//===== Hercules Script ====================================== //= Thief Skills Quests //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= //= Quests for skills: Sand Attack, Back Slide, Find Stone, //= Stone Fling. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] //= 1.7 Updated to latest available official file. [Masao] //= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph] //============================================================ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ if (BaseClass == Job_Thief) { mes "[Alcouskou]"; mes "As you live life you will encounter"; mes "many things. Sometimes you will"; mes "not understand and wonder why some"; mes "things are so important. You may consider it"; mes "as useless knowledge, but it isn't"; mes "Let me explain."; next; switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { case 1: switch (skill_thief_1) { case 0: if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; mes "to a thief to have a small quantity at"; mes "all times. Most people do not"; mes "realize the value of such a common"; mes "substance."; next; mes "[Alcouskou]"; mes "In case you meet a powerful"; mes "monster in a dungeon with no"; mes "sand, you could use this sand to"; mes "blind the monster and flee."; mes "You should have a special sand pocket."; next; mes "[Alcouskou]"; mes "What? You don't expect me to"; mes "do that for you as well do you?"; mes "You must be very lazy! ! !"; mes "Very well, find the one named"; mes "RuRumuni. He will make you a"; mes "sturdy leather pocket."; next; mes "[Alcouskou]"; mes "I will be preparing for your"; mes "return. Find RuRumuni in"; mes "west Payon. That is where I"; mes "heard he is these days."; delitem 7041,5; //Fine_Grit set skill_thief_1,1; close; } mes "[Alcouskou]"; mes "The most important part"; mes "of being a good thief is stealth."; mes "A thief should never be seen or"; mes "touched unless he wants to."; mes "Some consider this cowardly"; mes "but I think differently."; next; mes "[Alcouskou]"; mes "The way I see it, we live in a"; mes "world where survival of the fittest"; mes "rules our lives. "; mes "They may think less of me for use"; mes "this special skill. . . What is this skill?"; mes "This is the sand blinding skill."; next; mes "[Alcouskou]"; mes "If you can throw or kick sand"; mes "in the eyes of your opponent,"; mes "not only does their defense decrease,"; mes "but their ability to attack is impaired."; mes "It is so effective, you may even stun them."; next; mes "[Alcouskou]"; mes "Well, we have to survive too."; mes "Its either us or them. . ."; mes "I think it is important and vital"; mes "that we prepare a little sand."; mes "What do you think? If you like it "; mes "go and get five Fine Grit."; next; mes "[Alcouskou]"; mes "I am sure you eager to learn this"; mes "skill, but you must first gather five Fine Grit"; mes "Until you have gathered them,"; mes "I cannot teach you this skill."; mes "Don't be disappointed, hurry and gather them."; next; mes "[Alcouskou]"; mes "Oh, I almost forgot! ! !"; mes "If you want to learn this "; mes "special skill, be sure that"; mes "you are sufficiently experienced"; mes "to use this properly. This means"; mes "you should be at least job level 25."; close; case 1: mes "[Alcouskou]"; mes "Go to west payon and find"; mes "RuRumuni. He will make you"; mes "fine durable pouch for your"; mes "sand."; next; mes "[Alcouskou]"; mes "I will take these five Fine Grit"; mes "and prepare them for you while I wait."; close; case 2: mes "[Alcouskou]"; mes "Okay! Great !!"; mes "What a fine pouch indeed!"; mes "Small and easy to carry, with enough"; mes "capacity for enough sand. "; mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!"; mes "for you to use with this skill."; next; mes "[Alcouskou]"; mes "Well let's see what your skill"; mes "is like -"; mes "Try it out ! !"; next; mes "[Alcouskou]"; mes "AHhh, watch out for my eyes !!"; mes "^5533FF- *throwing sand* -^000000"; next; mes "^5533FF- *tossing sand* -^000000"; next; mes "[Alcouskou]"; mes "Hoo Hoo Hoo... You are a"; mes "natural! ! ! Excellent !"; mes "I guess I have nothing more"; mes "that I can teach you."; mes "I hope that this skill will"; mes "aid you in the future. -"; delitem 7042,1; //Leather_Bag_Of_Infinity skill "TF_SPRINKLESAND",1,0; close; } case 2: if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Okay! Let's practice!"; next; mes "[Alcouskou]"; mes "Suuu Suuu uk -"; next; mes "[Alcouskou]"; mes "Suuuuk - -"; next; mes "[Alcouskou]"; mes "Suk - Suuuk - - -"; next; mes "[Alcouskou]"; mes "Great! -At this level,"; mes "I am sure you can increase"; mes "your skill on your own."; delitem 940,20; //Grasshopper's_Leg skill "TF_BACKSLIDING",1,0; close; } mes "[Alcouskou]"; mes "Usually we like to think about"; mes "attacking and damage, but"; mes "it is important to realize that"; mes "fleeing is just as important"; mes "as attacking!"; mes "We pride ourselves in our"; next; mes "[Alcouskou]"; mes "speed and quick dodges,"; mes "but I am sure that at times you"; mes "have realized while