottom of my heart."; next; mes "[Nydhogg the Guardian]"; mes "I'm ashamed of myself, falling for the sweet but empty words that came to me in my loneliness."; mes "...."; next; mes "[Nydhogg the Guardian]"; mes "I don't deserve to be a guardian any more."; mes "A dragon gone crazy is not a guardian any more."; next; mes "[Loki]"; mes "Yggdrasil doesn't think so."; mes "Nidi, don't forget your duties."; next; mes "[Nydhogg the Guardian]"; mes "Are you...?"; mes "I see..."; mes "I thought I was forsaken..."; next; mes "The Guardian slowly looked away as if deep in thought."; ep14_1_mistwoods = 4; close2; } else if (ep14_1_mistwoods == 4) { mes "- He seems to be deep in thought. -"; close; } else { mes "[Nydhogg the Guardian]"; mes "I haven't gotten all of my powers back."; mes "I'm sorry I can't protect you."; next; mes "[Nydhogg the Guardian]"; mes "Loki said..."; mes "that I won't cry from loneliness again,"; mes "that I will always have new friends like you..."; next; mes "[Nydhogg the Guardian]"; mes "...I've lost everything, but I'm happy now."; close; } } mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "- You have too many items to do this quest. -"; close; } if (ep14_1_mistwoods < 3) { mes "He won't look at you. It's like he's not interested at all."; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "So you've passed through the forest."; mes "It seems Niddy has something to say to you."; close; } else if (ep14_1_mistwoods == 4) { mes "[Loki]"; mes "Nydhogg was one of the guardians of the World Tree."; mes "But he abandoned his duties as a guardian when he gave in to Morroc's temptation."; next; mes "[Loki]"; mes "Some fools performed a ritual to break the seal that held Morroc."; mes "But the ritual didn't work right. The servant of Morroc failed to break the seal."; next; mes "[Loki]"; mes "But the seal is so weak that it can break open any time."; mes "It's Yggdrasil the World Tree's will that has kept the seal from breaking."; next; mes "[Nydhogg the Guardian]"; mes "That's right. The power of the World Tree is linked to the whole world."; mes "When the bond between the guardians and Yggdrasil broke, Yggdrasil became unstable."; next; mes "[Nydhogg the Guardian]"; mes "That's why all those disasters happened to Yggdrasil."; mes "As the World Tree became unstable, the influence it had on the seal grew weak."; next; mes "[Loki]"; mes "And Morroc broke himself free from the seal."; mes "Although it seems like he used most of his powers just to break the seal..."; next; mes "[Nydhogg the Guardian]"; mes "It's all my fault."; mes "I couldn't break free from Morroc's temptation."; mes "For too... too long..."; next; mes "[Nydhogg the Guardian]"; mes "...I wanted to be relieved of my thousands of years of loneliness."; mes "I wasn't in my right mind then."; mes "It was none other than I that broke my bond with Yggdrasil."; next; mes "[Nydhogg the Guardian]"; mes "I lost control of myself, and did what I shouldn't have done."; mes "The other side of me became a shadow and a reckless tyrant."; next; mes "[Nydhogg the Guardian]"; mes "Facing the world, I realized..."; mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."; next; mes "[Nydhogg the Guardian]"; mes "That's how I was left alone."; mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."; next; mes "[Nydhogg the Guardian]"; mes "So I became a sinner, forgotten to the world."; next; mes "[Loki]"; mes "It's not too late."; mes "You're still a guardian."; mes "You still have things to do."; next; mes "[Nydhogg the Guardian]"; mes "...Oh, yes. It's late, but I have to fulfill my duties as a guardian."; mes "Now I know. I'll destroy Morroc with my own hands."; mes "I will fulfill my duties as a guardian."; next; switch(select("You're not alone.", "Those are very important duties.")) { case 1: mes "[Nydhogg the Guardian]"; mes "You're right."; mes "It may be why I haven't been forsaken - to realize that I'm not alone."; mes "You are a kind soul."; next; break; case 2: mes "[Nydhogg the Guardian]"; mes "But this is my atonement."; mes "I'm happy, though."; mes "I don't have to fight the loneliness any more."; next; break; } mes "[Nydhogg the Guardian]"; mes strcharinfo(PC_NAME)+"..."; mes "Thanks for listening to my long story."; next; mes "[Nydhogg the Guardian]"; mes "It's what I always have with me."; mes "I'm sure it will protect you someday."; next; mes "[Loki]"; mes "(Removes his scarf from around his neck and hands it to you.)"; next; mes "[Nydhogg the Guardian]"; mes "May the blessing of Mother Yggdrasil be with you..."; ep14_1_mistwoods = 10; completequest 7213; getitem Muffler_Of_Roki,1; getitem Pendant_Of_Guardian,1; getexp 400000,400000; close; } else { mes "[Loki]"; mes "I'll be staying here for a while."; mes "We may meet again."; next; mes "[Loki]"; mes "The day when Morroc reveals his despicable nature..."; mes "I will be waiting for him."; close; } } //== Monster Spawns ======================================== 1@mist,1,1,0 script #Mist Mobs Respawn1 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); .@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Miming",2137,.@num_mobs,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; } 1@mist,1,2,0 script #Mist Mobs Respawn2 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Pom Spider",2132,.@num_mobs,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; } 1@mist,1,3,0 script #Mist Mobs Respawn3 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Angra Mantis",2133,.@num_mobs,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; } 1@mist,1,4,0 script #Mist Mobs Respawn4 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Parus",2134,.@num_mobs,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; } 1@mist,1,5,0 script #Mist Mobs Respawn5 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; OnMyMobDead: .@map$ = instance_mapname("1@mist"); .@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Little Fatum",2136,.@num_mobs,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; } 1@mist,1,6,0 script #Fragments of Memory CLEAR_NPC,{ end; OnInstanceInit: disablenpc instance_npcname("#Fragments of Memory"); monster instance_mapname("1@mist"),0,0,"Guardian's Fragments of Memory",2138,15; end; } //== Warp Portals ========================================== bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ mes "It's a giant flower with mysterious energy."; if (countitem(Mysterious_Seed)) { mes "It's reacting to the Mysterious Flower Seeds you have with you."; next; switch(select("Observe the reaction.", "Stop the reaction.")) { case 1: mes "The flower started to shake violently"; mes "and swing forward as