//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) DracoRPG //= Copyright (C) Reddozen //= Copyright (C) Lupus //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Priest Skills Quests //================= Description =========================================== //= Quests for skills: Redempito //================= Current Version ======================================= //= 1.5 //========================================================================= prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ if (BaseJob == Job_Priest) { if (PRIEST_SK == 100) { if (getskilllv("PR_REDEMPTIO") == 0) { mes "[Sister Linus]"; mes "Hm? We've met before,"; mes "haven't we? Then again,"; mes "all Priests begin to look"; mes "the same after a while. Ah,"; mes "were you one of the ones"; mes "to whom I taught Redemptio?"; next; mes "[Sister Linus]"; mes "Ah, you've forgotten, have"; mes "you? Well, it's no problem for"; mes "me to teach you again. This skill enables you to revive your fallen"; mes "Party Members by sacrificing"; mes "your own life for them."; next; mes "[Sister Linus]"; mes "^3131FFOh holy and venerable one,"; mes "we pray to you. Please show"; mes "us your mercy and guide us"; mes "with your light. Give us the"; mes "strength to walk the path of"; mes "love and sacrifice. Redemptio!^000000"; skill "PR_REDEMPTIO",1,0; next; mes "[Sister Linus]"; mes "There..."; mes "You should be able"; mes "to perform Redemptio"; mes "now. I hope you use it"; mes "well on your adventures~"; close; } else { mes "[Sister Linus]"; mes "I'll always be praying"; mes "for your safety. Be careful,"; mes "and I hope that you can bring"; mes "love and compassion to all"; mes "whom you meet in your travels."; close; } } else if (PRIEST_SK == 0) { redemp = 1014; if (getskilllv("PR_REDEMPTIO")) { mes "[Sister Linus]"; mes "I'll always be praying"; mes "for your safety. Be careful,"; mes "and I hope that you can bring"; mes "love and compassion to all"; mes "whom you meet in your travels."; PRIEST_SK = 100; close; } mes "[Sister Linus]"; mes "Please have mercy and"; mes "spread your light through"; mes "the world. Guide her with"; mes "your benevolent wisdom..."; mes "Bless her, and may she"; mes "be protected by your grace."; next; select("Whom are you praying for, sister?"); mes "[Sister Linus]"; mes "Oh! You startled me!"; mes "Whom am I praying for?"; mes "Well, I once knew a young,"; mes "playful and merry nun who was"; mes "also a bit brazen. But I have"; mes "many joyful memories of her."; next; mes "[Sister Linus]"; mes "One day, a group of adventurers"; mes "came to Prontera Church in hopes of hiring a Priest to accompany"; mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; mes "Priest that was available."; next; mes "[Sister Linus]"; mes "I remember that she was"; mes "so determined to join those"; mes "adventurers, and we had no"; mes "choice but to let her go."; mes "Still, many of us believed"; mes "that it was too dangerous..."; next; mes "[Sister Linus]"; mes "I hear that, at first, their"; mes "ragtag team was able to"; mes "successfully exterminate"; mes "a great number of monsters."; mes "But supporting them as a Priest"; mes "must have been tough for her..."; next; mes "[Sister Linus]"; mes "Then, tragedy struck."; mes "Surrounded by Wanderers,"; mes "the adventurers quickly fell"; mes "in defeat, one by one. Soon,"; mes "the young nun was the only one of the group still standing."; next; mes "[Sister Linus]"; mes "Alone against impossible"; mes "odds, that poor girl had no"; mes "choice but to try a desperate"; mes "gamble. She began to chant"; mes "the ancient holy spell..."; next; select("Ancient spell...?"); mes "[Sister Linus]"; mes "Yes! ^FF0000Redemptio^000000!"; mes "A skill that only the"; mes "most talented Priests"; mes "can perform! And here she"; mes "was, a young nun with very"; mes "little experience, trying it!"; next; mes "[Sister Linus]"; mes "Redemptio is the last"; mes "resort skill that can be"; mes "used to nobly save the"; mes "lives of others at the cost"; mes "of ^3131FFsacrificing your own life^000000."; next; mes "[Sister Linus]"; mes "Yes, I remember the days"; mes "she wasn't very interested"; mes "in studying the Priest and"; mes "Acolyte skills. Surprisingly,"; mes "she had learned enough to"; mes "attempt to cast Redemptio..."; next; mes "[Sister Linus]"; mes "Miraculously, she succeeded"; mes "in reviving her party members."; mes "They quickly used a Yggdrasil"; mes "Leaf to restore her life, and they defeated the Wanderers and"; mes "returned home safely."; next; mes "[Sister Linus]"; mes "Because of this success, she"; mes "was promoted to High Priest"; mes "despite the many mistakes she"; mes "made in the past. Now she travels the world, helping adventurers"; mes "in any way that she can."; next; mes "[Sister Linus]"; mes "But, well, she'll"; mes "always be that spunky"; mes "and joyful girl to me."