//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) 5511 //= Copyright (C) IVBela //= Copyright (C) DracoRPG //= Copyright (C) Reddozen //= Copyright (C) Lupus //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Sage Skills Quests //================= Description =========================================== //= Quests for skills: Create Converter, Elemental Change //================= Current Version ======================================= //= 1.5 //========================================================================= yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ if(BaseJob != Job_Sage) { mes "[Mishuna]"; mes "Good day, I'm Mishuna, one"; mes "of the instructors here in the"; mes "Schweicherbil Magic Academy."; mes "By any chance, are you a Sage"; mes "or Scholar? Oh... You're not?"; next; mes "[Mishuna]"; mes "Oh, that's too bad."; mes "My apologies. But if you"; mes "happen to know any, or meet"; mes "any in your journeys, please"; mes "direct them to me if they haven't heard of the lessons I provide."; next; mes "[Mishuna]"; mes "I'm sorry to bother"; mes "you, and I thank you"; mes "for your time. Good"; mes "day to you, adventurer."; close; } if(SAG_SK == 100) { .@Element = getskilllv(SA_ELEMENTFIRE) + getskilllv(SA_ELEMENTGROUND) + getskilllv(SA_ELEMENTWIND) + getskilllv(SA_ELEMENTWATER); .@Convert = getskilllv(SA_CREATECON); if(.@Element && .@Convert) { mes "[Mishuna]"; mes "If you have any Sage or"; mes "Scholar friends who haven't"; mes "learned the skills from Sir"; mes "Barmundt's scrolls, then"; mes "please refer them to me."; next; mes "[Mishuna]"; mes "I trust that you are"; mes "finding that these"; mes "element based skills"; mes "are very useful in battle."; mes "Knowledge truly equates"; mes "to power in the long run..."; close; } mes "[Mishuna]"; mes "Ah, you must have"; mes "forgotten what I taught"; mes "you somehow. Perhaps"; mes "you lost your copy of the"; mes "skill scroll I gave you? No"; mes "matter, I'll help you remember."; next; if(.@Element == 0) { mes "[Mishuna]"; mes "You'll be given the chance to"; mes "choose which kind of ^FF0000Elemental"; mes "Change^000000 skill that you want, even one that you didn't previously"; mes "learn, so long as you fulfill"; mes "the skill's requirements."; next; mes "[Mishuna]"; mes "Keep in mind that once"; mes "you learn your Elemental"; mes "Change skill, you won't be"; mes "able to change it. Now, which"; mes "skill would you like to learn?"; next; setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you haven't"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; mes "required for ^FF0000"+.@skill$[.@i]+" Elemental"; mes "Change^000000. You'll need to learn"; mes "Endow "+.@ReqSkill$[.@i]+" or select another"; mes "Elemental Change skill."; next; } else { mes "[Mishuna]"; mes "Very well, I shall"; mes "teach you the ^FF0000"+.@skill$[.@i]; mes "Elemental Change^000000 skill"; mes "and the ^FF0000Elemental Converter"; mes "Creation skill^000000. Please remain"; mes "still while I chant this spell."; next; mes "[Mishuna]"; mes "%$#@!#$% Yap~~"; specialeffect2 EF_RUWACH; next; mes "[Mishuna]"; mes "Yap!"; specialeffect2 EF_BRANDISHSPEAR; next; mes "^3355FFYou've successfully"; mes "learned the "+.@skill$[.@i]+" Elemental"; mes "Change skill and the Elemental"; mes "Converter Creation skill.^000000"; skill .@skill[.@i],1,0; if(.@Convert == 0) skill "SA_CREATECON",1,0; next; break; } } } else if(.@Convert == 0) { mes "[Mishuna]"; mes "Alright, I'm going"; mes "to cast a spell that"; mes "will help you remember"; mes "the skills you forgot."; mes "Don't move, and try to"; mes "stay as still as possible..."; next; mes "[Mishuna]"; mes "%$#@!#$% Yap~~"; specialeffect2 EF_RUWACH; next; mes "[Mishuna]"; mes "Yap!"; specialeffect2 EF_BRANDISHSPEAR; next; mes "^3355FFYou successfully recalled"; mes "the Elemental Coverter"; mes "Creation skill and are"; mes "able to use it again.