//===== eAthena Script ======================================= //= Alchemist Skills Quests //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== //= 1.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis COnversion] //= Quests for item: Elemental_Create_Book //===== Additional Comments: ================================= //= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ if (BaseJob == Job_Alchemist) { if (JobLevel < 40) { mes "[Pisruik]"; mes "^333333*Cough cough*^000000"; mes "Damn, if only I had"; mes "a little more money"; mes "to buy some medicine."; mes "I should have stayed"; mes "home today, but..."; close; } if (ALCHE_SK == 0) { mes "[Pisruik]"; mes "^333333*Cough cough*^000000"; mes "Ugh, there's nothing"; mes "worse than working when"; mes "you're supposed to be resting."; mes "H-hey! Um, what are you doing?"; set ALCHE_SK,1; next; mes "[Pisruik]"; mes "Q-quit looking at"; mes "my test results right"; mes "this inst--oh. Wait."; mes "You're not one of the"; mes "researchers here. Huh."; next; mes "[Pisruik]"; mes "Uh... Don't you have"; mes "anything better to do"; mes "than to breathe down my"; mes "back? I'm trying to finish"; mes "something here! Oh, never"; mes "mind, I'm just cranky..."; close; } else if (ALCHE_SK == 1) { mes "[Pisruik]"; mes "You again? You don't seem"; mes "to be doing any research here."; mes "Is there something you need?"; mes "Though, I'm afraid I can't be"; mes "of very much help to you."; next; if (select("What are you working on?:I don't need anything, thanks.") == 1) { mes "[Pisruik]"; mes "Well, I'm not sure if I can"; mes "give you all of the details."; mes "You see, everyone here is"; mes "a researcher that can't afford"; mes "to rent a lab for himself. So we all ended up sharing this one."; next; mes "[Pisruik]"; mes "Even though we all pitched"; mes "in to rent this lab, we're all"; mes "getting pretty desperate. In"; mes "fact, a few of us have even"; mes "stolen work from each other."; mes "That's pretty pathetic, huh?"; next; mes "[Pisruik]"; mes "I guess that's what happens"; mes "when you're poor and don't"; mes "have a day job. Things are"; mes "so bad right now, I can't even"; mes "afford to get new materials!"; mes "What can I possibly do?"; next; mes "[Pisruik]"; mes "Ah, I've got it! You're"; mes "an adventurer, right?"; mes "If you're still curious about"; mes "my research, I'll tell you more"; mes "about it if you help me out by"; mes "gathering some supplies for me."; next; mes "[Pisruik]"; mes "I guess it couldn't do"; mes "much harm if you knew what"; mes "I was working on, anyway."; mes "I mean, we'd have to be working"; mes "on the same project for you to"; mes "benefit. So, what's your name?"; next; mes "["+ strcharinfo(0) +"]"; mes "I am called "+ strcharinfo(0) +"."; next; set ALCHE_SK,2; mes "[Pisruik]"; mes "Ah, "+ strcharinfo(0) +"."; mes "Would you please bring"; mes "^6600005 Yellow Gemstones^000000,"; mes "^6600004 Empty Potion Bottles^000000,"; mes "^66000010 Hearts of Mermaids^000000,"; mes "and ^66000010 Moth Dust^000000?"; close; } mes "[Pisruik]"; mes "If you came here to buy"; mes "Potion Manuals or something"; mes "like that, you've come to the"; mes "wrong guy. Everything you see"; mes "here is for the completion"; mes "of a personal project."; close; } else if (ALCHE_SK == 2) { mes "[Pisruik]"; mes "Great you're back!"; mes "Let's see, you were"; mes "supposed to bring me"; mes "4 Empty Potion Bottles..."; mes "And... And... What else"; mes "did I ask you to get?"; next; switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { case 1: mes "[Pisruik]"; mes "Right, right!"; mes "5 Yellow Gemstones."; mes "That's what I needed."; mes "I'm sure there was more,"; mes "but what I can't recall exactly... ^FFFFFF ^000000"; next; if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; mes "Of course!"; mes "10 Hearts of Mermaid!"; mes "How could I forget that?"; mes "And then, the last thing"; mes "I asked you for was, um..."; next; if (select("10 Frill:10 Moth Dust") == 1) { mes "[Pisruik]"; mes "No, that can't have"; mes "been it. I already have"; mes "plenty of Frills. Hmmm..."; mes "What am I missing now?"; close; } mes "[Pisruik]"; mes "Right. I was just"; mes "about to say that."; mes "So did you remember"; mes "to bring me everything?"; next; if (select("No.:Yes!") == 1) { if (rand(1,5) == 1) { mes "[Pisruik]"; mes "You didn't...?"; mes "Oh, just admit it."; mes "You don't want to"; mes "do this for me, right?"; mes "Don't go wasting your"; mes "time just for my sake."; close; } mes "[Pisruik]"; mes "Not yet, huh?"; mes "Though I hope you can"; mes "bring me that stuff as"; mes "soon as possible, you"; mes "don't have to do it, you"; mes "know. Yeah, no big deal."; close; } mes "[Pisruik]"; mes "Really now?"; mes "Well, let me check"; mes "what you brought to"; mes "make sure you didn't"; mes "forget anything. Hm..."; next; if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { delitem 715,5; //Yellow_Gemstone delitem 1093,4; //Empty_Potion delitem 950,10; //Heart_Of_Mermaid delitem 1057,10; //Moth_Dust set ALCHE_SK,3; mes "[Pisruik]"; mes "Great, it looks like"; mes "everything is here."; mes "Alright, let me take"; mes "those. Now, guess what"; mes "I'll be making with the"; mes "materials you've brought."; next; switch(select("Medicine?:Bomb?")) { case 1: set ALCHE_SK,4; mes "[Pisruik]"; mes "Hahahah, that's right!"; mes "I'm working on making"; mes "a new form of medicine."; break; case 2: set ALCHE_SK,4; mes "[Pisruik]"; mes "A bomb? Do I look like"; mes "a nutcase to you? No, no..."; mes "I'm developing a new form of"; mes "medicine. Sure, bombs make"; mes "good money, but where would"; mes "I test them? Here? No way!"; break; } next; mes "[Pisruik]"; mes "Anyway, this medicine"; mes "reacts with the human body's"; mes "digestive enzymes to initiate"; mes "temporary metabolic changes"; mes "that artificially stop heat"; mes "absorption into the body."; next; mes "[Pisruik]"; mes "The actual effect of this"; mes "medicine is that it greatly"; mes "increases the body's resistance"; mes "to most forms of heat! However,"; mes "it will also reduce resistance"; mes "to cold as a side effect."; next; mes "[Pisruik]"; mes "I know my medicine sounds"; mes "a little weird, but think of"; mes "the applications! If used in"; mes "the right situations, this"; mes "medicine may be quite handy."; next; mes "[Pisruik]"; mes "Ah, seeing as you're still"; mes "here, would you mind helping"; mes "me again? I need about, hmm,"; mes "20 Maneater Blossoms. If you"; mes "could bring them to me, it'd"; mes "really help me out a lot."; next; switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { case 1: set ALCHE_SK,5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; case 2: set ALCHE_SK,6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == 0) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; case 3: mes "[Pisruik]"; mes "Ha ha ha ha!"; mes "That's real business"; mes "like of you! Alright,"; mes "I may be poor, but if"; mes "you help me, I'll give you"; mes "the results of my research."; next; if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { set ALCHE_SK,5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; } set ALCHE_SK,6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == 0) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; } } else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { mes "[Pisruik]"; mes "So you knew what"; mes "you had to bring, came"; mes "to remind me what I had"; mes "forgotten, but didn't bring"; mes "anything? Weird. Ah well."; mes "Come with the stuff next time."; close; } else { mes "[Pisruik]"; mes "Oh, this isn't good, some"; mes "of the items I asked for are"; mes "missing. I'm sorry, but Alchemy"; mes "gets dangerously unpredictable"; mes "when things aren't used in just"; mes "the right amounts. Hmmm..."; next; mes "[Pisruik]"; mes "Well, I can afford to"; mes "push my deadlines back"; mes "if you promise to return"; mes "with the materials I need"; mes "as soon as you possibly can."; close; } } mes "[Pisruik]"; mes "Large Jellopy?"; mes "Yes, Large--no."; mes "Wait, that doesn't"; mes "sound right at all."; mes "No, it was something"; mes "else I need you to get."; close; case 