//===== Hercules Script ====================================== //= Morroc Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Morroc and Morroc Ruins. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] //= 1.2 Navigation system update. [Euphy] //============================================================ morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{ cutin "moc_soldier",2; mes "[Morroc Guide]"; mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; F_Navi("[Morroc Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located"; mes "inside the ^B9062FPyramids^000000"; mes "that is near the ^B9062FOasis^000000."; mes "Would you like to check any other locations?"; viewpoint 1,26,294,0,0xFF0000; next; break; case 2: mes "[Morroc Guide]"; mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is"; mes "right outside the western gate."; mes "Would you like to check any other locations?"; viewpoint 1,26,164,1,0x0A82FF; next; break; case 3: mes "[Morroc Guide]"; mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,26,294,2,0xFFB400; next; break; case 4: callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400"); viewpoint 1,47,47,3,0xAAFF00; next; break; case 5: callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300"); viewpoint 1,253,56,4,0xD2691E; next; break; case 6: mes "[Morroc Guide]"; mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080"); mes "has been shut down until further notice,"; mes "but I'll mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,273,269,5,0xDA70D6; next; break; case 7: callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F"); viewpoint 1,52,259,6,0xFF0000; next; break; case 8: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) { case 1: callsub L_Mark,"^0000FFKafra Employees^000000"; viewpoint 1,156,97,7,0x0A82FF; viewpoint 1,160,258,8,0x0A82FF; next; break; case 2: callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400"); viewpoint 1,190,96,9,0xAAFF00; next; break; case 3: mes "[Morroc Guide]"; mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is"; mes "currently staying"; mes "on the 1st floor of the Inn."; mes "Let me mark his location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,273,269,10,0xD2691E; next; break; case 4: mes "[Morroc Guide]"; mes F_Navi("Seiyablem","morocc,51,41","^800080"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; mes "can be slotted. Well, that's what he says."; mes "Would you like to check any other locations?"; viewpoint 1,51,41,11,0xDA70D6; next; break; case 5: .@loop = 0; break; } } break; case 3: mes "[Morroc Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; next; break; case 4: mes "[Morroc Guide]"; mes "Be safe on your travels."; close2; cutin "moc_soldier",255; end; } } end; L_Mark: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 4_M_MOC_SOLDIER morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 4_M_MOC_SOLDIER morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 4_M_MOC_SOLDIER moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{ cutin "moc_soldier",2; mes "[Morroc Guide]"; mes "Welcome to ^8B4513Morroc^000000,"; mes "the Desert Town."; mes "Do you need help navigating the town?"; F_Navi("[Morroc Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) { case 1: mes "[Morroc Guide]"; mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located"; mes "inside the ^B9062FPyramids^000000."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,56,161,0,0xFF0000; next; break; case 2: mes "[Morroc Guide]"; mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF"); mes "is outside the south entrance of this Oasis."; mes "Would you like to check any other locations?"; viewpoint 1,71,19,1,0x0A82FF; next; break; case 3: mes "[Morroc Guide]"; mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is"; mes "right outside the southeast entrance of this Oasis."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,158,40,2,0xFFB400; next; break; case 4: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) { case 1: callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400"); viewpoint 1,68,164,3,0xAAFF00; next; break; case 2: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080"); mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,92,128,5,0xDA70D6; viewpoint 1,114,63,6,0xDA70D6; next; break; case 3: callsub L_Mark, "^B9062FKafra Employee^000000"; viewpoint 1,59,157,7,0xFF0000; next; break; case 4: callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF"); viewpoint 1,107,94,8,0x0A82FF; next; break; case 5: callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400"); viewpoint 1,118,170,9,0xFFB400; next; break; case 6: callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400"); viewpoint 1,115,123,10,0xAAFF00; next; break; case 7: mes "[Morroc Guide]"; mes F_Navi("Leablem","moc_ruins,154,86","^7F3300"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; mes "can be slotted. Well, that's what he says."; mes "Would you like to check any other locations?"; viewpoint 1,154,86,11,0xD2691E; next; break; case 8: .@loop = 0; break; } } break; case 3: mes "[Morroc Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; next; break; case 4: mes "[Morroc Guide]"; mes "Be safe on your travels."; close2; cutin "moc_soldier",255; end; } } end; L_Mark: mes "[Morroc Guide]"; mes "Let me mark the location of the"; mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 4_M_MOC_SOLDIER moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 4_M_MOC_SOLDIER