//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Comodo Guides (Renewal) //================= Description =========================================== //= Guides for the city of Comodo. //================= Current Version ======================================= //= 1.2 //========================================================================= comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 8_F_GIRL,{ mes "[Comodo Guide]"; mes "Welcome to ^8B4513Comodo^000000,"; mes "the Beach Town of the Rune-Midgarts Kingdom."; mes "Do you need help navigating the town?"; F_Navi("[Comodo Guide]"); next; while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel", "About ^8B4513Comodo^000000")) { case 1: .@loop = 1; while (.@loop) { switch(select("[ Tavern ]", "[ Casino ]", "[ Weapon & Armor Shop ]", "[ Tool Shop ]", "[ Campsite ]", "[ Souvenir Vendor ]", "[ East Cave Mao ]", "[ West Cave Karu ]", "[ North Cave Ruanda ]", "[ Hula Dance Stage ]", "[ Kafra Co. Western Branch ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000"); viewpoint 1,166,298,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500"); viewpoint 1,140,98,1,0xFFA500; next; break; case 3: callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500"); viewpoint 1,266,70,2,0xFF4500; next; break; case 4: callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B"); viewpoint 1,86,128,3,0xB8860B; next; break; case 5: callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32"); viewpoint 1,210,308,4,0x32CD32; next; break; case 6: callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23"); viewpoint 1,298,124,5,0x6B8E23; next; break; case 7: callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B"); viewpoint 1,333,175,6,0x008B8B; next; break; case 8: callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF"); viewpoint 1,24,214,7,0x1E90FF; next; break; case 9: callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD"); viewpoint 1,176,358,8,0x0000CD; next; break; case 10: callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585"); viewpoint 1,188,168,9,0xC71585; next; break; case 11: mes "[Comodo Guide]"; mes "Let me mark the location of the"; mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093"); mes "on your mini-map."; mes "Would you like to check any other locations?"; viewpoint 1,136,202,10,0xDB7093; next; break; case 12: .@loop = 0; break; } } break; case 2: .@loop = 1; while (.@loop) { switch(select("[ Chief's House ]", "[ Bor Robin ]", "[ Kafra Employee ]", "[ Roaming Bard ]", "Previous Menu")) { case 1: callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED"); viewpoint 1,114,294,11,0x6495ED; next; break; case 2: mes "[Comodo Guide]"; mes F_Navi("Bor Robin","comodo,193,151","^228B22"); mes "helps adventurers to become ^228B22Dancers^000000."; mes "Would you like to check any other locations?"; viewpoint 1,193,151,12,0x228B22; next; break; case 3: callsub L_Mark,"^1E90FFKafra Employee^000000"; viewpoint 1,195,149,13,0x1E90FF; next; break; case 4: mes "[Comodo Guide]"; mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093"); mes "helps adventurers to become ^DB7093Bards^000000."; mes "Would you like to check any other locations?"; viewpoint 1,211,155,14,0xDB7093; next; break; case 5: .@loop = 0; break; } } break; case 3: mes "[Comodo Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,166,298,0,0xFFFFFF; viewpoint 2,140,98,1,0xFFFFFF; viewpoint 2,266,70,2,0xFFFFFF; viewpoint 2,86,128,3,0xFFFFFF; viewpoint 2,210,308,4,0xFFFFFF; viewpoint 2,298,124,5,0xFFFFFF; viewpoint 2,333,175,6,0xFFFFFF; viewpoint 2,24,214,7,0xFFFFFF; viewpoint 2,176,358,8,0xFFFFFF; viewpoint 2,188,168,9,0xFFFFFF; viewpoint 2,136,202,10,0xFFFFFF; viewpoint 2,114,294,11,0xFFFFFF; viewpoint 2,193,151,12,0xFFFFFF; viewpoint 2,195,149,13,0xFFFFFF; viewpoint 2,211,155,14,0xFFFFFF; next; break; case 4: mes "[Comodo Guide]"; mes "Enjoy your stay."; close; case 5: mes "[Comodo Guide]"; mes "^8B4513Comodo^000000 is"; mes "located inside a cave"; mes "and can never be reached by natural sunlight."; next; mes "[Comodo Guide]"; mes "The villagers of ^8B4513Comodo^000000"; mes "have overcome their poor natural surroundings"; mes "to create a popular tourist site."; mes "Is there anything else I can do for you?"; next; break; } } end; L_Mark: mes "[Comodo Guide]"; mes "Let me mark the location of"; mes "the "+getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; } comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 8_F_GIRL comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 8_F_GIRL comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 8_F_GIRL