//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Hugel Guides (Renewal) //================= Description =========================================== //= Guides for the city of Hugel. //================= Current Version ======================================= //= 1.2 //========================================================================= hugel,98,56,3 script Hugel Guide Granny#hugel 4_F_LGTGRAND,{ mes "[Hugel Guide Granny]"; mes "Oh, hello~ you are one energetic adventurer."; mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village."; mes "If this is the first time for you to use the guide services, you should ask a lot of questions."; F_Navi("[Hugel Guide Granny]"); next; .@str$ = "Would you like to know more locations?"; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Church ]", "[ Inn ]", "[ Pub ]", "[ Airport ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Bingo Game Room ]", "[ ^3131FFHunter Guild^000000 ]", "[ Party Supplies Shop ]", "[ ^3131FFShrine Expedition^000000 ]", "Previous Menu")) { case 1: mes "[Hugel Guide Granny]"; mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know..."; mes .@str$; viewpoint 1,159,113,0,0xFF0000; next; break; case 2: mes "[Hugel Guide Granny]"; mes "Pudding rather than praise."; mes "You'd better unpack your stuff at the "+F_Navi("Inn","hugel,101,77")+" first before you start looking around this village."; mes .@str$; viewpoint 1,101,77,1,0x8B4513; next; break; case 3: mes "[Hugel Guide Granny]"; mes "Yes, when you travel, you want to drop by a "+F_Navi("Pub","hugel,126,65")+" and make new friends."; mes "Go east from here, then you will arrive at the pub."; mes .@str$; viewpoint 1,126,65,2,0xDAA520; next; break; case 4: mes "[Hugel Guide Granny]"; mes "A while ago, strangers came to the village and built that strange "+F_Navi("Airport","hugel,178,146")+" kind of thing..."; mes "What do they call it? Airship?"; mes .@str$; viewpoint 1,178,146,3,0xD7567F; next; break; case 5: mes "[Hugel Guide Granny]"; mes "Well, we have a "+F_Navi("Weapon Shop","hugel,88,167")+" in the center of the village."; mes "But I don't know if there is any weapon that you find useful."; mes .@str$; viewpoint 1,88,167,4,0xCD5C5C; next; break; case 6: mes "[Hugel Guide Granny]"; mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. "; mes "The "+F_Navi("Tool Shop","hugel,92,163")+" is located in the center of village."; mes .@str$; viewpoint 1,92,163,5,0x000080; next; break; case 7: mes "[Hugel Guide Granny]"; mes "I will mark the location"; mes "of the "+F_Navi("Bingo Game Room","hugel,58,206","^800080"); mes "on your mini-map."; mes .@str$; viewpoint 1,58,206,6,0x800080; next; break; case 8: mes "[Hugel Guide Granny]"; mes "Oh, are you an aspiring Hunter?"; mes "Then head northeast following the beach, then you will find the "+F_Navi("Hunter Guild","hugel,209,224")+"."; mes .@str$; viewpoint 1,209,224,7,0xFF1493; next; break; case 9: mes "[Hugel Guide Granny]"; mes "I will mark the location"; mes "of the "+F_Navi("Party Supplies Shop","hugel,95,103","^483D8B"); mes "on your mini-map."; mes .@str$; viewpoint 1,95,103,8,0x483D8B; next; break; case 10: mes "[Hugel Guide Granny]"; mes "I heard that the "; mes F_Navi("Shrine Expedition","hugel,52,95")+" is staying in a house at the west."; mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something..."; mes "I wonder what they are doing in here... hmmm."; mes .@str$; viewpoint 1,52,95,9,0x834683; next; break; case 11: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Monster Race Arena ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) { case 1: mes "[Hugel Guide Granny]"; mes "I also like playing Monster Race games. It is pretty fun, you know?"; mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it."; mes .