//===== Hercules Script ====================================== //= Al De Baran Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Al De Baran. //===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Navigation system update. [Euphy] //= Optimized. //============================================================ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ cutin "prt_soldier",2; mes "[Al De Baran Guide]"; mes "Welcome to ^8B4513Al De Baran^000000,"; mes "the Border City."; mes "Do you need help navigating the city?"; F_Navi("[Al De Baran Guide]"); next; set .@str$,"Would you like to check any other locations?"; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) { case 1: callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F"); mes .@str$; viewpoint 1,61,229,0,0xFF0000; next; break; case 2: callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF"); mes .@str$; viewpoint 1,60,60,1,0x0A82FF; next; break; case 3: callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400"); mes .@str$; viewpoint 1,139,133,2,0xFFB400; next; break; case 4: mes "[Al De Baran Guide]"; mes "Let me mark the location of the"; mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building"; mes "on your mini-map."; mes .@str$; viewpoint 1,197,70,3,0xAAFF00; next; break; case 5: mes "[Al De Baran Guide]"; mes "If you'd like to "; mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+","; mes "then this is the place you'll want to visit."; mes .@str$; viewpoint 1,72,197,4,0xD2691E; next; break; case 6: callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080"); viewpoint 1,231,106,5,0xDA70D6; next; break; case 7: set .@loop,0; break; } } break; case 2: set .@loop,1; while (.@loop) { switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) { case 1: callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F"); mes .@str$; viewpoint 1,133,119,6,0xFF0000; next; break; case 2: callsub L_Mark, "^0000FFKafra Employee^000000"; viewpoint 1,143,119,7,0x0A82FF; next; break; case 3: mes "[Al De Baran Guide]"; mes "Mr. Claus can teleport"; mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+"."; mes "Let me mark his location"; mes "on your mini-map."; mes .@str$; viewpoint 1,168,168,8,0xAAFF00; next; break; case 4: callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300"); mes .@str$; viewpoint 1,165,107,9,0xD2691E; next; break; case 5: set .@loop,0; break; } } break; case 3: mes "[Al De Baran Guide]"; mes "Sure, I'll remove all marks from your mini-map."; mes "Is there anything else I can do for you?"; viewpoint 2,1,1,0,0xFFFF00; viewpoint 2,1,1,1,0x000000; viewpoint 2,1,1,2,0xFF0000; viewpoint 2,1,1,3,0xFFFF00; viewpoint 2,1,1,4,0xFFFF00; viewpoint 2,1,1,5,0xFFFF00; viewpoint 2,1,1,6,0xFFFF00; viewpoint 2,1,1,7,0xFFFF00; viewpoint 2,1,1,8,0xFFFF00; viewpoint 2,1,1,9,0xFFFF00; next; break; case 4: mes "[Al De Baran Guide]"; mes "Alright then,"; mes "enjoy your stay!"; close2; cutin "prt_soldier",255; end; } } end; L_Mark: mes "[Al De Baran Guide]"; mes "Let me mark the location of the"; mes getarg(0); mes "on your mini-map."; return; } aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105 aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105 aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105