//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Kisuka //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Brasilis Town //================= Description =========================================== //= Brasilis Town Script //================= Current Version ======================================= //= 1.3 //========================================================================= //== Brasilis Transportation =============================== /* Pre-Renewal coordinates: alberta,247,115,3 */ alberta,246,82,3 script Crewman#bra2 4W_SAILOR,{ mes "[Crewman]"; mes "Hey, have you heard of a place called Brasilis?"; mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; next; mes "[Crewman]"; mes "We recently found a new ocean route to get there easily."; mes "It's just 10,000 zeny for a round trip! So do you want to go?"; next; switch(select("Take me to Brasilis!", "I'll stay here.")) { case 1: if (Zeny > 9999) { mes "[Crewman]"; mes "Cool~!! Let's go~!"; Zeny -= 10000; close2; warp "brasilis",314,60; end; } else { mes "[Crewman]"; mes "I said 10,000 zeny."; close; } case 2: mes "[Crewman]"; mes "Well if you're ever interested, let me know and I can take you there."; close; } } brasilis,316,57,3 script Crewman#bra1 4W_SAILOR,{ mes "[Crewman]"; mes "My ship is going to back to Alberta, do you want to join us?"; next; switch(select("Go back to Alberta.", "Not yet~.")) { case 1: mes "[Crewman]"; mes "I sure do miss home."; close2; if (RENEWAL) warp "alberta",243,82; else warp "alberta",244,115; end; case 2: mes "[Crewman]"; mes "Ok, suit yourself. We'll see you when we get back then."; close; } } //== Generic Brasilis NPCs ================================= brasilis,155,165,3 script Signpost#bra1 4_BULLETIN_BOARD2,{ mes ":: Art Museum ::"; close; } brasilis,195,231,3 script Signpost#bra2 4_BULLETIN_BOARD2,{ mes ":: Verass Monument ::"; close; } brasilis,240,247,3 script Signpost#bra3 4_BULLETIN_BOARD2,{ mes ":: Market ::"; mes " "; mes "- For your Potions and Weaponry -"; close; } brasilis,303,309,3 script Signpost#bra4 4_BULLETIN_BOARD2,{ mes ":: Jungle Cable ::"; mes ""; mes "- Not for the faint of heart -"; close; } brasilis,278,137,3 script Signpost#bra5 4_BULLETIN_BOARD2,{ mes ":: Brasilis Hotel ::"; close; } brasilis,137,77,5 script Ice-Cream Maker 4_M_03,{ mes "[Ice Cream Maker]"; mes "Come~come~"; mes "Ice cream is the perfect snack for a hot day~"; mes "It's just ^3355FF100 Zeny^000000~"; mes "Ice Cream~"; mes "Get 'yer Ice Cream!"; next; switch(select("Give me one!", "Ice Cream?", "Cancel.")) { case 1: mes "[Ice Cream Maker]"; mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time."; mes "So how many d'ya want?"; next; while(1) { input .@input; //,1,5; if (.@input == 0) { mes "[Ice Cream Maker]"; mes "None?"; mes "Fine get outta the way, I have customers to serve."; close; } else if ((.@input < 0) || (.@input > 5)) { mes "[Ice Cream Maker]"; mes "Wow."; mes "You ordered too much."; mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy."; next; } else break; } .@icecream_hap = .@input*100; if (Zeny < .@icecream_hap) { mes "[Ice Cream Maker]"; mes "Dood~! You don't have enough money."; mes "It's only ^3355FF100 Zeny^000000~ Seriously!"; close; } if (!checkweight(Ice_Cream,.@input)) { mes "[Ice Cream Maker]"; mes "You seem to have too much stuff."; mes "Lighten your pack before buying this."; close; } Zeny -= .@icecream_hap; getitem Ice_Cream,.@input; close; case 2: mes "[Ice Cream Maker]"; mes "'Ice cream is..."; mes "Wait, don't you know"; mes "what Ice Cream is?"; mes "What rock have you"; mes "been living under?"; next; mes "[Ice Cream Maker]"; mes "I'm not going to even start with how weird that sounds."; mes "Anyway, get 'yer Ice Cream right here while it's nice and cold."; close; case 3: mes "[Ice Cream Maker]"; mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!"; close; } }