//===== eAthena Script ======================================= //= New Skills Quests //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= //= Temp quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real //= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //============================================================ //============================================================ // SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE //============================================================ yuno_in03.gat,176,24,3 script Mischna 755,{ mes "[Mischna]"; if(BaseJob!=Job_Sage) goto L_sageno; if(getskilllv(1007)) goto L_elemental; mes "I can teach you a new skill"; mes "that I discovered, but you"; mes "will need to bring me a few"; mes "things to complete the"; mes "process."; next; mes "[Mischna]"; mes "We will need:"; mes "10 Scorpion Tails"; mes "7 Horns"; mes "12 Rainbow Shells"; mes "10 Snail Shells"; mes "4 Blank Scrolls"; next; mes "[Mischna]"; mes "Let me check your items."; next; if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, delitem 904, 10;//Items: Scorpion_Tail, delitem 947, 7;//Items: Horn, delitem 1013, 12;//Items: Rainbow_Shell, delitem 946, 10;//Items: Snail's_Shell, delitem 7433, 4;//Items: Blank_Scroll, mes "[Mischna]"; mes "I see you have what we need,"; mes "so I'll teach you this new"; mes "talent of mine!"; skill 1007,1,0; next; mes "[Mischna]"; mes "Do you feel more in tune"; mes "with nature?"; close; L_noitems: mes "[Mischna]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_sageno: mes "Hi I'm Mischna. How are you?"; mes "Please enjoy your stay here"; mes "within the walls of the great"; mes "Sage's guild."; close; L_sagefail: mes "[Mischna]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; mes "to give you this power over"; mes "the elements."; close; L_alreadyhave: mes "You are such a wonderfull"; mes "student. It's too bad I have"; mes "nothing more to teach you."; close; L_elemental: if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave; mes "I have one more skill that"; mes "I can teach you, but you"; mes "will need to bring me one of"; mes "these sets in return..."; next; mes "[Mischna]"; mes "I can only except one set."; mes "20 Red blood (fire)"; mes "20 Crystal Blue (water)"; mes "20 Wind of Verdure (Wind)"; mes "20 Green Live (Earth)"; next; mes "[Mischna]"; mes "Rember that I can only teach"; mes "you one, so Choose carefully!"; next; menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4; sage_1: if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, delitem 991, 20; //Items: Crystal_Blue, skill 1008,1,0; goto L_alreadyhave; sage_2: if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, delitem 993, 20;//Items: Green_Live, skill 1017,1,0; goto L_alreadyhave; sage_3: if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, delitem 990, 20;//Items: Red_Blood, skill 1018,1,0; goto L_alreadyhave; sage_4: if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, delitem 992, 20;//Items: Wind_of_Verdure, skill 1019,1,0; goto L_alreadyhave; } //============================================================ // HUNTER SKILL - PHANTASMIC ARROW //============================================================ payon_in02.gat,54,13,7 script Master Kabac 55,{ mes "[Master Kabac]"; if(BaseJob!=Job_Hunter) goto L_hunterno; if(getskilllv(1009)) goto L_alreadyhave; if(JobLevel<40) goto L_nojob; mes "I can teach you a secret"; mes "technique pased down through"; mes "my family for generation. My"; mes "family has guarded this secret"; mes "for years, but I could teach"; mes "for a few supplies."; next; mes "[Master Kabac]"; mes "I am running low on on a few"; mes "things. Here is my list:"; mes "5 Cursed Rubys"; mes "5 Harpy's Feathers"; mes "30 Pet Food"; next; mes "[Master Kabac]"; mes "Let me check your items."; next; if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food, delitem 724, 5;//Items: Cursed_Ruby, delitem 7115, 5;//Items: Harpy_Feather, delitem 537, 30;//Items: Pet_Food, mes "[Master Kabac]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1009,1,0; close; L_noitems: mes "[Master Kabac]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nojob: mes "Come back when you've Learned"; mes "more about being a Hunter."; mes "You need to have at least 40"; mes "levels as a hunter first."; close; L_alreadyhave: mes "Ahh, my apprentence, you"; mes "came to visit me..."; close; L_hunterno: mes "Is there something I can"; mes "help you with? I believe"; mes "you have the wrong old man."; close; } //============================================================ // BLACKSMITH SKILL - GREED + UNFAIR TRICK //============================================================ //== DOODDAY - GREED SKILL =================================== geffen.gat,172,53,7 script Goodday 826,{ mes "[Goodday]"; if(BaseJob!=Job_Blacksmith) goto L_nosmith; if(getskilllv(1013)) goto L_alreadyhave; if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong; mes "You look pretty strong, so I'll"; mes "teach you a little trick I found"; mes "while watching some wizards move"; mes "things around without lifting a"; mes "finger!"; skill 1013,1,0; close; L_notstrong: mes "Come back when you're strong"; mes "enough to handle the weight"; mes "of my ability. You will need"; mes "to be able to carry over 5000"; mes "weight, and not be over 90%."; close; L_nosmith: mes "Geffen is such a great town."; mes "Don't you think so too?"; next; emotion 23; mes "[Goodday]"; mes "WHAT..."; mes "You don't!"; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know, so I"; mes "need to get back to my"; mes "work."; close; } //== AKI - UNFAIR TRICK SKILL ================================== geffen.gat,178,72,7 script Aki 726,{ mes "[Aki]"; if(BaseJob!=Job_Blacksmith) goto L_nosmith; if(getskilllv(1012)) goto L_alreadyhave; if(getskilllv(1013)<1) goto L_nogreed; if(JobLevel<30) goto L_nojob; mes "We're going to need a few things"; mes "for this lesson. Bring me:"; mes "2 Steel"; mes "8 Coal"; mes "2 Iron Hammers"; mes "1 Detrimindexta"; mes "500 Zeny"; next; mes "[Aki]"; mes "Let me check your items."; next; if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta, delitem 999, 2;//Items: Steel, delitem 1003, 8;//Items: Coal, delitem 613, 2;//Items: Iron_Hammer, delitem 971, 1;//Items: Detrimindexta, set zeny, zeny-500; mes "[Aki]"; mes "Good, You brought everything"; mes "with you already! We'll start"; mes "the process now."; skill 1012,1,0; next; specialeffect 183; mes "Wow, you're a fast learner."; mes "Enjoy your new talents!"; close; L_noitems: mes "[Aki]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nosmith: mes "Don't mind Goodday overthere."; mes "He thinks everyone should like"; mes "this boring place!"; emotion e_laugh; close; L_nogreed: mes "If you're looking for more"; mes "to learn, then you should"; mes "talk to Goodday over there"; close; L_alreadyhave: mes "WOW, I guess you've learned"; mes "all that the Blacksmith's of"; mes "Geffen can teach. Good luck"; mes "with your travels."; close; L_nojob: mes "Come back when you've Learned"; mes "more about being a blacksmith."; mes "You will need a Job level of at"; mes "least lv 30 to learn what I"; mes "know."; close; } //============================================================ // CRUSADER SKILL - SHRINK //============================================================ geffen.gat,110,118,3 script Ford 752,{ mes "[Ford]"; if(BaseJob!=Job_Crusader) goto L_nocruz; if(getskilllv(1002)) goto L_alreadyhave; mes "Maybe I'll teach you a little skill"; mes "if you bring me a few things..."; mes "Bring me these items and we'll"; mes "see if I feel like giving it to you."; next; mes "[Ford]"; mes "1 Red Potion"; mes "20 Sticky Mucus"; mes "3 Empty Bottles"; mes "5 Jellopies"; mes "1 Unripe Apple"; mes "1 Grape"; mes "1 Coal"; mes "3 Cyfars"; next; mes "[Ford]"; mes "Let me check your items."; next; if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar, delitem 501, 1;//Items: Red_Potion, delitem 938, 20;//Items: Sticky_Mucus, delitem 713, 3;//Items: Empty_Bottle, delitem 909, 5;//Items: Jellopy, delitem 619, 1;//Items: Unripe_Apple, delitem 514, 1;//Items: Grape, delitem 1003, 1;//Items: Coal, delitem 7053, 3;//Items: Cyfar, mes "[Ford]"; mes "Time to roll my lucky dice."; mes "Good luck, I almost never lose."; //TODO: add DICE emotions? 8) emotion 29; next; if(rand(1,6)!=3) goto L_lose; emotion 58; next; skill 1002,1,0; mes "[Ford]"; mes "I can't believe I lost!"; mes "I NEVER lose..."; emotion 28; close; L_noitems: mes "[Ford]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_lose: emotion 63; next; mes "[Ford]"; mes "I win again!!"; mes "I'm not teaching you"; mes "anything this time. Come"; mes "back if you want to Try"; mes "again"; close; L_nocruz: mes "If you are not a Crusader,"; mes "then you have no business"; mes "with me..."; close; L_alreadyhave: mes "Hey, you were lucky I"; mes "even tought you the"; mes "skill I did! Don't press"; mes "your luck."; close; } //============================================================ // MONK - KI TRANSLATION + KI EXPLOSION //============================================================ monk_test.gat,316,69,3 script Krate 823,{ mes "[Krate]"; if(BaseJob!