//===== eAthena Script ======================================= //= Thanatos Tower Quest //===== By: ================================================== //= [Ishizu-chan] //===== Current Version: ===================================== //= 1.0 Beta //===== Compatible With: ===================================== //= Any eAthena Version i guess? //===== Description: ========================================= //= It's the Thanatos Tower Quest... //===== Additional Comments: ================================= //= 1.0 - First Release [Ishizu-chan] //============================================================ // Tour Guide - 1st Floor tha_t01.gat,149,78,3 script Tour Guide#1 90,{ if (ThanaQuest & 1) { mes "[Tour Guide]"; mes "Hello my friend."; mes "How are you? Do you enjoy working for the Rekkenber Corporation?"; close; } mes "[Tour Guide]"; mes "Hello there."; mes "So you came all the way to investigate the ^777777Thanatos Tower^000000, huh?"; next; mes "[Tour Guide]"; mes "I'm with the Rekkenber Corporation."; mes "We are still searching brave people, who would like to work for us and discover the deeper levels of the ^777777Thanatos Tower^000000."; next; mes "[Tour Guide]"; mes "Are you by chance interested to volunteer to the ^777777Thanatos Tower Task Force^000000?"; next; menu "No thanks.",L_End, "Yes, sign me up!",-; mes "[Tour Guide]"; mes "Please sign your name here..."; next; set ThanaQuest, ThanaQuest | 1; mes "[Tour Guide]"; mes "Ok, ^000077"+strcharinfo(0)+"^000000, isn't it?"; mes "Welcome to the ^777777Thanatos Tower Task Force^000000!"; next; mes "[Tour Guide]"; mes "Please be carefull when investigating the deeper levels of the ^777777Thanatos Tower^000000."; mes "The deeper you get, the less is known about it's dangers..."; close; L_End: mes "[Tour Guide]"; mes "Ok, but it was worth a try, wasn't it."; mes "Come back when you're interested."; close; } // Tour Guide - 2nd Floor tha_t02.gat,231,161,5 script Tour Guide#2 874,{ if (ThanaQuest < 1) { mes "[Tour Guide]"; mes "Hello there."; mes "Nice day, isn't it?"; next; mes "[Tour Guide]"; mes "If you want to visit the higher levels, you'll need to volunteer to the ^777777Thanatos Tower Task Force^000000."; next; mes "[Tour Guide]"; mes "You can do so by speaking with the nice woman at the counter, near the entrance."; mes "See you later~"; close; } mes "[Tour Guide]"; mes "Hello my friend."; mes "Oh, you're one of the new volunteers from the ^777777Thanatos Tower Task Force^000000."; next; mes "[Tour Guide]"; mes "If you wish to enter the next level, you'll need to form a party."; mes "Please gather at least 5 of your Friends around me, so that I can warp you towards the next level."; next; mes "[Tour Guide]"; mes "I will warp your whole party, so tell your comrades to stand by."; mes "Shall I warp you now?"; next; menu "No, I need some time...",L_End, "Yes, please warp us!",-; set @partyid, getcharid(1); if (@partyid == 0) goto L_NoParty; getpartymember(@partyid); set @partymembercount,$@partymembercount; copyarray @partymembername$[0],$@partymembername$[0],@partymembercount; if (@partymembercount < 6) goto L_NotEnough; for(set @i, 0; @i < @partymembercount; set @i, @i + 1) { if (getmapxy(@mapname$,@mapx,@mapy,0,@partymembername$[@i]) != 0) goto L_Offline; if (@mapname$ != "tha_t02.gat" || @mapx < 223 || @mapx > 239 || @mapy < 153 || @mapy > 169) goto L_Away; } warpparty "tha_t03.gat",220,165,@partyid; end; L_NoParty: mes "[Tour Guide]"; mes "Erm, you need to form a party first."; close; L_NotEnough: mes "[Tour Guide]"; mes "You'll need to bring at least 5 friends, if you want to enter the next level."; close; L_Offline: mes "[Tour Guide]"; mes "Hmm, it seems some of your friends aren't online."; close; L_Away: mes "[Tour Guide]"; mes "I can't find some of your friends."; mes "Please tell them to come close to me, so I can see them."; close; L_End: mes "[Tour Guide]"; mes "Ok, come back whenever you're ready to go."; close; } // Mechanical Device - Red Key tha_t03.gat,67,70,0 script Mechanical Device#1 111,{ if (ThanaQuest & 2) { mes "[Mechanical