^000000"; skill "SA_CREATECON",1,0; next; } mes "[Mishuna]"; mes "Ah, you've learned these"; mes "skills as quickly as I thought"; mes "you would. Very well then,"; mes "I hope you adeptly use these"; mes "talents for the right purposes."; mes "Farewell for now, "+strcharinfo(PC_NAME)+"."; close; } else if(SAG_SK == 0) { mes "[Mishuna]"; mes "Good day, I'm Mishuna, one"; mes "of the instructors here in the"; mes "Schweicherbil Magic Academy."; mes "How may I be of service?"; next; select("I seek new knowledge."); mes "[Mishuna]"; mes "Ah, you must be "+strcharinfo(PC_NAME)+"."; mes "I've looked forward to meeting"; mes "you. In the noble pursuit of"; mes "knowledge, might I suggest"; mes "reading the recently restored"; mes "scrolls of Sir Barmundt?"; next; mes "[Mishuna]"; mes "Sir Barmundt's scrolls contain"; mes "knowledge about the 4 elements,"; mes "which are Fire, Water, Earth, and Wind. The knowledge of these"; mes "scrolls can be applied in the"; mes "use of 2 new Sage skills."; next; mes "[Mishuna]"; mes "The first is called ^FF0000Elemental"; mes "Change^000000, which enables you"; mes "to change a monster's attribute"; mes "according to the specific element of the Elemental Change skill"; mes "that you have learned."; next; mes "[Mishuna]"; mes "The second is called"; mes "Elemental Converter Creation,"; mes "which enables you to create"; mes "converter items that are required to use the Elemental Change skill."; next; mes "[Mishuna]"; mes "Although the knowledge of"; mes "these two skills has been"; mes "lost for years, we've finally"; mes "been able to recover most"; mes "of it. So, do you think you're"; mes "ready to learn these skills?"; next; if(select("Maybe later.", "Yes, I am.") == 1) { mes "[Mishuna]"; mes "Ah, you must be busy right"; mes "now. No problem, just come"; mes "back when you think you're"; mes "ready to learn. Well then,"; mes "farewell and have a good day~"; close; } mes "[Mishuna]"; mes "Very well, then. First, you"; mes "must learn the Elemental"; mes "Coverter Creation skill, which"; mes "is essential to learning the"; mes "Elemental Change skill."; next; mes "[Mishuna]"; mes "Please bring the required"; mes "materials so that we can"; mes "construct a basic elemental"; mes "converter in order for you to"; mes "learn the skill. Let's see,"; mes "you will need to bring..."; next; mes "[Mishuna]"; mes "^ff00007 Horns^000000,"; mes "^ff000012 Rainbow Shells^000000,"; mes "^ff000010 Snail's Shells^000000,"; mes "^ff00004 Blank Scrolls^000000 and"; mes "^ff000010 Scorpion Tails^000000.^000000"; next; mes "[Mishuna]"; mes "Alright, I shall be"; mes "nexting here for your"; mes "return. Remember that we"; mes "need these items to create"; mes "a converter so that you can learn the skill from my example..."; SAG_SK = 1; close; } else if(SAG_SK == 1) { if (countitem(Scorpions_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snails_Shell) < 10 || countitem(Scroll) < 4) { mes "[Mishuna]"; mes "Hm, you still haven't"; mes "gathered all of the materials"; mes "required to create an elemental"; mes "coverter. Let me remind you"; mes "what to bring so that you"; mes "don't forget next time..."; next; mes "[Mishuna]"; mes "^ff00007 Horns^000000,"; mes "^ff000012 Rainbow Shells^000000,"; mes "^ff000010 Snail's Shells^000000,"; mes "^ff00004 Blank Scrolls^000000 and"; mes "^ff000010 Scorpion Tails^000000.^000000"; next; mes "[Mishuna]"; mes "Don't forget that we need"; mes "all of these items to create"; mes "a converter so that you can"; mes "learn the Elemental Converter"; mes "Creation skill by watching"; mes "me demonstrate it for you."; close; } else { mes "[Mishuna]"; mes "Great, you brought everything."; mes "Now, let me explain the skill."; mes "The skills you learn as a Sage"; mes "determine what kind of elemental converters that you can craft."; next; mes "[Mishuna]"; mes "The ^FF0000Endow Blaze^000000 skill enables"; mes "you to create Fire elemental"; mes "converters. The ^FF0000Endow Quake^000000"; mes "skill enables the creation"; mes "of Earth elemental converters."; next; mes "[Mishuna]"; mes "^FF0000Endow Tornado^000000 enables"; mes "the creation of Wind elemental"; mes "converters, and ^FF0000Endow Tsunami^000000"; mes "enables the creation of Water"; mes "elemental converters. That"; mes "all makes sense, right?"; next; mes "[Mishuna]"; mes "Now, your elemental coverter"; mes "creation success rate depends"; mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,"; mes "or Endow Tsunami skills, and"; mes "your abilities."; next; mes "[Mishuna]"; mes "Now, please take this copy"; mes "of Barmundt's scroll, and use"; mes "it as a reference when you try"; mes "to craft elemental converters"; mes "when you use the Elemental"; mes "Converter Creation skill."; next; mes "^3355FFYou have learned the"; mes "Elemental Converter"; mes "Creation skill by reviewing"; mes "your copy of Barmundt's scroll.