if trying to send the seeds as far away as possible!!!"; close2; delitem Mysterious_Seed,1; warp "bif_fild02",160,230; end; case 2: mes "As you hold onto the Mysterious Flower Seeds tightly,"; mes "the flower shook violently and then became calm again."; close; } } mes "It looks like it has some special use, but you're not sure what."; close; } 1@mist,104,23,0 warp #to_bif01 1,1,bif_fild01,160,352 1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{ end; OnTouch: if (!questprogress(7211,PLAYTIME)) setquest 7211; warp instance_mapname("1@mist"),116,40; end; } 1@mist,113,40,0 warp a2_a7 1,1,1@mist,90,81 1@mist,93,81,0 warp a7_a14 1,1,1@mist,108,152 1@mist,111,154,0 warp a14_a24 1,1,1@mist,236,108 1@mist,236,110,0 warp a24_a1 1,1,1@mist,106,69 1@mist,161,67,0 warp a18-1_a22 1,1,1@mist,159,85 1@mist,180,116,0 warp a23_a18-1 1,1,1@mist,164,66 1@mist,180,63,0 warp a18-2_a9 1,1,1@mist,141,90 1@mist,116,84,0 warp a8_a26 1,1,1@mist,222,133 1@mist,220,133,0 warp a26_a27-1 1,1,1@mist,200,64 1@mist,197,64,0 warp a27-1_a23 1,1,1@mist,177,116 1@mist,146,194,0 warp af1-2_a27-2 1,1,1@mist,225,96 1@mist,133,195,0 warp af1-1_af2-1 1,1,1@mist,202,110 1@mist,202,107,0 warp af2-1_af1-1 1,1,1@mist,134,189 1@mist,217,110,0 warp af2-2_a20-1 1,1,1@mist,240,56 1@mist,240,54,0 warp a20-1_af2-2 1,1,1@mist,214,110 1@mist,234,67,0 warp a20-2_a21 1,1,1@mist,239,80 1@mist,242,77,0 warp a21_a15-1 1,1,1@mist,153,137 1@mist,156,139,0 warp a15-1_a3 1,1,1@mist,123,55 1@mist,124,51,0 warp a3_a20-1 1,1,1@mist,240,56 1@mist,48,41,0 warp a4-1_a17 1,1,1@mist,174,165 1@mist,171,165,0 warp a17_a16 1,1,1@mist,168,143 1@mist,169,141,0 warp a16_a10 1,1,1@mist,101,107 1@mist,99,107,0 warp a10_a4-2 1,1,1@mist,57,38 1@mist,65,113,0 warp a11_a28 1,1,1@mist,218,151 1@mist,221,151,0 warp a28_a13 1,1,1@mist,117,126 1@mist,114,126,0 warp a13_a5 1,1,1@mist,36,62 1@mist,61,88,0 warp a6_a19 1,1,1@mist,189,139 1@mist,186,140,0 warp a19_a12 1,1,1@mist,98,126 1@mist,101,126,0 warp a12_a29-1 1,1,1@mist,238,151 1@mist,235,152,0 warp a29-1_af1-2 1,1,1@mist,144,194 1@mist,254,151,0 warp a29-2E_b1 1,1,1@mist,271,164 1@mist,275,211,0 warp b1_b13 1,1,1@mist,277,112 1@mist,301,141,0 warp b14_b24 1,1,1@mist,99,232 1@mist,99,230,0 warp b24_b25 1,1,1@mist,103,255 1@mist,102,253,0 warp b25_b4-1 1,1,1@mist,215,177 1@mist,212,177,0 warp b4-1_b1 1,1,1@mist,276,208 1@mist,289,167,0 warp b2_b19 1,1,1@mist,152,219 1@mist,149,219,0 warp b19_b20 1,1,1@mist,119,227 1@mist,115,227,0 warp b20_b23 1,1,1@mist,230,353 1@mist,233,353,0 warp b23_b7 1,1,1@mist,289,225 1@mist,76,273,0 warp bf1-2_b7 1,1,1@mist,289,225 1@mist,61,282,0 warp bf1-1_bf2-1 1,1,1@mist,256,220 1@mist,252,220,0 warp bf2-1_bf1-1 1,1,1@mist,65,282 1@mist,267,213,0 warp bf2-2_b28 1,1,1@mist,214,268 1@mist,212,265,0 warp b28_b12 1,1,1@mist,288,266 1@mist,285,266,0 warp b12_b21 1,1,1@mist,143,234 1@mist,143,231,0 warp b21_b29 1,1,1@mist,222,281 1@mist,223,279,0 warp b29_b31 1,1,1@mist,158,317 1@mist,134,287,0 warp b30_b3 1,1,1@mist,293,195 1@mist,295,197,0 warp b3_b10 1,1,1@mist,239,253 1@mist,236,253,0 warp b10_b12 1,1,1@mist,288,266 1@mist,111,203,0 warp b16_b34 1,1,1@mist,202,333 1@mist,199,333,0 warp b34_b27-1 1,1,1@mist,203,251 1@mist,206,249,0 warp b27-1_b22 1,1,1@mist,168,239 1@mist,165,239,0 warp b22_b15 1,1,1@mist,89,173 1@mist,177,265,0 warp b27-2_a14 1,1,1@mist,108,152 1@mist,166,314,0 