fighting that"; mes "despite the fact that our dodging"; mes "is superior, if we are hit once we are"; mes "serious danger."; next; mes "[Alcouskou]"; mes "It is true that at times we"; mes "can view others as humorous as"; mes "we easily dodge their attacks."; mes "But if we are attacked by many at"; mes "once, you must remember that we"; mes "may not even have room to doge."; next; mes "[Alcouskou]"; mes "You must make a quick decision"; mes "to flee. Most would flee immediately,"; mes "but we don't need to."; mes "Even if we don't see an opening,"; mes "our skill can allow us to slip out"; mes "of a very serious predicament."; next; mes "[Alcouskou]"; mes "This skill uses our energies in"; mes "allowing us to slip out unnoticed."; mes "In a short amount of time we can use"; mes "this skill to put a large amount of "; mes "distance between us and our opponent."; mes "This skill requires endless hours of"; next; mes "[Alcouskou]"; mes "practice for us to master."; mes "If you wish to learn and practice,"; mes "you will need to prepare some items."; mes "Prepare ^3355FF20 Grasshopper's Leg^"; mes "to begin your training."; next; mes "[Alcouskou]"; mes "Oh, by the way. . ."; mes "You need to have some background"; mes "in the skills of a thief to properly master"; mes "this skill. This means you require at"; mes "least the experience of job level ^3355FF35^000000 ."; mes "If not, I cannot teach you."; close; case 3: if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow, you have already prepared?"; mes "Great, I see promise in you. -"; mes "Your zeal is truly sincere."; mes "Okay, Shall we begin your training?"; mes "Stone throwing . . . . ."; mes "Find a smoot stone with a good weight."; next; mes "[Alcouskou]"; mes "Picking the right stone is "; mes "very important in being successful."; mes "Well I could tell you a million"; mes "times but it is better to see for yourself."; mes "Okay why don't you try the skill out"; mes "right here where I can watch you."; next; mes "^3355FF- Shweeput ! -^000000"; next; mes "^3355FF- Cheeeguk! -^000000"; next; mes "^3355FF- Shyaaaakkk ! -^000000"; next; mes "[Alcouskou]"; mes "Very nice. You seem to take up -"; mes "the skill easily."; mes "You can improve your skill with"; mes "practice on your own time."; mes "I hope it aids you in the future."; mes ". . . . . Hope to see you soon"; delitem 912,1; //Zargon delitem 948,1; //Bear's_Foot delitem 908,5; //Spawn skill "TF_PICKSTONE",1,0; close; } mes "[Alcouskou]"; mes "The skilled and experienced"; mes "members of our guild are usually very handy!"; mes "They can pick up a small stone"; mes "by the road and use it to hit an"; mes "opponent accurately and quickly from"; mes "a distance."; next; mes "[Alcouskou]"; mes "They realized what a waste it was"; mes "to not teach this skill to others. -"; mes "They founded a group to train"; mes "others in this skill. . ."; mes "That is how the ^3355FF' Find Stone '^000000 and"; mes "^3355FF' Stone Fling '^000000 skills came to be."; next; mes "[Alcouskou]"; mes "It is handy to be able to find a stone"; mes "in most any place and have the"; mes "ability to hurl it into a distanced enemy."; mes "A very valuable skill indeed. -"; mes "Without costing you a zeny, you"; mes "can have this skill at your disposal."; next; mes "[Alcouskou]"; mes "I really think of this as a great skill."; mes "What do you think of it?"; mes ". . . . . Hah Hah Hah . . . . . ."; next; mes "[Alcouskou]"; mes "^3355FF' Find Stone ! '^000000 skill"; mes "can be used in just about any location."; mes "Picking stones off the ground that"; mes "are smooth and well weighted for"; mes "throwing. It does take some familiarity"; mes "and skill to learn this skill well."; next; mes "[Alcouskou]"; mes "The small amount of training required"; mes "does require that you put in a full"; mes "effort . . .-"; mes ". . . . . *Ahem* . . . . ."; mes "Let first begin by practicing how to pick up"; mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; next; mes "[Alcouskou]"; mes "And in lieu of a stone, try picking up"; mes " a ^3355FFZargon^000000 !"; mes "Would that be too little ?"; mes "Lets add ^3355FF5 Spawn^000000 !!"; mes "Show me your skill !"; mes "Retrieve these items by any means you see fit."; close; case 4: if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow! Have you already gathered the items!"; mes "Very well, do you wish to begin?"; mes "Prepare the items you have gathered .."; next; mes "^3355FF- Shyuuk ! -^000000"; next; mes "^3355FF- Shyuuuk Tuk. . -^000000"; next; mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; next; mes "[Alcouskou]"; mes "Strike~~~!!"; mes "That was excellent !"; mes "You know have sufficient"; mes "power and skill."; next; mes "[Alcouskou]"; mes "Okay, that is all there is"; mes "to it. How you use it in"; mes "the future is up to you .."; mes "I wish you luck!"; delitem 910,2; //Garlet delitem 911,2; //Scell skill "TF_THROWSTONE",1,0; close; } mes "[Alcouskou]"; mes "The skilled and experienced"; mes "members of our guild are usually very handy!"; mes "They can pick up