//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Lighthalzen Guides (Renewal) //================= Description =========================================== //= Guides for the city of Lighthalzen. //================= Current Version ======================================= //= 1.2 //========================================================================= lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{ cutin "ein_soldier",2; mes "[Lighthalzen Guide]"; mes "Welcome to ^8B4513Lighthalzen^000000,"; mes "the Corporation City-State."; mes "If you need any guidance"; mes "around the city, feel free"; mes "to ask me and I'll do my"; mes "very best to help you."; next; mes "[Lighthalzen Guide]"; mes "Please be aware that I'm"; mes "in charge of providing info"; mes "regarding the West District"; mes "of ^8B4513Lighthalzen^000000. Now, please"; mes "select the location that you'd"; mes "like to learn more about."; F_Navi("[Lighthalzen Guide]"); next; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Hotel ]", "[ Bank ]", "[ Airport ]", "[ Weapon Shop ]", "[ Department Store ]", "[ Police Station ]", "[ Jewelry Store ]", "[ Cool Event Corp. ]", "[ Somatology Laboratory ]", "[ Alchemist Association ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000"); viewpoint 1,160,217,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500"); viewpoint 1,203,257,1,0xFF4500; next; break; case 3: callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520"); viewpoint 1,262,75,2,0xDAA520; next; break; case 4: callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE"); viewpoint 1,194,35,3,0x7B68EE; next; break; case 5: callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D"); viewpoint 1,202,106,4,0xB91A4D; next; break; case 6: callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000"); viewpoint 1,234,276,5,0x008000; next; break; case 7: callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF"); viewpoint 1,96,110,6,0x0000FF; next; break; case 8: callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080"); viewpoint 1,238,217,7,0x000080; next; break; case 9: callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080"); viewpoint 1,101,243,8,0x800080; next; break; case 10: callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696"); viewpoint 1,54,132,9,0x0A9696; next; break; case 11: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Armsmith ]", "[ Seiayablem ]", "[ Pet Groomer ]", "[ Kafra Employees ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) { case 1: mes "[Lighthalzen Guide]"; mes "You may go to Fulerr,"; mes "the ^0A9696Armsmith^000000"; mes "on the 1st floor of the Weapon Shop."; viewpoint 1,194,35,10,0x0A9696; next; callsub L_Mark, "^0A9696Armsmith^000000"; next; break; case 2: mes "[Lighthalzen Guide]"; mes "^4B0082Seiyablem^000000 adds"; mes "sockets on your items"; mes "on the 1st floor"; mes "of the Weapon Shop."; viewpoint 1,194,35,11,0x4B0082; next; callsub L_Mark, "^4B0082Seiyablem^000000",1; next; break; case 3: callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500"); viewpoint 1,222,191,12,0xFF4500; next; break; case 4: callsub L_Mark, "^008080Kafra Employees^000000"; viewpoint 1,164,99,13,0x008080; viewpoint 1,164,99,14,0x008080; next; break; case 5: callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493"); viewpoint 1,94,247,15,0xFF1493; next; break; case 6: .@loop = 0; break; } } break; case 3: mes "[Lighthalzen Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,160,217,0,0xFFFFFF; viewpoint 2,203,257,1,0xFFFFFF; viewpoint 2,262,75,2,0xFFFFFF; viewpoint 2,194,35,3,0xFFFFFF; viewpoint 2,202,106,4,0xFFFFFF; viewpoint 2,234,276,5,0xFFFFFF; viewpoint 2,96,110,6,0xFFFFFF; viewpoint 2,238,217,7,0xFFFFFF; viewpoint 2,101,243,8,0xFFFFFF; viewpoint 2,54,132,9,0xFFFFFF; viewpoint 2,194,35,10,0xFFFFFF; viewpoint 2,194,35,11,0xFFFFFF; viewpoint 2,222,191,12,0xFFFFFF; viewpoint 2,164,99,13,0xFFFFFF; viewpoint 2,164,99,14,0xFFFFFF; viewpoint 2,94,247,15,0xFFFFFF; next; break; case 4: mes "[Lighthalzen Guide]"; mes "Enjoy your adventures!"; close2; cutin "ein_soldier",255; end; } } end; L_Mark: mes "[Lighthalzen Guide]"; mes "I will mark the location"; mes "of "+((getarg(1,0))?"":"the ")+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER