//===== eAthena Script ======================================= //= Sleipnir seal unlocking NPCs. //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= Quest for breaking the seal of Sleipnir. //===== Additional Comments: ================================= // 1.0 First version. [MasterOfMuppets] //============================================================ // Juno citizen Noyee yuno,164,200,4 script Noyee#God 101,{ if(BaseLevel < 70) { mes "[Noyee]"; mes "Do you know that there are two different types of armor?"; mes "There are general armors that you can purchase from NPC shops"; next; mes "[Noyee]"; mes "and ones that you can obtain by hunting monsters."; mes "The difference between the two is if they're slotted or not."; next; mes "[Noyee]"; mes "Defence wise, both of them possess the same rate."; mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; mes "it will enhance the armor with a different ability."; next; mes "[Noyee]"; mes "At the same time, both of slotted armors or monster cards"; mes "are very rare to obtain. Therefore, you seldom see"; mes "those kinds in the market."; close; } if($God1 > 99) { mes "[Noyee]"; mes "Do you know that there are two different types of armor?"; mes "There are general armors that you can purchase from NPC shops"; next; mes "[Noyee]"; mes "and ones that you can obtain by hunting monsters."; mes "The difference between the two is if they're slotted or not."; next; mes "[Noyee]"; mes "Defence wise, both of them possess the same rate."; mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; mes "it will enhance the armor with a different ability."; next; mes "[Noyee]"; mes "At the same time, both of slotted armors or monster cards"; mes "are very rare to obtain. Therefore, you seldom see"; mes "those kinds in the market."; close; } mes "[Noyee]"; mes "Ah, I just remembered something."; mes "There is a very interesting place in ..."; mes "It looks like a kind of laboratory but nobody knows"; mes "what it is...."; next; mes "[Noyee]"; mes "Recently there have been many rumors going around"; mes "the place...? I have no idea what people are talking about."; mes "Anyways, that place looks very interesting."; if(god_sl_1 == 0)set god_sl_1,1; close; } //Cukure Kirin que_god01,98,98,4 script Manager#God 69,{ set @NowWeight, MaxWeight - Weight; if (@NowWeight >= 5000) goto NOT_OW; mes "- Wait a minute! -"; mes "- Currently you are overweight. -"; mes "- Please lighten your weight -"; mes "- and try again. -"; close; NOT_OW: if(BaseLevel < 70) { mes "[Cukure]"; mes "Awww..."; mes "I get too busy nowadays."; mes "I don't even have times for a date."; mes "Damn it...."; next; mes "[Cukure]"; mes "Wait, when was the last time I went on a date...?"; mes "Umm...."; mes "Awww....I am so busy...busy!"; emotion 19; close; } if($God1 < 100) { if(god_sl_1 == 0) { mes "[Cukure]"; mes "Awww..."; mes "I get too busy nowadays."; mes "I don't even have times for a date."; mes "Damn it...."; next; mes "[Cukure]"; mes "Wait, when was the last time I went on a date...?"; mes "Umm...."; mes "Awww....I am so busy...busy!"; emotion 19; close; } else if(god_sl_1 == 1) { mes "[Cukure]"; mes "We research signs of Gods that were left behind in this world long time ago."; mes "Specifically, we are studying tools that represent the power of God."; next; mes "[Cukure]"; mes "..."; mes "Recently many of members except leaders"; mes "have retired due to their personal matters and whatsoever."; mes "So we are running out of manpower."; next; mes "[Cukure]"; mes "Because of the problem, we have stopped"; mes "the most of researches on the progress."; mes "Speaking of which..."; next; mes "[Cukure]"; mes "Do you mind if I ask you to help our research?"; mes "I will reward you afterwards."; next; switch( select( "I am kind of busy...", "Sure, why not." ) ) { case 1: mes "[Cukure]"; mes "Oh...are you?"; mes "I see."; mes "Then, would you like to recommend someone"; mes "who can help us to continue researches?"; next; mes "[Cukure]"; mes "I am so sorry to ask you of this, but...."; mes "we are that understaffed...I hope you will understand."; mes "......."; close; break; case 2: mes "[Cukure]"; mes "?! Are you sure?"; mes "Hahahahaha~"; mes "I am so glad to hear that."; next; mes "[Cukure]"; mes "There are investigators inside."; mes "They will need your help, please go visit them."; next; mes "[Cukure]"; mes "Oh, wait..."; mes "Let me give you a temporary admission pass."; mes "Thank you so much for your help."; next; mes "^ff0000You have received a temporary admission pass.^000000"; set god_sl_1,2; close; break; } } else if(god_sl_1 < 10) { mes "[Cukure]"; mes "It seems very difficult to manage a laboratory."; mes "Other laboratories always try to take our members away or to interrupt our business..."; mes "So I donnot have a personal life because of my job..."; mes "......."; next; mes "[Cukure]"; mes "Ah...umm...."; mes "Hahahaha..."; mes "What am I doing with a visitor..."; mes "Heh, please disregard what I said."; mes "Hahahahaha..."; close; } else if(god_sl_1 < 50) { mes "[Cukure]"; mes "Ah, thank you for your help so far."; mes "I hope you will continue to help us."; mes "Although our investigators are kind of strange"; mes "they are all nice. I hope you will understand even if they treat you rudely."; close; } else if(god_sl_1 == 50) { mes "[Cukure]"; mes "Ah...