//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Flaid //= Copyright (C) SuperHulk //= Copyright (C) Euphy //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Mora Village //================= Description =========================================== //= Mora Town Script //================= Current Version ======================================= //= 1.4 //========================================================================= //== Set 1 :: mora_resident ================================ mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{ mes "[Mungmung]"; mes "I'm not the innkeeper!"; mes "Why do people want to pay me when they see me?"; close; } mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{ mes "[Nemnem]"; mes "My pain is getting worse and worse"; mes "since the crevice appeared in Bifrost."; mes "Are you responsible for it, young one?"; next; switch(select("Of course I am!", "That's an unfair accusation!")) { case 1: mes "[Nemnem]"; mes "Bra~vo!"; emotion e_awsm; close; case 2: mes "[Nemnem]"; mes "If not, never mind!"; emotion e_swt2,1; close; } } mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{ mes "[Boaster]"; mes "So the situation"; mes "was at its worst."; next; mes "[Raffles]"; mes "Oh~!"; next; mes "[Boaster]"; mes "Bored to death, I started to cry."; mes "Then I fell asleep, tired from all the crying."; mes "And when I woke up,"; mes "I was even more bored"; mes "than before!"; next; mes "[Raffles]"; mes "Oh, oh!"; mes "That's terrible, so terrible."; mes "How could that happen?!"; next; mes "[Boaster]"; mes "So the situation got"; mes "more and more serious..."; mes "Now give me some more coins."; emotion e_swt2,1; close; } mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{ mes "[Rangrang]"; mes "I've never heard such a boring and sad story."; mes "I feel like crying!"; close; } /* // Disabled due to overlapping with RangRang, and is not clickable on official // servers. mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{ mes "[Gurgur]"; mes "He's been crying, falling asleep,"; mes "and then waking up for 210 times now."; mes "Isn't it just so original?"; mes "I wonder how the story will end."; close; } */ mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{ mes "[A Decoy]"; mes "Oh~!"; mes "That's just so"; mes "unbelievable!"; mes "I'm so curious, let's give him some coins!"; close; } mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{ mes "[Moved Raffle]"; mes "This is sad, too sad!"; mes "I'm not sure why,"; mes "but it must be sad"; mes "because everybody else says so."; close; } mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{ mes "[Relieved Raffle]"; mes "Wow~!"; mes "This is exciting."; mes "He woke up safe and sound again!"; mes "Well, I'm sure he will next time!"; mes "..."; next; mes "[Relieved Raffle]"; mes "Eh?"; close; } mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{ mes "[Excited Raffle]"; mes "Wow~"; mes "The story is no fun at all."; mes "Wow~!"; mes "But it's as if we were singing in chorus -"; mes "it's really fun."; mes "Wow~!"; close; } mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{ mes "[Impressed Raffle]"; mes "Wow! Wow!"; close; } mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "I'm stuck here because of the crevice, which appeared out of nowhere."; mes "Ha......"; close; } mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "Isn't this one cheerful village?"; mes "With Bifrost blocked like that, I'm thinking of settling here permanently."; close; } mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{ mes "[Worker]"; mes "I heard that somebody made it out of the Labyrinth Forest alive."; mes "Whoever it is, I want to meet this person myself."; close; } mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; mes "[Indifferent Worker]"; mes "I hear somebody already did that."; next; mes "[Novice Worker]"; mes "What if I say I'm that somebody?"; next; mes "[Indifferent Worker]"; mes "Forget it. It's more believable"; mes "to say I did it."; next; mes "[Novice Worker]"; mes "Well, that's true."; close; } mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; mes "[Indifferent Worker]"; mes "I hear somebody already did