Device]"; mes "This is where you found the"; mes "^EF797BRed Key^000000."; close; } mes "[Mechanical Device]"; mes "There's a strange mechanical device here."; next; menu "Investigate the device.",-, "Leave it alone.",L_End; mes "[Mechanical Device]"; mes "..."; next; mes "[Mechanical Device]"; mes "It seems there is something inside, but the device is protected by a mysterious strong power."; next; menu "Try to get whats inside.",L_Denied, "Get rid of the strong power",-, "Leave it alone.",L_End; if (getequipweaponlv(4) < 4) goto L_NoWeapon; mes "[Mechanical Device]"; mes "As you point your weapon towards the device, the magic power seems to fade."; mes "You now can get inside the device."; next; set ThanaQuest, ThanaQuest | 2; getitem 7421,1; // Red Key mes "[Mechanical Device]"; mes "You found the ^EF797BRed Key^000000."; close; L_Denied: mes "[Mechanical Device]"; mes "You were pushed away as you tried to get inside."; mes "It seems the device is protected by a strong magical force."; close; L_NoWeapon: mes "[Mechanical Device]"; mes "You tried to get rid of the mysterious power, but your weapon doesn't seem to be strong enough..."; close; L_End: mes "[Mechanical Device]"; mes "You left the mechanical device alone."; close; } // Mechanical Device - Yellow Key tha_t04.gat,195,195,0 script Mechanical Device#2 111,{ if (ThanaQuest & 4) { mes "[Mechanical Device]"; mes "This is where you found the"; mes "^DE9673Yellow Key^000000."; close; } mes "[Mechanical Device]"; mes "There's a strange mechanical device here."; next; menu "Investigate the device.",-, "Leave it alone.",L_End; mes "[Mechanical Device]"; mes "The device started to make a certain noise since you approached to it."; mes "Theres a terminal in front of it, where you could enter a number with 3 digits."; next; mes "[Mechanical Device]"; mes "The noise sounds very strange, and it seems as if the device doesn't work the way it should."; next; menu "Use the terminal",-, "Leave it alone.",L_End; set @number, rand(100,999); set @count, 0; L_Input: set @count, @count + 1; if (@count > 10) goto L_Broken; input @input; if (@input < 100 || @input > 999) goto L_Wrong; if (@input > @number) goto L_TooBig; if (@input < @number) goto L_TooSmall; mes "[Mechanical Device]"; mes "As you use the terminal to adjust the number on it, the strange noise changed into a pleasant working sound, and a small box near the terminal opened."; mes "There's something in that box."; next; set ThanaQuest, ThanaQuest | 4; getitem 7422,1; // Yellow Key mes "[Mechanical Device]"; mes "You found the ^DE9673Yellow Key^000000."; close; L_TooBig: mes "[Mechanical Device]"; mes "As you use the terminal to adjust the number on it, the strange noise changed."; mes "However, it still sounds wrong. It's a very high sound now."; next; mes "[Mechanical Device]"; mes "It seems the number you entered was too big."; next; goto L_Input; L_TooSmall: mes "[Mechanical Device]"; mes "As you use the terminal to adjust the number on it, the strange noise changed."; mes "However, it still sounds wrong. It's a very deep sound now."; next; mes "[Mechanical Device]"; mes "It seems the number you entered was too small."; next; goto L_Input; L_Broken: mes "[Mechanical Device]"; mes "The Device stoped with an akward sound."; mes "It seems the device doesn't work anymore..."; close; L_Wrong: mes "[Mechanical Device]"; mes "You tried to enter the number, but the terminal wasn't able to handle it."; mes "It seems the device doesn't work anymore..."; close; L_End: mes "[Mechanical Device]"; mes "You left the mechanical device alone."; close; } // Mechanical Device - Blue Key tha_t05.gat,101,37,0 script Mechanical Device#3 111,{ if (ThanaQuest & 8) { mes "[Mechanical Device]"; mes "This is where you found the"; mes "^8CA6EFBlue Key^000000."; close; } mes "[Mechanical Device]"; mes "There's a strange mechanical device here."; next; menu "Investigate the device.",-, "Leave it alone.",L_End; mes "[Mechanical Device]"; mes "It seems there's something hidden under the device. However, the device is too heavy to lift it