warp bN-1_b27-3 1,1,1@mist,206,297 1@mist,197,299,0 warp bN-2_b17 1,1,1@mist,167,200 1@mist,165,200,0 warp b17_bN-2 1,1,1@mist,193,299 1@mist,86,173,0 warp b15_b32 1,1,1@mist,218,313 1@mist,215,313,0 warp b32_b28 1,1,1@mist,214,268 1@mist,230,324,0 warp b33_b6-1 1,1,1@mist,221,233 1@mist,230,230,0 warp b6-2_b11 1,1,1@mist,263,261 1@mist,263,258,0 warp b11_b9 1,1,1@mist,272,246 1@mist,269,246,0 warp b9_b26 1,1,1@mist,143,265 1@mist,140,265,0 warp b26_b5 1,1,1@mist,209,200 1@mist,195,206,0 warp b18_b35 1,1,1@mist,169,341 1@mist,166,341,0 warp b35_b36 1,1,1@mist,198,354 1@mist,201,354,0 warp b36_b37-1 1,1,1@mist,83,224 1@mist,87,224,0 warp b37-1_b35 1,1,1@mist,169,341 1@mist,84,273,0 warp b37-2_c1 1,1,1@mist,98,287 1@mist,111,298,0 warp c2_c3 1,1,1@mist,82,307 1@mist,79,307,0 warp c3_c7 1,1,1@mist,284,89 1@mist,281,89,0 warp c7_c12 1,1,1@mist,264,291 1@mist,261,291,0 warp c12_c2 1,1,1@mist,115,298 1@mist,326,275,0 warp c13-1_b13 1,1,1@mist,277,112 1@mist,294,293,0 warp c13-2_c5 1,1,1@mist,78,330 1@mist,81,330,0 warp c5_c17 1,1,1@mist,308,330 1@mist,308,327,0 warp c17_c10 1,1,1@mist,309,165 1@mist,306,165,0 warp c10_c13-2 1,1,1@mist,298,293 1@mist,46,316,0 warp c4_c6 1,1,1@mist,113,328 1@mist,95,328,0 warp c6_c9 1,1,1@mist,342,157 1@mist,339,157,0 warp c9_c16 1,1,1@mist,343,328 1@mist,343,325,0 warp c16_c8-2 1,1,1@mist,346,120 1@mist,344,123,0 warp c8-2_c19 1,1,1@mist,277,343 1@mist,256,313,0 warp c18_c15 1,1,1@mist,343,307 1@mist,342,305,0 warp c15_cKEY 1,1,1@mist,332,121 1@mist,335,120,0 warp cKEY_c18 1,1,1@mist,259,313 1@mist,317,89,0 warp c8-1_c14 1,1,1@mist,339,284 1@mist,339,281,0 warp c14_c11-1 1,1,1@mist,332,172 1@mist,329,171,0 warp c11-1_c8-2 1,1,1@mist,346,120 1@mist,301,237,0 warp b8_b2 1,1,1@mist,289,170 //- Disable Garden Tree warps - // Custom, but saves processing and lines. 1@mist,1,1,0 script #mist_warp_init CLEAR_NPC,{ end; OnInstanceInit: disablenpc instance_npcname("a25_a18-1"); disablenpc instance_npcname("a27-2_af1-2"); disablenpc instance_npcname("a15-2_a4-1"); disablenpc instance_npcname("a4-2_a11"); disablenpc instance_npcname("b4-2_b2"); disablenpc instance_npcname("b7_bf1-2"); disablenpc instance_npcname("b31_b16"); disablenpc instance_npcname("b27-3_bN-1"); disablenpc instance_npcname("b6-1_b33"); disablenpc instance_npcname("b5_b14"); disablenpc instance_npcname("c1_c13-1"); disablenpc instance_npcname("c13-3_c4"); disablenpc instance_npcname("c19_c4"); disablenpc instance_npcname("#to_bif02"); disablenpc instance_npcname("#mist_warp_init"); end; } 1@mist,247,123,0 warp a25_a18-1 1,1,1@mist,164,66 //Tom 1@mist,225,98,0 warp a27-2_af1-2 1,1,1@mist,144,194 //Tomba 1@mist,159,184,0 warp a15-2_a4-1 1,1,1@mist,49,37 //Remi 1@mist,61,39,0 warp a4-2_a11 1,1,1@mist,68,113 //Rem 1@mist,230,179,0 warp b4-2_b2 1,1,1@mist,289,170 //Ron 1@mist,285,225,0 warp b7_bf1-2 1,1,1@mist,72,274 //Rover 1@mist,161,316,0 warp b31_b16 1,1,1@mist,108,203 //Mona 1@mist,204,299,0 warp b27-3_bN-1 1,1,1@mist,169,314 //Namon 1@mist,221,236,0 warp b6-1_b33 1,1,1@mist,233,324 //Neoron 1@mist,206,200,0 warp b5_b14 1,1,1@mist,298,142 //Spyder 1@mist,95,287,0 warp c1_c13-1 1,1,1@mist,323,276 //Tito 1@mist,324,325,0 warp c13-3_c4 1,1,1@mist,49,316 //Pumba 1@mist,280,344,0 warp c19_c4 1,1,1@mist,49,316 //Tete 1@mist,345,186,0 warp #to_bif02 1,1,bif_fild02,151,121 //The Gardeners' Tree