2: mes "[Pisruik]"; mes "Blue Gemstones...?"; mes "No, that was for the"; mes "potion that increases"; mes "tolerance to the Water"; mes "property, I think. What's"; mes "wrong with my memory?!"; close; case 3: mes "[Pisruik]"; mes "Red Gemstones...?"; mes "No, that was for the"; mes "potion that increases"; mes "tolerance to the Earth"; mes "property, I think. What's"; mes "wrong with my memory?!"; close; } } else if (ALCHE_SK == 3) { mes "[Pisruik]"; mes "Why did you just leave?"; mes "You didn't even let me"; mes "finish talking! Oh well,"; mes "maybe it's not your fault."; mes "Anyway, just so you know,"; mes "I'm developing a new medicine."; set ALCHE_SK,4; close; } else if (ALCHE_SK == 4) { //NPC dialogue interrupted mes "[Pisruik]"; mes "Alright, did you"; mes "want to learn more"; mes "about the medicine that"; mes "I'm developing? I mean,"; mes "that's why you came, right?"; next; if (select("No, thanks.:Yes, please.") == 1) { mes "[Pisruik]"; mes "Alright then."; mes "Really? Well, I'm"; mes "willing to spend the"; mes "time to explain it to"; mes "you. After all, you did"; mes "help me out just then."; close; } mes "[Pisruik]"; mes "I'm working on a new"; mes "form of medicine that,"; mes "hopefully, will be used"; mes "for the betterment and"; mes "protection of mankind!"; next; mes "[Pisruik]"; mes "Anyway, this medicine"; mes "reacts with the human body's"; mes "digestive enzymes to initiate"; mes "temporary metabolic changes"; mes "that artificially stop heat"; mes "absorption into the body."; next; mes "[Pisruik]"; mes "The actual effect of this"; mes "medicine is that it greatly"; mes "increases the body's resistance"; mes "to most forms of heat! However,"; mes "it will also reduce resistance"; mes "to cold as a side effect."; next; mes "[Pisruik]"; mes "I know my medicine sounds"; mes "a little weird, but think of"; mes "the applications! If used in"; mes "the right situations, this"; mes "medicine may be quite handy."; next; mes "[Pisruik]"; mes "Ah, seeing as you're still"; mes "here, would you mind helping"; mes "me again? I need about, hmm,"; mes "20 Maneater Blossoms. If you"; mes "could bring them to me, it'd"; mes "really help me out a lot."; next; switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { case 1: set ALCHE_SK,5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; case 2: set ALCHE_SK,6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == 0) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; case 3: mes "[Pisruik]"; mes "Ha ha ha ha!"; mes "That's real business"; mes "like of you! Alright,"; mes "I may be poor, but if"; mes "you help me, I'll give you"; mes "the results of my research."; next; if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { set ALCHE_SK,5; mes "[Pisruik]"; mes "I guess I'll have to gather"; mes "those on my own. Alright, well,"; mes "seeing as we've both gotten"; mes "what we wanted, I'll suppose"; mes "your business with me is done."; close; } set ALCHE_SK,6; mes "[Pisruik]"; mes "Thanks, I really"; mes "appreciate it. While"; mes "I'm waiting for you,"; mes "I can start boiling"; mes "the Clover extract."; next; select("Clover extract? What's that for?"); mes "[Pisruik]"; mes "Well, I need the Clover"; mes "extract for a compound"; mes "that I'm going to make with"; mes "the Maneater Blossoms. I'm"; mes "kind of weak, so I try not to"; mes "travel too far when I can."; next; mes "[Pisruik]"; mes "Yeah, ever since I was"; mes "little, I've had a weak"; mes "heart and bad eyesight."; mes "The doctor tells me to avoid"; mes "stress and hard work, but"; mes "researching is my life."; if (Sex == 0) { next; mes "[Pisruik]"; mes "I wonder..."; mes "If you understand"; mes "the way I feel, how"; mes "much I've had to sacrifice"; mes "for my dream. Heh, anyway..."; } next; mes "[Pisruik]"; mes "I hope you understand that"; mes "it's too dangerous for me to"; mes "gather Maneater Blossoms on"; mes "my own, so if I'm going to get"; mes "as much help as I can. Thanks"; mes "again for being cooperative."; close; } } else if (ALCHE_SK == 5) { //refuse bringing Maneater Blossom mes "[Pisruik]"; mes "I'm busy right now."; mes "You didn't forget"; mes "anything did you?"; mes "If not, you better"; mes "get going and let"; mes "me do my work."; next; if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { mes "[Pisruik]"; mes "Yeah, whatever."; mes "Just hurry up and leave"; mes "so that I can concentrate."; close; } mes "[Pisruik]"; mes "Huh? What made you"; mes "change your mind? Well,"; mes "I can't afford not to accept"; mes "any help, so I guess that's"; mes "a \"Yes.\" Yeah, you can help."; next; mes "[Pisruik]"; mes "Alright, go and get me"; mes "20 Maneater Blossoms."; mes "If I weren't so sickly, I'd get"; mes "them myself, but--*Cough* as"; mes "you can see, I don't feel so well. ^FFFFFF ^000000"; set ALCHE_SK,6; next; mes "[Pisruik]"; if (Sex == 0) { mes "I... I really"; mes "appreciate your"; mes "willingness to help"; mes "me in my research..."; } else { mes "I hope you get those"; mes "items to me as soon as"; mes "you can. And don't flake"; mes "out on me this time!"; } close; } else if (ALCHE_SK == 6) { if (countitem(1032) > 19) { delitem 1032,20; //Blossom_Of_Maneater set ALCHE_SK,7; mes "[Pisruik]"; mes "Thanks so much for"; mes "bringing me these"; mes "Maneater Blossoms."; if (Sex == 0) { mes "You don't know how"; mes "much this means to me~"; } else { mes "Now all I have to do"; mes "is mix these with the"; mes "Clover extract I prepared."; } next; set ALCHE_SK,9; specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; next; //...Pretty Boy mode -_- mes "[Pisruik]"; mes "Hey..."; mes "Are you alright?"; mes "That was a pretty"; mes "big explosion..."; next; mes "["+ strcharinfo(0) +"]"; mes "Your glasses..."; mes "They're broken..."; next; if (Sex == 0) { mes "^3355FFThe explosion destroyed"; mes "Pisruik's glasses, revealing"; mes "the beautiful face of a"; mes "gorgeous, gorgeous man.^000000"; } else { mes "^3355FFThe explosion blew off"; mes "Pisruik's glasses. Without"; mes "them, he looks more like"; mes "a male model than a dorky"; mes "scientific researcher.^000000"; } next; mes "["+ strcharinfo(0) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; next; mes "[Pisruik]"; mes "I c-can't see too"; mes "well without my glasses."; mes "Well, at least I can tell"; mes "that you're not bleeding."; mes "But are you alright?"; next; mes "["+ strcharinfo(0) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; mes "your glasses?"; next; mes "[Pisruik]"; mes "Shoot, you're right."; mes "I don't happen to have"; mes "an extra pair. Hey, can"; mes "you get me a pair of glasses,"; mes "the same kind I used to wear?"; next; mes "[Pisruik]"; mes "I know it's too much"; mes "to ask you for, but I'm"; mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; mes "about this, "+ strcharinfo(0) +"."; close; } else { mes "[Pisruik]"; mes "Would you come back with"; mes "20 Maneater Blossoms"; mes "so that I can finish this"; mes "medicine I'm working on?"; mes "Thanks, thanks, I've got"; mes "to hustle with this project..."; close; } } else if (ALCHE_SK == 7) { set ALCHE_SK,8; mes "[Pisruik]"; mes "Hmmm..."; mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; } else if (ALCHE_SK == 8) { if (countitem(1032) > 0) { delitem 1032,1; //Blossom_Of_Maneater set ALCHE_SK,7; mes "[Pisruik]"; mes "Thanks so much!"; mes "Now I finally have the"; mes "exact amount of Maneater"; mes "Blossoms that I'll need."; if (Sex == 0) { mes "I'm really sorry for putting"; mes "your through all this trouble."; } else { mes "Finally, I begin the most"; mes "exciting part of this project!"; } next; set ALCHE_SK,9; specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; mes "Ah!"; mes "M-my face!"; next; //...Pretty Boy mode -_- mes "[Pisruik]"; mes "Hey..."; mes "Are you alright?"; mes "That was a pretty"; mes "big explosion..."; next; mes "["+ strcharinfo(0) +"]"; mes "Your glasses..."; mes "They're broken..."; next; if (Sex == 0) { mes "^3355FFThe explosion destroyed"; mes "Pisruik's glasses, revealing"; mes "the beautiful face of a"; mes "gorgeous, gorgeous man.^000000"; } else { mes "^3355FFThe explosion blew off"; mes "Pisruik's glasses. Without"; mes "them, he looks more like"; mes "a male model than a dorky"; mes "scientific researcher.