up alone."; next; menu "Try it anyways.",L_Alone, "Try it together.",-, "Leave it alone.",L_End; getmapxy @mapname$,@mapx,@mapy,0,strcharinfo(0); if (@mapx < 101 || @mapx > 104 || @mapy < 37 || @mapy > 40) goto L_Away; set @help, getareausers("tha_t05.gat",101,40,104,37); if (@help == 1) goto L_Alone; if (@help < 3) goto L_NotEnough; mes "[Mechanical Device]"; mes "As you manage to lift the device with the help of your friends, you find something underneath, covered in dirt."; next; set ThanaQuest, ThanaQuest | 8; getitem 7423,1; // Blue Key mes "[Mechanical Device]"; mes "You found a ^8CA6EFBlue Key^000000."; close; L_Alone: getmapxy @mapname$,@mapx,@mapy,0; if (@mapx < 101 || @mapx > 104 || @mapy < 37 || @mapy > 40) goto L_Away; mes "[Mechanical Device]"; mes "You coudn't move the device at all..."; close; L_Away: mes "[Mechanical Device]"; mes "You are too far away to move the device..."; close; L_NotEnough: mes "[Mechanical Device]"; mes "Even with some help you coudn't move the device."; mes "It seem you'll need more help..."; close; L_End: mes "[Mechanical Device]"; mes "You left the mechanical device alone."; close; } // Mechanical Device - Green Key tha_t06.gat,43,152,0 script Mechanical Device#4 111,{ setarray @directions$[0],"up","right","down","left"; if (ThanaQuest & 16) { mes "[Mechanical Device]"; mes "This is where you found the"; mes "^84A684Green Key^000000."; close; } mes "[Mechanical Device]"; mes "There's a strange mechanical device here."; next; menu "Investigate the device.",-, "Leave it alone.",L_End; mes "[Mechanical Device]"; mes "There are several switches, cogwheels, tubes and wires."; next; menu "Investigate the switches.",L_Switches, "Investigate the cogwheels.",-, "Investigate the tubes and wires.",L_Tubes, "Leave it alone.",L_End; set @wheel1, rand(1,3); if (@wheel1 == 1) set @wheel2,1; if (@wheel1 == 2) set @wheel2,0; if (@wheel1 == 3) set @wheel2,3; set @wheel3, rand(0,3); set @wheel4, rand(1,3); if (@wheel4 == 1) set @wheel5,3; if (@wheel4 == 2) set @wheel5,2; if (@wheel4 == 3) set @wheel5,1; L_Cogwheels: if (@wheel1 == 0 && @wheel2 == 2 && @wheel4 == 0 && @wheel5 == 0) goto L_Work; mes "[Mechanical Device]"; mes "There are five cogwheels here, two small ones and three big ones."; mes "They seem to activate the device if they are adjusted the right way."; next; menu "Adjust the small ones.",L_Small, "Adjust the big ones.",L_Big, "Leave it alone.",L_End; L_Small: mes "[Mechanical Device]"; mes "The first wheel points ^0000AA"+@directions$[@wheel1]+"^000000,"; mes "the second one points ^0000AA"+@directions$[@wheel2]+"^000000."; next; menu "Spin them clockwise.",L_Small_Clock, "Spin them counterclockwise.",L_Small_Counter, "Adjust the other ones.",L_Big, "Go back.",L_Cogwheels; L_Small_Clock: set @wheel1, @wheel1 + 1; if (@wheel1 > 3) set @wheel1, @wheel1 - 4; set @wheel2, @wheel2 - 1; if (@wheel2 < 0) set @wheel2, @wheel2 + 4; goto L_Small; L_Small_Counter: set @wheel1, @wheel1 - 1; if (@wheel1 < 0) set @wheel1, @wheel1 + 4; set @wheel2, @wheel2 + 1; if (@wheel2 > 3) set @wheel2, @wheel2 - 4; goto L_Small; L_Big: mes "[Mechanical Device]"; mes "The first wheel points ^0000AA"+@directions$[@wheel3]+"^000000,"; mes "the second one points ^0000AA"+@directions$[@wheel4]+"^000000 and"; mes "the third one points ^0000AA"+@directions$[@wheel5]+"^000000."; next; menu "Spin them clockwise.",L_Big_Clock, "Spin them counterclockwise.",L_Big_Counter, "Adjust the other ones.",L_Small, "Go back.",L_Cogwheels; L_Big_Clock: set @wheel3, @wheel3 + 1; if (@wheel3 > 3) set @wheel3, @wheel3 - 4; set @wheel4, @wheel4 - 1; if (@wheel4 < 0) set @wheel4, @wheel4 + 4; set @wheel5, @wheel5 + 1; if (@wheel5 > 3) set @wheel5, @wheel5 - 4; goto L_Big; L_Big_Counter: set @wheel3, @wheel3 - 1; if (@wheel3 < 0) set @wheel3, @wheel3 + 4; set @wheel4, @wheel4 + 1; if (@wheel4 > 3) set @wheel4, @wheel4 - 4; set @wheel5, @wheel5 - 1; if (@wheel5 < 0) set @wheel5, @wheel5 + 4; goto L_Big; L_Work: mes "[Mechanical Device]"; mes "After you've adjusted the cogwheels this way, the device started to work."; mes "It