~"; mes "You gave us a great help."; mes "Hahahaha..."; mes "We would have a harder time if you didn't help us."; next; mes "[Cukure]"; mes "As you have noticed already,"; mes "we have researched 'Sleipnir'"; mes "if we can reproduct this 'godly item' or not."; next; mes "[Cukure]"; mes "However...."; mes "so far, the result shows that it is almost impossible with"; mes "the technology we have."; mes "Hmmm..."; next; mes "[Cukure]"; mes "Anyways, we will continue to research"; mes "with a hope."; next; mes "[Cukure]"; mes "With your help, we succeeded to complete the basic reserach."; mes "From now on, we will plan out further research"; mes "based on the result we made this time."; next; mes "[Cukure]"; mes "Oh, since you helped us, I am going to reward you."; mes "Please give me a minute..."; next; mes "[Cukure]"; mes "There it is."; mes "It might not be a great reward but"; mes "I hope you will take it as a token of my gratitute."; mes "Have a good travel!"; if($God1 < 100)set $God1,$God1+1; if($God1 == 50) announce "The first seal of [Sleipnir] has appeared.",bc_all; else if($God1 == 100) { if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all; else announce "The seal of [Sleipnir] has been released.",bc_all; } set god_sl_1,51; set @god_treasure,rand(1,900); set @god_treasure1,rand(1,1000); if(@god_treasure < 101) { if(@god_treasure1 < 210) getitem 2102,1; else if(@god_treasure1 < 420) getitem 2104,1; else if(@god_treasure1 < 630) getitem 2106,1; else if(@god_treasure1 < 840) getitem 2108,1; else getitem 2109,1; } else if(@god_treasure < 201) { if(@god_treasure1 < 48) getitem 2207,1; else if(@god_treasure1 < 96) getitem 2210,1; else if(@god_treasure1 < 150) getitem 2213,1; else if(@god_treasure1 < 190) getitem 2215,1; else if(@god_treasure1 < 238) getitem 2217,1; else if(@god_treasure1 < 290) getitem 2223,1; else if(@god_treasure1 < 340) getitem 2227,1; else if(@god_treasure1 < 348) getitem 2229,1; else if(@god_treasure1 < 400) getitem 2231,1; else if(@god_treasure1 < 448) getitem 2233,1; else if(@god_treasure1 < 496) getitem 2236,1; else if(@god_treasure1 < 544) getitem 2244,1; else if(@god_treasure1 < 592) getitem 2245,1; else if(@god_treasure1 < 640) getitem 2247,1; else if(@god_treasure1 < 688) getitem 2248,1; else if(@god_treasure1 < 736) getitem 2250,1; else if(@god_treasure1 < 784) getitem 2251,1; else if(@god_treasure1 < 832) getitem 2252,1; else if(@god_treasure1 < 880) getitem 2253,1; else if(@god_treasure1 < 940) getitem 2257,1; else getitem 2259,1; } else if(@god_treasure < 301) { if(@god_treasure1 < 160) getitem 2267,1; else if(@god_treasure1 < 320) getitem 2262,1; else if(@god_treasure1 < 480) getitem 2263,1; else if(@god_treasure1 < 540) getitem 2265,1; else if(@god_treasure1 < 700) getitem 2266,1; else if(@god_treasure1 < 800) getitem 2260,1; else if(@god_treasure1 < 900) getitem 2269,1; else getitem 2270,1; } else if(@god_treasure < 401) { if(@god_treasure1 < 70) getitem 2298,1; else if(@god_treasure1 < 140) getitem 2275,1; else if(@god_treasure1 < 210) getitem 2276,1; else if(@god_treasure1 < 280) getitem 2277,1; else if(@god_treasure1 < 350) getitem 2279,1; else if(@god_treasure1 < 420) getitem 2254,1; else if(@god_treasure1 < 490) getitem 2299,1; else if(@god_treasure1 < 560) getitem 2287,1; else if(@god_treasure1 < 630) getitem 2289,1; else if(@god_treasure1 < 700) getitem 2290,1; else if(@god_treasure1 < 770) getitem 2291,1; else if(@god_treasure1 < 840) getitem 2294,1; else if(@god_treasure1 < 900) getitem 2295,1; else if(@god_treasure1 < 950) getitem 2271,1; else getitem 2285,1; } else if(@god_treasure < 501) { if(@god_treasure1 < 80) getitem 2306,1; else if(@god_treasure1 < 160) getitem 2308,1; else if(@god_treasure1 < 240) getitem 2310,1; else if(@god_treasure1 < 320) getitem 2311,1; else if(@god_treasure1 < 400) getitem 2313,1; else if(@god_treasure1 < 480) getitem 2315,1; else if(@god_treasure1 < 560) getitem 2329,1; else if(@god_treasure1 < 630) getitem 2320,1; else if(@god_treasure1 < 700) getitem 2322,1; else if(@god_treasure1 < 760) getitem 2324,1; else if(@god_treasure1 < 810) getitem 2326,1; else if(@god_treasure1 < 850) getitem 2317,1; else if(@god_treasure1 < 900) getitem 2331,1; else if(@god_treasure1 < 950) getitem 2333,1; else getitem 2336,1; } else if(@god_treasure < 601) { if(@god_treasure1 < 200) getitem 2402,1; else if(@god_treasure1 < 400) getitem 2404,1; else if(@god_treasure1 < 600) getitem 2406,1; else if(@god_treasure1 < 800) getitem 2407,1; else getitem 2409,1; } else if(@god_treasure < 701) { if(@god_treasure1 < 300) getitem 2502,1; else if(@god_treasure1 < 550) getitem 2504,1; else if(@god_treasure1 < 750) getitem 2506,1; else getitem 2508,1; } else if(@god_treasure < 801) { if(@god_treasure1 < 110) getitem 2601,1; else if(@god_treasure1 < 220) getitem 2602,1; else if(@god_treasure1 < 330) getitem 2603,1; else if(@god_treasure1 < 440) getitem 2604,1; else if(@god_treasure1 < 550) getitem 2605,1; else if(@god_treasure1 < 660) getitem 2607,1; else if(@god_treasure1 < 770) getitem 2608,1; else if(@god_treasure1 < 880) getitem 2617,1; else getitem 2618,1; } else { if(@god_treasure1 < 150) getitem 2288,1; else if(@god_treasure1 < 260) getitem 2297,1; else if(@god_treasure1 < 370) getitem 5087,1; else if(@god_treasure1 < 480) getitem 5088,1; else if(@god_treasure1 < 590) getitem 5089,1; else if(@god_treasure1 < 700) getitem 5090,1; else if(@god_treasure1 < 810) getitem 5046,1; else if(@god_treasure1 < 920) getitem 2264,1; else getitem 2225,1; } //endif next; mes "[Cukure]"; mes "Ah....also,"; mes "let me retrieve the temporary pass given to you."; mes "Well..."; close; } else { mes "[Cukure]"; mes "With your help, we succeeded to complete the basic reserach."; mes "From now on, we will plan out further research"; mes "based on the result we made this time."; mes "That means I can go on a date...hahaha..."; close; } } else { if(god_sl_1 == 0) { mes "[Cukure]"; mes "Awww..."; mes "I get too busy nowadays."; mes "I don't even have times for a date."; mes "Damn it...."; next; mes "[Cukure]"; mes "next;, when was the last time I went on a date...?"; mes "Umm...."; mes "Awww....I am so busy...busy!"; emotion 19; close; } else if(god_sl_1 < 51) { mes "[Cukure]"; mes "Ah, you came back."; mes "I know you were going to help us..."; mes "but someone already did the job and"; mes "we successfully finished the research."; next; mes "[Cukure]"; mes "Thank you anways though."; mes "I hope you will come help us for the next research."; close; } else { mes "[Cukure]"; mes "We have succeeded to complete the basic reserach."; mes "From now on, we will plan out further research"; mes "based on the result we made this time."; mes "That means I can go on a date...hahaha..."; close; } } } // Hallandaute Lagunis - Wheel of the Unknown que_god01,66,125,6 script Investigator#God1 89,{ if($God2 < 100) { if(god_sl_1 == 2)set god_sl_1,11; if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44) { if(god_sl_2 == 0) { mes "[Hallandaute]"; mes "Ah...are you the one who Ms. Kirin was talking about?"; mes "Yes, she said you are going to assist us for the research."; mes "Hmmm..."; next; mes "[Hallandaute]"; mes "Frankly, we donnot need people who are not specialised in this field"; mes "even if we are running out of manpower."; mes "But you can support us through doing stuffs that we are too lazy to do"; mes "on our own....if you don't mind."; next; mes "[Hallandaute]"; mes "Oh well..."; mes "What would be a good job for you...."; mes "Let me think..."; mes "Ah..."; next; mes "[Hallandaute]"; mes "I got it."; mes "Can you go visit ^ff0000Metto^000000 for me?"; mes "Please bring me his news."; next; mes "[Hallandaute]"; mes "Since he is working on a similar subject as mine,"; mes "I guess that he might be able to help me."; mes "He's in Juno, you can easily find him."; set god_sl_2,1; close; } else if(god_sl_2 == 1) { if (metto_q == 0) { mes "[Hallandaute]"; mes "I guess you haven't seen him yet."; mes "Although he is kind of fastidious, he is not a bad guy at all."; mes "We have been friends for a long time"; mes "since we work in the similar field."; next; mes "[Hallandaute]"; mes "I am wondering how he has been doing."; mes "You can just ask him about his research progress."; mes "Thank you for your trouble."; close; } else if(metto_q < 9) { mes "[Hallandaute]"; mes "Hmmm...."; mes "I see...."; mes "Thank you for your trouble..."; mes "Hmmm...it seems he changed..."; mes "hmmm.."; close; } else { mes "[Hallandaute]"; mes "?!"; mes "..........."; mes "Oh well....."; mes "I have never expected that the situation would turn into this way."; mes "Ummm...."; emotion 20; //ET_SCRATCH next; mes "[Hallandaute]"; mes "Oh well, it happened already. Okay, thank you for the help."; mes "Please wait for a moment."; mes "I have something to think about."; mes "Ummmmm..."; emotion 9; //ET_THINK set god_sl_2,2; close; } } else if(god_sl_2 == 2) { if(rand(1,10) == 7) { mes "[Hallandaute]"; mes "Ah..."; mes "You came back."; mes "...Let me give you the gist of research I am working on."; next; mes "[Hallandaute]"; mes "I am working on"; mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace"; mes "of '^ff0000Sleipnir^000000'."; mes "It looks like a normal cogwheel but"; mes "I cannot figure out how it works."; next; mes "[Hallandaute]"; mes "The most strange thing about this cogwheel is"; mes "its material."; next; mes "[Hallandaute]"; mes "It seems to be made out of steel but"; mes "no matter how long I heated it up,"; mes "it never responded to the heat."; mes "It worked the same when I tried to freeze it."; next; mes "[Hallandaute]"; mes "Besides, it never responds to any kinds of impact either."; mes "No matter how hard it was crashed or dropped,"; mes "it does not seem to be influenced."; next; mes "[Hallandaute]"; mes "But I found out that this thing seems to be resonant with"; mes "certain objects."; mes "Then again, it does not seem to work the same all the time."; next; mes "[Hallandaute]"; mes "Let's say, it was resonant with an object 'A' but"; mes "when I try again, it does not work at all with A."; mes "Surely, there should be some kind of conditions to satisfy"; mes "in order to make it resonant..."; mes "Hmm hmmm..."; next; mes "[Hallandaute]"; mes "Ah...."; mes "I apologize for speaking things that are not important."; mes "Please disregard words I said."; mes "Thank you for your help anyways."; mes "Other investigators might need your help as well."; mes "Hmmm..."; set god_sl_2,0; if(god_sl_1 == 11) set god_sl_1,12; if(god_sl_1 == 22) set god_sl_1,23; if(god_sl_1 == 33) set god_sl_1,34; if(god_sl_1 == 44) set god_sl_1,50; close; } else { mes "[Hallandaute]"; mes "Oh, please give me a moment."; mes "I have something to organize."; mes "Ummm...."; mes "Therefore..."; mes "Mumble mumble..."; close; } } else { mes "[Hallandaute]"; mes "Hmmm..."; mes "Therefore...."; mes "It works this way..."; mes "Umm....that is..."; mes "Oh well, it would be better if it was in a good shape..."; mes "Sigh..."; close; } } else { mes "[Hallandaute]"; mes "Ummm...."; mes "So it will be......"; mes "Bah! It is not easy to work on this by myself!"; mes "It is always good to have an assistant."; next; mes "[Hallandaute]"; mes "I can share the load of work with him."; mes "However, types of work affects on the types of assistant I need."; next; mes "[Hallandaute]"; mes "For instance, if I am working on a project called 'A'"; mes "I will need an assistant named 'G' who is specialised in the project."; mes "But if I am working on a project called 'B'"; mes "I will need 'H' who is specialised in the project."; next; mes "[Hallandaute]"; mes "Of course, there could be people who are good at everything."; mes "But since they are hard to find, we must choose right people for each project."; close; } } else { mes "[Hallandaute]"; mes "Ummm...."; mes "So it will be......"; mes "Bah! It is not easy to work on this by myself!"; mes "It is always good to have an assistant."; next; mes "[Hallandaute]"; mes "I can share the load of work with him."; mes "However, types of work affects on the types of assistant I need."; next; mes "[Hallandaute]"; mes "For instance, if I am working on a project called 'A'"; mes "I will need an assistant named 'G' who is specialised in the project."; mes "But if I am working on a project called 'B'"; mes "I will need 'H' who is specialised in the project."; next; mes "[Hallandaute]"; mes "Of course, there could be people who are good at everything."; mes "But since they are hard to find, we must choose right people for each project."; close; } } //Aadin Keil - Feather of Angel Wing que_god01,11,136,6 script Investigator#God2 742,{ if($God1 < 100) { if(god_sl_1 == 2)set god_sl_1,21; if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) { if(god_sl_2 == 0) { mes "[Aadin]"; mes "*yawn*~"; mes "Umm?"; mes "Hmmmm...."; next; mes "[Aadin]"; mes "Nice to meet you."; mes "I know you are the temporary assistant joined this time."; mes "That's great, I was having a hard time to do something on my own."; next; mes "[Aadin]"; mes "Okay..."; mes "Let me explain what I am doing at this moment."; mes "I am studying 'Feather of Angel Wing' which is"; mes "revealed to be the material of 'Sleipnir'."; next; mes "[Aadin]"; mes "Especially I am focusing on the behind story"; mes "of this feather like how it became the material of 'Sleipnir'."; mes "I was told that there is a person in 'Payon'"; mes "who knows about the story."; mes "So I tried to send a staff to the village in order to"; mes "gather information from him...."; next; mes "[Aadin]"; mes "But the situation does not allow me to use any of manpower in the laboratory..."; mes "so I have been debating myself if I should go there on my own or not."; mes "Because I don't feel safe to leave this studying room with this feather alone."; next; mes "[Aadin]"; mes "Therefore..."; mes "as you might guessed already...."; mes "I would like to ask you to go talk to the person in Payon"; mes "about the story and come back to me."; next; mes "[Aadin]"; mes "I assume that it should not be that difficult to find the person."; mes "But you must memorize every single word from him."; mes "The result of research could be affected by words you delievered to me."; next; mes "[Aadin]"; mes "Thank you in advance."; mes "There is no time limit for this, but faster will be better..."; mes "Have a good travel!"; set god_sl_2,1; close; } else if(god_sl_2 == 1) { mes "[Aadin]"; mes "You have not gone to Payon yet."; mes "Please leave to Payon as soon as possible."; mes "Have a good travel!"; close; } else if(god_sl_2 == 2) { mes "[Aadin]"; mes "Ah, you came back."; mes "So, have you memorized the story?"; mes "Yes, I know it would be really convenient"; mes "if they kept the story as a book."; mes "But it seems that they have some kind of rules that do not allow them"; mes "to write down the story but to tell people by word of mouth."; next; mes "[Aadin]"; mes "Okay, I am ready to listen."; mes "Please go ahead."; mes "......."; next; mes "[Aadin]"; mes "."; next; mes "[Aadin]"; mes "."; mes ".."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; mes "........."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; mes "........."; mes ".........."; next; mes "[Aadin]"; mes "Hmm......"; mes "I see."; mes "Now I have a better understanding about it."; mes "Oh next;..."; next; mes "[Aadin]"; mes "It seems you missed some important part of the story!"; mes "I am so sorry to tell you this but do you mind going back to Payon"; mes "and listening the story again? I would like to listen to the story again."; set god_sl_2,3; close; } else if(god_sl_2 == 3) { mes "[Aadin]"; mes "You haven't left to Payon yet."; mes "I hope you will leave as soon as possible."; mes "Even with the story you have brought, I think I can"; mes "complete most part of the research."; close; } else if(god_sl_2 == 4) { mes "[Aadin]"; mes "Oh, you came back."; mes "Okay, I am ready to listen."; mes "Please go ahead."; mes "......."; next; mes "[Aadin]"; mes "."; next; mes "[Aadin]"; mes "."; mes ".."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; mes "........."; next; mes "[Aadin]"; mes "."; mes ".."; mes "..."; mes "...."; mes "....."; mes "......"; mes "......."; mes "........"; mes "........."; mes ".........."; next; mes "[Aadin]"; mes "Hmm...I see."; mes "It seems your story is almost accurate as the original one."; mes "It is understandable that the story is differentiated by the person"; mes "who is telling it since we share the story by word of mouth."; next; mes "[Aadin]"; mes "Yes, most of my questions finally found their answers."; mes "At the same time, the story gave me new questions."; mes "Hmmm...this is not easy at all."; mes "Thank you for your help though."; set god_sl_2,0; if(god_sl_1 == 21) set god_sl_1,22; else if(god_sl_1 == 32) set god_sl_1,33; else if(god_sl_1 == 43) set god_sl_1,44; else if(god_sl_1 == 14) set god_sl_1,50; close; } } else { mes "[Aadin]"; mes "Hmmm...."; mes "Sometimes a legend or a myth"; mes "tells two different stories within that are totally conflicting each other."; mes "You can find the reason by finding the origin of the stories."; close; } } else { mes "[Aadin]"; mes "Hmmm...."; mes "Sometimes a legend or a myth"; mes "tells two different stories within that are totally conflicting each other."; mes "You can find the reason by finding the origin of the stories."; close; } } //Kurdt Jerremant - Spirit of Fish que_god01,55,47,3 script Investigator#God3 803,{ if ($God1 < 100) { if(god_sl_1 == 2)set god_sl_1,31; if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24) { if(god_sl_2 == 0) { mes "[Kurdt]"; mes "Ah, you must be the new assistant."; mes "I am pleased to meet you."; next; mes "[Kurdt]"; mes "I was kind of expecting a professional assistant"; mes "but it is understandable since the situation does not allow us."; mes "Also, sometimes ordinary people"; mes "make a better result than professional assistants."; mes "So I hope we will make a good team together."; next; mes "[Kurdt]"; mes "In fact, I am almost at the end of the research,"; mes "therefore I do not need that much of help..."; mes "However, the last thing I need to do is pretty difficult"; mes "for one to do alone...I was thinking to hire an agency from outside."; next; mes "[Kurdt]"; mes "But! I don't need to do that now, since you are here."; mes "What I need now are materials to reproduce"; mes "'Spirit of Fish'."; next; mes "[Kurdt]"; mes "I am not sure yet if I can actually reproduce it or not."; mes "But we can at least try it."; next; mes "[Kurdt]"; mes "Basically, you can go ahead and gather stuffs like"; mes "'Fish Scales' or 'Fish Tails'"; mes "or anything that you can obtain from marine life."; mes "I donnot need too many but about 10 of them."; next; mes "[Kurdt]"; mes "I hope you will not have a hard time to gather them."; mes "Thank you for your trouble and have a good travel!"; set god_sl_2,1; close; } else if(god_sl_2 == 1) { mes "[Kurdt]"; mes "Ah, you came back."; mes "Okay, let me check what you have brought to me."; mes "Hmmm...."; mes "........."; next; mes "[Kurdt]"; mes "Hmmm......"; mes "I could use these..."; mes "and these too....."; mes "aaand those too......"; mes "Umm....."; set @itemcount,0; if(countitem(918) > 8)set @itemcount,1; if(countitem(950) > 8)set @itemcount,@itemcount + 1; if(countitem(951) > 8)set @itemcount,@itemcount + 1; if(countitem(956) > 8)set @itemcount,@itemcount + 1; if(countitem(959) > 8)set @itemcount,@itemcount + 1; if(countitem(960) > 8)set @itemcount,@itemcount + 1; if(countitem(961) > 8)set @itemcount,@itemcount + 1; if(countitem(962) > 8)set @itemcount,@itemcount + 1; if(countitem(963) > 8)set @itemcount,@itemcount + 1; if(countitem(964) > 8)set @itemcount,@itemcount + 1; if(countitem(965) > 8)set @itemcount,@itemcount + 1; if(countitem(966) > 8)set @itemcount,@itemcount + 1; if(countitem(7013) > 8)set @itemcount,@itemcount + 1; if(countitem(1054) > 8)set @itemcount,@itemcount + 1; if(countitem(1053) > 8)set @itemcount,@itemcount + 1; if(countitem(1052) > 8)set @itemcount,@itemcount + 1; if(countitem(1051) > 8)set @itemcount,@itemcount + 1; if(countitem(1050) > 8)set @itemcount,@itemcount + 1; if(countitem(1024) > 8)set @itemcount,@itemcount + 1; if(countitem(1023) > 8)set @itemcount,@itemcount + 1; next; if(@itemcount > 14) { mes "[Kurdt]"; mes "Ah....!"; mes "You gathered everything I need."; mes "Thank you so much."; mes "With these, I can continue my research with no problem."; next; mes "[Kurdt]"; mes "I didn't expect you to do such a good job..."; mes "you are great!"; mes "Thank you so much!"; mes "Hahaha...."; mes "Just like me, other investigator might need you to help them."; if(countitem(918) > 8)delitem 918,9; if(countitem(950) > 8)delitem 950,9; if(countitem(951) > 8)delitem 951,9; if(countitem(956) > 8)delitem 956,9; if(countitem(959) > 8)delitem 959,9; if(countitem(960) > 8)delitem 960,9; if(countitem(961) > 8)delitem 961,9; if(countitem(962) > 8)delitem 962,9; if(countitem(963) > 8)delitem 963,9; if(countitem(964) > 8)delitem 964,9; if(countitem(965) > 8)delitem 965,9; if(countitem(966) > 8)delitem 966,9; if(countitem(7013) > 8)delitem 7013,9; if(countitem(1054) > 8)delitem 1054,9; if(countitem(1053) > 8)delitem 1053,9; if(countitem(1052) > 8)delitem 1052,9; if(countitem(1051) > 8)delitem 1051,9; if(countitem(1050) > 8)delitem 1050,9; if(countitem(1024) > 8)delitem 1024,9; if(countitem(1023) > 8)delitem 1023,9; set god_sl_2,0; if(god_sl_1 == 31) set god_sl_1,32; if(god_sl_1 == 42) set god_sl_1,43; if(god_sl_1 == 13) set god_sl_1,14; if(god_sl_1 == 24) set god_sl_1,50; close; } else { mes "[Kurdt]"; mes "Errr........."; mes "It does not seem to be enough for the research."; mes "Sorry for the trouble, please go gather some more."; close; } } } else { mes "[Kurdt]"; mes "Hmmm...."; mes "Studying somthing does not only require"; mes "funds and manpower but enthusiasm and passion as well."; next; mes "[Kurdt]"; mes "Some financiers are so ignorant that they think"; mes "study only takes money and manpower."; mes "However, even if they have enough funds and much of manpower"; mes "but they donnot give any motivation to the people who study"; mes "then the study cannot be succeeded."; close; } } else { mes "[Kurdt]"; mes "Hmmm...."; mes "Studying somthing does not only require"; mes "funds and manpower but enthusiasm and passion as well."; next; mes "[Kurdt]"; mes "Some financiers are so ignorant that they think"; mes "study only takes money and manpower."; mes "However, even if they have enough funds and much of manpower"; mes "but they donnot give any motivation to the people who study"; mes "then the study cannot be succeeded."; close; } } //Pavel Stheinus Breath of Spirit que_god01,14,47,3 script Investigator#God4 713,{ if($God1 < 100) { if(god_sl_1 == 2)set god_sl_1,41; if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) { if(god_sl_2 == 0) { mes "[Pavel]"; mes "*sniff sniff*..."; mes "Achoo!"; mes "Huh?"; mes "Who are you....?"; mes "...."; next; mes "[Pavel]"; mes "Ah, my apology."; mes "You must be the new assistant...Aaachoo!"; mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu..."; mes "*sniff sniff*..."; mes "*sniff*...hmmm..."; next; mes "[Pavel]"; mes "Umm...."; mes "It is good to know that you are here to help me...."; mes "However...Aaaachooo!"; mes "*sniff sniff*..."; next; mes "[Pavel]"; mes "Hmm...Aaachooo!"; mes "Anyways, go look at...Aaachoo! that...Aaachoo!"; mes "thing...