//===== eAthena Script ======================================= //= Wizard Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ //============================================================ // WIZARD - SIGHTBLASTER //============================================================ gef_tower.gat,116,37,1 script Nyao 748,{ mes "[Nyao]"; if(BaseJob!=Job_Wizard) goto L_nowiz; if(getskilllv(1006)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "10 Crystal Blue"; mes "10 Green Live"; mes "10 Red Blood"; mes "10 Wind of Verdure"; next; mes "[Nyao]"; mes "Let me check your items."; next; if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live, delitem 990, 10;//Items: Red_Blood, delitem 991, 10;//Items: Crystal_Blue, delitem 992, 10;//Items: Wind_of_Verdure, delitem 993, 10;//Items: Green_Live, mes "[Nyao]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1006,1,0; close; L_noitems: mes "[Nyao]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nowiz: mes "You must have the magical power."; emotion e_gasp; close; L_alreadyhave: mes "I've already taught you"; mes "everything I know..."; close; }