produced a small metal object."; next; set ThanaQuest, ThanaQuest | 16; getitem 7424,1; // Green Key mes "[Mechanical Device]"; mes "You found the ^84A684Green Key^000000."; close; L_Switches: mes "[Mechanical Device]"; mes "There are many switches, but most of them are stuck or seem to have no effect on the device."; close; L_Tubes: mes "[Mechanical Device]"; mes "There are some tubes and wires which are connected to the other parts of the device."; mes "It seems all tubes and wires are as they are supposed to be."; close; L_End: mes "[Mechanical Device]"; mes "You left the mechanical device alone."; close; } // Mechanical Device - Black Key tha_t09.gat,19,158,0 script Mechanical Device#5 111,{ if (ThanaQuest & 32) { mes "[Mechanical Device]"; mes "This is where you found the"; mes "^9C716BBlack Key^000000."; close; } mes "[Mechanical Device]"; mes "There's a small mechanical device here."; next; menu "Investigate the device.",-, "Leave it alone.",L_End; mes "[Mechanical Device]"; mes "After investigating it closely, you find a small drawer with something in it."; mes "You take it out of the drawer."; next; set ThanaQuest, ThanaQuest | 32; getitem 7425,1; // Black Key mes "[Mechanical Device]"; mes "You found the ^84A684Black Key^000000."; close; L_End: mes "[Mechanical Device]"; mes "You left the mechanical device alone."; close; } // Seal - Blue Magical Stone tha_t04.gat,150,44,0 script Seal#1 111,{ if (ThanaQuest < 63) { mes "[Seal]"; mes "There is a seal here, but it seems it cannot be revealed."; close; } if (ThanaQuest & 64) { mes "[Seal]"; mes "This is where you found the"; mes "^738EE7Blue Magical Stone^000000."; close; } mes "[Seal]"; mes "There's a seal here."; next; mes "[Seal]"; mes "It seems it can be revealed with a certain ^8CA6EFKey^000000..."; next; input @input$; if (@input$ != "Blue Key" || countitem(7423) < 1) goto L_Wrong; mes "[Seal]"; mes "After you've inserted the ^8CA6EFBlue Key^000000, the seal opened and revealed a beautiful Crystal."; next; set ThanaQuest, ThanaQuest | 64; delitem 7423,1; // Blue Key getitem 7428,1; // Blue Magical Stone mes "[Seal]"; mes "You found the ^738EE7Blue Magical Stone^000000."; close; L_Wrong: mes "[Seal]"; mes "Nothing happened."; close; } // Seal - Red Magical Stone tha_t05.gat,218,116,0 script Seal#2 111,{ if (ThanaQuest < 63) { mes "[Seal]"; mes "There is a seal here, but it seems it cannot be revealed."; close; } if (ThanaQuest & 128) { mes "[Seal]"; mes "This is where you found the"; mes "^CE6163Red Magical Stone^000000."; close; } mes "[Seal]"; mes "There's a seal here."; next; mes "[Seal]"; mes "It seems it can be revealed with a certain ^EF797BKey^000000..."; next; input @input$; if (@input$ != "Red Key" || countitem(7421) < 1) goto L_Wrong; mes "[Seal]"; mes "After you've inserted the ^EF797BRed Key^000000, the seal opened and revealed a beautiful Crystal."; next; set ThanaQuest, ThanaQuest | 128; delitem 7421,1; // Red Key getitem 7426,1; // Red Magical Stone mes "[Seal]"; mes "You found the ^CE6163Red Magical Stone^000000."; close; L_Wrong: mes "[Seal]"; mes "Nothing happened."; close; } // Seal - Black Magical Stone tha_t06.gat,226,230,0 script Seal#3 111,{ if (ThanaQuest < 63) { mes "[Seal]"; mes "There is a seal here, but it seems it cannot be revealed."; close; } if (ThanaQuest & 256) { mes "[Seal]"; mes "This is where you found the"; mes "^7B698CBlack Magical Stone^000000."; close; } mes "[Seal]"; mes "There's a seal here."; next; mes "[Seal]"; mes "It seems it can be revealed with a certain ^84A684Key^000000..."; next; input @input$; if (@input$ != "Black Key" || countitem(7425) < 1) goto L_Wrong; mes "[Seal]"; mes "After you've inserted the ^84A684Black Key^000000, the seal opened and revealed a beautiful Crystal."; next; set ThanaQuest, ThanaQuest | 256; delitem 7425,1; // Black Key getitem 7430,1; // Black Magical Stone mes "[Seal]"; mes "You found the ^7B698CBlack Magical Stone^000000."; close; L_Wrong: mes "[Seal]"; mes "Nothing happened."; close; } // Seal - Yellow Magical Stone tha_t07.gat,113,129,0 script Seal#4 111,{ if (ThanaQuest < 63) { mes "[Seal]"; mes "There is a seal here, but it seems it cannot be revealed."; close; } if (ThanaQuest & 512) { mes "[Seal]"; mes "This is where you found the"; mes "^EFA673Yellow Magical Stone^000000."; close; } mes "[Seal]"; mes "There's a seal here."; next; mes "[Seal]"; mes "It seems it can be revealed with a certain ^DE9673Key^000000..."; next; input @input$; if (@input$ != "Yellow Key" || countitem(7422) < 1) goto L_Wrong; mes "[Seal]"; mes "After you've inserted the ^DE9673Yellow Key^000000, the seal opened and revealed a beautiful Crystal."; next; set ThanaQuest, ThanaQuest | 512; delitem 7422,1; // Yellow Key getitem 7427,1; // Yellow Magical Stone mes "[Seal]"; mes "You found the ^EFA673Yellow Magical Stone^000000."; close; L_Wrong: mes "[Seal]"; mes "Nothing happened."; close; } // Seal - Green Magical Stone tha_t10.gat,129,159,0 script Seal#5 111,{ if (ThanaQuest < 63) { mes "[Seal]"; mes "There is a seal here, but it seems it cannot be revealed."; close; } if (ThanaQuest & 1024) { mes "[Seal]"; mes "This is where you found the"; mes "^738652Green Magical Stone^000000."; close; } mes "[Seal]"; mes "There's a seal here."; next; mes "[Seal]"; mes "It seems it can be revealed with a certain ^84A684Key^000000..."; next; input @input$; if (@input$ != "Green Key" || countitem(7424) < 1) goto L_Wrong; mes "[Seal]"; mes "After you've inserted the ^84A684Green Key^000000, the seal opened and revealed a beautiful Crystal."; next; set ThanaQuest, ThanaQuest | 1024; delitem 7424,1; // Green Key getitem 7429,1; // Green Magical Stone mes "[Seal]"; mes "You found the ^738652Green Magical Stone^000000."; close; L_Wrong: mes "[Seal]"; mes "Nothing happened."; close; } // Stone Statue - Floor 9 tha_t09.gat,82,99,0 script Stone Statue#09a 111,{ mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 1) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; set ThanaSteps, ThanaSteps ^ 1; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 10 (A) tha_t10.gat,159,97,0 script Stone Statue#10a 111,{ mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 2) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; set ThanaSteps, ThanaSteps ^ 2; if (ThanaSteps & 4) set ThanaSteps, ThanaSteps ^ 4; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 10 (B) tha_t10.gat,97,97,0 script Stone Statue#10b 111,{ if (ThanaSteps & 2) { mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 4) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; if (ThanaSteps & 4) set ThanaSteps, ThanaSteps ^ 2; set ThanaSteps, ThanaSteps ^ 4; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; } mes "[Stone Statue]"; mes "There is a lever here, but it cannot be moved."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 11 (A) tha_t11.gat,85,85,0 script Stone Statue#11a 111,{ mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 8) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; if (ThanaSteps & 8) { if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64; if (ThanaSteps & 32) set ThanaSteps, ThanaSteps ^ 32; if (ThanaSteps & 16) set ThanaSteps, ThanaSteps ^ 16; } set ThanaSteps, ThanaSteps ^ 8; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 11 (B) tha_t11.gat,16,16,0 script Stone Statue#11b 111,{ if (ThanaSteps & 8) { mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 16) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; if (ThanaSteps & 16) { if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64; if (ThanaSteps & 32) set ThanaSteps, ThanaSteps ^ 32; set ThanaSteps, ThanaSteps ^ 8; } set ThanaSteps, ThanaSteps ^ 16; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; } mes "[Stone Statue]"; mes "There is a lever here, but it cannot be moved."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 11 (C) tha_t11.gat,85,16,0 script Stone Statue#11c 111,{ if (ThanaSteps & 16) { mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 32) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; if (ThanaSteps & 32) { if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64; set ThanaSteps, ThanaSteps ^ 16; set ThanaSteps, ThanaSteps ^ 8; } set ThanaSteps, ThanaSteps ^ 32; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; } mes "[Stone Statue]"; mes "There is a lever here, but it cannot be moved."