=Job_Monk) goto L_nomonk; if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave; if(monk_skill) goto L_verif; if(Weight>0) goto L_heavymonk; mes "I'll teach you all I know, but you must bring me:"; mes "40 Stems"; mes "3 Shoots"; set monk_skill, 1; next; goto L_verif; L_verif: mes "Let me check your items."; next; if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem, delitem 711, 3;//Items: Shoot, delitem 905, 40;//Items: Stem, next; mes "[Krate]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1015,1,0; skill 1016,1,0; set monk_skill, 0; close; L_noitems: mes "[Krate]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nomonk: mes "It's seems that your soul is disagree with your body"; mes "come back when your body and your soul will be like Ying and Yang."; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; L_heavymonk: mes "Come back when you've cleansed"; mes "youself of your worldly possesions"; close; } //============================================================ // ALCHEMIST - ELEMENTAL POTION CREATION //============================================================ yuno_in04.gat,33,108,5 script Pislik 750,{ mes "[Pislik]"; if(BaseJob!=Job_Alchem) goto L_noalche; if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide, if(JobLevel<40) goto L_nojob; mes "I'll teach you all I know, but"; mes "you have to bring me some things"; mes "first."; mes "5 Yellow Gemstones"; mes "4 Empty Potion Bottles"; mes "10 Hearts of Mermaid"; mes "10 Moth Dust"; mes "20 Maneater Blossoms"; mes "1 Geek Glasses"; next; mes "[Pislik]"; mes "Let me check your items."; next; if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses, delitem 715, 5;//Items: Yellow_Gemstone, delitem 1093, 4;//Items: Empty_Potion_Bottle, delitem 950, 10;//Items: Heart_of_Mermaid, delitem 1057, 10;//Items: Moth_Dust, delitem 1032, 20;//Items: Maneater_Blossom, delitem 2243, 1;//Items: Geek_Glasses, getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide, mes "[Pislik]"; mes "I see you have what you need,"; mes "so I'll give you my manual."; close; L_noitems: mes "[Pislik]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_noalche: mes "Sorry, but my knowledge its only about alchemy."; mes "I can't help you."; emotion e_gasp; close; L_alreadyhave: mes "I've already given you"; mes "my Elemental Potion Creation Guide..."; close; L_nojob: mes "Come back when you've learned"; mes "more about being an Alchemist."; close; } //prontera.gat,147,135,6 script Skill Master 749,{ // //Rocker Egg x 2 // callfunc "F_Skill2Quest","Skill Master", 238,"Basis of Life", Job_Alchem, 9011,2, //250000; // end; //} //============================================================ // ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE //============================================================ in_moc_16.gat,14,21,3 script Kiltin 884,{ mes "[Kiltin]"; if(BaseJob!=Job_Assassin) goto L_nosin; if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave; mes "I'll teach you all I know, but"; mes "you need to steal some things"; mes "for me:"; mes "3 Sapphires"; mes "1 Ruby"; next; mes "[Kiltin]"; mes "Let me check your items."; next; if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby, delitem 726, 3;//Items: Sapphire, delitem 723, 1;//Items: Ruby, mes "[Kiltin]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1003,1,0; skill 1004,1,0; close; L_noitems: mes "[Kiltin]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nosin: mes "Sorry, but I'm on service of Shadowmen."; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; } //============================================================ // BARD - PANG VOICE //============================================================ prontera.gat,134,328,7 script Timid man 89,{ mes "[Timid man]"; if(BaseJob!=Job_Bard) goto L_nobard; if(getskilllv(1010)) goto L_alreadyhave; if(JobLevel<40) goto L_nojob; mes "I'll teach you all I know, but"; mes "I'm a little thirsty. Bring me"; mes "1 Tropical Sograt"; next; mes "[Timid man]"; mes "Let me check your items."; next; if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt, delitem 12112, 1;//Items: Tropical_Sograt, mes "[Timid man]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1010,1,0; close; L_noitems: mes "[Timid man]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nobard: mes "Hum... you don't seems to be a musician"; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; L_nojob: mes "Come back when you've learned"; mes "more about being a bard."; close; } //============================================================ // DANCER - WINK OF CHARM //============================================================ comodo.gat,205,171,7 script Chanel 724,{ mes "[Chanel]"; if(BaseJob!