@str$; viewpoint 1,60,71,10,0xFF1493; next; break; case 2: mes "[Hugel Guide Granny]"; mes "I will mark the location"; mes "of the ^DA70D6Cool Event Corp. Staff^000000"; mes "on your mini-map."; mes .@str$; viewpoint 1,88,168,11,0xDA70D6; next; break; case 3: .@loop = 0; break; } } break; case 3: mes "[Hugel Guide Granny]"; mes "I'll remove the marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,159,113,0,0xFFFFFF; viewpoint 2,101,77,1,0xFFFFFF; viewpoint 2,126,65,2,0xFFFFFF; viewpoint 2,178,146,3,0xFFFFFF; viewpoint 2,88,167,4,0xFFFFFF; viewpoint 2,92,163,5,0xFFFFFF; viewpoint 2,58,206,6,0xFFFFFF; viewpoint 2,209,224,7,0xFFFFFF; viewpoint 2,95,103,8,0xFFFFFF; viewpoint 2,52,95,9,0xFFFFFF; viewpoint 2,60,71,10,0xFFFFFF; viewpoint 2,88,168,11,0xFFFFFF; next; break; case 4: mes "[Hugel Guide Granny]"; mes "Ho ho ho ~!"; mes "Guiding is very interesting."; close; } } } hugel,187,172,6 script Guide Rich King#hugel 4_M_CRU_KNT,{ mes "[Rich King]"; mes "What business do you have"; mes "in this countryside village?"; next; mes "[Rich King]"; mes "This is ^8B4513Hugel^000000"; mes "in the Schwaltzvalt Republic."; mes "You are very honored to receive guidance from a great person like me."; F_Navi("[Rich King]"); next; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Church ]", "[ Inn ]", "[ Pub ]", "[ Airport ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Bingo Game Room ]", "[ Hunter Guild ]", "[ Party Supplies Shop ]", "[ Shrine Expedition ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000"); viewpoint 1,159,113,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Inn","hugel,101,77","^8B4513"); viewpoint 1,101,77,1,0x8B4513; next; break; case 3: callsub L_Mark, F_Navi("Pub","hugel,126,65","^DAA520"); viewpoint 1,126,65,2,0xDAA520; next; break; case 4: callsub L_Mark, F_Navi("Airport","hugel,178,146","^D7567F"); viewpoint 1,178,146,3,0xD7567F; next; break; case 5: callsub L_Mark, F_Navi("Weapon Shop","hugel,88,167","^CD5C5C"); viewpoint 1,88,167,4,0xCD5C5C; next; break; case 6: callsub L_Mark, F_Navi("Tool Shop","hugel,92,163","^000080"); viewpoint 1,92,163,5,0x000080; next; break; case 7: callsub L_Mark, F_Navi("Bingo Game Room","hugel,58,206","^800080"); viewpoint 1,58,206,6,0x800080; next; break; case 8: callsub L_Mark, F_Navi("Hunter Guild","hugel,209,224","^FF1493"); viewpoint 1,209,224,7,0xFF1493; next; break; case 9: callsub L_Mark, F_Navi("Party Supplies Shop","hugel,95,103","^483D8B"); viewpoint 1,95,103,8,0x483D8B; next; break; case 10: callsub L_Mark, F_Navi("Shrine Expedition","hugel,52,95","^834683"); viewpoint 1,52,95,9,0x834683; next; break; case 11: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Monster Race Arena ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) { case 1: callsub L_Mark, "^FF1493Monster Race Arena^000000"; viewpoint 1,60,71,10,0xFF1493; next; break; case 2: callsub L_Mark, "^DA70D6Cool Event Corp. Staff^000000"; viewpoint 1,88,168,11,0xDA70D6; next; break; case 3: .@loop = 0; break; } } break; case 3: mes "[Rich King]"; mes "I'll remove the marks from your mini-map."; mes "I know you're curious but you need to stop bugging me."; viewpoint 2,159,113,0,0xFFFFFF; viewpoint 2,101,77,1,0xFFFFFF; viewpoint 2,126,65,2,0xFFFFFF; viewpoint 2,178,146,3,0xFFFFFF; viewpoint 2,88,167,4,0xFFFFFF; viewpoint 2,92,163,5,0xFFFFFF; viewpoint 2,58,206,6,0xFFFFFF; viewpoint 2,209,224,7,0xFFFFFF; viewpoint 2,95,103,8,0xFFFFFF; viewpoint 2,52,95,9,0xFFFFFF; viewpoint 2,60,71,10,0xFFFFFF; viewpoint 2,88,168,11,0xFFFFFF; next; break; case 4: mes "[Rich King]"; mes "I'm getting a little bit hungry after working so hard..."; mes "I am eager to eat something!"; close; } } end; L_Mark: mes "[Rich King]"; mes "I will mark the location"; mes "of the "+getarg(0)+"."; mes "Do you want to know more locations?"; mes "Are you going to keep bugging me and make me get upset?"; return; }