//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Geffen Guides (Renewal) //================= Description =========================================== //= Guides for the city of Geffen. //================= Current Version ======================================= //= 1.2 //========================================================================= geffen,203,116,4 script Guide#01geffen::GuideGeffen 4_M_GEF_SOLDIER,{ cutin "gef_soldier",2; mes "[Geffen Guide]"; mes "Welcome to ^8B4513Geffen^000000,"; mes "the City of Magic."; mes "Do you need help navigating the city?"; F_Navi("[Geffen Guide]"); next; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Magic Academy ]", "[ Geffen Tower ]", "[ Fountain ]", "[ Tool Shop ]", "[ Buy & Repair Equipment ]", "[ Inn ]", "[ Tavern ]", "[ Christopher's Forge ]", "Previous Menu")) { case 1: mes "[Geffen Guide]"; mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F"); mes "handles all magic-related affairs,"; mes "including job changes."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,61,180,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF"); viewpoint 1,120,114,1,0x0000FF; next; break; case 3: callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400"); viewpoint 1,126,48,2,0xFFB400; next; break; case 4: callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400"); viewpoint 1,44,86,3,0xAAFF00; next; break; case 5: mes "[Geffen Guide]"; mes "If you'd like to "; mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300"); mes "then this is the place you'll want to visit."; mes "Let me mark its location"; mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,99,140,4,0xD2691E; next; break; case 6: callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080"); viewpoint 1,172,174,5,0xDA70D6; next; break; case 7: callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F"); viewpoint 1,138,138,6,0xFF0000; next; break; case 8: mes "[Geffen Guide]"; mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is"; mes "where you can purchase"; mes "Refining materials."; mes "It used to be the old Blacksmith Guild."; viewpoint 1,182,59,6,0x0000FF; next; break; case 9: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Dimensional Arcanist Guide ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F"); viewpoint 1,61,180,7,0xFF0000; viewpoint 1,132,66,8,0xFF0000; next; break; case 2: callsub L_Mark, "^FF5400Kafra Employees^000000"; viewpoint 1,203,123,10,0xFFB400; viewpoint 1,120,62,11,0xFFB400; next; break; case 3: callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400"); viewpoint 1,193,152,12,0xAAFF00; next; break; case 4: callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300"); viewpoint 1,196,111,13,0xD2691E; next; break; case 5: callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080"); viewpoint 1,140,196,14,0xDA70D6; next; break; case 6: .@loop = 0; break; } } break; case 3: mes "[Geffen Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; viewpoint 2,1,1,10,0xFFFF00; viewpoint 2,1,1,11,0xFFFF00; viewpoint 2,1,1,12,0xFFFF00; viewpoint 2,1,1,13,0xFFFF00; viewpoint 2,1,1,14,0xFFFF00; next; break; case 4: mes "[Geffen Guide]"; mes "Enjoy your stay."; close2; cutin "gef_soldier",255; end; } } end; L_Mark: mes "[Geffen Guide]"; mes "Let me mark the location of the"; mes getarg(0)+"^000000"; mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } geffen,118,62,0 duplicate(GuideGeffen) Guide#02geffen 4_M_GEF_SOLDIER geffen,36,123,6 duplicate(GuideGeffen) Guide#03geffen 4_M_GEF_SOLDIER geffen,123,203,4 duplicate(GuideGeffen) Guide#04geffen 4_M_GEF_SOLDIER