*sniff sniff*~"; set god_sl_2,1; close; } else if(god_sl_2 == 1) { mes "[Pavel]"; mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!"; mes "*glhk glhk*..."; mes "Hmm hmm.."; close; } else if(god_sl_2 == 2) { mes "[Pavel]"; mes "*cough cough*..."; mes "*sniff sniff*..."; mes "So did you go look at that?"; mes "Yeah, I don't think you understand even if you saw it."; mes "*glhk glhk*..."; next; mes "[Pavel]"; mes "AAAAACHHHOOO!"; mes "That slab of stone...no wait...Achoo!"; mes "The letters engaraved on the indescribable thing"; mes "are ancient....Achoo! ...language that are....Achoo!"; mes "no longer used nowadays."; next; mes "[Pavel]"; mes "I cannot ...*glhk glhk* tell what ancient"; mes "language..Achoo! it is...Achoo!"; mes "So...err...hmm hmm *sniff sniff*"; next; mes "[Pavel]"; mes "Considering...Achoo! *sniff sniff* the material"; mes "Achoo! Achoo! used for the slab...*sniff sniff*,"; mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone..."; mes "I guess...Aaaachoo!!!!! there must be some kind of"; mes "device installed on *sniff sniff*..."; next; mes "[Pavel]"; mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*"; mes "letters are not just engraved...*sniff sniff* Achhoo!!"; mes "but something Achooo!! covers...Achooo!"; mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*"; next; mes "[Pavel]"; mes "I must *cough cough* remove the device for...*cough cough*"; mes "further research...*cough cough*...but look at me."; mes "I cannot even talk...*ghlk ghlk* clearly..."; next; mes "[Pavel]"; mes "Hmm *sniff sniff*...so I hope you don't"; mes "mind Achoo!...helping me to remove Achoo!!...the device..."; mes "Achoo! ~ Thank you...."; mes "AAAACHHHOOOO~"; set god_sl_2,3; close; } else if(god_sl_2 == 3) { mes "[Pavel]"; mes "Aaaaa...Cccccchhhh...oooo..!"; mes "*sniff sniff*..."; mes "Err...what I meant was..AAACHHOOO!..."; mes "*sniff sniff*..."; close; } else if(god_sl_2 == 4) { mes "[Pavel]"; mes "*cough*..."; mes "......!!"; mes "Oh...Acchhhoo!~"; mes "Now I see..."; mes "*sniff sniff*..."; next; mes "[Pavel]"; mes "I was~Achoo! right, Achoo!"; mes "there was a device installed...Achoo! on it."; mes "I could...*cough cough* not...*sniff sniff*"; mes "investigate...Achoo! the slab thoroughly...Achoo!"; mes "because of this god damn flu making me sneeze."; next; mes "[Pavel]"; mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*"; mes "Haha....*ghlk ghlk*...you did a good job."; mes "*cough cough*.."; set god_sl_2,0; if(god_sl_1 == 41) set god_sl_1,42; if(god_sl_1 == 12) set god_sl_1,13; if(god_sl_1 == 23) set god_sl_1,24; if(god_sl_1 == 34) set god_sl_1,50; close; } } else { mes "[Pavel]"; mes "Umm...."; mes "It is not that important whether or not"; mes "we can embody a spirit into a shape."; mes "It is important whether we"; mes "can prove the existance of spirit or not."; close; } } else { mes "[Pavel]"; mes "Umm...."; mes "It is not that important whether or not"; mes "we can embody a spirit into a shape."; mes "It is important whether we"; mes "can prove the existance of spirit or not."; close; } } que_god01,20,48,0 script Slab#God 111,{ if($God1 < 100) { if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) { if(god_sl_2 == 1 || god_sl_2 == 2) { mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks ........fusjs tmld........."; set god_sl_2,2; next; mes "Unknown letters are engraved on the slab of stone."; mes "They look like an ancient language."; mes "The slab of stone has been severely damaged"; mes "to recognize every letter."; mes "As you touched the surface, it was warm."; mes "Definately, the slab didn't seem to be made of an ordinary stone."; close; } else if(god_sl_2 == 3) { mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks.........fusjs tmld........."; next; mes "As you took a close look, you found strange traces on each letter."; mes "It seemed there was a kind of device installed on letters."; next; mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks ........fusjs tmld........."; next; input @str$; if (@str$ == "dirdnl") { mes "Zap~"; mes "As you pressed a word '^ff0000dirdnl^000000',"; mes "the slab made a strange noise."; mes "However, there were no other changes other than the noise."; mes "You decided to touch other words."; next; mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks ........fusjs tmld........."; next; } else { mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; mes "You decided to think up something different."; close; } input @str$; if (@str$ == "tkaryf") { mes "Zap~"; mes "As you pressed a word '^ff0000tkaryf^000000',"; mes "the slab made a strange noise."; mes "However, there were no other changes other than the noise."; mes "You decided to touch other words."; next; mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks ........fusjs tmld........."; next; } else { mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; mes "You decided to think up something different."; close; } input @str$; if (@str$ == "ghswka") { mes "Zap~"; mes "As you pressed a word '^ff0000ghswka^000000',"; mes "the slab made a strange noise."; mes "However, there were no other changes other than the noise."; mes "You decided to touch other words."; next; mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "^ff00ffghswka^000000gks ........fusjs tmld........."; next; } else { mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; mes "You decided to think up something different."; close; } mes "Eeeeeeeeee~"; mes "As you pressed the three words in order,"; mes "the slab started vibrating with a strange noise."; mes "At the same time, the strange traces on letters slowly dissappeared"; mes "and different letters appeared from underneath them."; next; mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; next; mes ".........."; mes "You still could