^000000"; specialeffect2 EF_ABSORBSPIRITS; delitem Scorpions_Tail,10; delitem Horn,7; // Horn delitem Colorful_Shell,12; // Rainbow_Shell delitem Snails_Shell,10; delitem Scroll,4; // Blank_Scroll SAG_SK = 2; skill "SA_CREATECON",1,0; next; mes "[Mishuna]"; mes "Wow, "+strcharinfo(PC_NAME)+"!"; mes "You learned that skill"; mes "really quickly! No wonder"; mes "people say that you're one"; mes "of the best Sages around!"; next; mes "[Mishuna]"; mes "Now you're ready to"; mes "learn the other skill,"; mes "Elemental Change. Alright,"; mes "I need to prepare a few things"; mes "for this lesson, so we'll meet"; mes "and discuss this later, okay?"; close; } } else if(SAG_SK == 2) { if(getskilllv("SA_CREATECON") == 0) { skill "SA_CREATECON",1,0; mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; next; } mes "[Mishuna]"; mes "You'll be given the chance to"; mes "choose which kind of ^FF0000Elemental"; mes "Change^000000 skill that you want, even one that you didn't previously"; mes "learn, so long as you fulfill"; mes "the skill's requirements."; next; mes "[Mishuna]"; mes "Keep in mind that once"; mes "you learn your Elemental"; mes "Change skill, you won't be"; mes "able to change it. Now, which"; mes "skill would you like to learn?"; next; setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you have not"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow"; mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you."; next; } else { mes "[Mishuna]"; mes "Very well, then. Please"; mes "bring the following items"; mes "so that you can learn the"; mes .@skill$[.@i]+" Elemental Change skill."; next; mes "[Mishuna]"; mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,"; mes "^FF00001 Payon Solution^000000 and"; mes "^FF00001 Morroc Solution^000000. Please"; mes "return to me once you have"; mes "all the materials ready."; SAG_SK = 10 * (.@i+1); //10,20,30,40 close; } } } else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) { if(getskilllv("SA_CREATECON") == 0) { skill "SA_CREATECON",1,0; mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; next; } .@i = (SAG_SK/10) - 1; setarray .@ReqItem[0],990,993,992,991; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) { mes "[Mishuna]"; mes "Are you having trouble"; mes "gathering all the required"; mes "items? Just in case, let me"; mes "remind you of what you need"; mes "to bring me to learn the "+.@skill$[.@i]; mes "Elemental Change skill."; next; mes "[Mishuna]"; mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,"; mes "^ff00001 Payon Solution^000000 and"; mes "^ff00001 Morroc Solution^000000. Please"; mes "don't forget and have the"; mes "materials ready for the next"; mes "time you see me, alright?"; close; } mes "[Mishuna]"; mes "Ah, you're back. I can now"; mes "finally teach you about the"; mes .@skill$[.@i]+" Elemental Change skill."; mes "This skill has the chance to"; mes "permanently change a targeted"; mes "monster's attribute to "+.@skill$[.@i]+"."; next; mes "[Mishuna]"; mes "Remember that you must"; mes "use an elemental converter to"; mes "cast this skill, and that it has a success rate, similarly to the"; mes "Elemental Converter Creation"; mes "skill. So be aware of that."; next; mes "[Mishuna]"; mes "Now, "+strcharinfo(PC_NAME)+","; mes "I'm going to cast a spell"; mes "that will help you memorize"; mes "the "+.@skill$[.@i]+" Elemental Change"; mes "skill. Try to stay still..."; next; mes "^3355FFMishuna begins to chant"; mes "a strange incantation as"; mes "a soft blue glow surrounds"; mes "his body and slowly grows"; mes "brighter and more intense.^000000"; specialeffect2 EF_RUWACH; next; mes "[Mishuna]"; mes "@#$%^~ Yap!"; specialeffect2 EF_BRANDISHSPEAR; delitem .@ReqItem[.@i],20; delitem Payon_Potion,1; // Payon Potion delitem Morocc_Potion,1; // Morocc Potion SAG_SK = 100; skill .@skill[.@i],1,0; next; mes "[Mishuna]"; mes strcharinfo(PC_NAME)+"..."; mes "I'm happy to say that you've"; mes "successfully memorized the"; mes .@skill$[.@i]+" Elemental Change skill."; mes "I hope that it serves you well"; mes "in battle. Farewell for now~"; close; } else { mes "[Mishuna]"; mes "If you have any Sage or"; mes "Scholar friends who haven't"; mes "learned the skills from Sir"; mes "Barmundt's scrolls, then"; mes "please refer them to me."; next; mes "[Mishuna]"; mes "I trust that you are"; mes "finding that these"; mes "element based skills"; mes "are very useful in battle."; mes "Knowledge truly equates"; mes "to power in the long run..."; close; } }