//===== eAthena Script ======================================= //= Thief Skills Quests //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests. //===== Additional Comments: ================================= //= v1.0 Fully working //= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a //= Leather Bag of Infinity. These are the official RO requirements //= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] //= v1.1a Now using functions found in "Global_Functions.txt" for //= class checks.[kobra_k88] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] //= 1.4a Fixed some typos [IVBela] //= 1.4b changed perm. variables to temp ones [Lupus] //============================================================ //====================================================================================================== moc_prydb1,154,128,4 script Alcouskou 118,{ mes "[Alcouskou]"; if(baseClass == Job_Thief) goto L_Start; if(BaseJob==Job_Novice) goto L_Novice; L_Other: mes "Your kind isn't welcome here."; close; L_Novice: mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; next; mes "[Alcouskou]"; mes "I just happen to be the ONLY one who can teach them these skills!"; mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills."; next; mes "[Alcouskou]"; mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested."; close; L_Start: mes "During the course of your life you will experience many things."; mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; next; mes "[Alcouskou]"; mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you."; next; mes "[Alcouskou]"; mes "Let me explain:"; M_Menu: next; menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End; M_Sand: mes "[Alcouskou]"; if(@SANDATTACK) goto L_Sand; if(getskilllv(149) > 0) goto L_GotSand; mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; next; mes "[Alcouskou]"; mes "Some may consider this cowardly but I don't see it that way."; mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive....."; next; mes "[Alcouskou]"; mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created."; next; mes "[Alcouskou]"; mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage."; next; mes "[Alcouskou]"; mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000."; next; mes "[Alcouskou]"; mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; mes "He can be found in the ^009500West end of Payon^000000."; next; mes "[Alcouskou]"; mes "Come back when you are ready."; set @SANDATTACK, 1; goto M_Menu; M_Back: mes "[Alcouskou]"; if(@BACKSLIDE)goto L_Back; if(getskilllv(150)>0) goto L_GotBack; mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; next; mes "[Alcouskou]"; mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness....."; next; mes "[Alcouskou]"; mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; next; mes "[Alcouskou]"; mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......"; next; mes "[Alcouskou]"; mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; next; mes "[Alcouskou]"; mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them."; mes "There are those however, that do not fear being overwhelmed by a large mob."; next; mes "[Alcouskou]"; mes "These are the people who have learned a unique skill that allows them to deal with mob situations."; mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; next; mes "[Alcouskou]"; mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master."; mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000."; next; mes "[Alcouskou]"; mes "Think of it as the first part of your training."; if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; set @BACKSLIDE, 1; goto M_Menu; M_Find: mes "[Alcouskou]"; if(@FINDSTONE) goto L_Find; if(getskilllv(151)>0) goto L_GotFind; mes "The more experienced and better skilled members of our guild are quite handy."; mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; mes "[Alcouskou]"; mes "They can throw a rock at a far away target with great accuracy and strength."; mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; next; mes "[Alcouskou]"; mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed."; mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'."; next; mes "[Alcouskou]"; mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location."; mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; next; mes "[Alcouskou]"; mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; next; mes "[Alcouskou]"; mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; set @FINDSTONE, 1; goto M_Menu; M_Fling: mes "[Alcouskou]"; if(@STONEFLING) goto L_Fling; if(getskilllv(152)>0) goto L_GotFling; mes "The more experienced and better skilled members of our guild are quite handy."; mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; mes "[Alcouskou]"; mes "They can throw a stone at a target far away with great accuracy and strength."; mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; next; mes "[Alcouskou]"; mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny."; next; mes "[Alcouskou]"; mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; set @STONEFLING, 1; goto M_Menu; M_End: mes "[Alcouskou]"; mes "It seems that you are not experienced enough yet...."; close; L_Sand: if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; delitem 7041, 5; delitem 7042, 1; mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; next; mes "[Alcouskou]"; mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!"; next; mes "[Alcouskou]"; mes "Okay, grab a handful....... yep, that much will do....... now........."; next; mes "[Alcouskou]"; mes "THROW IT AT ME!!!"; emotion e_go; next; mes "[Alcouskou]"; mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!)