//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Niflheim Guide (Renewal) //================= Description =========================================== //= Guide for the city of Niflheim. //================= Current Version ======================================= //= 1.2 //========================================================================= niflheim,201,187,3 script Niflheim Guide#01nif 4_M_DIEMAN,{ mes "[Niflheim Guide]"; mes "Welcome to.. ^8B4513Niflheim^000000..."; mes "the Realm of the Dead..."; mes "Do you need help navigating the realm...?"; if (F_Navi() == 0) { next; mes "[Niflheim Guide]"; mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!"; } while (1) { next; switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) { case 1: callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF"); viewpoint 1,218,196,0,0x0A82FF; break; case 2: callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400"); viewpoint 1,189,208,1,0xAAFF00; break; case 3: callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080"); viewpoint 1,218,170,2,0xDA70D6; break; case 4: callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493"); viewpoint 1,255,195,3,0xFF1493; break; case 5: mes "[Niflheim Guide]"; mes "Sure, I'll remove all marks from your mini-map..."; mes "Is there anything else I can do for you...?"; viewpoint 2,1,1,0,0xFFFFFF; viewpoint 2,1,1,1,0xFFFFFF; viewpoint 2,1,1,2,0xFFFFFF; viewpoint 2,1,1,3,0xFFFFFF; break; case 6: mes "[Niflheim Guide]"; mes "......Bye~!.."; close; } } end; L_Mark: mes "[Niflheim Guide]"; mes "Let me mark the location of the"; mes getarg(0)+"^000000..."; mes "on your mini-map."; mes "Would you like to check any other locations?"; return; }