//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Prontera Guides (Renewal) //================= Description =========================================== //= Guides for the city of Prontera. //================= Current Version ======================================= //= 1.1 //========================================================================= prontera,154,187,4 script Guide#01prontera::GuideProntera 8W_SOLDIER,{ cutin "prt_soldier",2; mes "[Prontera Guide]"; mes "Welcome to ^8B4513Prontera^000000,"; mes "the beautiful capital of the"; mes "Rune-Midgarts Kingdom."; mes "Do you need help navigating the city?"; F_Navi("[Prontera Guide]"); next; .@str$ = "Would you like to check any other locations?"; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Tool Shop ]", "[ Weapon & Armor Shop ]", "[ Forge ]", "[ Sanctuary ]", "[ Chivalry Office ]", "[ Inn ]", "[ Tavern ]", "[ Library ]", "[ Prontera Castle ]", "[ Job Agency ]", "[ City Hall ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F"); mes .@str$; viewpoint 1,134,221,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Weapon & Armor Shop","prontera,175,220","^0000FF"); mes .@str$; viewpoint 1,175,220,1,0x0A82FF; next; break; case 3: callsub L_Mark, F_Navi("Forge","prontera,179,184","^FF5400"); mes .@str$; viewpoint 1,179,184,2,0xFFB400; next; break; case 4: mes "[Prontera Guide]"; mes "The "+F_Navi("Prontera Sanctuary","prontera,236,316","^006400")+" is"; mes "where you can change your job to Acolyte,"; mes "its located in the far northeast of Prontera."; mes "Let me mark the location on your mini-map."; mes .@str$; viewpoint 1,236,316,3,0xAAFF00; next; break; case 5: mes "[Prontera Guide]"; mes "The "+F_Navi("Chivalry Office","prontera,46,345")+" is"; mes "where you can change your job to ^7F3300Knight^000000"; mes "or apply for the ^7F3300Culvert^000000 Subjugation Party."; mes .@str$; viewpoint 1,46,345,4,0xD2691E; next; break; case 6: callsub L_Mark, F_Navi("Inn","prontera,203,191","^800080"); mes .@str$; viewpoint 1,204,191,5,0xDA70D6; next; break; case 7: callsub L_Mark, "^B9062FTaverns^000000"; mes "Only the "+F_Navi("northern","prontera,208,154","^B9062F")+" tavern"; mes "is open for now."; mes .@str$; viewpoint 1,208,154,6,0xFF0000; viewpoint 1,46,67,7,0xFF0000; next; break; case 8: mes "[Prontera Guide]"; mes "The ^0000FFLibrary^000000 is"; mes "where you can find useful information, like the Monster Encyclopedia."; mes "There are currently two libaries available,"; mes "One to the "+F_Navi("northeast","prontera,120,264")+" and the other to the "+F_Navi("northwest","prontera,192,264")+"."; mes .@str$; viewpoint 1,120,264,8,0x0A82FF; viewpoint 1,192,264,9,0x0A82FF; next; break; case 9: mes "[Prontera Guide]"; mes "The "+F_Navi("Prontera Castle","prontera,156,360","^FF5400")+" is north from here,"; mes "and its rear gate is connected to"; mes "the northern Prontera Fields."; mes "Let me mark the castle on your mini-map."; mes .@str$; viewpoint 1,156,360,10,0xFFB400; next; break; case 10: callsub L_Mark, F_Navi("Job Agency","prontera,133,183","^006400"); mes .@str$; viewpoint 1,133,183,11,0xAAFF00; next; break; case 11: mes "[Prontera Guide]"; mes "Let me mark the location of "+F_Navi("City Hall","prontera,75,91","^7F3300"); mes "on your mini-map."; mes "There's a hairstylist"; mes "there that can change your hair color."; mes .@str$; viewpoint 1,75,91,12,0xD2691E; next; break; case 12: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Eden Teleport Officer ]", "[ Peco Peco Breeder ]", "[ Riding Creature Master ]", "[ Magic Gear Master ]", "[ Peco Peco Remover ]", "[ Trading Merchants ]", "[ Mercenary Guildsman ]", "[ Hypnotist ]", "[ Kafra Employee ]", "[ Leablem ]", "[ Apprentice Craftsman ]", "[ Pet Groomer ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1; mes .