......."; emotion e_omg; next; mes "[Alcouskou]"; mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; next; mes "[Alcouskou]"; mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; emotion e_swt; skill 149,1,0; set @SANDATTACK, 0; close; L_NotRdy1: mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; next; mes "[Alcouskou]"; mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; mes "He can be found in the ^009500West end of Payon^000000."; close; L_LowLvl1: mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; close; L_GotSand: mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh.............."; emotion e_swt; close; L_Back: if(countitem(940)<20) goto L_NotRdy2; if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2; delitem 940,20; mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; next; mes "[Alcouskou]"; mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight."; next; mes "[Alcouskou]"; mes "Okay, lets begin........"; next; mes "~fwoosh~"; next; mes "~fwooooosh~"; next; mes "~fwoooooooooooooooosh~"; next; mes "[Alcouskou]"; mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; skill 150,1,0; set @BACKSLIDE, 0; close; L_NotRdy2: mes "You need ^5555FF20 Grasshopper's Legs^000000."; close; L_LowLvl2: mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; close; L_GotBack: mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here....."; close; L_Find: if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; delitem 912,1; delitem 948,1; delitem 908,5; mes "Ah! I see that you're fully prepared to learn this skill. Let us begin...."; next; mes "[Alcouskou]"; mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully."; mes "Get a feel for how much each one weighs and become aware of how each one has a different texture."; next; mes "[Alcouskou]"; mes "You must become one with the stone... it is the only way you will be able to use it effectively..."; next; mes "~ an hour later... ~"; next; mes "[Alcouskou]"; mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; emotion e_no1; skill 151,1,0; set @FINDSTONE, 0; next; mes "[Alcouskou]"; mes "Have fun using it."; close; L_NotRdy3: mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; close; L_GotFind: mes "Picking up stones can be fun but...... don't spend all day doing it OK?....."; close; L_Fling: if(getskilllv(151) == 0) goto L_NotRdy4; if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; delitem 910,2; delitem 911,2; mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; next; mes "[Alcouskou]"; mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; next; mes "[Alcouskou]"; mes "Now imagine yourself going straight through the target! Continue to visualize this!"; next; mes "~ 1/2 hour later... ~"; next; mes "[Alcouskou]"; mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; next; mes "[Alcouskou]"; mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!"; emotion e_go; next; mes "!!Whooooossshh!!................. !!Thwack!!"; next; mes "[Alcouskou]"; mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; emotion e_no1; skill 152,1,0; set @STONEFLING, 0; next; mes "[Alcouskou]"; mes "As you can see this is a skill that relies heavily on concentration."; mes "As long as you keep your mind focused you will have on problems using this skill."; close; L_NotRdy4: mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; close; L_GotFling: mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster"; close; } //==================================================================================== payon,91,77,4 script RuRumuni 99,{ mes "[RuRumuni]"; if(@SANDATTACK && !countitem(7042)) goto L_Start; mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; mes "I grew up around leather and am quite good at working with it."; next; mes "[RuRumuni]"; mes "There is a Thief guild in the Morroc area."; mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000."; close; L_Start: if(@BAGNFNTY == 1) goto L_Check; mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; mes "I will be more than happy to make one for you............"; next; mes "[RuRumuni]"; mes "But this bag is very special, and I will need some special items in order to make it."; next; set @BAGNFNTY, 1; L_List: mes "[RuRumuni]"; mes "Here are the items that I will need:"; mes "- 5 ^5533FFScorpion Tails^000000"; mes "- 1 ^5533FFCobweb^000000"; mes "- 1 ^5533FFCactus Needle^000000"; mes "- 1 ^5533FFEarthworm Peeling^000000."; next; mes "[RuRumuni]"; mes "Once you have all of these items I will be able to make the Bag of Infinity for you."; close; L_Check: mes "Nice to see you again. Do you have all of the items? Lets see........"; next; if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List; delitem 904, 5; delitem 1025, 1; delitem 952, 1; delitem 1055, 1; mes "[RuRumuni]"; mes "Great you have everything I asked for. Let me start making the bag right away......."; next; mes "~( 30 minutes later )~"; next; mes "[RuRumuni]"; mes "Here you go, one Leather Bag of Infinity. Enjoy!"; getitem 7042, 1; set @BAGNFNTY, 0; close; }