that."; next; mes "[Novice Worker]"; mes "What if I say I'm that somebody?"; next; mes "[Indifferent Worker]"; mes "Forget it. It's more believable"; mes "to say I did it."; next; mes "[Novice Worker]"; mes "Well, that's true."; close; } mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{ mes "[Worker]"; mes "Stay clear of the Labyrinth Forest."; mes "Don't ever dream of peeking in out of curiosity."; mes "Lots of travelers have gone missing after going there."; close; } //== Set 2 :: npc ========================================== mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{ mes "[Relaxing Rafflesia]"; mes "The public bath in the center of the village is a symbol of Mora Village."; next; mes "[Relaxing Rafflesia]"; mes "It's not just a simple puddle."; mes "It has tremendous power"; mes "to heal wounds."; next; mes "[Relaxing Rafflesia]"; mes "Try walking in the bath"; mes "if you want to see for yourself."; mes "It will slowly but surely heal your wounds."; close; } mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{ mes "[Shortffle]"; mes "I want to climb the ladder,"; mes "but my legs are too short to do that."; emotion e_sob; next; mes "[Shortffle]"; mes "I wonder who brought it here."; close; } mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{ mes "You see a Rafflesia"; mes "lost in reading."; next; switch(select("See what he's reading.", "Leave him alone.")) { case 1: mes "Curious about what he's reading,"; mes "you quietly approach him from behind."; mes "The Rafflesia is reading in a low voice."; next; mes "[Reading Rafflesia]"; mes "Seiren was going to Eremes's."; mes "He was going there to borrow"; mes "Eremes's reference books,"; next; mes "[Reading Rafflesia]"; mes "but he also hoped to see"; mes "his beautiful sister, Seiren."; mes "Seiren knocked on Eremes's door"; mes "with his heart pounding."; next; mes "[Reading Rafflesia]"; mes "Knock! Knock! Knock!"; mes "Excuse me. Is anybody there?"; mes "... ... ..."; mes "He doesn't hear anything."; next; mes "[Reading Rafflesia]"; mes "Is there nobody home?"; mes "He knocked again,"; mes "afraid that he might have"; mes "made the trip for nothing."; next; mes "[Reading Rafflesia]"; mes "Knock! Knock! Knock!"; mes "No answer again. Is there nobody home?"; mes "He knew it was rude to do that,"; mes "but he decided to enter anyway"; mes "and wait for Eremes to come back home."; next; mes "[Reading Rafflesia]"; mes "Seiren opened the front door"; mes "with his heart throbbing."; mes "*squeak*"; mes "The door wasn't locked."; mes "Eremes seems to be away for a while."; next; mes "[Reading Rafflesia]"; mes "Seiren entered the house hesitantly."; mes "The moment he stepped into the house,"; mes "he heard a sound of water running."; next; mes "[Reading Rafflesia]"; mes "Seiren suddenly came to his senses,"; mes "and turned back to go out."; mes "But right at the moment!!"; next; mes "[Reading Rafflesia]"; mes "*thud*"; mes "The bathroom door opened,"; mes "and with white steam pouring out came a foot."; next; mes "[Reading Rafflesia]"; mes "Seiren's heart almost stopped"; mes "at the sight of it. And a moment later,"; mes "somebody came out from the bathroom,"; mes "with just a towel around her body."; next; mes "[Reading Rafflesia]"; mes "With her body still wet"; mes "from the shower..."; next; mes "[Reading Rafflesia]"; mes "*gasp* Who are you? How long"; mes "were you standing there? How rude."; emotion e_omg; next; mes "The Rafflesia closed the book hastily."; mes "You're curious what will happen next,"; mes "but you've been rude enough,"; mes "so you just give up."; close; case 2: mes "You leave the place quietly"; mes "in order not to disturb"; mes "the Rafflesia, who was lost in reading."; close; } } mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{ mes "[Banana Rafflesia]"; mes "You want a banana?"; next; switch(select("Yes, I do.", "No, thanks.")) { case 1: mes "[Banana Rafflesia]"; mes "Take it if you can."; mes "If you are successful, you can have it for free."; emotion e_ok; close; case 2: mes "[Banana Rafflesia]"; mes "Well, I was going to give it for free,"; mes "but if you don't want it, it's fine with me."; emotion