//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Kisuka //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) L0ne_W0lf //= Copyright (C) IVBela //= Copyright (C) MasterOfMuppets //= Copyright (C) Silentdragon //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Swordsman Skills Quests //================= Description =========================================== //= Quests for skills: Fatal Blow, Mobile HP Recovery, Auto-Berserk //================= Current Version ======================================= //= 1.8.1 //========================================================================= izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { mes "[De Thomas]"; mes "Oh, no! You must have been hurt! Are you ok?"; mes "You must have fought hard to get such serious injuries.."; mes "Being a swordsman must come with a lot of responsibility and sacrifice."; next; mes "[De Thomas]"; if (Sex == SEX_FEMALE) { mes "For these swordsmen and knights, there is a wonderful skill."; } else { mes "For these swordswomen and knights, there is a wonderful skill young lady."; } mes "I present to you - HP Recovery While Moving!"; mes "Body moving is a splendid skill"; mes "that allows you to regain strength(HP)"; mes "while you are moving!"; next; mes "[De Thomas]"; mes "It is currently under development"; mes "so it may not recover that much,"; mes "but it will help a little."; mes "What do you think? Would you like to learn this skill?"; next; switch (select("What a nice skill! I want to learn it!", "No, thank you.")) { case 1: mes "[De Thomas]"; mes "Very well. I will tell you what you need to learn this skill."; mes "First, your job level must be higher than ^00880035^000000."; mes "You will also need ^008800200 empty bottles^000000."; mes "Why? Because it is proof that you fought fiercely to have used that many potions."; next; mes "[De Thomas]"; mes "Also, the armor you used in battle."; mes "This is also proof of an experienced fighter."; mes "For the armor... your armor is perfect!"; mes "Bring your armor!"; mes "Last but not least... bring me one ^008800Moth Wing^000000."; next; select("Eh? You need that, too?"); mes "[De Thomas]"; mes "Not really.. I don't really NEED it."; mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; mes "Of course! It would be much easier for me to get it myself."; mes "but I must work here all the time so I don't exactly have the time to go out and get it."; next; mes "[De Thomas]"; mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; mes "Please, find me one...*sniffsniff*"; mes "If you don't..."; sm_movingrecovery_x = 1; mes "You won't get anything! Muahahaha."; close; case 2: mes "[De Thomas]"; mes "..."; close; } } else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { mes "[De Thomas]"; mes "Oh, it's you?"; mes "Long time no see!"; mes "You seem healthier than before."; mes "Hahahaha!"; mes "Take care! See you again!"; close; } else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { mes "[De Thomas]"; mes "Welcome back..."; mes "are you ready to learn Body Movin'?"; next; switch (select("Yes.", "No, I'm not ready yet.")) { case 1: if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { mes "[De Thomas]"; mes "Let's see....."; next; mes "[De Thomas]"; mes "Ok! I shall now teach you..."; mes "...The Body Movin' skill!"; next; delitem Empty_Bottle,200; delitem Wing_Of_Moth,1; skill "SM_MOVINGRECOVERY",1,0; sm_movingrecovery_x = 2; mes "[De Thomas]"; mes "There you go!"; mes "Try it yourself."; mes "But don't overdo it."; next; mes "[De Thomas]"; mes "Oh yeah, I won't be needing your"; mes "armor so you can keep it."; mes "Good luck now!"; close; } else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[De Thomas]"; mes "Wait a second, your Job level isn't above ^00880035^000000!"; mes "Come back when it is."; close; } else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) { mes "[De Thomas]"; mes "You do not have all the items I asked for."; next; mes "[De Thomas]"; mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; close; } mes "[De Thomas]"; mes "You do not have all the items I asked for."; next; mes "[De Thomas]"; mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; close; case 2: mes "[De Thomas]"; mes "Is that so?"; mes "Then come when you are prepared."; close; } } mes "[De Thomas]"; mes "My name is De Thomas Carlos."; mes "Knight of Prontera's 3rd Calvary."; mes "I have a certain duty these days."; mes "Ehem! Need I say more."; close; } prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { if (getskilllv("SM_FATALBLOW") == 1) { mes "[Leon]"; mes "Eh?"; mes "I was wondering who that was!"; mes "Why it's you from before!"; mes "Nice to see you again! How are you?"; mes "Be careful! Hahaha!"; close; } else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; mes "So how about it? Would you like to learn?"; next; switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) { case 1: mes "[Leon]"; mes "OK, lets begin!"; next; delitem Fire_Arrow,10; delitem Silver_Arrow,10; delitem Banana_Juice,1; delitem Tentacle,30; delitem Royal_Jelly,5; skill "SM_FATALBLOW",1,0; mes "[Leon]"; mes "Success!"; mes "Go use your new skill to its full potential."; mes "Hahahahahahahaha!"; close; case 2: mes "[Leon]"; mes "I don't like you!!!"; close; case 3: mes "[Leon]"; mes "I developed this skill recently."; mes "When you use bash, depending "; mes "on your level, you can stun "; mes "your opponent. ."; mes "You have learned bash, haven't you?"; next; mes "[Leon]"; mes "What do you think. Stun is"; mes "a very useful technique. Don't you find this skill attractive?"; mes "When you think you do, just come right back to me!"; close; } } mes "[Leon]"; mes "Ooh! A young and strong swordsman!"; next; mes "[Leon]"; mes "Wow, seeing your arm, you must enjoy using bash?"; next; select("Eh, I... just..."); mes "[Leon]"; if (Sex == SEX_FEMALE) { mes "No need to be surprised."; mes "If you use a sword, of course you ought to have a good arm!"; } else { mes "Nothing to be embarrassed about."; mes "Even if you are a female you need a strong arm to use a sword!"; } mes "In times of only useless and lazy youngsters,"; mes "I'm glad I met someone strong like you."; next; mes "[Leon]"; mes "Yes, I would like to give a present to an awesome swordsman like you."; next; switch (select("What present?", "It's ok.")) { case 1: mes "[Leon]"; mes "Haha nothing special, but a skill to attack the vital point!"; next; case 2: mes "[Leon]"; mes "...Haha nothing special, just a skill that aims at the vital spot!"; next; } mes "[Leon]"; mes "It's a skill I developed recently."; mes "When you use bash, depending on"; mes "your level, your opponent can"; mes "become stunned."; mes "You have learned bash, haven't you?"; next; mes "[Leon]"; mes "When I was a swordsman like you,"; mes "I used to enjoy using Bash. Every time, I thought"; mes "- maybe the attack would be more powerful"; mes "if I use stun at the same time."; next; mes "[Leon]"; mes "I drew back from the battlefield to do research"; mes "and finally, I developed this wonderful new skill!"; mes "Would you like to learn this skill?"; next; switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) { case 1: mes "[Leon]"; mes "Ok. I'll tell you the requirements."; mes "First you need to have level 5 Bash."; mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; mes "They are.. somewhat like ingredients."; next; mes "[Leon]"; mes "come to me again once you have all the materials."; mes "We shall talk then."; close; case 2: mes "[Leon]"; mes "Hahahahahahahahahaha!"; mes "... "; mes " ... "; mes " ..."; mes "I'm at a loss of words!?"; close; case 3: mes "[Sushi King Leon]"; mes "The best way to eat sushi is"; mes "with your hands."; mes "That is the basic."; mes "And dip the fish, not the rice,"; mes "in the soy sauce."; next; mes "[Sushi King Leon]"; mes "That way you get a richer flavor."; mes "Also, always eat the kind that is in season."; mes "Eating in the order of white fish then"; mes "blue fish will make it taste better!"; mes "Mmm! I like sushi~~!"; close; } } mes "[Leon]"; mes "Oh, no! I have nothing to offer you!"; mes "I can't say nice and fun things to anyone"; mes "other than swordsmen!"; mes "See you in a better world!"; close; OnTouch: mes "[Leon]"; mes "Hahahahahahaha!"; mes "Hahahahahahaha!"; close; } prt_in,94,57,3 script Juan 4_M_03,4,4,{ if (BaseClass == Job_Swordman) { if (getskilllv("SM_AUTOBERSERK") == 1) { mes "[Juan]"; mes "Mmm? Long time no see!"; mes "How are you?"; mes "You got stronger than before."; mes "Many expect great things from you."; mes "You can