^000000"; } next; mes "["+ strcharinfo(0) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; next; mes "[Pisruik]"; mes "I c-can't see too"; mes "well without my glasses."; mes "Well, at least I can tell"; mes "that you're not bleeding."; mes "But are you alright?"; next; mes "["+ strcharinfo(0) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; mes "your glasses?"; next; mes "[Pisruik]"; mes "Shoot, you're right."; mes "I don't happen to have"; mes "an extra pair. Hey, can"; mes "you get me a pair of glasses,"; mes "the same kind I used to wear?"; next; mes "[Pisruik]"; mes "I know it's too much"; mes "to ask you for, but I'm"; mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; mes "about this, "+ strcharinfo(0) +"."; close; } else { mes "[Pisruik]"; mes "Hmmm..."; mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; } } else if (ALCHE_SK == 9) { mes "^3355FFPisruik is holding his"; mes "broken glasses, squinting"; mes "his eyes. It seems he like"; mes "he really does need them,"; mes "even if he looks much less"; mes "dorky without them.^000000"; next; if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { if (countitem(2243) > 0) { delitem 2243,1; //Spinning_Eyes set ALCHE_SK,10; //changes the quest steps by deicision. mes "["+ strcharinfo(0) +"]"; mes "Here, why don't you"; mes "check I'm carrying and"; mes "see if there's a pair of"; mes "glasses that you can use?"; next; mes "[Pisruik]"; mes "Huh? Oh, is that you?"; mes "Ah, this pair of glasses"; mes "works! Thanks a lot, now"; mes "I can see again! Now, let"; mes "me check the results of the"; mes "experiment we conducted."; next; mes "[Pisruik]"; mes "Okay, the test tube wasn't"; mes "damaged. Yes, according to"; mes "these readings, this medicine"; mes "should be fully functional!"; mes "I think it was a success!"; mes "Well, theoretically anyway."; next; mes "[Pisruik]"; mes "Hmm, changing the attributes"; mes "of the human body for certain"; mes "effects may cause controversy"; mes "later, but hopefully this thing"; mes "I've invented will be used for"; mes "good. Ah, that's right!"; next; mes "[Pisruik]"; mes "Would you like me to"; mes "teach you everything I've"; mes "learned in my research? You"; mes "should be able to create a new"; mes "type of potion by making use of"; mes "the knowledge I can teach you."; next; if (select("Sure!:No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; mes "please read this thesis and"; mes "all of my additional notes..."; next; mes "^3355FFPisruik thoroughly"; mes "explains the properties"; mes "of his medicine, the reaction"; mes "of the human organs to it, as"; mes "well as a few warnings about"; mes "the medicine's side effects.^000000"; next; set ALCHE_SK,11; getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; mes "potions that are a variation"; mes "of my medicine. But you'll"; mes "probably need to keep that"; mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { mes "Hopefully, we'll"; mes "meet again sometime"; mes "in the future. Good luck on"; mes "your journeys, adventurer."; mes "*Cough cough* Now... What"; mes "will be my next project?"; } else { mes "Anyway, I need to be"; mes "working on a new project"; mes "soon, so I suppose this is"; mes "where we part ways for now."; mes "But I must say, it was truly"; mes "a great pleasure to meet you..."; } close; } mes "[Pisruik]"; mes "R-Really...?"; mes "Well, if you ever change"; mes "your mind, feel free to come"; mes "back for me to teach you."; if (Sex == 0) { mes "And it's no trouble at all!"; mes "I really enjoy your company..."; } close; } else { mes "^3355FFUnfortunately, there"; mes "is nothing in your inventory"; mes "that seems like a suitable"; mes "replacement for Pisruik's"; mes "broken glasses.