//===== Hercules Script ====================================== //= Izlude Town Renewal //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Izlude town NPCs. //===== Additional Comments: ================================= //= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao] //= 1.1 Updated to match the official script. [Euphy] //= 1.2 Added Channel Warper and Izlude duplicates. [Euphy] //============================================================ // Izlude //============================================================ izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100 izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 100 izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 100 izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 100 izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 100 izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 90 izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 90 izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 90 izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 90 izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 90 izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 91 izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 91 izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 91 izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 91 izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 91 izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124 izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 124 izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 124 izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 124 izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 124 izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 84 izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 84 izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 84 izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 84 izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 84 izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 97 izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 97 izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 97 izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 97 izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 97 izlude,57,159,2 duplicate(Red_izlude) Red#izlude 85 izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 85 izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 85 izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 85 izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 85 izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 98 izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 98 izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 98 izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 98 izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 98 izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105 izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 105 izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 105 izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 105 izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 105 - script ::Guard_izlude -1,{ mes "[Izlude Guard]"; mes "Welcome to Izlude."; close; } prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 105 prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 105 prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 105 prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 105 prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 105 // Channel Warper //============================================================ function script F_IzludeChannel { mes "[Izlude Copy Warper]"; mes "Izlude is a verly lively place is it not?"; mes "I am here to help make Izlude feel more smooth!"; mes "I can send you to another copy of Izlude."; mes "Do you want to go to another copy?"; next; set .@i, select(getarg(0)+":Never mind"); if (.@i < 6) { setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d"; savepoint .@maps$[.@i],128,98; warp .@maps$[.@i],128,98; end; } close; } izlude,122,105,5 script Izlude Copy Warper 64,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; } izlude_a,122,105,5 script Izlude Copy Warper#_a 64,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; } izlude_b,122,105,5 script Izlude Copy Warper#_b 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; } izlude_c,122,105,5 script Izlude Copy Warper#_c 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; } izlude_d,122,105,5 script Izlude Copy Warper#_d 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }