//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= Copyright (C) DracoRPG //= Copyright (C) Reddozen //= Copyright (C) Lupus //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Alchemist Skills Quests //================= Description =========================================== //= Quests for item: Elemental_Create_Book //= Quest for skill: Bioethics //================= Current Version ======================================= //= 2.2 //========================================================================= yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ if (BaseJob == Job_Alchemist) { if (JobLevel < 40) { mes "[Pisruik]"; mes "^333333*Cough cough*^000000"; mes "Damn, if only I had"; mes "a little more money"; mes "to buy some medicine."; mes "I should have stayed"; mes "home today, but..."; close; } if (ALCHE_SK == 0) { mes "[Pisruik]"; mes "^333333*Cough cough*^000000"; mes "Ugh, there's nothing"; mes "worse than working when"; mes "you're supposed to be resting."; mes "H-hey! Um, what are you doing?"; ALCHE_SK = 1; next; mes "[Pisruik]"; mes "Q-quit looking at"; mes "my test results right"; mes "this inst--oh. Wait."; mes "You're not one of the"; mes "researchers here. Huh."; next; mes "[Pisruik]"; mes "Uh... Don't you have"; mes "anything better to do"; mes "than to breathe down my"; mes "back? I'm trying to finish"; mes "something here! Oh, never"; mes "mind, I'm just cranky..."; close; } else if (ALCHE_SK == 1) { mes "[Pisruik]"; mes "You again? You don't seem"; mes "to be doing any research here."; mes "Is there something you need?"; mes "Though, I'm afraid I can't be"; mes "of very much help to you."; next; if (select("What are you working on?", "I don't need anything, thanks.") == 1) { mes "[Pisruik]"; mes "Well, I'm not sure if I can"; mes "give you all of the details."; mes "You see, everyone here is"; mes "a researcher that can't afford"; mes "to rent a lab for himself. So we all ended up sharing this one."; next; mes "[Pisruik]"; mes "Even though we all pitched"; mes "in to rent this lab, we're all"; mes "getting pretty desperate. In"; mes "fact, a few of us have even"; mes "stolen work from each other."; mes "That's pretty pathetic, huh?"; next; mes "[Pisruik]"; mes "I guess that's what happens"; mes "when you're poor and don't"; mes "have a day job. Things are"; mes "so bad right now, I can't even"; mes "afford to get new materials!"; mes "What can I possibly do?"; next; mes "[Pisruik]"; mes "Ah, I've got it! You're"; mes "an adventurer, right?"; mes "If you're still curious about"; mes "my research, I'll tell you more"; mes "about it if you help me out by"; mes "gathering some supplies for me."; next; mes "[Pisruik]"; mes "I guess it couldn't do"; mes "much harm if you knew what"; mes "I was working on, anyway."; mes "I mean, we'd have to be working"; mes "on the same project for you to"; mes "benefit. So, what's your name?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am called "+ strcharinfo(PC_NAME) +"."; next; ALCHE_SK = 2; mes "[Pisruik]"; mes "Ah, "+ strcharinfo(PC_NAME) +"."; mes "Would you please bring"; mes "^6600005 Yellow Gemstones^000000,"; mes "^6600004 Empty Potion Bottles^000000,"; mes "^66000010 Hearts of Mermaids^000000,"; mes "and ^66000010 Moth Dust^000000?"; close; } mes "[Pisruik]"; mes "If you came here to buy"; mes "Potion Manuals or something"; mes "like that, you've come to the"; mes "wrong guy. Everything you see"; mes "here is for the completion"; mes "of a personal project."; close; } else if (ALCHE_SK == 2) { mes "[Pisruik]"; mes "Great you're back!"; mes "Let's see, you were"; mes "supposed to bring me"; mes "4 Empty Potion Bottles..."; mes "And... And... What else"; mes "did I ask you to get?"; next; switch(select("5 Yellow Gemstones", "5 Blue Gemstones", "5 Red Gemstones")) { case 1: mes "[Pisruik]"; mes "Right, right!"; mes "5 Yellow Gemstones."; mes "That's what I needed."; mes "I'm sure there was more,"; mes "but what I can't recall exactly... "; next; if (select("10 Hearts of Mermaid", "10 Large Jellopies") == 1) { mes "[Pisruik]"; mes "Of course!"; mes "10 Hearts of Mermaid!"; mes "How could I forget that?"; mes "And then, the last thing"; mes "I asked you for was, um..."; next; if (select("10 Frill", "10 Moth Dust") == 1) { mes "[Pisruik]"; mes "No, that can't have"; mes "been it. I already have"; mes "plenty of Frills. Hmmm..."; mes "What am I missing now?"; close; } mes "[Pisruik]"; mes "Right. I was just"; mes "about to say that."; mes "So did you remember"; mes "to bring me everything?"; next; if (select("No.", "Yes!") == 1) { if (rand(1,5) == 1) { mes "[Pisruik]"; mes "You didn't...?"; mes "Oh, just admit it."; mes "You don't want to"; mes "do this for me, right?"; mes "Don't go wasting your"; mes "time just for my sake."; close; } mes "[Pisruik]"; mes "Not yet, huh?"; mes "Though I hope you can"; mes "bring me that stuff as"; mes "soon as possible, you"; mes "don't have to do it, you"; mes "know. Yeah, no big deal."; close; } mes "[Pisruik]"; mes "Really now?"; mes "Well, let me check"; mes "what you brought to"; mes "make sure you didn't"; mes "forget anything. Hm..."; next; if (countitem(Yellow_Gemstone) > 4 && countitem(Empty_Potion) > 3 && countitem(Heart_Of_Mermaid) > 9 && countitem(Moth_Dust) > 9) { delitem Yellow_Gemstone,5; delitem Empty_Potion,4; delitem Heart_Of_Mermaid,10; delitem Moth_Dust,10; ALCHE_SK = 3; mes "[Pisruik]"; mes "Great, it looks like"; mes "everything is here."; mes "Alright, let me take"; mes "those. Now, guess what"; mes "I'll be making with the"; mes "materials you've brought."; next; switch(select("Medicine?", "Bomb?")) { case 1: ALCHE_SK = 4; mes "[Pisruik]"; mes "Hahahah, that's right!"; mes "I'm working on making"; mes "a new form of medicine."; break; case 2: ALCHE_SK = 4; mes "[Pisruik]"; mes "A bomb? Do I look like"; mes "a nutcase to you? No, no..."; mes "I'm developing a new form of"; mes "medicine. Sure, bombs make"; mes "good money, but where would"; mes "I test them? Here? No way!"; break; } next; mes "[Pisruik]"; mes "Anyway, this medicine"; mes "reacts with the human body's"; mes "digestive enzymes to initiate"; mes "temporary metabolic changes"; mes "that artificially stop heat"; mes "absorption into the body."; next; mes "[Pisruik]"; mes "The actual effect of this"; mes "medicine is that it greatly"; mes "increases the body's resistance"; mes "to most forms of heat! However,"; mes "it will also reduce resistance"; mes "to cold as a side effect."; next; mes "[Pisruik]"; mes "I know my medicine sounds"; mes "a little weird, but think of"; mes "the applications! If used in"; mes "the right situations, this"; mes "medicine may be quite handy."; next; mes "[Pisruik]"; mes "Ah, seeing as you're still"; mes "here, would you mind helping"; mes "me again? I need about, hmm,"; mes "20 Maneater Blossoms. If you"; mes "could bring them to me, it'd"; mes "really help me out a lot."; next; switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; case 2: ALCHE_SK = 6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == SEX_FEMALE) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; case 3: mes "[Pisruik]"; mes "Ha ha ha ha!"; mes "That's real business"; mes "like of you! Alright,"; mes "I may be poor, but if"; mes "you help me, I'll give you"; mes "the results of my research."; next; if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; } ALCHE_SK = 6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == SEX_FEMALE) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; } } else if (countitem(Yellow_Gemstone) == 0 && countitem(Empty_Potion) == 0 && countitem(Heart_Of_Mermaid) == 0 && countitem(Moth_Dust) == 0) { mes "[Pisruik]"; mes "So you knew what"; mes "you had to bring, came"; mes "to remind me what I had"; mes "forgotten, but didn't bring"; mes "anything? Weird. Ah well."; mes "Come with the stuff next time."; close; } else { mes "[Pisruik]"; mes "Oh, this isn't good, some"; mes "of the items I asked for are"; mes "missing. I'm sorry, but Alchemy"; mes "gets dangerously unpredictable"; mes "when things aren't used in just"; mes "the right amounts. Hmmm..."; next; mes "[Pisruik]"; mes "Well, I can afford to"; mes "push my deadlines back"; mes "if you promise to return"; mes "with the materials I need"; mes "as soon as you possibly can."; close; } } mes "[Pisruik]"; mes "Large Jellopy?"; mes "Yes, Large--no."; mes "Wait, that doesn't"; mes "sound right at all."; mes "No, it was something"; mes "else I need you to get."; close; case 2: mes "[Pisruik]"; mes "Blue Gemstones...?"; mes "No, that was for the"; mes "potion that increases"; mes "tolerance to the Water"; mes "property, I think. What's"; mes "wrong with my memory?!"; close; case 3: mes "[Pisruik]"; mes "Red Gemstones...?"; mes "No, that was for the"; mes "potion that increases"; mes "tolerance to the Earth"; mes "property, I think. What's"; mes "wrong with my memory?!"; close; } } else if (ALCHE_SK == 3) { mes "[Pisruik]"; mes "Why did you just leave?"; mes "You didn't even let me"; mes "finish talking! Oh well,"; mes "maybe it's not your fault."; mes "Anyway, just so you know,"; mes "I'm developing a new medicine."; ALCHE_SK = 4; close; } else if (ALCHE_SK == 4) { //NPC dialogue interrupted mes "[Pisruik]"; mes "Alright, did you"; mes "want to learn more"; mes "about the medicine that"; mes "I'm developing? I mean,"; mes "that's why you came, right?"; next; if (select("No, thanks.", "Yes, please.") == 1) { mes "[Pisruik]"; mes "Alright then."; mes "Really? Well, I'm"; mes "willing to spend the"; mes "time to explain it to"; mes "you. After all, you did"; mes "help me out just then."; close; } mes "[Pisruik]"; mes "I'm working on a new"; mes "form of medicine that,"; mes "hopefully, will be used"; mes "for the betterment and"; mes "protection of mankind!"; next; mes "[Pisruik]"; mes "Anyway, this medicine"; mes "reacts with the human body's"; mes "digestive enzymes to initiate"; mes "temporary metabolic changes"; mes "that artificially stop heat"; mes "absorption into the body."; next; mes "[Pisruik]"; mes "The actual effect of this"; mes "medicine is that it greatly"; mes "increases the body's resistance"; mes "to most forms of heat! However,"; mes "it will also reduce resistance"; mes "to cold as a side effect."; next; mes "[Pisruik]"; mes "I know my medicine sounds"; mes "a little weird, but think of"; mes "the applications! If used in"; mes "the right situations, this"; mes "medicine may be quite handy."; next; mes "[Pisruik]"; mes "Ah, seeing as you're still"; mes "here, would you mind helping"; mes "me again? I need about, hmm,"; mes "20 Maneater Blossoms. If you"; mes "could bring them to me, it'd"; mes "really help me out a lot."; next; switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; case 2: ALCHE_SK = 6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == SEX_FEMALE) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; case 3: mes "[Pisruik]"; mes "Ha ha ha ha!"; mes "That's real business"; mes "like of you! Alright,"; mes "I may be poor, but if"; mes "you help me, I'll give you"; mes "the results of my research."; next; if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; } ALCHE_SK = 6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == SEX_FEMALE) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; } } else if (ALCHE_SK == 5) { //refuse bringing Maneater Blossom mes "[Pisruik]"; mes "I'm busy right now."; mes "You didn't forget"; mes "anything did you?"; mes "If not, you better"; mes "get going and let"; mes "me do my work."; next; if (select("Alright, sorry to bother you.", "Can I still help you?") == 1) { mes "[Pisruik]"; mes "Yeah, whatever."; mes "Just hurry up and leave"; mes "so that I can concentrate."; close; } mes "[Pisruik]"; mes "Huh? What made you"; mes "change your mind? Well,"; mes "I can't afford not to accept"; mes "any help, so I guess that's"; mes "a \"Yes.\" Yeah, you can help."; next; mes "[Pisruik]"; mes "Alright, go and get me"; mes "20 Maneater Blossoms."; mes "If I weren't so sickly, I'd get"; mes "them myself, but--*Cough* as"; mes "you can see, I don't feel so well. "; ALCHE_SK = 6; next; mes "[Pisruik]"; if (Sex == SEX_FEMALE) { mes "I... I really"; mes "appreciate your"; mes "willingness to help"; mes "me in my research..."; } else { mes "I hope you get those"; mes "items to me as soon as"; mes "you can. And don't flake"; mes "out on me this time!"; } close; } else if (ALCHE_SK == 6) { if (countitem(Blossom_Of_Maneater) > 19) { delitem Blossom_Of_Maneater,20; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much for"; mes "bringing me these"; mes "Maneater Blossoms."; if (Sex == SEX_FEMALE) { mes "You don't know how"; mes "much this means to me~"; } else { mes "Now all I have to do"; mes "is mix these with the"; mes "Clover extract I prepared."; } next; ALCHE_SK = 9; specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; next; //...Pretty Boy mode -_- mes "[Pisruik]"; mes "Hey..."; mes "Are you alright?"; mes "That was a pretty"; mes "big explosion..."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; if (Sex == SEX_FEMALE) { mes "^3355FFThe explosion destroyed"; mes "Pisruik's glasses, revealing"; mes "the beautiful face of a"; mes "gorgeous, gorgeous man.^000000"; } else { mes "^3355FFThe explosion blew off"; mes "Pisruik's glasses. Without"; mes "them, he looks more like"; mes "a male model than a dorky"; mes "scientific researcher.^000000"; } next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; next; mes "[Pisruik]"; mes "I c-can't see too"; mes "well without my glasses."; mes "Well, at least I can tell"; mes "that you're not bleeding."; mes "But are you alright?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; mes "your glasses?"; next; mes "[Pisruik]"; mes "Shoot, you're right."; mes "I don't happen to have"; mes "an extra pair. Hey, can"; mes "you get me a pair of glasses,"; mes "the same kind I used to wear?"; next; mes "[Pisruik]"; mes "I know it's too much"; mes "to ask you for, but I'm"; mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { mes "[Pisruik]"; mes "Would you come back with"; mes "20 Maneater Blossoms"; mes "so that I can finish this"; mes "medicine I'm working on?"; mes "Thanks, thanks, I've got"; mes "to hustle with this project..."; close; } } else if (ALCHE_SK == 7) { ALCHE_SK = 8; mes "[Pisruik]"; mes "Hmmm..."; mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } else if (ALCHE_SK == 8) { if (countitem(Blossom_Of_Maneater) > 0) { delitem Blossom_Of_Maneater,1; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much!"; mes "Now I finally have the"; mes "exact amount of Maneater"; mes "Blossoms that I'll need."; if (Sex == SEX_FEMALE) { mes "I'm really sorry for putting"; mes "your through all this trouble."; } else { mes "Finally, I begin the most"; mes "exciting part of this project!"; } next; ALCHE_SK = 9; specialeffect EF_SUI_EXPLOSION; mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; next; //...Pretty Boy mode -_- mes "[Pisruik]"; mes "Hey..."; mes "Are you alright?"; mes "That was a pretty"; mes "big explosion..."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; if (Sex == SEX_FEMALE) { mes "^3355FFThe explosion destroyed"; mes "Pisruik's glasses, revealing"; mes "the beautiful face of a"; mes "gorgeous, gorgeous man.^000000"; } else { mes "^3355FFThe explosion blew off"; mes "Pisruik's glasses. Without"; mes "them, he looks more like"; mes "a male model than a dorky"; mes "scientific researcher.^000000"; } next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; next; mes "[Pisruik]"; mes "I c-can't see too"; mes "well without my glasses."; mes "Well, at least I can tell"; mes "that you're not bleeding."; mes "But are you alright?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; mes "your glasses?"; next; mes "[Pisruik]"; mes "Shoot, you're right."; mes "I don't happen to have"; mes "an extra pair. Hey, can"; mes "you get me a pair of glasses,"; mes "the same kind I used to wear?"; next; mes "[Pisruik]"; mes "I know it's too much"; mes "to ask you for, but I'm"; mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { mes "[Pisruik]"; mes "Hmmm..."; mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } } else if (ALCHE_SK == 9) { mes "^3355FFPisruik is holding his"; mes "broken glasses, squinting"; mes "his eyes. It seems he like"; mes "he really does need them,"; mes "even if he looks much less"; mes "dorky without them.^000000"; next; if (select("Let him try a pair of your glasses", "Don't give him anything") == 1) { if (countitem(Spinning_Eyes) > 0) { delitem Spinning_Eyes,1; ALCHE_SK = 10; //changes the quest steps by deicision. mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, why don't you"; mes "check I'm carrying and"; mes "see if there's a pair of"; mes "glasses that you can use?"; next; mes "[Pisruik]"; mes "Huh? Oh, is that you?"; mes "Ah, this pair of glasses"; mes "works! Thanks a lot, now"; mes "I can see again! Now, let"; mes "me check the results of the"; mes "experiment we conducted."; next; mes "[Pisruik]"; mes "Okay, the test tube wasn't"; mes "damaged. Yes, according to"; mes "these readings, this medicine"; mes "should be fully functional!"; mes "I think it was a success!"; mes "Well, theoretically anyway."; next; mes "[Pisruik]"; mes "Hmm, changing the attributes"; mes "of the human body for certain"; mes "effects may cause controversy"; mes "later, but hopefully this thing"; mes "I've invented will be used for"; mes "good. Ah, that's right!"; next; mes "[Pisruik]"; mes "Would you like me to"; mes "teach you everything I've"; mes "learned in my research? You"; mes "should be able to create a new"; mes "type of potion by making use of"; mes "the knowledge I can teach you."; next; if (select("Sure!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; mes "please read this thesis and"; mes "all of my additional notes..."; next; mes "^3355FFPisruik thoroughly"; mes "explains the properties"; mes "of his medicine, the reaction"; mes "of the human organs to it, as"; mes "well as a few warnings about"; mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; mes "potions that are a variation"; mes "of my medicine. But you'll"; mes "probably need to keep that"; mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == SEX_MALE) { mes "Hopefully, we'll"; mes "meet again sometime"; mes "in the future. Good luck on"; mes "your journeys, adventurer."; mes "*Cough cough* Now... What"; mes "will be my next project?"; } else { mes "Anyway, I need to be"; mes "working on a new project"; mes "soon, so I suppose this is"; mes "where we part ways for now."; mes "But I must say, it was truly"; mes "a great pleasure to meet you..."; } close; } mes "[Pisruik]"; mes "R-Really...?"; mes "Well, if you ever change"; mes "your mind, feel free to come"; mes "back for me to teach you."; if (Sex == SEX_FEMALE) { mes "And it's no trouble at all!"; mes "I really enjoy your company..."; } close; } else { mes "^3355FFUnfortunately, there"; mes "is nothing in your inventory"; mes "that seems like a suitable"; mes "replacement for Pisruik's"; mes "broken glasses.^000000"; close; } } mes "["+ strcharinfo(PC_NAME) +"]"; mes "Listen, you look so"; mes "much better when you're"; mes "not wearing glasses."; next; mes "[Pisruik]"; mes "Excuse me,"; mes "come again?"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hahahahhaha~!"; mes "No-nothing at all!"; close; } else if (ALCHE_SK == 10) { mes "[Pisruik]"; mes "So, "+ strcharinfo(PC_NAME) +","; mes "Would you like me to"; mes "teach you the results"; mes "of the research I've''"; mes "been conducting?"; next; if (select("Yes!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; mes "please read this thesis and"; mes "all of my additional notes..."; next; mes "^3355FFPisruik thoroughly"; mes "explains the properties"; mes "of his medicine, the reaction"; mes "of the human organs to it, as"; mes "well as a few warnings about"; mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; mes "potions that are a variation"; mes "of my medicine. But you'll"; mes "probably need to keep that"; mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == SEX_MALE) { mes "Hopefully, we'll"; mes "meet again sometime"; mes "in the future. Good luck on"; mes "your journeys, adventurer."; mes "*Cough cough* Now... What"; mes "will be my next project?"; } else { mes "Anyway, I need to be"; mes "working on a new project"; mes "soon, so I suppose this is"; mes "where we part ways for now."; mes "But I must say, it was truly"; mes "a great pleasure to meet you..."; } close; } mes "[Pisruik]"; mes "R-Really...?"; mes "Well, if you ever change"; mes "your mind, feel free to come"; mes "back for me to teach you."; if (Sex == SEX_FEMALE) { mes "And it's no trouble at all!"; mes "I really enjoy your company..."; } close; } else if (ALCHE_SK == 11) { if (countitem(Elemental_Potion_Book) == 0) { mes "[Pisruik]"; mes "Uh oh..."; mes "You lost the thesis"; mes "I wrote for you? I don't"; mes "have the time to write"; mes "another one for you now..."; close; } else if (countitem(Elemental_Potion_Book) == 1) { mes "[Pisruik]"; mes "So, how have you been"; mes "using the potions that"; mes "I've taught you to make?"; mes "Hopefully, they'll come"; mes "in handy in your adventures."; close; } else if (countitem(Elemental_Potion_Book) > 1) { mes "[Pisruik]"; mes "Huh, so copies of my"; mes "thesis are circulating"; mes "around in public? Well,"; mes "I'm sorry, but I don't have"; mes "time to autograph your copy..."; close; } } else { mes "[Pisruik]"; mes "Mmm...?"; mes "Did you need anything"; mes "in particular? Though,"; mes "I'm afraid someone in"; mes "my position won't be"; mes "much help to you."; close; } } else { mes "[Pisruik]"; mes "Mmm...?"; mes "Did you need anything"; mes "in particular? Though,"; mes "I'm afraid someone in"; mes "my position won't be"; mes "much help to you."; close; } } yuno_in04,22,107,5 script Irache#qsk_al 2_M_ALCHE,{ mes "[Irache]"; mes "Heh heh heh...!"; mes "It's done! With this"; mes "formula, I can melt any"; mes "substance in the world!"; mes "Hahahaha! Nothing stands"; mes "between me and world domi--"; next; mes "[Irache]"; mes "OWWWW!"; mes "The secret formula!"; mes "It's burning through"; mes "the test tube! I've made"; mes "it too powerful! Confound it!"; close; } yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{ mes "[Degas]"; mes "It's such a pain working"; mes "so close to these other"; mes "scientists. The guy next"; mes "time is always cackling"; mes "about taking over the"; mes "world and whatnot."; next; mes "[Degas]"; mes "And this other geek is"; mes "always coughing. Between"; mes "the two of them, it's far too"; mes "noisy to focus on my research!"; mes "If only I could work in my very own private, secret laboratory..."; close; } yuno_in04,33,106,4 script Pile of Books#qsk_al HIDDEN_NPC,{ mes "^3355FFIt's simply a pile"; mes "of scattered documents."; mes "Although it seems unorganized,"; mes "it doesn't look like the people"; mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; close; } //== Start Bioethics quest ================================= lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ if (BaseJob == Job_Alchemist && bioeth == 13) { mes "[Kellasus]"; mes "Keep up the"; mes "good work. I get"; mes "the feeling that"; mes "our future might"; mes "be depending on you..."; close; } if (BaseJob == Job_Alchemist && bioeth == 12) { mes "[Kellasus]"; mes "Alright then, I'll begin"; mes "by teaching you ^FF0000Bioethics^000000,"; mes "the fundamental skill for"; mes "creating Homunculi."; next; mes "[Kellasus]"; mes "In order to master Bioethics,"; mes "you've got to appreciate the"; mes "sweetness of life and genuinely"; mes "care about living creatures."; mes "And so, you must always take"; mes "care of your Homunculus."; next; mes "[Kellasus]"; mes "You must constantly check"; mes "to see if your Homunculus"; mes "is tired or hungry, or if it's"; mes "been hurt. You must also take"; mes "into account your Homunculus's feelings towards you, its owner."; next; mes "[Kellasus]"; mes "When that nurturing attitude"; mes "becomes second nature to you,"; mes "you will have mastered Bioethics. It sounds simple, but you can only"; mes "understand a relationship with a Homunculus through experience."; next; mes "[Kellasus]"; mes "Well, you should know enough"; mes "by now to create and care for"; mes "your own Homunculus. I trust"; mes "that you will be responsible"; mes "in your search for discoveries"; mes "that may benefit mankind."; next; mes "[Kellasus]"; mes "Before we part"; mes "ways, would you"; mes "tell me your name?"; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "My name is..."; mes "" + strcharinfo(PC_NAME) + "."; next; bioeth = 13; skill "AM_BIOETHICS",1,0; mes "[Kellasus]"; mes "Ah..."; mes "" + strcharinfo(PC_NAME) + "."; mes "I'll remember that. Goodbye"; mes "for now, and I hope that you"; mes "make a great contribution to"; mes "the world of Alchemy someday."; close; } if (BaseJob == Job_Alchemist && bioeth == 11) { mes "[Kellasus]"; mes "Our viewpoints may be"; mes "different, but I'll agree that"; mes "there's too much potential in"; mes "studying Homunculi that I can"; mes "no longer ignore as a scientist"; mes "and as a humanitarian."; next; mes "[Kellasus]"; mes "If I teach you these skills,"; mes "you may be treading a moral"; mes "line. But I believe it should"; mes "be alright if you work to learn"; mes "something that will benefit"; mes "the greater good."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Does..."; mes "Does that mean"; mes "you'll teach me?"; next; mes "[Kellasus]"; mes "Now don't get too excited."; mes "I'm still unsure if Homunculus"; mes "Study should be open to all"; mes "Alchemists, but for now,"; mes "I believe I can trust you."; next; mes "[Kellasus]"; mes "However, you've got to"; mes "use the skills I teach you"; mes "to ultimately benefit other"; mes "people. It's not like I can force you to forget once you know how"; mes "to make Homunculi, understand?"; next; bioeth = 12; mes "[Kellasus]"; mes "Please give me a little"; mes "time to prepare my lesson"; mes "for you. It's been a very long"; mes "time since I've done this..."; close; } if (BaseJob == Job_Alchemist && bioeth == 10) { bioeth = 11; mes "[Kellasus]"; mes "^333333*Sigh*^000000"; mes "I'm so confused..."; mes "There's no denying that"; mes "everything you said is right."; mes "But now I don't know what"; mes "I should believe..."; close; } if (BaseJob == Job_Alchemist && bioeth == 9) { mes "[Kellasus]"; mes "Have you come to"; mes "ask me again to teach"; mes "you Homunculus skills?"; mes "You're awfully persistent,"; mes "but I suppose that might be"; mes "how you became an Alchemist..."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I sort of came"; mes "here to ask about that."; mes "But first, I heard a rumor"; mes "that your son was really"; mes "sick for a while..."; next; mes "[Kellasus]"; mes "Y-yes. It's really"; mes "difficult for me to"; mes "talk about that time."; mes "The thought of losing"; mes "my boy is too much to bear."; mes "He means the world to me..."; next; mes "[Kellasus]"; mes "I was so desperate to"; mes "keep my boy alive that"; mes "I would have sold my soul"; mes "without any regret. I'm more"; mes "than willing to sacrifice my"; mes "own life for his sake."; next; mes "[Kellasus]"; mes "Luckily, my son"; mes "recovered from his"; mes "disease and he is very"; mes "healthy nowadays. But"; mes "why are you reminding"; mes "me of something like this?"; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "You're right that the creation"; mes "of Homunculi brings up a moral"; mes "issue. But instead of morals,"; mes "I want to appeal to your sense"; mes "of humanitarianism if I can."; next; mes "[Kellasus]"; mes "I don't follow."; mes "What exactly"; mes "do you mean by"; mes "humanitarianism?"; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "I believe that the"; mes "study of Homunculi"; mes "could help us discover"; mes "the secret of life. There"; mes "is just too much"; mes "potential to do good to ignore."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm not interested in"; mes "creating new creatures or"; mes "playing God. What I do want"; mes "is the knowledge to cure people"; mes "regardless of the disease. No"; mes "matter how desperate it may be."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "It may be immoral to"; mes "create experimental life"; mes "forms and to sacrifice them,"; mes "but I'm willing to do that for"; mes "the people who may need"; mes "that cure I might discover..."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "When your son was"; mes "sick, you were willing"; mes "to make sacrifices to see"; mes "that he recover. But still,"; mes "there are other people in the"; mes "world with worse ailments..."; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "I want to study"; mes "Homunculi because"; mes "there's a chance that"; mes "I might be able to bring"; mes "hope to someone's"; mes "hopeless situation..."; next; bioeth = 10; mes "[Kellasus]"; mes "I've never..."; mes "I never thought..."; mes "I'm sorry. I need"; mes "some time alone..."; close; } if (BaseJob == Job_Alchemist && bioeth == 8) { mes "[Kellasus]"; mes "Although I admit that"; mes "you're capable of learning"; mes "what I might be able to teach"; mes "you about Homunculi, I can't"; mes "in good conscience do it. I'm"; mes "sorry, but please give up."; close; } if (BaseJob == Job_Alchemist && bioeth == 7) { mes "[Kellasus]"; mes "How many times must I tell"; mes "you? I'm sorry, but I can't teach you anything related to Homunculi."; mes "It especially bothers me that you know nothing at all about them..."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "But while I was gone,"; mes "I spent so much time"; mes "studying about Homunculi"; mes "from these Alchemy experts."; mes "I guarantee that I'm qualified"; mes "to learn the fundamentals!"; next; mes "[Kellasus]"; mes "Experts...? Ah, you mean"; mes "Skrajjad, Keshibien and"; mes "Broncher. My old colleages."; mes "Alright. But I'll be the judge"; mes "of whether or not you learned"; mes "anything about Homunculi."; next; mes "[Kellasus]"; mes "I'm going to give you"; mes "several questions, so"; mes "I hope you answer all"; mes "of these correctly."; mes "Are you ready?"; next; mes "[Kellasus]"; mes "First question."; mes "What skill, mastered"; mes "at Skill Level 1, allows"; mes "the caster to retreat a"; mes "Homunculus, putting it in"; mes "an inert state of hibernation?"; next; input(.@input$); if (.@input$ != "Vaporize") { mes "[Kellasus]"; mes "You'd be able to get"; mes "the first question right"; mes "if you were really serious"; mes "about studying Homunculi."; mes "You'd better just give up and"; mes "find a new alchemic interest."; close; } mes "[Kellasus]"; mes "Hmm, not bad. So you've"; mes "been studying. Now, the second"; mes "question. What is the item, whose name indicates a very early stage"; mes "of Homunculus development, used for the Call Homunculus skill?"; next; input(.@input$); if (.@input$ != "Embryo") { mes "[Kellasus]"; mes "Hmm... It looks like"; mes "you still haven't learned"; mes "enough about Homunculi."; mes "Even if I wanted to teach"; mes "you, it looks like you're"; mes "not quite ready to learn..."; close; } mes "[Kellasus]"; mes "Huh. You got that one"; mes "right too. Alright, third"; mes "question. What is the"; mes "name of the skill, mastered"; mes "at Skill Level 5, which allows"; mes "you to resurrect Homunculi?"; next; input(.@input$); if (.@input$ != "Homunculus Resurrection") { mes "[Kellasus]"; mes "I'm disappointed..."; mes "I really thought you"; mes "had learned everything"; mes "you could about Homunculi,"; mes "but it looks like there are a"; mes "few gaps in your knowledge."; close; } mes "[Kellasus]"; mes "So you have been putting"; mes "a lot of effort in studying"; mes "this. I really admire your"; mes "dedication and it looks like"; mes "you've got the potential to"; mes "be a really great Alchemist."; next; mes "[Kellasus]"; mes "Still, even though you're"; mes "qualified to learn all the"; mes "Homunculus skills, I choose"; mes "not to teach them based on"; mes "my own personal principles."; mes "Nothing can change my mind."; next; mes "[Kellasus]"; mes "I admit that I'm proud"; mes "of the progress you've"; mes "made, but I just can't"; mes "bring myself to be a part"; mes "of what I believe to be an"; mes "abuse of the gift of life."; next; bioeth = 8; mes "[Kellasus]"; mes "There's just so much"; mes "risk! I don't think I can"; mes "bear to be responsible for"; mes "any of the consequences that"; mes "may come with the existence"; mes "of artificially created life."; close; } if (BaseJob == Job_Alchemist && bioeth > 3) { mes "[Kellasus]"; mes "I'm sorry, but"; mes "I refuse to teach"; mes "you anything related"; mes "to the Homunculus skills."; next; mes "[Kellasus]"; mes "I should feel insulted that"; mes "you asked me, but once there"; mes "was a time when I was more"; mes "like you, so I can understand"; mes "how you feel. However, my"; mes "views are much different now..."; close; } if (BaseJob == Job_Alchemist && bioeth == 3) { mes "[Kellasus]"; mes "Oh, hello, what"; mes "brings you this way?"; mes "As your senior in the"; mes "field of Alchemy, I can"; mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I want you to"; mes "teach me how to"; mes "create a Homunculus."; next; mes "[Kellasus]"; mes "..."; mes "Come again?"; mes "I don't think I heard"; mes "what you said quite right."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "I said..."; mes "I want you to"; mes "teach me the skills"; mes "for Homunculus creation."; next; mes "[Kellasus]"; mes "After all of my talk..."; mes "My warnings about knowledge"; mes "that should be forbidden to"; mes "Alchemists, you want to go"; mes "and create a Homunculus?!"; next; mes "[Kellasus]"; mes "Perhaps I never should"; mes "have mentioned that subject."; mes "But I still don't understand why you would suddenly want to "; mes "learn those skills. Yes, it's"; mes "true that I could teach you..."; next; bioeth = 4; mes "[Kellasus]"; mes "But I refuse to pass down"; mes "my knowledge of Homunculi"; mes "to anyone for any reason."; mes "Surely, you must know that"; mes "by now. I'm stupefied that you"; mes "even had the audacity to ask!"; close; } mes "[Kellasus]"; mes "No? Well, I suppose"; mes "learning something on"; mes "your own is good, but"; mes "sometimes it's good to ask"; mes "for help from those who are"; mes "more experienced than you."; close; } if (BaseJob == Job_Alchemist && bioeth == 2) { mes "[Kellasus]"; mes "Ah, you've returned..."; mes "Now, you must be wondering"; mes "why I have been warning you"; mes "about the dangers of using"; mes "Alchemy to obtain knowledge"; mes "that should be forbidden."; next; mes "[Kellasus]"; mes "It is better that you know now"; mes "than to find out later and not"; mes "be prepared. There is a skill"; mes "in Alchemy that transgresses"; mes "the natural laws by creating"; mes "life not intended by God."; next; mes "[Kellasus]"; mes "It is an extremely"; mes "dangerous skill that was"; mes "developed out of human"; mes "arrogance. Life is a beautiful"; mes "thing, a precious gift, that"; mes "we dare not tamper with."; next; mes "[Kellasus]"; mes "My greatest shame in"; mes "life is my contribution to"; mes "that field of knowledge. At"; mes "that time I was young and"; mes "headstrong, too proud to"; mes "admit I was playing God."; next; mes "[Kellasus]"; mes "I even went so far as to"; mes "become the most skilled"; mes "Alchemist in the creation"; mes "of ^FF0000Homunculi^000000. But I've"; mes "changed my ways. I don't..."; mes "I'll never create one again."; next; mes "[Kellasus]"; mes "Alchemy is an incredible"; mes "field of study, and it's great"; mes "that you've dedicated yourself"; mes "to it, but always remember that"; mes "this science has great potential for abuse, as well as for good."; next; mes "[Kellasus]"; mes "I only fear that your quest"; mes "for knowledge, your insatiable"; mes "curiosity to reveal the unknown, may lead you on the path of the"; mes "Homunculus. For your own sake, don't bother considering the idea."; next; bioeth = 3; mes "[Kellasus]"; mes "Remember that all life is"; mes "precious. If your motives"; mes "are good, and untainted by"; mes "the desire for fame or fortune,"; mes "and if you work for the greater good of mankind, you'll be fine."; close; } if (BaseJob == Job_Alchemist && bioeth == 1) { mes "[Kellasus]"; mes "Ah, it's you again."; mes "Since you're here, let"; mes "me ask you a question."; mes "What exactly do you"; mes "think of Alchemy?"; next; mes "[Kellasus]"; mes "Wait. Don't answer"; mes "that. As someone more"; mes "experienced in this field,"; mes "I believe that the answer"; mes "to that question is more"; mes "complicated than you think."; next; mes "[Kellasus]"; mes "Most people see Alchemists"; mes "as greedy scientists, assuming"; mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of"; mes "course, learning how to do that"; mes "is part of our basic training."; next; mes "[Kellasus]"; mes "But learning transmutation"; mes "is part of something bigger."; mes "All Alchemists must strive to"; mes "harness nature for the good"; mes "of mankind. To do this requires"; mes "the study of every science."; next; mes "[Kellasus]"; mes "The fields of Medicine,"; mes "Chemistry, Biology, Geology,"; mes "Astronomy, Astrology, Geomancy,"; mes "Mathematics, Physics and even"; mes "Philosophy must all be learned"; mes "by the competent Alchemist."; next; bioeth = 2; mes "[Kellasus]"; mes "Once you've entered the"; mes "exciting vastness of Alchemy,"; mes "there is no turning back. Do"; mes "your best to learn all that you"; mes "can, and never forget that you have responsibilities to mankind."; close; } if (BaseJob == Job_Alchemist) { mes "[Kellasus]"; mes "You're another"; mes "practitioner of"; mes "Alchemy, aren't you?"; mes "It's been a long time"; mes "since I've spoken to"; mes "such a young colleague..."; next; mes "[Kellasus]"; mes "As your elder colleague,"; mes "I encourage you to focus"; mes "on your training. Enlighten"; mes "yourself and satisfy your"; mes "curiosity by solving the"; mes "riddles of science."; next; mes "[Kellasus]"; mes "But heed my words..."; mes "There are secrets of"; mes "science that must never"; mes "be discovered by humans."; mes "Do not be so proud as to"; mes "seek out forbidden truths."; next; bioeth = 1; mes "[Kellasus]"; mes "Good luck in your"; mes "studies, and I hope"; mes "you never use your"; mes "search for answers as"; mes "an excuse to give in