^000000"; close; } } mes "["+ strcharinfo(0) +"]"; mes "Listen, you look so"; mes "much better when you're"; mes "not wearing glasses."; next; mes "[Pisruik]"; mes "Excuse me,"; mes "come again?"; next; mes "["+ strcharinfo(0) +"]"; mes "Hahahahhaha~!"; mes "No-nothing at all!"; close; } else if (ALCHE_SK == 10) { mes "[Pisruik]"; mes "So, "+ strcharinfo(0) +","; mes "Would you like me to"; mes "teach you the results"; mes "of the research I've''"; mes "been conducting?"; next; if (select("Yes!:No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; mes "please read this thesis and"; mes "all of my additional notes..."; next; mes "^3355FFPisruik thoroughly"; mes "explains the properties"; mes "of his medicine, the reaction"; mes "of the human organs to it, as"; mes "well as a few warnings about"; mes "the medicine's side effects.^000000"; next; set ALCHE_SK,11; getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; mes "potions that are a variation"; mes "of my medicine. But you'll"; mes "probably need to keep that"; mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { mes "Hopefully, we'll"; mes "meet again sometime"; mes "in the future. Good luck on"; mes "your journeys, adventurer."; mes "*Cough cough* Now... What"; mes "will be my next project?"; } else { mes "Anyway, I need to be"; mes "working on a new project"; mes "soon, so I suppose this is"; mes "where we part ways for now."; mes "But I must say, it was truly"; mes "a great pleasure to meet you..."; } close; } mes "[Pisruik]"; mes "R-Really...?"; mes "Well, if you ever change"; mes "your mind, feel free to come"; mes "back for me to teach you."; if (Sex == 0) { mes "And it's no trouble at all!"; mes "I really enjoy your company..."; } close; } else if (ALCHE_SK == 11) { if (countitem(7434) == 0) { mes "[Pisruik]"; mes "Uh oh..."; mes "You lost the thesis"; mes "I wrote for you? I don't"; mes "have the time to write"; mes "another one for you now..."; close; } else if (countitem(7434) == 1) { mes "[Pisruik]"; mes "So, how have you been"; mes "using the potions that"; mes "I've taught you to make?"; mes "Hopefully, they'll come"; mes "in handy in your adventures."; close; } else if (countitem(7434) > 1) { mes "[Pisruik]"; mes "Huh, so copies of my"; mes "thesis are circulating"; mes "around in public? Well,"; mes "I'm sorry, but I don't have"; mes "time to autograph your copy..."; close; } } else { mes "[Pisruik]"; mes "Mmm...?"; mes "Did you need anything"; mes "in particular? Though,"; mes "I'm afraid someone in"; mes "my position won't be"; mes "much help to you."; close; } } else { mes "[Pisruik]"; mes "Mmm...?"; mes "Did you need anything"; mes "in particular? Though,"; mes "I'm afraid someone in"; mes "my position won't be"; mes "much help to you."; close; } } yuno_in04,22,107,5 script Irache#qsk_al 740,{ mes "[Irache]"; mes "Heh heh heh...!"; mes "It's done! With this"; mes "formula, I can melt any"; mes "substance in the world!"; mes "Hahahaha! Nothing stands"; mes "between me and world domi--"; next; mes "[Irache]"; mes "OWWWW!"; mes "The secret formula!"; mes "It's burning through"; mes "the test tube! I've made"; mes "it too powerful! Confound it!"; close; } yuno_in04,27,107,4 script Degas#qsk_al 748,{ mes "[Degas]"; mes "It's such a pain working"; mes "so close to these other"; mes "scientists. The guy next"; mes "time is always cackling"; mes "about taking over the"; mes "world and whatnot."; next; mes "[Degas]"; mes "And this other geek is"; mes "always coughing. Between"; mes "the two of them, it's far too"; mes "noisy to focus on my research!"; mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; close; } yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{ mes "^3355FFIt's simply a pile"; mes "of scattered documents."; mes "Although it seems unorganized,"; mes "it doesn't look like the people"; mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; close; } //============================================================ // Old changelog //============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics //= Quest too [Lupus] //= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] //= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] //= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] //= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] //= 1.8a replaced item "names" with item id [Lupus] //============================================================