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Floor 11 (D) tha_t11.gat,16,85,0 script Stone Statue#11d 111,{ if (ThanaSteps & 32) { mes "[Stone Statue]"; mes "There is a lever here."; if (ThanaSteps & 64) mes "It is pointing up."; else mes "It is pointing down."; next; menu "Pull the lever.",-, "Leave it as it is.",L_End; if (ThanaSteps & 64) { set ThanaSteps, ThanaSteps ^ 32; set ThanaSteps, ThanaSteps ^ 16; set ThanaSteps, ThanaSteps ^ 8; } set ThanaSteps, ThanaSteps ^ 64; mes "[Stone Statue]"; mes "You decided to pull the lever."; mes "It sounded as if it started some mechanical process."; close; } mes "[Stone Statue]"; mes "There is a lever here, but it cannot be moved."; close; L_End: mes "[Stone Statue]"; mes "You decided to leave the lever as it is."; close; } // Stone Statue - Red Magical Stone tha_t12.gat,96,58,0 script Stone Statue#12a 111,{ if (ThanaQuest < 2047) { mes "[Stone Statue]"; mes "There is a socket here, but you don't know what to do."; close; } if (ThanaQuest & 2048) { mes "[Stone Statue]"; mes "This is where you inserted the ^CE6163Red Magical Stone^000000."; close; } mes "[Stone Statue]"; mes "There's a socket here."; next; input @input$; if (@input$ != "Red Magical Stone" || countitem(7426) < 1) goto L_Wrong; set ThanaQuest, ThanaQuest | 2048; delitem 7426,1; // Red Magical Stone mes "[Stone Statue]"; mes "You've inserted the ^CE6163Red Magical Stone^000000 into the socket and it fits perfectly."; close; L_Wrong: mes "[Stone Statue]"; mes "Nothing happened."; close; } // Stone Statue - Yellow Magical Stone tha_t12.gat,161,58,0 script Stone Statue#12b 111,{ if (ThanaQuest < 2047) { mes "[Stone Statue]"; mes "There is a socket here, but you don't know what to do."; close; } if (ThanaQuest & 4096) { mes "[Stone Statue]"; mes "This is where you inserted the ^EFA673Yellow Magical Stone^000000."; close; } mes "[Stone Statue]"; mes "There's a socket here."; next; input @input$; if (@input$ != "Yellow Magical Stone" || countitem(7427) < 1) goto L_Wrong; set ThanaQuest, ThanaQuest | 4096; delitem 7427,1; // Yellow Magical Stone mes "[Stone Statue]"; mes "You've inserted the ^EFA673Yellow Magical Stone^000000 into the socket and it fits perfectly."; close; L_Wrong: mes "[Stone Statue]"; mes "Nothing happened."; close; } // Stone Statue - Blue Magical Stone tha_t12.gat,104,18,0 script Stone Statue#12c 111,{ if (ThanaQuest < 2047) { mes "[Stone Statue]"; mes "There is a socket here, but you don't know what to do."; close; } if (ThanaQuest & 8192) { mes "[Stone Statue]"; mes "This is where you inserted the ^738EE7Blue Magical Stone^000000."; close; } mes "[Stone Statue]"; mes "There's a socket here."; next; input @input$; if (@input$ != "Blue Magical Stone" || countitem(7428) < 1) goto L_Wrong; set ThanaQuest, ThanaQuest | 8192; delitem 7428,1; // Blue Magical Stone mes "[Stone Statue]"; mes "You've inserted the ^738EE7Blue Magical Stone^000000 into the socket and it fits perfectly."; close; L_Wrong: mes "[Stone Statue]"; mes "Nothing happened."; close; } // Stone Statue - Green Magical Stone tha_t12.gat,154,18,0 script Stone Statue#12d 111,{ if (ThanaQuest < 2047) { mes "[Stone Statue]"; mes "There is a socket here, but you don't know what to do."; close; } if (ThanaQuest & 16384) { mes "[Stone Statue]"; mes "This is where you inserted the ^738652Green Magical Stone^000000."; close; } mes "[Stone Statue]"; mes "There's a socket here."; next; input @input$; if (@input$ != "Green Magical Stone" || countitem(7429) < 1) goto L_Wrong; set ThanaQuest, ThanaQuest | 16384; delitem 7429,1; // Green Magical Stone mes "[Stone Statue]"; mes "You've inserted the ^738652Green Magical Stone^000000 into the socket and it fits perfectly."; close; L_Wrong: mes "[Stone Statue]"; mes "Nothing happened."; close; } // Stone Statue - Black Magical Stone tha_t12.gat,128,86,0 script Stone Statue#12e 111,{ if (ThanaQuest < 2047) { mes "[Stone Statue]"; mes "There is a socket here, but you don't know what to do."; close; } if (ThanaQuest & 32768) { mes "[Stone Statue]"; mes "This is where you inserted the ^7B698CBlack Magical Stone^000000."; close; } mes "[Stone Statue]"; mes "There's a socket here."; next; input @input$; if (@input$ != "Black Magical Stone" || countitem(7430) < 1) goto L_Wrong; set ThanaQuest, ThanaQuest | 32768; delitem 7430,1; // Black Magical Stone mes "[Stone Statue]"; mes "You've inserted the ^7B698CBlack Magical Stone^000000 into the socket and it fits perfectly."; close; L_Wrong: mes "[Stone Statue]"; mes "Nothing happened."; close; } // Carvings tha_t12.gat,130,52,0 script Carvings#1 111,{ mes "[Carvings]"; mes "There are some beautifull carvings here."; next; mes "[Carvings]"; mes "As you look closer at the carvings, a portal opens and takes you away..."; next; if (ThanaQuest < 65535) { warp "thana_step.gat",185,15; end; } warp "thana_step.gat",73,288; end; } // Seal of Sorrow thana_boss.gat,217,167,0 script Carvings#2 111,{ if ($Thana & 1) { mes "[Carvings]"; mes "This is where you inserted the ^CE86C6Fragment of Sorrow^000000."; close; } mes "[Carvings]"; mes "There's a hole in the floor, which seems to be made for something to fit in."; mes "It twinkles in ^CE86C6violet color^000000."; next; menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow, "Insert ^7B9663Fragment of Agony^000000",L_Agony, "Insert ^8C79ADFragment of Hatred^000000",L_Hatred, "Insert ^F7865AFragment of Despair^000000",L_Despair, "Don't insert something.",L_End; L_Sorrow: if (countitem(7437) == 0) goto L_NoFragment; delitem 7437,1; stopnpctimer "TimerThana"; set $Thana, $Thana | 1; initnpctimer "TimerThana"; mapannounce "thana_boss.gat", "The Seal of Sorrow has been broken.",bc_npc; mes "[Carvings]"; mes "You've inserted the ^CE86C6Fragment of Sorrow^000000 into the hole and it fits perfectly."; mes "It now glows in bright ^CE86C6violet color^000000."; if ($Thana >= 15) close; next; mes "[Carvings]"; mes "Hurry now, tell your comrades to insert the other fragments."; close; L_Agony: if (countitem(7436) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit."; close; L_Hatred: if (countitem(7438) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit."; close; L_Despair: if (countitem(7439) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit."; close; L_NoFragment: mes "[Carvings]"; mes "You don't have this fragment."; close; L_End: mes "[Carvings]"; mes "You left the cravings alone."; close; OnInit: set $Thana, 0; end; } // Seal of Agony thana_boss.gat,202,75,0 script Carvings#3 111,{ if ($Thana & 2) { mes "[Carvings]"; mes "This is where you inserted the ^7B9663Fragment of Agony^000000."; close; } mes "[Carvings]"; mes "There's a hole in the floor, which seems to be made for something to fit in."; mes "It twinkles in ^7B9663green color^000000."; next; menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow, "Insert ^7B9663Fragment of Agony^000000",L_Agony, "Insert ^8C79ADFragment of Hatred^000000",L_Hatred, "Insert ^F7865AFragment of Despair^000000",L_Despair, "Don't insert something.",L_End; L_Sorrow: if (countitem(7437) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit."; close; L_Agony: if (countitem(7436) == 0) goto L_NoFragment; delitem 7436,1; stopnpctimer "TimerThana"; set $Thana, $Thana | 2; initnpctimer "TimerThana"; mapannounce "thana_boss.gat", "The Seal of Agony has been broken.",bc_npc; mes "[Carvings]"; mes "You've inserted the ^7B9663Fragment of Agony^000000 into the hole and it fits perfectly."; mes "It now glows in bright ^7B9663green color^000000."; if ($Thana >= 15) close; next; mes "[Carvings]"; mes "Hurry now, tell your comrades to insert the other fragments."; close; L_Hatred: if (countitem(7438) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit."; close; L_Despair: if (countitem(7439) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit."; close; L_NoFragment: mes "[Carvings]"; mes "You don't have this fragment."; close; L_End: mes "[Carvings]"; mes "You left the cravings