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, you still haven't"; mes "answered my question."; mes "Are you praying for this"; mes "nun? And if so, is she"; mes "in some kind of danger?"; next; mes "[Sister Linus]"; mes "Well, a few months ago,"; mes "she went on a mission to"; mes "^3131FFLighthalzen^000000, a city in the"; mes "Schwaltzvalt Republic. I was"; mes "just worried since I haven't"; mes "heard from her in a while."; next; mes "[Sister Linus]"; mes "I come here to pray for"; mes "her everyday, and hope that"; mes "she'll come back safely and"; mes "share stories of her adventures"; mes "with me. Ooh, we'll talk all night long! It'll be so much fun!"; next; mes "[Sister Linus]"; mes "Goodness, I've been"; mes "running my mouth! I'm"; mes "sorry to keep you, did you"; mes "have somewhere to go? Well,"; mes "I'll be praying for your safety~ "; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Before I go, would you"; mes "please tell me the name"; mes "of that High Priest you were"; mes "talking about? If I see her,"; mes "I'll ask her to contact you."; next; mes "[Sister Linus]"; mes "Oh, thank you! Her name"; mes "is High Priest Sorin. Um,"; mes "^3131FFMargaretha Sorin^000000. If you"; mes "happen to find her, please"; mes "let her know that I am"; mes "praying for her safety."; PRIEST_SK = 1; close; } else if (PRIEST_SK == 1) { mes "[Sister Linus]"; mes "Oh, hello~"; mes "How are you"; mes "doing today?"; next; if (select("Please teach me ^3131FFRedemptio^000000.", "Cancel") == 1) { mes "[Sister Linus]"; mes "Ooh, Redemptio would be"; mes "a good skill for you to learn~"; mes "It's difficult to cast, but when you succeed, you can revive all"; mes "of your defeated Party Members."; next; mes "[Sister Linus]"; mes "Of course, the drawback"; mes "is that you must ^3131FFsacrifice"; mes "your own life^000000 in order to"; mes "use the skill. Now, to learn"; mes "Redemptio, you must first"; mes "learn ^3131FFLevel 1 Resurrection^000000."; next; mes "[Sister Linus]"; mes "Ah, you must"; mes "also bring me"; mes "^3131FF30 Holy Waters and"; mes "20 Blue Gemstones^000000"; mes "so you can attempt"; mes "to learn the skill."; PRIEST_SK = 2; next; mes "[Sister Linus]"; mes "Um, but if you fail to"; mes "learn Redemptio, you'll"; mes "lose 1 Holy Water and"; mes "1 Blue Gemstone and"; mes "you'll have to try it again..."; close; } mes "[Sister Linus]"; mes "Praying gives me a"; mes "sense of peace and"; mes "comfort. Perhaps that"; mes "is one of the reasons"; mes "why I chose this job..."; close; } else if (PRIEST_SK == 2) { if (getskilllv("ALL_RESURRECTION") > 0) { if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) { mes "[Sister Linus]"; mes "Ooh, it seems like you've"; mes "brought everything that you"; mes "need to learn Redemptio."; mes "Are you ready to try it? If you"; mes "fail, you'll lose 1 Holy Water"; mes "and 1 Blue Gemstone, okay?"; next; mes "[Sister Linus]"; mes "Now, please"; mes "concentrate and"; mes "repeat this special"; mes "prayer after me."; next; mes "[Sister Linus]"; mes "^3131FFOh holy and venerable one,"; mes "we pray to you. Please show"; mes "us your mercy and guide us"; mes "with your light. Give us the"; mes "strength to walk the path of"; mes "love and sacrifice. Redemptio!^000000"; next; .@redem_s = JobLevel+getskilllv("ALL_RESURRECTION"); .@red_suc = rand(1,100); if( .@redem_s < 31 ) { if( .@red_suc > 20 && .@red_suc < 41 ) .@success = 1; } else if( .@redem_s < 41 ) { if( .@red_suc > 10 && .@red_suc < 41 ) .@success = 1; } else { if( .@red_suc > 10 && .@red_suc < 51 ) .@success = 1; } if (.@success) { specialeffect2 EF_HEALSP; mes "[Sister Linus]"; mes "Congratulations!"; mes "You successfully"; mes "learned Redemptio!"; mes "Please remember to only"; mes "use this skill in the most"; mes "critical situations."; delitem Blue_Gemstone,20; delitem Holy_Water,30; PRIEST_SK = 100; skill "PR_REDEMPTIO",1,0; close; } else { specialeffect2 EF_POISONHIT; mes "[Sister Linus]"; mes "Oh no! I'm sorry,"; mes "but you failed to"; mes "learn Redemptio. Well,"; mes "I'll be waiting right here,"; mes "so we can try again when"; mes "you're ready, okay?"; delitem Blue_Gemstone,1; delitem Holy_Water,1; close; } } else { mes "[Sister Linus]"; mes "If you want to try to learn"; mes "Redemptio, please bring"; mes "^3131FF20 Blue Gemstones^000000 and"; mes "^3131FF30 Holy Waters^000000. Ah, and"; mes "you need to learn ^3131FFLevel 1"; mes "Resurrection^000000 beforehand."; close; } } else { mes "[Sister Linus]"; mes "If you want to try to learn"; mes "Redemptio, please bring"; mes "^3131FF20 Blue Gemstones^000000 and"; mes "^3131FF30 Holy Waters^000000. Ah, and"; mes "you need to learn ^3131FFLevel 1"; mes "Resurrection^000000 beforehand."; close; } } } else { mes "[Sister Linus]"; mes "Please have mercy and"; mes "spread your light through"; mes "the world. Guide her with"; mes "your benevolent wisdom..."; mes "Bless her, and may she"; mes "be protected by your grace."; close; } }