e_pif; close; } } mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{ mes "[Traveler]"; mes "The Mora Inn is famous"; mes "for its unusual pieces of furniture."; mes "Mushroom closets and apple dressers..."; mes "Aren't they so innovative?"; next; select("... ... ..."); mes "[Traveler]"; mes "Sorry... maybe it's just me..."; emotion e_sry; close; } mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{ mes "[Traveler]"; mes "The Rafflesia in Mora Village all look alike, so it's so confusing."; mes "It's like looking at centuplets..."; next; mes "[Traveler]"; mes "However! If you look closely,"; mes "you'll find each of them has a personality."; mes "To find it is one of the fun things"; mes "you can do in the village."; close; } mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{ mes "[Wounded Raffle]"; mes "Ugghh... What was it"; mes "that was in the bath... Arrrghh..."; mes "To attack suddenly like that... Be careful..."; mes "Whatever it is in there, it's very aggressive."; close; } mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{ mes "[Lively]"; mes "The inn over there~"; mes "It should've been mine~"; next; mes "[Lively]"; mes "The store over there~"; mes "It should've been mine as well~"; next; mes "[Lively]"; mes "The warehouse here~"; mes "and all the things in it~"; mes "All of those should've been mine~"; mes "All of those should've been mine~"; next; mes "[Lively]"; mes "Ahhh... I'd like to make money..."; emotion e_sob; close; } mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{ mes "[Kuorita]"; mes "Oh... this duck..."; next; mes "[Kuorita]"; mes "Its slender red beak..."; mes "and the blush on its cheeks..."; mes "and its wings, ready to take off"; mes "any moment..."; emotion e_shy; next; mes "[Kuorita]"; mes "I want to have it badly..."; mes "What would happen if I stole it?"; emotion e_rice; close; } mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ mes "[Raffle Philosopher]"; mes "With a little token of appreciation, I will tell you a quote that will help you in your life."; next; if(select("Give him a token of appreciation.", "Can't you just tell me?") == 2) { mes "[Raffle Philosopher]"; mes "You don't get something for nothing."; close; } mes "[Raffle Philosopher]"; mes "How much are you willing to give me?"; mes "You can pay me in the currencies listed below."; mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything."; next; input .@input; if (.@input == 0) { mes "[Raffle Philosopher]"; mes "So you don't want to hear a quote, eh?"; close; } else if (.@input < 100 || .@input > 1000000) { mes "[Raffle Philosopher]"; mes "You can pay between ^FF0000100 and 1000000^000000."; close; } else if (Zeny < .@input) { mes "[Raffle Philosopher]"; mes "So you think this is what my time is worth?"; close; } mes "[Raffle Philosopher]"; mes "The quote I'm going to tell you is..."; mes "Let's see... Wait a second."; Zeny -= .@input; next; mes ". . . . . . . . ."; next; mes ". . . . . . . . ."; next; mes ". . . . . . . . ."; next; mes "[Raffle Philosopher]"; mes "Okay! I think this is the one for you."; next; mes "[Raffle Philosopher]"; mes strcharinfo(PC_NAME)+", the quote I'm going to tell you is..."; switch(rand(1,70)) { case 1: mes "Nothing is more difficult,"; mes "and therefore more precious,"; mes "than to be able to decide."; mes "- Napoleon Bonaparte -"; break; case 2: mes "Sometimes we stare so long at a door that is closing,"; mes "that we see too late the one that is open."; mes "- Alexander Graham Bell -"; break; case 3: mes "If it's that painful, why do you keep doing it?"; mes "The answer's simple."; mes "Because it makes my heart beat,"; mes "because it excites me."; mes "My body might suffer, but I'm a lot happier"; mes "doing what I have always wanted to do."; mes "- Biya Han -"; break; case 4: mes "You cannot persuade anybody"; mes "before you change yourself."; mes "- Cheoljong Ko -"; break; case 5: mes "Never regret what you have chosen."; mes "- Miyoung Ko -"; break; case 6: mes "A man is not finished when he is defeated."; mes "He is finished when he quits."; mes "- Richard Nixon -"; break; case 7: mes "Failure is instructive."; mes "The person who really thinks"; mes "learns quite as much from his