//===== rAthena Script ======================================= //= Mage Skill Quest //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quest for skills: Energy Coat //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] //= 1.7 Updated to latest available official file. [Masao] //= 1.8 Fixed JobLevel requirements. [Euphy] //============================================================ geffen_in,151,119,4 script Great Wizard 64,{ mes "[BLIZZARDRISS]"; mes "Hey ! My friend !"; mes "I see that you are a mage."; mes "Look into yourself to discover"; mes "your hidden abilities !"; next; switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { case 1: mes "[BLIZZARDRISS]"; mes "For many years"; mes "I have studied the ancient"; mes "magic's of Geffen."; mes "Recently, I discovered"; mes "a very good forgotten skill! ! !"; mes "Isn't that fortunate?"; next; mes "[BLIZZARDRISS]"; mes "The skill uses your mental"; mes "energy to block attacks against you."; mes "It is like a magical shield, or armor."; mes "Only the most special of persons can"; mes "use this amazing skills."; next; mes "[BLIZZARDRISS]"; mes "But the most amazing part is that I"; mes "can use the skill! ! !"; mes "I can use this to protect myself !"; mes "Pu hah hah hah !!"; next; mes "[BLIZZARDRISS]"; mes "Ok Ok, don't get too excited."; mes "Listen carefully to what I can tell you."; mes "Those who use this spell must tap"; mes "the hidden energies and abilities"; mes "locked within themselves !"; next; mes "[BLIZZARDRISS]"; mes "If you wish to learn this skill, you"; mes "must first have a few items to"; mes "be used during the process."; next; mes "[BLIZZARDRISS]"; mes "three ^3355FFGlass Bead^000000 "; mes "one ^3355FF1 carat Diamond^000000 "; mes "five ^3355FFShell^000000 "; mes "one ^3355FFSolid Shell^000000 "; mes "Bring me these items."; next; mes "[BLIZZARDRISS]"; mes "Also, one more thing. . ."; mes "You must be sufficiently experienced"; mes "in the magical arts. This means you must"; mes "either be a wizard or mage job level 35+."; next; mes "[BLIZZARDRISS]"; mes "Wizards already have already"; mes "experienced the role of a mage"; mes "and so do not require a job level."; mes "In any case, one who wishes to"; mes "be trained in this art must be in a"; mes "healthy and strong mental state."; next; mes "[BLIZZARDRISS]"; mes "Okay . ."; mes "There is nothing more to say, are you interested?"; close; case 2: if (getskilllv("MG_ENERGYCOAT") == 1) { mes "[BLIZZARDRISS]"; mes "It seems that you have "; mes "already mastered this skill."; mes "Your skill in 'Energy Coat' "; mes "is evident."; mes "I am sorry, "; mes "I have nothing more to teach you ..."; close; } if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { mes "[BLIZZARDRISS]"; mes "Okay, I have received your request."; mes "I will now awaken your hidden energies . ."; mes ". . . . . ."; mes ". . . . . . . . . . . . ."; mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; next; mes "[BLIZZARDRISS]"; mes "Ancient powers of"; mes "Geffen! I seek the enlightenment"; mes "and honor of your presence. "; mes "I am humbled in your presence!"; mes " ..."; next; mes "[BLIZZARDRISS]"; mes "Grant me your power!"; mes "Release your spirit"; mes "Mana Shield! Metal Armor!"; mes ". . . . . . . . . . . ."; mes "ENERGY COAT! ! !"; next; delitem 746,3; //Glass_Bead delitem 730,1; //Crystal_Jewel delitem 935,5; //Shell delitem 943,1; //Solid_Shell skill "MG_ENERGYCOAT",1,0; mes "[BLIZZARDRISS]"; mes ". . . . ."; mes "It is done. . ."; mes "You know have the "; mes "elite skill of ^3355FF' Energy Coat '^000000 ."; mes "Use it well."; next; mes "[BLIZZARDRISS]"; mes "Do not shame our"; mes "class with disgraceful"; mes "use of this or any skill."; mes "Your new power calls for new responsibility."; close; } mes "[BLIZZARDRISS]"; mes "Look!!"; mes "Didn't you listen to my explanation ? !"; mes "You have not prepared fully"; mes "for me to assist you."; mes "Check that you have all the requirements."; next; mes "[BLIZZARDRISS]"; mes "If you need me to explain"; mes "all this again, then ask me."; mes "I would be happy to explain again"; mes "if only you would listen. . ."; close; case 3: mes "[BLIZZARDRISS]"; mes "The wise man must have patience !"; mes "Prepare yourself again,"; mes "and return when you are ready."; close; } } //============================================================ // Old changelog //============================================================ //= v1.0a Now using functions found in "Global_Functions.txt" //= for class checks.[kobra_k88] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] //= 1.4a Fixed some typos [IVBela] //= 1.4b changed perm. variables to temp ones [Lupus] //============================================================