@str$; viewpoint 1,124,76,13,0xDA70D6; next; break; case 2: mes "[Prontera Guide]"; mes "Two ^0000FFPeco Peco Breeders^000000 are available,"; mes "one for ^0000FFKnights^000000 to the "+F_Navi("northwest","prontera,55,350","^0000FF"); mes "and the other for ^0000FFCrusaders^000000 to the "+F_Navi("northeast","prontera,232,310","^0000FF")+"."; viewpoint 1,55,350,14,0x0A82FF; viewpoint 1,232,310,15,0x0A82FF; next; break; case 3: mes "[Prontera Guide]"; mes "The "+F_Navi("Riding Creature Master","prontera,131,213","^FF5400")+" provides services for"; mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000."; mes "Let me mark his location"; mes "on your mini-map."; mes .@str$; viewpoint 1,131,213,16,0xFFB400; next; break; case 4: mes "[Prontera Guide]"; mes "The "+F_Navi("Magic Gear Master","prontera,163,178","^006400"); mes "provides services for"; mes "^006400Mechanics^000000."; mes "Let me mark his location"; mes "on your mini-map."; mes .@str$; viewpoint 1,163,178,17,0xAAFF00; next; break; case 5: mes "[Prontera Guide]"; mes "If your beloved Peco Peco refuses"; mes "to leave you,"; mes "please talk to the "+F_Navi("Peco Peco Remover","prontera,125,208","^7F3300"); mes "near the central fountain."; mes .@str$; viewpoint 1,125,208,18,0xD2691E; next; break; case 6: mes "[Prontera Guide]"; mes "The Rune Merchant, Amatsu Trader, and other"; mes F_Navi("Trading Merchants","prontera,178,244","^800080")+" have been marked"; mes "on your mini-map."; mes .@str$; viewpoint 1,178,244,19,0xDA70D6; next; break; case 7: callsub L_Mark, F_Navi("Mercenary Guildsman","prontera,35,337","^0000FF"),1; mes .@str$; viewpoint 1,35,337,20,0x0A82FF; next; break; case 8: mes "[Prontera Guide]"; mes "The ^FF5400Hypnotist^000000"; mes "helps beginner adventurers"; mes "to reset their skills."; mes "He has moved to Izlude, Prontera's satellite town to the southeast."; mes "Would you like to check any other locations?"; mes .@str$; //viewpoint 1,146,232,21,0xFFB400; next; break; case 9: callsub L_Mark, "^006400Kafra Employees^000000",1; mes .@str$; viewpoint 1,152,326,22,0xAAFF00; viewpoint 1,30,207,23,0xAAFF00; viewpoint 1,282,200,24,0xAAFF00; viewpoint 1,151,29,25,0xAAFF00; viewpoint 1,146,89,26,0xAAFF00; next; break; case 10: mes "[Prontera Guide]"; mes F_Navi("Leablem","prontera,244,169","^0000FF"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "As amazing as it sounds,"; mes "not all equipment can be slotted."; mes .@str$; viewpoint 1,244,169,27,0x0A82FF; next; break; case 11: callsub L_Mark, F_Navi("Apprentice Craftsman","prontera,165,60","^800080"),1; mes .@str$; viewpoint 1,165,60,28,0xDA70D6; next; break; case 12: callsub L_Mark, F_Navi("Pet Groomer","prontera,218,211"),1; mes .@str$; viewpoint 1,218,211,29,0xFF0000; next; break; case 13: .@loop = 0; break; } } break; case 3: mes "[Prontera Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; viewpoint 2,1,1,12,0xFFFF00; viewpoint 2,1,1,13,0xFFFF00; viewpoint 2,1,1,14,0xFFFF00; viewpoint 2,1,1,15,0xFFFF00; viewpoint 2,1,1,16,0xFFFF00; viewpoint 2,1,1,17,0xFFFF00; viewpoint 2,1,1,18,0xFFFF00; viewpoint 2,1,1,19,0xFFFF00; viewpoint 2,1,1,20,0xFFFF00; //viewpoint 2,1,1,21,0xFFFF00; viewpoint 2,1,1,22,0xFFFF00; viewpoint 2,1,1,23,0xFFFF00; viewpoint 2,1,1,24,0xFFFF00; viewpoint 2,1,1,25,0xFFFF00; viewpoint 2,1,1,26,0xFFFF00; viewpoint 2,1,1,27,0xFFFF00; viewpoint 2,1,1,28,0xFFFF00; viewpoint 2,1,1,29,0xFFFF00; next; break; case 4: mes "[Prontera Guide]"; mes "Enjoy your stay."; close2; cutin "prt_soldier",255; end; } } end; L_Mark: mes "[Prontera Guide]"; if (getarg(1,0)) { mes "Let me mark the location of the"; mes getarg(0); } else mes "Let me mark the location of the "+getarg(0); mes "on your mini-map."; return; } prontera,282,208,2 duplicate(GuideProntera) Guide#02prontera 8W_SOLDIER prontera,29,200,6 duplicate(GuideProntera) Guide#03prontera 8W_SOLDIER prontera,160,29,0 duplicate(GuideProntera) Guide#04prontera 8W_SOLDIER prontera,151,330,4 duplicate(GuideProntera) Guide#05prontera 8W_SOLDIER