failures"; mes "as from his successes."; mes "- John Dewey -"; break; case 8: mes "We sow our thoughts, and we reap our actions;"; mes "we sow our actions, and we reap our habits;"; mes "we sow our habits, and we reap our characters;"; mes "we sow our characters, and we reap our destiny."; mes "- Erasmus -"; break; case 9: mes "There is no greater folly"; mes "in the world"; mes "than for a man to despair."; mes "- Miguel de Cervantes -"; break; case 10: mes "Humility is the most difficult"; mes "of all virtues to achieve,"; mes "nothing dies harder than the desire"; mes "to think well of oneself."; mes "- T. S. Eliot -"; break; case 11: mes "You have to assess your talent..."; mes "and ask yourself if this is going to be"; mes "an avocation or a job."; mes "- Norma Clayton -"; break; case 12: mes "An eye for an eye"; mes "only ends up"; mes "making the whole world blind."; mes "- Gandhi-"; break; case 13: mes "A man of no talent"; mes "craves long life,"; mes "yet a fool, if offered eternity,"; mes "would not know what to do with it."; mes "- Solzhenitsyn -"; break; case 14: mes "It is not because the truth is too difficult to see that we make mistakes..."; mes "we make mistakes because the easiest and most comfortable course for us"; mes "is to seek insight where it accords with our emotions - especially selfish ones."; mes "- Solzhenitsyn -"; break; case 15: mes "Beware of a man"; mes "of one book."; mes "- English Proverb -"; break; case 16: mes "Bees drink water to make honey,"; mes "and snakes drink water to make poison."; mes "- English Proverb -"; break; case 17: mes "Despair is an illness leading to death."; mes "- Kierkegaard -"; break; case 18: mes "To eat bread without hope is"; mes "still slowly to starve to death."; mes "- Pearl Buck -"; break; case 19: mes "Optimism is the faith that leads to achievement."; mes "Nothing can be done"; mes "without hope and confidence."; mes "- Helen Keller -"; break; case 20: mes "Look deep into nature,"; mes "and then you will understand"; mes "everything better."; mes "- Albert Einstein -"; break; case 21: mes "Many of life's failures are"; mes "people who did not realize"; mes "how close they were"; mes "to success"; mes "when they gave up."; mes "- Thomas Edison -"; break; case 22: mes "I have more fun and enjoy more financial success"; mes "when I stop trying"; mes "to get what I want"; mes "and start helping other people "; mes "get what they want."; mes "- Spencer Johnson, Larry Wilson -"; break; case 23: mes "Age is like love, it cannot be hid."; mes "- Thomas Dekker -"; break; case 24: mes "We can't become"; mes "what we need to be"; mes "by remaining what we are."; mes "- Oprah Winfrey -"; break; case 25: mes "Turn your wounds."; mes "into wisdom."; mes "- Oprah Winfrey -"; break; case 26: mes "Pain is the great teacher of mankind."; mes "- Marie E. Eschenbach -"; break; case 27: mes "The superior man thinks always"; mes "of virtue; the common man"; mes "thinks of comfort."; mes "- Confucius -"; break; case 28: mes "Pleasure is often spoiled by describing it."; mes "- Stendhal -"; break; case 29: mes "The end comes when we"; mes "no longer talk with ourselves."; mes "It is the end of genuine thinking"; mes "and the beginning of the final loneliness."; mes "- Edward Gibbon -"; break; case 30: mes "They who have conquered doubt and fear"; mes "have conquered failure."; mes "- James Allen -"; break; case 31: mes "Our greatest pride was"; mes "not that we never fail, but rather"; mes "that we always stand up when we fall."; mes "- Confucius -"; break; case 32: mes "When you love a person"; mes "all fear disappears."; mes "And when you are afraid all love disappears."; mes "- Osho Rajneesh -"; break; case 33: mes "The power of our unconscious mind is enormous;"; mes "what we cannot do in our conscious state"; mes "we can do with the help"; mes "of the unconscious mind"; mes "more sensible than the conscious."; mes "- Osho Rajneesh -"; break; case 34: mes "Truth is simple. Very simple-"; mes "so simple that a child can understand it."; mes "In fact, so simple that only a child can understand it."; mes "Unless you become a child again"; mes "you will not be able to understand it."; mes "It is an experience, not speculation."; mes "- Osho Rajneesh -"; break; case 35: mes "The best and most beautiful things in the world"; mes "cannot be seen or even touched -"; mes "they must be felt with the heart."; mes "- Helen Keller -"; break; case 36: mes "Never bend your head. Always hold it high."; mes "Look the world straight in the eye."; mes "- Helen Keller -"; break; case 37: mes "Alone we can do so little;"; mes "together we can do so much."; mes "- Helen Keller -"; break; case 38: mes "The highest result of education is tolerance."; mes "- Helen Keller -"; break; case 39: mes "We are, each of us"; mes "angels with only one wing;"; mes "and we can only fly"; mes "by embracing one another."; mes "- Luciano de Crescenzo -"; break; case 40: mes "He that feeds himself from waiting could die of hunger."; mes "- Danish Proverb -"; break; case 41: mes "A bad peace is better"; mes "than a good war."; mes "- Russian Proverb -"; break; case 42: mes "He who wants to warm himself"; mes "in old age must build"; mes "a fireplace in his youth."; mes "- German Proverb -"; break; case 43: mes "Those who are choosy often pick the worst."; mes "- Ilocano Proverb -"; break; case 44: mes "Even a God will lose money"; mes "after three days of gambling."; mes "- Chinese Proverb -"; break; case 45: mes "I fear not the man"; mes "who has practiced 10,000 kicks once,"; mes "but I fear the man"; mes "who has practiced one kick 10,000 times."; mes "- Bruce Lee -"; break; case 46: mes "The best way to be remembered"; mes "is to have a life."; mes "worth remembering."; mes "- Bruce Lee -"; break; case 47: mes "To know oneself is to study oneself"; mes "in action with another person."; mes "- Bruce Lee -"; break; case 48: mes "I'm not one of those,"; mes "who do not believe"; mes "in love at first sight,"; mes "but I believe in taking a second look."; mes "- Bruce Lee -"; break; case 49: mes "One should never rush marriage."; mes "Unlike fruit, marriage is"; mes "always in season."; mes "- Leo Tolstoy -"; break; case 50: mes "Those who want to succeed"; mes "will find a way, those who"; mes "don't will find an excuse."; mes "- Leo Aguila -"; break; case 51: mes "Motivation is what gets you started."; mes "Habit is what keeps you going."; mes "- Jim Ryan -"; break; case 52: mes "He has achieved success who has lived well,"; mes "laughed often, and loved much."; mes "- Bessie Stanley -"; break; case 53: mes "A poor person spends his money"; mes "and invests the rest."; mes "A rich person invests his money"; mes "and spends what's left."; mes "- Jim Rohn -"; break; case 54: mes "If you can't find the key to success,"; mes "pick the lock."; mes "One of the most important principles of success is"; mes "developing the habit of going the extra mile."; mes "- Napoleon Hill -"; break; case 55: mes "The human race has"; mes "one really effective weapon,"; mes "and that is laughter."; mes "- Mark Twain -"; break; case 56: mes "A day without laughter is a day wasted."; mes "- Charlie Chaplin -"; break; case 57: mes "He who laughs best today,"; mes "will also laugh last."; mes "- Nietzsche -"; break; case 58: mes "Laughter is the sun that"; mes "drives winter from the human face."; mes "- Victor Hugo -"; break; case 59: mes "Laugh, and the world laughs"; mes "with you; weep, and"; mes "you weep alone."; mes "- Ella Wheeler Wilcox -"; break; case 60: mes "It is impossible for you to be angry"; mes "and laugh at the same time."; mes "Anger and laughter are mutually exclusive"; mes "and you have the power to choose either."; mes "- Wayne Dyer -"; break; case 61: mes "We don't laugh because we're happy"; mes "- we're happy because we laugh."; mes "- William James -"; break; case 62: mes "The person who knows how to laugh at himself"; mes "will never cease to be amused."; mes "- Shirley MacLaine -"; break; case 63: mes "The young man who has not wept is a savage,"; mes "and the older man who will not laugh is a fool."; mes "- George Santayana -"; break; case 64: mes "I do not have much patience"; mes "with a thing of beauty"; mes "that must be explained"; mes "to be understood."; mes "If it does need additional interpretation"; mes "then I question"; mes "whether