a small stone"; mes "by the road and use it to hit an"; mes "opponent accurately and quickly from"; mes "a distance."; next; mes "[Alcouskou]"; mes "They realized what a waste it was"; mes "to not teach this skill to others. -"; mes "They founded a group to train"; mes "others in this skill. . ."; mes "That is how the ^3355FF' Find Stone '^000000 and"; mes "^3355FF' Stone Fling '^000000 skills came to be."; next; mes "[Alcouskou]"; mes "It is handy to be able to find a stone"; mes "in most any place and have the"; mes "ability to hurl it into a distanced enemy."; mes "A very valuable skill indeed. -"; mes "Without costing you a zeny, you"; mes "can have this skill at your disposal."; next; mes "[Alcouskou]"; mes "I really think of this as a great skill."; mes "What do you think of it?"; mes ". . . . . Hah Hah Hah . . . . . ."; next; mes "[Alcouskou]"; mes "^3355FFStone Fling !!^000000"; mes "This skill can be used so"; mes "readily and does not take any"; mes "extra money if you can pick up"; mes "stones well . . ."; mes "If you don't know how to choose"; next; mes "[Alcouskou]"; mes "stones well, you can always buy"; mes "them from those who can."; mes "And if you can choose stones well,"; mes "it could be very profitable for you."; mes "What do you think? Do you like the idea?"; next; mes "[Alcouskou]"; mes "If you wish to master this skill,"; mes "you will have to train quite a bit."; mes "The training also requires some items"; mes "that won't be easy to find. . ."; mes "Of course, I am sure it won't be"; mes "impossible with your skill . ."; next; mes "[Alcouskou]"; mes "You will need two ^3355FF' Garlet '^000000"; mes "and two ^3355FF' Scell '^000000 to start with."; mes "Make sure they are similar to stones"; mes "and able to be thrown. When you"; mes "have gathered these items, I will be"; mes "happy to teach you."; close; case 5: mes "[Alcouskou]"; mes "It seems you are not very experienced. . ."; mes "We may need some more time to consider you."; close; } } mes "[Alcouskou]"; mes "Most thieves and assassins"; mes "have the basic skills to do"; mes "well at their job. However,"; mes "the skills that I can teach them"; mes "cannot be learned anywhere else."; mes "If you every decide to"; next; mes "[Alcouskou]"; mes "become a thief or assassin,"; mes "or know someone who is,"; mes "come to me or send them to me."; mes "These new skills should be"; mes "taught to all who want to learn them."; close; } payon,91,77,3 script Bag Seller 4W_M_03,{ mes "[RuRumuni]"; mes "I am a humble merchant here"; mes "in Payon. I buy the leather"; mes "hides of animals brought in by"; mes "the hunters and make leather"; mes "pouches to sell. I grew up"; mes "around leather working and am quite good at it."; next; switch (skill_thief_1) { case 0: mes "[RuRumuni]"; mes "There is a thief guild in the"; mes "area of Morroc. I know one there"; mes "that sends me thieves in need"; mes "of items I make such as a"; mes "^3355FF' Leather Bag of Infinity '^000000."; mes "They visit my store often."; close; case 1: if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { mes "[RuRumuni]"; mes "Ahhh... You have come for a leather bag."; mes "Very good, very good."; mes "I will make you the leather bag"; mes "right away if you wait just a bit."; mes "TuTak TuTak Shyuku Shyuku Shyuku"; mes "- - - - -"; next; mes "[RuRumuni]"; mes "Okay, here it is all done."; mes "Take this leather bag"; mes "to the Thief guild's Alcouskou"; mes "If you take him this, he will"; mes "teach you the skill that you "; mes "wish to learn."; delitem 952,1; //Cactus_Needle delitem 1055,1; //Earthworm_Peeling delitem 1025,1; //Spiderweb set skill_thief_1,2; getitem 7042,1; //Leather_Bag_Of_Infinity close; } mes "[RuRumuni]"; mes "Find Alcouskou of the thief guild"; mes "to place and order for a leather bag of infinity."; mes "You should know that the leather bag of infinity"; mes "takes much time and skill to make."; mes "In order to make such an item, you"; mes "must provide me with the materials."; next; mes "The items needed as materials are"; mes "these items. .."; mes "^3355FF' Earthworm Peeling '^000000"; mes "^3355FF' Cobweb '^000000"; mes "^3355FF' Cactus Needle '^000000"; mes "I need one of each."; close; case 2: mes "[RuRumuni]"; mes "Here is your leather bag of infinity."; mes "Take this to the Thief guilds"; mes "Alcouskou and let him know "; mes "that you are now ready to learn"; mes "the skill."; close; } } //============================================================ // Old changelog //============================================================ //= 1.0 Fully working //= 1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a //= Leather Bag of Infinity. These are the official RO requirements //= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] //= 1.1a Now using functions found in "Global_Functions.txt" for //= class checks.[kobra_k88] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] //= 1.4a Fixed some typos [IVBela] //= 1.4b changed perm. variables to temp ones [Lupus] //============================================================