//===== Hercules Script ====================================== //= Izlude Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Izlude. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Updated to match the new Izlude Map. [Masao] //= 1.2 Added Renewal Izlude viewpoint coordinates. //= 1.3 Navigation system update. [Euphy] //= Optimized. //= 1.4 Added Izlude duplicates. [Euphy] //============================================================ - script ::GuideIzlude -1,{ cutin "prt_soldier",2; mes "[Izlude Guide]"; mes "Welcome to ^8B4513Izlude^000000,"; mes "Prontera's satellite town."; mes "Do you need help navigating the town?"; F_Navi("[Izlude Guide]"); next; .@map$ = strnpcinfo(4); while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) { case 1: mes "[Izlude Guide]"; mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!"; mes "Would you like to check any other locations?"; viewpoint 1,128,260,0,0xD2691E; next; break; case 2: mes "[Izlude Guide]"; mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F"); mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000."; mes "Beware of ^8B4513Izlude Dungeon^000000"; mes "on Byalan Island since it is"; mes "filled with dreadful monsters."; mes "Would you like to check any other locations?"; viewpoint 1,197,205,1,0xFF0000; next; break; case 3: mes "[Izlude Guide]"; mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF"); mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,210,73,2,0x0A82FF; next; break; case 4: mes "[Izlude Guide]"; mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400"); mes "is a perfect place to"; mes "test your combat capabilities."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,213,161,3,0xFF5400; next; break; case 5: callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400"); viewpoint 1,108,179,4,0xAAFF00; next; break; case 6: mes "[Izlude Guide]"; mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000"; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,52,172,5,0xDA70D6; next; break; case 7: callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F"); viewpoint 1,97,125,6,0xDA70D6; next; break; case 8: callsub L_Mark, F_Navi("Forge",.@map$+",153,126"); viewpoint 1,153,126,7,0xAAFF00; next; break; case 9: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) { case 1: mes "[Izlude Guide]"; mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF"); mes "is currently staying inside"; mes "the Swordsman Guild building."; mes "Let me mark his location on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,131,148,8,0x0A82FF; next; break; case 2: callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1; viewpoint 1,128,148,9,0xFF5400; next; break; case 3: callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1; viewpoint 1,127,175,10,0x006400; next; break; case 4: mes "[Izlude Guide]"; mes "If you'd like to go on a honeymoon to"; mes "^8B4513Jawaii^000000, the paradise of newlyweds,"; mes "please speak to the "; mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+"."; mes "Would you like to check any other locations?"; viewpoint 1,180,224,11,0xFF0000; next; break; case 5: callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF"); viewpoint 1,47,170,12,0xDA70D6; next; break; case 6: callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1; viewpoint 1,108,179,13,0x006400; next; break; case 7: .@loop = 0; break; } } break; case 3: mes "[Izlude Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; viewpoint 2,1,1,12,0xFFFF00; viewpoint 2,1,1,13,0xFFFF00; next; break; case 4: mes "[Izlude Guide]"; mes "Enjoy your stay."; mes "Bye~!"; close2; cutin "prt_soldier",255; end; } } end; L_Mark: mes "[Izlude Guide]"; if (getarg(1,0)) { mes "Let me mark the location of the"; mes getarg(0); } else mes "Let me mark the location of the "+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 8W_SOLDIER izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 8W_SOLDIER izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 8W_SOLDIER izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 8W_SOLDIER izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 8W_SOLDIER izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 8W_SOLDIER izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 8W_SOLDIER izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 8W_SOLDIER izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 8W_SOLDIER izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 8W_SOLDIER //izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 8W_SOLDIER