it has fulfilled its purpose."; mes "- Charlie Chaplin -"; break; case 65: mes "Life is a tragedy"; mes "when seen in close-up,"; mes "but a comedy"; mes "in long-shot."; mes "- Charlie Chaplin -"; break; case 66: mes "The clearest sign of wisdom is continued cheerfulness."; mes "- Michel de Montaigne -"; break; case 67: mes "The time you enjoyed wasting"; mes "was not wasted."; mes "- John Lennon -"; break; case 68: mes "True humor springs not more from the head than from the heart."; mes "It is not contempt; its essence is love."; mes "It issues not in laughter,"; mes "but in still smiles, which lie far deeper."; mes "- Thomas Carlyle -"; break; case 69: mes "Through humor, you can soften"; mes "some of the worst blows"; mes "that life delivers."; mes "And once you find laughter,"; mes "no matter how painful"; mes "your situation might be,"; mes "you can survive it."; mes "- Bill Cosby -"; break; case 70: mes "My great hope is to laugh"; mes "as much as I cry;"; mes "to get my work done"; mes "and try to love somebody"; mes "and have the courage"; mes "to accept the love in return."; mes "- Maya Angelou -"; break; } next; mes "[Raffle Philosopher]"; mes "People take what they hear"; mes "differently."; next; mes "[Raffle Philosopher]"; mes "I wonder what you think"; mes "about what I've told you."; next; input .@inputstr$; mes "[Raffle Philosopher]"; mes "So you think that "+.@inputstr$+"."; next; mes "[Raffle Philosopher]"; mes "... ... ... ..."; next; mes "[Raffle Philosopher]"; mes "I don't know. There is no one answer"; mes "to this question..."; mes "Hold onto your thought."; close; } - script #mora_traveler FAKE_NPC,{ mes "[Upset Traveler]"; mes "You... you dare play a game with me?"; emotion e_ag,0,"Traveler#ep14_1_1"; next; mes "[Traveler That Posed the Question]"; mes "What...? Do you have proof?"; mes "Do you have proof?!!"; emotion e_an,0,"Traveler#ep14_1_2"; next; mes "[Traveler Trying to Stop the Fight]"; mes "Look, stop it, just stop it!"; mes "I'm afraid it will turn into a big fight..."; emotion e_swt2,0,"Traveler#ep14_1_3"; next; mes "[Traveler Trying to Stop the Fight]"; mes "Oh! Why don't we ask"; mes "that person there...?"; next; mes "[Upset Traveler]"; mes "Oh, yes! That's a great idea."; mes "Well~ Hello there~"; mes "You there, traveler!"; emotion e_ic,0,"Traveler#ep14_1_1"; next; mes "They seem to be calling out to you."; next; if(select("See what the matter is.", "I have nothing to do with it.") == 2) { mes "You went on your way"; mes "leaving the travelers behind you."; close; } mes "["+strcharinfo(PC_NAME)+"]"; mes "What's happening here?"; emotion e_what,1; next; mes "[Upset Traveler]"; mes "I'll tell you what."; mes "Rose's mother had 10 sons."; mes "The eldest son is called Roseone,"; mes "the second Rosetwo,"; mes "the third Rosethree..."; mes "the ninth Rosenine..."; mes "you get how it works, right?"; emotion e_ag,0,"Traveler#ep14_1_1"; next; mes "[Traveler That Posed the Question]"; mes "Right, that's how it works."; mes "So I asked what the youngest one would be called,"; mes "and when I told him the answer,"; mes "he got all upset and started cursing me."; emotion e_an,0,"Traveler#ep14_1_2"; next; mes "[Upset Traveler]"; mes "You... you bastard!"; mes "Hey there, what do you think"; mes "the answer to the question is?"; emotion e_ag,0,"Traveler#ep14_1_1"; next; switch(select("Roseten.", "Rose.", "How would I know that?")) { case 1: mes "["+strcharinfo(PC_NAME)+"]"; mes "The answer to the question is Roseten."; mes "Why are you fighting over such a trivial matter?"; next; mes "[Upset Traveler]"; mes "See? Even this traveler says"; mes "Roseten is the answer."; mes "How dare you try to play tricks on me?"; emotion e_gg,0,"Traveler#ep14_1_1"; next; mes "[Traveler That Posed the Question]"; mes "You idiot... you don't have the slightest clue!"; emotion e_an,0,"Traveler#ep14_1_2"; break; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "The answer to the question is Rose."; mes "You said Rose's mother had 10 sons."; mes "So even if the other sons' names are"; mes "Roseone, Rosetwo, ... Rosenine,"; mes "the youngest one must be Rose,"; mes "or she wouldn't be called Rose's mother."; next; mes "[Traveler That Posed the Question]"; mes "That's exactly what I mean!"; mes "I can't hang around with him."; mes "I guess we live in two different worlds."; emotion e_ok,0,"Traveler#ep14_1_2"; next; mes "[Upset Traveler]"; mes "You bastard... What did you"; mes "get from this guy...?"; emotion e_ag,0,"Traveler#ep14_1_1"; break; case 3: mes "["+strcharinfo(PC_NAME)+"]"; mes "I have no idea."; mes "Try to sort it out yourselves."; next; mes "[Traveler Trying to Stop the Fight]"; mes "You good-for-nothing bastard,"; mes "you're trying to leave this mess to me?"; emotion e_an,0,"Traveler#ep14_1_3"; break; } next; mes "*thud*"; mes "You feel a sudden impact on the back of your head."; mes "Your sight is going blurry."; specialeffect(EF_HIT1, AREA, playerattached()); sc_start SC_BLIND,20000,0; next; mes "You feel somebody rummaging through your pockets before you pass out."; if (Zeny >= 5000) Zeny -= 5000; else Zeny = 0; close2; percentheal -99,0; warp "mora",31,132; end; } mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight //== Set 3 :: tre ========================================== mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "Phew~ Phew~"; close; } mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snore..."; close; } mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snort--"; close; } mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "Snort--"; close; } mora,133,184,1 script Mora Villager#sleep4 G_RAFFLESIA,{ mes "[Mora Villager]"; mes "Moan..."; close; } mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{ mes "[Mora Villager]"; mes "Phew phew pheeew~"; close; } mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "z Z"; close; } mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "z Z"; close; } mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "z Z"; close; } mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{ mes "[Innkeeper]"; mes "Oh~ looks like we have another adventurer."; mes "Where are you from?"; next; switch(select("Just save the game.", "I'd like to get some rest.", "The place I used to live is called...", "How can I use the warehouse?")) { case 1: mes "[Innkeeper]"; mes "Wow, what's the rush?"; mes "You've just come here, and you're already going someplace else?"; next; mes "[Innkeeper]"; mes "You know, haste makes waste. Tsk tsk."; mes "Well, the game's been saved."; savepoint "mora",56,143; close; case 2: mes "[Innkeeper]"; mes "My my, I need some rest also."; mes "The rate is 5000 zeny. Do you want a room?"; next; switch(select("Yes", "No")) { case 1: if (Zeny < 5000) { mes "[Innkeeper]"; mes "The rate is 5000z."; close; } mes "[Innkeeper]"; mes "Make yourself at home."; close2; Zeny -= 5000; percentheal 100,100; warp "mora",32,123; end; case 2: mes "[Innkeeper]"; mes "If you don't have the money, go soak yourself in the puddle in the center of the village."; mes "It will warm you up."; close; } case 3: input .@inputstr$; mes "["+strcharinfo(PC_NAME)+"]"; mes "I come from a place called "+.@inputstr$+"."; next; mes "[Innkeeper]"; mes "Oh, I think I've heard about the place before!"; next; if (.@inputstr$ == "Shinlim") { mes "[Innkeeper]"; mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?"; next; mes "[Innkeeper]"; mes "What's worse is that whoever takes medicine made out of Savages will come back for more!"; mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!"; emotion e_no,1; next; } else { mes "[Innkeeper]"; mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!"; mes "And that black clouds hover over them all the time, causing a storm!"; next; } mes "[Innkeeper]"; mes "How terrible!"; close; case 4: mes "[Innkeeper]"; mes "Search through the vegetable-shaped drawer to my right."; close; } } mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{ if(basicskillcheck() && getskilllv("NV_BASIC") < 6) { mes "- You don't remember how to open the warehouse. -"; close; } mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -"; next; switch(select("Insert 100 zeny.", "Don't do anything.")) { case 1: if (Zeny < 100) { mes "- You don't seem to have 100 zeny with you. -"; close; } Zeny -= 100; openstorage; close; case 2: mes "- You gave up using the warehouse. -"; close; } }