//===== eAthena Script ======================================= //= Alchemist Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics //= Quest too [Lupus] //= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] //============================================================ //============================================================ // ALCHEMIST - ELEMENTAL POTION CREATION //============================================================ yuno_in04.gat,33,108,5 script Pislik 750,{ mes "[Pislik]"; if(BaseJob != Job_Alchem) goto L_noalche; if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide, if(JobLevel<40) goto L_nojob; mes "I'll teach you all I know, but"; mes "you have to bring me some things"; mes "first."; mes "5 Yellow Gemstones,"; mes "4 Empty Potion Bottles,"; mes "10 Hearts of Mermaid,"; mes "10 Moth Dust,"; mes "20 Maneater Blossoms and"; mes "1 Geek Glasses"; next; mes "[Pislik]"; mes "Let me check your items."; next; if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses, delitem 715, 5;//Items: Yellow_Gemstone, delitem 1093, 4;//Items: Empty_Potion_Bottle, delitem 950, 10;//Items: Heart_of_Mermaid, delitem 1057, 10;//Items: Moth_Dust, delitem 1032, 20;//Items: Maneater_Blossom, delitem 2243, 1;//Items: Geek_Glasses, getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide, mes "[Pislik]"; mes "I see you have what you need,"; mes "so I'll give you my manual."; close; L_noitems: mes "[Pislik]"; mes "You don't have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_noalche: mes "Sorry, but my knowledge is only about alchemy."; mes "I can't help you."; emotion e_gasp; close; L_alreadyhave: mes "I've already given you"; mes "my Elemental Potion Creation Guide..."; close; L_nojob: mes "Come back when you've learned"; mes "more about being an Alchemist."; close; } //============================================================ // ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch) //============================================================ //=====================Requires Bug Testing===================== lhz_in01.gat,46,125,6 script Rekenber Guard 867,{ mes "[Rekenber Guard]"; if(isequipped(2241) && isequipped(2243)){ mes "......................"; next; switch(select("Nice day, huh?","Cancel")){ case 1: mes "[Rekenber Guard]"; mes "..."; close2; warp "lhz_in01.gat",282,172; end; break; case 2: close; break; } } else{ mes "..."; close; } } lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{ OnTouch: mes "[Researcher]"; mes "This is a restricted"; mes "area. Please leave"; mes "immediately."; close2; warp "lhz_in01.gat",199,131; end; } lhz_in01.gat,285,169,7 script Researcher#2 865,{ //Unknown Text mes "[Researcher]"; mes "Hmm... I wonder..."; close; } lhz_in01.gat,199,137,8 script Scientist#2 865,{ mes "[Scientist]"; mes "Whoa whoa~!"; mes "Please! Don't"; mes "touch anything!"; mes "I'm dealing with highly"; mes "volatile chemicals here!"; close; } lhz_in01.gat,204,138,6 script Keshibien 750,{ if(bioeth >= 2){ //Unofficial text mes "[Keshibien]"; mes "Hello there~"; mes "Are you looking for"; mes "more information about"; mes "homunculus?"; next; mes "[Keshibien]"; mes "I shouldn't say"; mes "anything, but look"; mes "for someone named"; mes "Bringel in Lighthalzen."; if(bioeth == 2) set bioeth,3; close; //Unofficial text end } mes "[Keshibien]"; mes "Hello there~"; mes "You must be from"; mes "Rune-Midgarts, right?"; mes "It's nice to meet you."; next; mes "[Keshibien]"; mes "I hear that the"; mes "Alchemists from"; mes "over there are pretty"; mes "skilled. I wonder if I'll"; mes "ever get the change to"; mes "collaborate with any of them..."; close; } lhz_in01.gat,203,123,8 script Scientist#3 750,{ mes "[Scientist]"; mes "Alright. Pull one test"; mes "tube out of the machine,"; mes "replace the other test"; mes "tube over here and then"; mes "clean the first test tube?"; next; mes "[Scientist]"; mes "Or do I clean the test tube,"; mes "put it into the machine and"; mes "then replace the other one?"; mes "I'm so confused with this"; mes "procedure! If only I didn't"; mes "lose the instructions..."; close; } lhz_in01.gat,221,131,3 script Scientist#4 865,{ mes "[Scientist]"; mes "It takes so long for"; mes "this device to process"; mes "all the data and give me"; mes "the results. Still, the wait"; mes "heightens my anticipation..."; close; } lhz_in01.gat,218,141,0 script Alchemist#2 98,{ mes "[Alchemist]"; mes "Out of all humans,"; mes "I believe Kellasus is"; mes "the one who has come"; mes "closest to discovering"; mes "the secrets of life. He"; mes "never fails to amaze me..."; next; mes "[Alchemist]"; mes "I'm also impressed by the"; mes "fact that he doesn't let his"; mes "work keep him from being the"; mes "best father and husband that"; mes "he can for his family. He's"; mes "an example for all of us."; next; mes "[Alchemist]"; mes "Kellasus really is"; mes "an amazing person."; mes "There isn't one Alchemist"; mes "that I know who doesn't look"; mes "up to him in the realms of"; mes "both science and personal life."; close; } lhz_in01.gat,224,140,8 script Kellasus 57,{ if(MISC_QUEST&64){ mes "[Kellasus]"; mes "I already taught you"; mes "skills of the homunculus..."; if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0; close; } switch(bioeth){ case 4: mes "[Kellasus]"; mes "...You're really hard to handle."; mes "I don't think I should"; mes "teach you biotechnology."; mes "Besides that, you know"; mes "nothing about homunculus!"; next; menu "I've learned that",-; mes "[Kellasus]"; mes "Oh really?"; mes "I will have to test you"; mes "on your knowledge of"; mes "homunculus then."; next; mes "[Kellasus]"; mes "First question."; mes "What is the skill that lets the"; mes "homunculus stay in peace?"; input @kelques$; next; mes "[Kellasus]"; if(@kelques$ != "Vaporize"){ mes "Hmpf. I knew you had"; mes "no knowledge on"; mes "homunculus."; close; } mes "That's right. Second question."; mes "What is the item"; mes "that is required to"; mes "summon or create"; mes "a homunculus?"; input @kelques$; next; mes "[Kellasus]"; if(@kelques$ != "Embryo"){ mes "Hmpf. I knew you had"; mes "no knowledge on"; mes "homunculus."; close; } mes "Correct. But this is not the end yet."; mes "What is the name"; mes "of a skill"; mes "that could let you"; mes "revive a homunculus?"; input @kelques$; next; mes "[Kellasus]"; if(@kelques$ != "Homunculus Resurrection"){ mes "Hmpf. I knew you had"; mes "no knowledge on"; mes "homunculus."; close; } mes "After all these discussions,"; mes "I won't teach anyone"; mes "the skills of homunculus."; mes "The decision is final"; mes "and that's it!"; set bioeth,5; close; break; case 5: mes "[Kellasus]"; mes "After all these discussions,"; mes "I won't teach anyone"; mes "the skills of homunculus."; mes "The decision is final"; mes "and that's it!"; close; break; case 6: //Unofficial text and story -.-; mes "[Kellasus]"; mes "Oh it's you again? You're really determined."; mes "Well most of the Alchemist"; mes "are people who never"; mes "let go of their dreams"; next; menu "Let's talk about others",-; mes "[Kellasus]"; mes "You've spoke to my son?"; mes "What did he say?"; next; mes "[Kellasus]"; mes "..."; next; mes "[Kellasus]"; mes "He wants me to get back? Okay, well..."; mes "I guess you've deserved it."; mes "Here you are, secrets of homunculus are yours now~"; if(BaseJob == Job_Alchem) skill 238,1,0; set MISC_QUEST,MISC_QUEST|64; set bioeth,0; close; default: break; } switch(@keltalk){ case 1: //No official text to put here, so I just repeated first text mes "[Kellasus]"; mes "Hmm. Who decides what"; mes "is right and wrong? What is"; mes "meant to be known and what"; mes "secrets were never intended"; mes "for mankind to understand?"; set @keltalk,2; close; break; case 2: mes "[Kellasus]"; mes "Haven't I told you not to come back again?"; mes "Please leave now!"; mes "No matter what you do."; mes "I won't teach you anything about homunculus"; set @keltalk,3; set bioeth,1; close; break; case 3: mes "[Kellasus]"; mes "Haven't I told you not to come back again?"; mes "Please leave now!"; mes "No matter what you do."; mes "I won't teach you anything about homunculus"; close; break; default: mes "[Kellasus]"; mes "Hmm. Who decides what"; mes "is right and wrong? What is"; mes "meant to be known and what"; mes "secrets were never intended"; mes "for mankind to understand?"; if(BaseJob == Job_Alchem) set @keltalk,1; close; break; } } lhz_in01.gat,217,121,6 script Repairman 851,{ mes "[Repairman]"; mes "No wonder these things"; mes "break all the time! These"; mes "machines have been totally"; mes "abused! Ugh, there's no"; mes "appreciation for all of this"; mes "convenient technology..."; next; mes "[Repairman]"; mes "Yeah, all of this lab"; mes "equipment is really sensitive,"; mes "not to mention expensive. If"; mes "you ever handle this stuff, you"; mes "need to be extra cautious."; close; } lhz_in01.gat,225,122,4 script Skrajiad 754,{ mes "[Skrajiad]"; mes "Alchemy is wondrous..."; mes "It incorporates every"; mes "science and many other"; mes "fields of knowledge that"; mes "it's not enough to be jack"; mes "of all trades... No..."; next; mes "[Skrajiad]"; mes "In a sense, you must"; mes "be a master of all trades"; mes "to be proficient in Alchemy"; mes "But it's incredibly rewarding to"; mes "those of us who never stop asking"; mes "how and why our world works."; if(bioeth == 1) set bioeth,2; close; } lhz_in02.gat,269,273,4 script Bringel 709,{ //Unofficial Text if(bioeth == 3){ mes "[Bringel]"; mes "Oh, you're here to learn about Homunculus?"; mes "Well, I can't really help you..."; next; mes "[Bringel]"; mes "However, I've heard about a skill named"; mes "Homunculus Resurrection."; mes "It seems it is a very important thing"; mes "for people working on them."; set bioeth,4; close; } mes "[Bringel]"; mes "Isn't this hotel great?"; mes "I can relax on the couch"; mes "And not care about what I"; mes "did in the past..."; close; } lhz_in03.gat,106,34,4 script Golin 706,{ //Unofficial text if(bioeth == 5){ mes "[Golin]"; mes "Did you see my"; mes "daddy at the lab?"; mes "Tell him I said hi!"; set bioeth,6; close; } mes "[Golin]"; mes "Where's daddy?"; mes "I really want"; mes "daddy to come back"; mes "from the lab."; close; }