to"; mes "greed and obsession."; close; } mes "[Kellasus]"; mes "Hmm. Who decides what"; mes "is right and wrong? What is"; mes "meant to be known and what"; mes "secrets were never intended"; mes "for mankind to understand?"; next; mes "[Kellasus]"; mes "There are many who would"; mes "agree that God alone wields"; mes "authority over life and death."; mes "But Alchemy does provide"; mes "a way for the audacious..."; close; } lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ if (BaseJob == Job_Alchemist && bioeth > 4) { mes "[Skrajjad]"; mes "I've taught you everything"; mes "I can about the Homunculi."; mes "I hope that I've been of some"; mes "help in your quest for knowledge and understanding of our universe."; next; mes "[Skrajjad]"; mes "If you haven't already done"; mes "so, please visit Keshibien,"; mes "master of the Call Homunculus"; mes "skill. He's a kind person who's"; mes "always willing to go out of his"; mes "way to help young scientists."; close; } if (BaseJob == Job_Alchemist && bioeth == 4) { mes "[Skrajjad]"; mes "Ah, you're the one"; mes "who had the courage"; mes "to ask Kellasus to teach"; mes "you Alchemy. I must say"; mes "that I admire your attitude,"; if (Sex == SEX_MALE) mes "young lad. Now, don't worry..."; else mes "young lass. Now, don't worry..."; next; mes "[Skrajjad]"; mes "I understand how you"; mes "must feel after Kellasus"; mes "refused to teach you his"; mes "methods, but that does not"; mes "mean that you'll never learn"; mes "how to create a Homunculus."; next; mes "[Skrajjad]"; mes "I believe you'll be able to learn what you desire if you manage to"; mes "train under all of the Homunculus experts. When you show how serious"; mes "you are about this, then Kellasus might change his mind about you."; next; mes "[Skrajjad]"; mes "Let me teach you my"; mes "Homunculus specialty,"; mes "the ^FF0000Vaporize^000000 skill. Actually,"; mes "it's useless without Kellasus's"; mes "technique, but it should be a"; mes "good enough starting point."; next; mes "[Skrajjad]"; mes "The Vaporize skill"; mes "is an Alchemist skill"; mes "that deals solely with"; mes "Homunculi. Vaporize is"; mes "mastered at Skill Level 1."; next; mes "[Skrajjad]"; mes "This skill allows you to"; mes "reduce your Homunculus"; mes "to vapor so that it is in an"; mes "inert chemical state. It's"; mes "very similar to hibernation"; mes "when you think about it."; next; mes "[Skrajjad]"; mes "Now, if you want to"; mes "bring back a vaporized"; mes "Homunculus, you will need"; mes "to know the ^FF0000Call Homunculus^000000"; mes "which you can learn from"; mes "Keshibien. Just remember..."; next; mes "[Skrajjad]"; mes "Homunculi are living"; mes "creatures, so don't go"; mes "and vaporize and recall"; mes "them recklessly. That sort"; mes "of behavior would be inhumane."; next; mes "[Skrajjad]"; mes "''Show respect for all life"; mes "forms.'' That's the creed"; mes "for the Homuculus expert."; mes "Now go and find ^FF0000Keshibien^000000"; mes "so that he can teach you"; mes "the Call Homunculus skill."; next; bioeth = 5; mes "[Skrajjad]"; mes "Good luck in"; mes "your studies"; mes "and I hope you"; mes "find the answers"; mes "that you are seeking."; close; } mes "[Skrajjad]"; mes "Alchemy is wondrous..."; mes "It incorporates every"; mes "science and many other"; mes "fields of knowledge that"; mes "it's not enough to be jack"; mes "of all trades... No..."; next; mes "[Skrajjad]"; mes "In a sense, you must"; mes "be a master of all trades"; mes "to be proficient in Alchemy."; mes "But it's incredibly rewarding to those of us who never stop asking"; mes "how and why our world works."; close; } lhz_in01,204,138,5 script Keshibien#qsk_al 4_M_ALCHE_C,{ if (BaseJob == Job_Alchemist && bioeth > 5) { mes "[Keshibien]"; mes "I hope that you"; mes "can make good use"; mes "of what I've taught you."; mes "I'm glad that I was able"; mes "to contribute something to"; mes "your learning of Alchemy."; next; mes "[Keshibien]"; mes "Now, the only person qualified"; mes "to teach you the Homunculus"; mes "Resurrection skill is Brocher."; mes "He's... He's a character, but"; mes "he's also a great teacher."; next; mes "[Keshibien]"; mes "Now..."; mes "Where could he be?"; mes "I know he likes to drink,"; mes "so maybe you can find him"; mes "some place where they serve"; mes "alcohol in Lighthalzen?"; close; } if (BaseJob == Job_Alchemist && bioeth == 5) { mes "[Keshibien]"; mes "Oh! You must be the"; mes "one Skrajjad told me"; mes "about. So you've come"; mes "so I can teach you the"; mes "Call Homunculus skill?"; next; mes "[Keshibien]"; mes "First of all, it's always"; mes "a pleasure to meet another"; mes "colleague. I'm Keshibien, and"; mes "although I'm an expert on this"; mes "particular skill, overall I'm just a run of the mill Alchemist."; next; mes "[Keshibien]"; mes "Anyway, the Call Homunculus"; mes "skill requires knowledge of the"; mes "Vaporize skill and is mastered"; mes "at Skill Level 1. This skill allows you to summon a Homunculus."; mes "Pretty simple so far, right?"; next; mes "[Keshibien]"; mes "Now, you can summon a"; mes "vaporized Homunculus if"; mes "you happen to have one."; mes "Otherwise, you can just"; mes "create one through using"; mes "this skill and these items..."; next; mes "[Keshibien]"; mes "^FF00001 Embryo^000000,"; mes "^FF00001 Glass Tube^000000,"; mes "^FF00001 Seed of Life^000000 and"; mes "^FF00001 Morning Dew of Yggdrasil^000000."; next; mes "[Keshibien]"; mes "Well, that's all the"; mes "technical information"; mes "I have to share with you."; mes "Always remember to treat"; mes "your Homunculus well. Eh,"; mes "once you summon one, anyway."; next; mes "[Keshibien]"; mes "But before you can do"; mes "that, you need to learn"; mes "the techniques that only"; mes "Kellasus can teach you."; mes "For now, go to ^FF0000Broncher^000000"; mes "and learn from him, okay?"; next; mes "[Keshibien]"; mes "Broncher happens"; mes "to specialize in the"; mes "Homunculus Resurrection"; mes "skill. You should be able to"; mes "find him somewhere in town,"; mes "though I'm unsure where..."; next; bioeth = 6; mes "[Keshibien]"; mes "Anyway, it was really"; mes "nice to meet you. Hopefully,"; mes "you'll be able to learn how"; mes "to fully use a Homunculus"; mes "someday soon. Still, you'll"; mes "need to convince Kellasus..."; close; } mes "[Keshibien]"; mes "Hello there~"; mes "You must be from"; mes "Rune-Midgarts, right?"; mes "It's nice to meet you."; next; mes "[Keshibien]"; mes "I hear that the"; mes "Alchemists from"; mes "over there are pretty"; mes "skilled. I wonder if I'll"; mes "ever get the chance to"; mes "collaborate with any of them..."; close; } lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{ if (BaseJob == Job_Alchemist && bioeth > 6) { mes "[Broncher]"; mes "You again? Didn't I already"; mes "teach you the Homunculus"; mes "Resurrection skill? Come"; mes "on, there's nothing else"; mes "I can do for you. Lemme"; mes "enjoy myself here..."; next; mes "[Broncher]"; mes "If you didn't already,"; mes "go and bother Kellasus"; mes "and get him to teach you the"; mes "basic Homunculus techniques."; mes "Now go away, you're sobering"; mes "me up! Go on, get outta here!"; close; } if (BaseJob == Job_Alchemist && bioeth == 6) { mes "[Broncher]"; mes "^333333*Hiccup!