=Job_Dancer) goto L_nodancer; if(getskilllv(1011)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "1 Crystal Mirror"; mes "1 Alcohol"; mes "1 China"; mes "1 Apple"; mes "3 Bananas"; mes "5 Well-baked Cookies"; next; mes "[Chanel]"; mes "Let me check your items."; next; if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie, delitem 747, 1;//Items: Crystal_Mirror, delitem 970, 1;//Items: Alcohol, delitem 736, 1;//Items: China, delitem 512, 1;//Items: Apple, delitem 513, 3;//Items: Banana, delitem 538, 5;//Items: Well-baked_Cookie, mes "[Chanel]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1011,1,0; close; L_noitems: mes "[Chanel]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nodancer: mes "Hum... you don't seems to be a musician"; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; } //============================================================ // KNIGHT - CHARGE ATTACK //============================================================ prt_in.gat,84,98,3 script Esope 734,{ mes "[Esope]"; if(BaseJob!=Job_Knight) goto L_noknight; if(getskilllv(1001)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "5 Candy canes"; mes "3 Witherless Roses"; next; mes "[Esope]"; mes "Let me check your items."; next; if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose, delitem 530, 5;//Items: Candy_Cane, delitem 748, 3;//Items: Witherless_Rose, mes "[Esope]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1001,1,0; close; L_noitems: mes "[Esope]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_noknight: mes "Looking for your master?"; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; } //============================================================ // ROGUE - CLOSE CONFINE //============================================================ in_rogue.gat,387,94,3 script Hyzaragrack 84,{ mes "[Hyzaragrack]"; if(BaseJob!=Job_Rogue) goto L_norogue; if(getskilllv(1005)) goto L_alreadyhave; mes "I'll teach you all I know, but"; mes "you'll have to steel some things"; mes "for me first..."; mes "5 Immortal Hearts"; mes "5 Stone Hearts"; mes "2 Burning hearts"; next; mes "[Hyzaragrack]"; mes "Let me check your items."; next; if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart, delitem 929, 5;//Items: Immortal_Heart, delitem 953, 5;//Items: Stone_Heart, delitem 7097, 2;//Items: Burning_Heart, mes "[Hyzaragrack]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1005,1,0; close; L_noitems: mes "[Hyzaragrack]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_norogue: mes "Looking for your master?"; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; } //============================================================ // WIZARD - SIGHTBLASTER //============================================================ gef_tower.gat,116,37,1 script Nyao 748,{ mes "[Nyao]"; if(BaseJob!=Job_Wizard) goto L_nowiz; if(getskilllv(1006)) goto L_alreadyhave; mes "I'll teach you all I know for:"; mes "10 Crystal Blue"; mes "10 Green Live"; mes "10 Red Blood"; mes "10 Wind of Verdure"; next; mes "[Nyao]"; mes "Let me check your items."; next; if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live, delitem 990, 10;//Items: Red_Blood, delitem 991, 10;//Items: Crystal_Blue, delitem 992, 10;//Items: Wind_of_Verdure, delitem 993, 10;//Items: Green_Live, mes "[Nyao]"; mes "I see you have what you need,"; mes "so I'll teach you my talent."; skill 1006,1,0; close; L_noitems: mes "[Nyao]"; mes "You dont have enough items."; mes "Come back when you have all"; mes "the required items for me."; close; L_nowiz: mes "You must have the magical power."; emotion e_gasp; close; L_alreadyhave: mes "I've already tought you"; mes "everything I know..."; close; } //============================================================ // PRIEST - REDEMPTIO //============================================================ prt_church.gat,111,112,3 script Nun Linus 79,{ mes "[Nun Linus]"; if(BaseJob!=Job_Priest) goto L_nopriest; if(getskilllv(1014)) goto L_alreadyhave; if(getskilllv(54)<1) goto L_norez; mes "I can teach you the mercy of God"; mes "if you bring me a couple things,"; mes "and if God finds you worthy!"; mes "1 Blue Gemstone"; mes "1 Holy Water"; next; mes "[Nun Linus]"; mes "Let me check your items."; next; if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water, delitem 717, 1;//Items: Blue_Gemstone, delitem 523, 1;//Items: Holy_Water, mes "[Nun Linus]"; mes "I see you have what you need,"; mes "so we shall see if God finds"; mes "you worthy yet!"; next; if(rand(100)