alone."; close; } // Seal of Hatred thana_boss.gat,80,76,0 script Carvings#4 111,{ if ($Thana & 4) { mes "[Carvings]"; mes "This is where you inserted the ^8C79ADFragment of Hatred^000000."; close; } mes "[Carvings]"; mes "There's a hole in the floor, which seems to be made for something to fit in."; mes "It twinkles in ^8C79ADblue color^000000."; next; menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow, "Insert ^7B9663Fragment of Agony^000000",L_Agony, "Insert ^8C79ADFragment of Hatred^000000",L_Hatred, "Insert ^F7865AFragment of Despair^000000",L_Despair, "Don't insert something.",L_End; L_Sorrow: if (countitem(7437) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit."; close; L_Agony: if (countitem(7436) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit."; close; L_Hatred: if (countitem(7438) == 0) goto L_NoFragment; delitem 7438,1; stopnpctimer "TimerThana"; set $Thana, $Thana | 4; initnpctimer "TimerThana"; mapannounce "thana_boss.gat", "The Seal of Hatred has been broken.",bc_npc; mes "[Carvings]"; mes "You've inserted the ^8C79ADFragment of Hatred^000000 into the hole and it fits perfectly."; mes "It now glows in bright ^8C79ADblue color^000000."; if ($Thana >= 15) close; next; mes "[Carvings]"; mes "Hurry now, tell your comrades to insert the other fragments."; close; L_Despair: if (countitem(7439) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit."; close; L_NoFragment: mes "[Carvings]"; mes "You don't have this fragment."; close; L_End: mes "[Carvings]"; mes "You left the cravings alone."; close; } // Seal of Despair thana_boss.gat,62,171,0 script Carvings#5 111,{ if ($Thana & 8) { mes "[Carvings]"; mes "This is where you inserted the ^F7865AFragment of Despair^000000."; close; } mes "[Carvings]"; mes "There's a hole in the floor, which seems to be made for something to fit in."; mes "It twinkles in ^F7865Ared color^000000."; next; menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow, "Insert ^7B9663Fragment of Agony^000000",L_Agony, "Insert ^8C79ADFragment of Hatred^000000",L_Hatred, "Insert ^F7865AFragment of Despair^000000",L_Despair, "Don't insert something.",L_End; L_Sorrow: if (countitem(7437) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit."; close; L_Agony: if (countitem(7436) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit."; close; L_Hatred: if (countitem(7438) == 0) goto L_NoFragment; mes "[Carvings]"; mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit."; close; L_Despair: if (countitem(7439) == 0) goto L_NoFragment; delitem 7439,1; stopnpctimer "TimerThana"; set $Thana, $Thana | 8; initnpctimer "TimerThana"; mapannounce "thana_boss.gat", "The Seal of Despair has been broken.",bc_npc; mes "[Carvings]"; mes "You've inserted the ^F7865AFragment of Despair^000000 into the hole and it fits perfectly."; mes "It now glows in bright ^F7865Ared color^000000."; if ($Thana >= 15) close; next; mes "[Carvings]"; mes "Hurry now, tell your comrades to insert the other fragments."; close; L_NoFragment: mes "[Carvings]"; mes "You don't have this fragment."; close; L_End: mes "[Carvings]"; mes "You left the cravings alone."; close; } // Seal of Thanatos thana_boss.gat,141,217,0 script Carvings#6 111,{ if ($Thana == 15) { mes "[Carvings]"; mes "You stepped on the plate, and it seems it activated some sort of mechanism."; next; stopnpctimer "TimerThana"; set $Thana, $Thana | 16; monster "thana_boss.gat",135,119,"Thanatos",1708,1,"TimerThana::OnThanaDead"; mapannounce "thana_boss.gat", "The Seal of Thanatos has been broken.",bc_npc; mes "[Carvings]"; mes "You hear the screams of the undead coming from below..."; close; } mes "[Carvings]"; mes "There is a plate here, which seems to be some sort of switch, but it doesn't move."; close; } // NPC Timer thana_boss.gat,1,1,1 script TimerThana -1,{ // 10 secs OnTimer10000: if ($Thana >= 15) end; stopnpctimer; mapannounce "thana_boss.gat", "You didn't manage to break all four Seals in time...",bc_npc; set $Thana, 0; end; OnThanaDead: initnpctimer; end; // 600 secs = 10 mins OnTimer600000: stopnpctimer; set $Thana, 0; end; }