*^000000"; mes "Oh man..."; mes "Oh man, this stuff"; mes "is great! Yeah. Yeah,"; mes "this really hits the spot."; next; mes "[Broncher]"; mes "Holy crap! Y-you're that"; mes "Alchemist that Skrajjad"; mes "told me to expect! Wha--?"; mes "You already visited Keshibien?"; mes "Crap! I thought you wouldn't"; mes "get here for another... Hour!"; next; mes "[Broncher]"; mes "Oh, forget sobering."; mes "I'll just teach you the"; mes "^FF0000Homunculus Resurrection^000000"; mes "skill. It's one of the last"; mes "skills you need to learn"; mes "for Homunculi, anyway."; next; mes "[Broncher]"; mes "Yes, you can literally"; mes "bring Homunculi back"; mes "from the dead. Oh, and you"; mes "should know that this skill is"; mes "mastered at Skill Level 5."; next; mes "[Broncher]"; mes "To bring your"; mes "Homunculus back from"; mes "the dead, you just push"; mes "this button, the one that's"; mes "labeled, ''Homunculus"; mes "Resurrection.'' Easy, right?"; next; mes "[Broncher]"; mes "Well, lesson's over."; mes "You know everything you"; mes "need to know about using"; mes "Homunculus Resurrection."; mes "But you still need Kellasus"; mes "to teach you the fundamentals."; bioeth = 7; next; mes "[Broncher]"; mes "Without those basic"; mes "techiques, everything"; mes "you've studied from us"; mes "will be for nothing. So..."; mes "Lots of luck convincing"; mes "Kellasus to teach you."; next; mes "[Broncher]"; mes "Now leave alone"; mes "and let me enjoy"; mes "all of this alcohol"; mes "in solitude, alright?"; close; } mes "[Broncher]"; mes "^333333*Hiccup~*^000000"; mes "Oh yeah, this is"; mes "the stuff! I call it..."; mes "My ''Anti-Sobriety''"; mes "formula! Can't think"; mes "of a finer thing created..."; close; } lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{ if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { mes "[Koring]"; mes "My daddy is the bestest"; mes "Alchemist! He's sooooo"; mes "smart, and I never heard"; mes "him be wrong before!"; next; mes "[Koring]"; mes "Daddy's been thinking"; mes "a lot lately and I don't"; mes "know why. Daddy gets "; mes "really serious when he's "; mes "worried about something."; next; mes "[Koring]"; mes "He's always trying hard"; mes "to make me happy and to "; mes "help me when I have problems."; mes "Like the time I was really sick... "; next; mes "[Koring]"; mes "Daddy did his best to make"; mes "some medicine to help me, "; mes "and he looked all over for any"; mes "doctor who could cure me. For"; mes "a while, I was really scared,"; mes "but my Daddy never gave up."; next; if (bioeth == 8) bioeth = 9; mes "[Koring]"; mes "He might be a little"; mes "grumpy now, but my "; mes "Daddy is still the best!"; mes "I hope he feels better soon."; close; } mes "[Koring]"; mes "How did my Daddy get"; mes "so smart? I wish I could"; mes "learn things as fast as"; mes "him so that I can be an"; mes "Alchemist too when I grow up!"; close; } lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{ if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { mes "[Beninne]"; mes "You've met my husband,"; mes "Kellasus? He's either a"; mes "very stubborn or determined"; mes "man, depending on how you"; mes "want to look at it. Once his"; mes "mind's made up, he won't budge!"; next; mes "[Beninne]"; mes "He's a very good husband"; mes "and father, but I feel like it"; mes "takes the entire world to"; mes "change his mind once he's "; mes "convinced that he's right"; mes "about something."; next; mes "[Beninne]"; mes "Of course, if you manage"; mes "to prove him wrong, he will"; mes "do everything he can to make"; mes "up for it. Kellasus has been"; mes "like that since I first met him."; next; mes "[Beninne]"; mes "It feels so nice to"; mes "have someone like that"; mes "to be protective of you."; mes "Kellasus loves his work,"; mes "but he loves his family even"; mes "more. Amazing, isn't it?"; close; } mes "[Beninne]"; mes "Most people think that"; mes "being a scientist's wife"; mes "would be so difficult. I must"; mes "be lucky that my husband is"; mes "such a good family man, even"; mes "though he may be an Alchemist."; close; } lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{ mes "[Nannan]"; mes "You know, I always thought that all Alchemists were bookish,"; mes "scholarly types, their faces always buried in books and studying. But"; mes "I managed to find one who doesn't fit that nerdy stereotype at all."; next; mes "[Nannan]"; mes "This guy, what's-his-face,"; mes "Broncher, is always wasting"; mes "his time drinking. I guess he discovered the secret of turning"; mes "water into Grade A booze. But at least he's not the stuffy type."; next; mes "[Nannan]"; mes "I don't know how much"; mes "help he'd be to an aspiring"; mes "Alchemist, but in my opinion,"; mes "the man is a fully fledged"; mes "genius! At least, compared"; mes "to a street guy like me..."; close; } lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{ mes "[Alchemist]"; mes "Out of all humans,"; mes "I believe Kellasus is"; mes "the one who has come"; mes "closest to discovering"; mes "the secrets of life. He"; mes "never fails to amaze me..."; next; mes "[Alchemist]"; mes "I'm also impressed by the"; mes "fact that he doesn't let his"; mes "work keep him from being the"; mes "best father and husband that"; mes "he can for his family. He's"; mes "an example for all of us."; next; mes "[Alchemist]"; mes "Kellasus really is"; mes "an amazing person."; mes "There isn't one Alchemist"; mes "that I know who doesn't look"; mes "up to him in the realms of"; mes "both science and personal life."; close; }