do it."; close; } else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[?]"; mes "What are you?"; mes "Eh, still a beginner."; mes "I'm busy, so go train a little more"; mes "before coming back."; close; } else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { mes "[Juan]"; mes "Oh, nice to meet you."; mes "You can be on your way. (smiley~)"; close; } else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) { mes "[Juan]"; mes "Ooh. Young swordsman!"; mes "You are ready to learn the"; mes "newest skill, Auto Berserk?!"; next; switch (select("Hoho, I would like to learn it now.", "What is that?")) { case 1: mes "[Juan]"; mes "Ok. Then..."; next; delitem Powder_Of_Butterfly,35; delitem Horrendous_Mouth,10; delitem Decayed_Nail,10; delitem Honey,10; skill "SM_AUTOBERSERK",1,0; mes "[Juan]"; mes "You have just become a swordsman"; mes "that can use Auto Berserk."; mes "You can go about "; mes "and achieve great things!"; next; mes "[Juan]"; mes "Good luck!"; next; mes "[Juan]"; mes "....................................oh yeah."; mes "I forgot to say something."; mes "There are some things you must keep in mind."; next; mes "[Juan]"; mes "Once you regain health,"; mes "this skill will subside."; mes "Also, there isn't really a time limit"; mes "but it can still disappear when"; mes "it is attacked with a skill that can"; mes "nullify provoke."; next; mes "[Juan]"; mes "If you don't remember these characteristics,"; mes "you may run into some problems on the battlefield"; mes "when the skill disappears all of a sudden."; next; mes "[Juan]"; mes "Then... bye for real~"; close; case 2: mes "[Juan]"; mes "Auto Berserk?"; mes "It's a skill crucial on the battlefield."; mes "When your health is in red,"; mes "your hidden potential provokes yourself"; mes "to help you in battle."; next; mes "[Juan]"; mes "It is perfect for those that"; mes "fight on the battlefield like fire!"; mes "With your ability, you can learn"; mes "this skill right now."; mes "Then, I shall tell you the necessary materials."; next; mes "[Juan]"; mes "You need 35 Powder of Butterfly."; mes "The energy from the magnificent"; mes "wings of a butterfly will"; mes "help you gather your strength!"; mes "And 10 Horrendous Mouth."; mes "10 Decayed Nail."; mes "and last but not least..."; mes "10 Honey!"; next; mes "[Juan]"; mes "Did you get all that down?"; mes "As always, please come back"; mes "when you are ready."; mes "I look forward to seeing you again."; close; } } mes "[Juan]"; mes "Oh no, you have more injuries"; mes "since the last time I saw you."; mes "You went into battle like this?"; mes "Seems like you are straining yourself."; next; mes "[Juan]"; mes "Even though you may have a lot of strength"; mes "you can't do much when you reach your limits so"; mes "don't overestimate your powers."; mes "Of course you could always use the"; mes "skill we developed to overcome these limits."; next; switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) { case 1: mes "[Juan]"; mes "The skill is called Berserk."; mes "It is deemed the flower of a battlefield."; mes "When your health is red,"; mes "your hidden potential is provokes yourself"; mes "to help you in battle."; next; mes "[Juan]"; mes "It is perfect for those that"; mes "fight on the battlefield like fire!"; mes "With your ability, you can learn"; mes "this skill right now."; mes "Then, I shall tell you the necessary materials."; next; mes "[Juan]"; mes "You need 35 Powder of Butterfly."; mes "The energy from the magnificent"; mes "wings of a butterfly will"; mes "help you gather your strength!"; mes "And 10 Horrendous Mouth."; mes "10 Decayed Nail."; mes "and last but not least..."; mes "10 Honeys!"; next; mes "[Juan]"; mes "Did you get all that down?"; mes "As always, please come back"; mes "when you are ready."; mes "I look forward to seeing you again."; close; case 2: mes "[Juan]"; mes "Bleh, were you fooled all your life."; mes "I don't know. Don't talk to me."; close; case 3: mes "[Juan]"; mes "Keuuuuuuuuuuuuuh!"; mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; mes "Keuaaaaaaaaaaah!"; close; } } mes "[Juan]"; mes "Are you enjoying your trip?"; mes "I hope you have nice days ahead of you."; mes "Ah, I am just a kind knight Juan."; mes "Don't worry about me too much. Hahaha..."; close; }