//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) L0ne_W0lf //= Copyright (C) IVBela //= Copyright (C) Silentdragon //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Mage Skill Quest //================= Description =========================================== //= Quest for skills: Energy Coat //================= Current Version ======================================= //= 1.8 //========================================================================= geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes "[BLIZZARDRISS]"; mes "Hey ! My friend !"; mes "I see that you are a mage."; mes "Look into yourself to discover"; mes "your hidden abilities !"; next; switch (select("About mage's hidden ability ", "About skill ^3355FF' Energy Coat '^000000 ", "End conversation")) { case 1: mes "[BLIZZARDRISS]"; mes "For many years"; mes "I have studied the ancient"; mes "magic's of Geffen."; mes "Recently, I discovered"; mes "a very good forgotten skill! ! !"; mes "Isn't that fortunate?"; next; mes "[BLIZZARDRISS]"; mes "The skill uses your mental"; mes "energy to block attacks against you."; mes "It is like a magical shield, or armor."; mes "Only the most special of persons can"; mes "use this amazing skills."; next; mes "[BLIZZARDRISS]"; mes "But the most amazing part is that I"; mes "can use the skill! ! !"; mes "I can use this to protect myself !"; mes "Pu hah hah hah !!"; next; mes "[BLIZZARDRISS]"; mes "Ok Ok, don't get too excited."; mes "Listen carefully to what I can tell you."; mes "Those who use this spell must tap"; mes "the hidden energies and abilities"; mes "locked within themselves !"; next; mes "[BLIZZARDRISS]"; mes "If you wish to learn this skill, you"; mes "must first have a few items to"; mes "be used during the process."; next; mes "[BLIZZARDRISS]"; mes "three ^3355FFGlass Bead^000000 "; mes "one ^3355FF1 carat Diamond^000000 "; mes "five ^3355FFShell^000000 "; mes "one ^3355FFSolid Shell^000000 "; mes "Bring me these items."; next; mes "[BLIZZARDRISS]"; mes "Also, one more thing. . ."; mes "You must be sufficiently experienced"; mes "in the magical arts. This means you must"; mes "either be a wizard or mage job level 35+."; next; mes "[BLIZZARDRISS]"; mes "Wizards already have already"; mes "experienced the role of a mage"; mes "and so do not require a job level."; mes "In any case, one who wishes to"; mes "be trained in this art must be in a"; mes "healthy and strong mental state."; next; mes "[BLIZZARDRISS]"; mes "Okay . ."; mes "There is nothing more to say, are you interested?"; close; case 2: if (getskilllv("MG_ENERGYCOAT") == 1) { mes "[BLIZZARDRISS]"; mes "It seems that you have "; mes "already mastered this skill."; mes "Your skill in 'Energy Coat' "; mes "is evident."; mes "I am sorry, "; mes "I have nothing more to teach you ..."; close; } if ((countitem(Glass_Bead) > 2) && (countitem(Crystal_Jewel) > 0) && (countitem(Shell) > 4) && (countitem(Solid_Shell) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { mes "[BLIZZARDRISS]"; mes "Okay, I have received your request."; mes "I will now awaken your hidden energies . ."; mes ". . . . . ."; mes ". . . . . . . . . . . . ."; mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; next; mes "[BLIZZARDRISS]"; mes "Ancient powers of"; mes "Geffen! I seek the enlightenment"; mes "and honor of your presence. "; mes "I am humbled in your presence!"; mes " ..."; next; mes "[BLIZZARDRISS]"; mes "Grant me your power!"; mes "Release your spirit"; mes "Mana Shield! Metal Armor!"; mes ". . . . . . . . . . . ."; mes "ENERGY COAT! ! !"; next; delitem Glass_Bead,3; delitem Crystal_Jewel,1; delitem Shell,5; delitem Solid_Shell,1; skill "MG_ENERGYCOAT",1,0; mes "[BLIZZARDRISS]"; mes ". . . . ."; mes "It is done. . ."; mes "You know have the "; mes "elite skill of ^3355FF' Energy Coat '^000000 ."; mes "Use it well."; next; mes "[BLIZZARDRISS]"; mes "Do not shame our"; mes "class with disgraceful"; mes "use of this or any skill."; mes "Your new power calls for new responsibility."; close; } mes "[BLIZZARDRISS]"; mes "Look!!"; mes "Didn't you listen to my explanation ? !"; mes "You have not prepared fully"; mes "for me to assist you."; mes "Check that you have all the requirements."; next; mes "[BLIZZARDRISS]"; mes "If you need me to explain"; mes "all this again, then ask me."; mes "I would be happy to explain again"; mes "if only you would listen. . ."; close; case 3: mes "[BLIZZARDRISS]"; mes "The wise man must have patience !"; mes "Prepare yourself again,"; mes "and return when you are ready."; close; } }