not understand what those letters meant."; mes "........."; set god_sl_2,4; next; mes "After a while, those new letters dissappeared."; mes "It seemed that you could only cancel"; mes "the device on the letters for a duration."; close; } else { mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "ghswkagks .........fusjs tmld........."; next; mes "The slab of stone has been severely damaged"; mes "to recognize every letter."; mes "As you touched the surface, it was warm."; mes "Definately, the slab didn't seem to be made of an ordinary stone."; mes "You decided to not care about the stone any longer."; close; } } else { mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; mes "............djswhgks wkdusdnlrnlfn"; mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; mes "ghswkagks .........fusjs tmld........."; next; mes "The slab of stone has been severely damaged"; mes "to recognize every letter."; mes "As you touched the surface, it was warm."; mes "Definately, the slab didn't seem to be made of an ordinary stone."; close; } } else { mes "You found a slab of stone with strange letters engraved on the surface."; mes "You could not identify what language it was."; close; } } //Lania Grunkurque payon,79,171,4 script Friar#God5 95,{ if($God1 < 100) { if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) { if(god_sl_2 == 1 || god_sl_2 == 3) { mes "[Lania]"; mes "You can find good advice for yourself from folklores and legends."; mes "No matter how many years have passed and how improved people have,"; mes "the basic of life will never change."; next; switch( select( "Umm.....", "I see." ) ) { case 1: mes "[Lania]"; mes "Well......"; mes "You seem to have a business with me, may I ask?"; mes "I will help you as much as I can."; next; mes "[Lania]"; mes "It is no use to have a power to help others"; mes "unless you use the power in a right purpose."; next; switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) ) { case 1: mes "[Lania]"; mes "I must misunderstood."; mes "However, feel free to ask me a help whenever you need it."; mes "It is also a training for me to help others."; mes "I hope you will be generous to others as well..."; close; break; case 2: mes "[Lania]"; mes "Umm........."; mes "I see."; mes "I think I can help you for that."; mes "Please give me some time to remember it....Sleipnir..."; mes "Hmmm...."; mes ".........."; mes "..................."; next; mes "[Lania]"; mes "Ah........."; mes "I remember it now..."; mes "Yes, Sleipnir was the name of Odin's stallion."; next; mes "[Lania]"; mes "In the world of Gods, there were three legendary stallions."; mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'"; mes "'Svadilfari (An unfortunate traveller)'"; mes "'Gullfaxi (Golden Mane)'^000000."; next; mes "[Lania]"; mes "Gullfaxi was owned by Hrungnir, the giant king and"; mes "Svadilfari was owned by Hrimthurs."; mes "Also, 'Svadilfari' was the father of 'Sleipnir'."; next; mes "[Lania]"; mes "Okay, now let's talk about how 'Sleipnir' was born."; mes "Well...we can see even Gods made mistakes"; mes "through this story."; next; mes "[Lania]"; mes "In Asgard the world of Gods,"; mes "there was a huge rampart."; mes "Something happened and the rampart was destroyed."; mes "Since this castle wall was too huge, Gods could"; mes "not dare to start mending it."; next; mes "[Lania]"; mes "One day, a very skinny man rode a dark horse into Asgard."; mes "The man told Heimdall who was patrolling the wall"; mes "that he had something to tell Odin regarding the rampart."; next; mes "[Lania]"; mes "Since he was greatly concerned about the wall"; mes "Heimdall didn't hesitate to report it to Odin."; mes "At the time, Odin was with other Gods in Valhala."; next; mes "[Lania]"; mes "Man promised to Odin that he could"; mes "build the rampart just like a new one"; mes "in 18 months."; next; mes "[Lania]"; mes "Although Odin felt something suspicious about the man,"; mes "Gods needed to repair the wall as soon as possible."; mes "So, Odin asked him what he needed in return."; mes "He asked to give him the goddess 'Freya' and"; mes "'the Sun and the Moon' as the payment."; next; mes "[Lania]"; mes "....."; mes "Are you bored?"; mes "If you are, let's talk about this later."; next; switch( select( "See you later.", "No, please go ahead." ) ) { case 1: mes "[Lania]"; mes "I understand that my story was not that interesting."; mes "I will try my best to satisfy you next time."; mes "Have a good travel."; close; break; case 2: mes "[Lania]"; mes "Oh ok."; mes "Then let me continue the story."; next; break; } mes "[Lania]"; mes "Gods were all stunned and became furious"; mes "due to the man's request."; mes "He was asking everything that Gods have."; next; mes "[Lania]"; mes "At this time, a God approached to Odin."; mes "It was the infamous Loki."; mes "Loki said to Odin that"; mes "they could manipulate the man to repair"; mes "the rampart without paying him anything in return."; next; mes "[Lania]"; mes "Odin decided to follow Loki's suggestion."; mes "So Odin told the man that he must"; mes "complete to repair the wall within 6 months"; mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'."; next; mes "[Lania]"; mes "....."; mes "Are you bored?"; mes "If you are, let's talk about this later."; next; switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) { case 1: mes "[Lania]"; mes "Ah...."; mes "The story must be too long."; mes "My apology..."; mes "Okay, I will next; for you to finish organizing the story..."; next; mes "......................"; mes ".................."; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes ".................."; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes "............"; mes "........."; mes "......"; next; mes "........."; mes "......"; next; mes "......"; next; mes "[Lania]"; mes "May I continue the story now?"; next; menu "Yes, please.",-; mes "[Lania]"; mes "Okay, here it goes."; next; break; case 2: mes "[Lania]"; mes "I understand that my story was not that interesting."; mes "I will try my best to satisfy you next time."; mes "Have a good travel."; close; break; case 3: mes "[Lania]"; mes "Oh ok."; mes "Then let me continue the story."; next; break; } mes "[Lania]"; mes "Then the man asked Odin to let him"; mes "use his horse for the reconstruction work."; mes "Because the horse looked very base and contemptible,"; mes "Odin didn't think twice about his request but accepted it on right the second."; next; mes "[Lania]"; mes "However, the man and the horse started repairing"; mes "the rampart in an amazing speed."; mes "His skill was great but the horse's skill was greater than its owner"; mes "to mend the wall."; mes "It was the legendary horse, Svadilfari."; next; mes "[Lania]"; mes "As more time went by, more anxious Gods were."; mes "Because both of the castle wall menders"; mes "looked like they would complete the reconstruction work"; mes "even before the 6 months passed."; mes "So Gods took their anger and axiouty on Loki"; mes "for his silly suggestion."; next; mes "[Lania]"; mes "However, Loki seemed confident."; mes "He assured Gods to count on him."; mes "Although Gods didn't trust Loki for his slyness and wickedness,"; mes "they decided to give him a chance since"; mes "the situation was desperate."; next; mes "[Lania]"; mes "And a strange thing happened. Ever since Loki"; mes "assurred Gods for the result, the progress of the reconstruction"; mes "had stopped. Just like a magic."; next; mes "[Lania]"; mes "....."; mes "Are you bored?"; mes "If you are, let's talk about this later."; next; switch( select( "See you later.", "No, please go ahead." ) ) { case 1: mes "[Lania]"; mes "I understand that my story was not that interesting."; mes "I will try my best to satisfy you next time."; mes "Have a good travel."; close; break; case 2: mes "[Lania]"; mes "Oh ok."; mes "Then let me continue the story."; next; break; } mes "[Lania]"; mes "Gods became curious so they decided to investigate the reason."; mes "The found Svadilfari fell in love with a beautiful mare"; mes "and didn't work on repairing the rampart."; mes "So when the 6 months passed, the man"; mes "finished everything but the castle gate to repair."; next; mes "[Lania]"; mes "Gods were so happy to tell the man"; mes "that they could not accept his payment request"; mes "since he could not keep the contract."; mes "Man got into rage and claimed"; mes "that Gods tricked him in order to avoid giving him"; mes "'Freya' and 'the Sun and the Moon'."; next; mes "[Lania]"; mes "And he revealed his true identity."; mes "He was a giant from Jotunnheim."; mes "He was so angry and started committing an outrage."; next; mes "[Lania]"; mes "....."; mes "Are you bored?"; mes "If you are, let's talk about this later."; next; switch( select( "See you later.", "No, please go ahead." ) ) { case 1: mes "[Lania]"; mes "I understand that my story was not that interesting."; mes "I will try my best to satisfy you next time."; mes "Have a good travel."; close; break; case 2: mes "[Lania]"; mes "Oh ok."; mes "Then let me continue the story."; next; break; } mes "[Lania]"; mes "Later on, this giant turned out to be Hrimthurs."; mes "However, even if Hrimthurs was commiting an outrage"; mes "Gods did not worry about him at all."; mes "Because they had Thor, the giant hunter."; next; mes "[Lania]"; mes "As Thor hurled his legendary hammer 'Mjolnir'"; mes "at Hrimthurs, the giant's head was bursted into fragments"; mes "and he fell to the hell."; next; mes "[Lania]"; mes "....."; mes "Are you bored?"; mes "If you are, let's talk about this later."; next; switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) { case 1: mes "[Lania]"; mes "Ah...."; mes "The story must be too complicated for you to understand."; mes "My apology..."; mes "Okay, I will wait for you to finish organizing the story..."; next; mes "......................"; mes ".................."; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes ".................."; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes "..............."; mes "............"; mes "........."; mes "......"; next; mes "............"; mes "........."; mes "......"; next; mes "........."; mes "......"; next; mes "......"; next; mes "[Lania]"; mes "May I continue the story now?"; next; menu "Yes, please.",-; mes "[Lania]"; mes "Okay, here it goes."; next; break; case 2: mes "[Lania]"; mes "I understand that my story was not that interesting."; mes "I will try my best to satisfy you next time."; mes "Have a good travel."; close; break; case 3: mes "[Lania]"; mes "Oh ok."; mes "Then let me continue the story."; next; break; } mes "[Lania]"; mes "After a while, Loki who looked tattered and worn out"; mes "brought a strange looking pony with eight leggs to Asgard."; mes "And Loki introduced the pony as 'Sleipnir' and"; mes "presented it to Odin."; mes "Odin thankfully accepted Loki's present."; next; mes "[Lania]"; mes "The fact was Loki transformed into the mare that"; mes "attracted Svadilfari and eventually he was impregnated"; mes "of the pony. That was the story of"; mes "how 'Sleipnir' was born."; next; mes "[Lania]"; mes "We, friars only hand down this story by word of mouth."; mes "Therefore, small details might be different from the other."; mes "However, the fundamental story line should not be different."; next; mes "[Lania]"; mes "I have not been able to practice myself that well,"; mes "I am not that confident if I told you the story as much as the original story."; mes "But I hope you will understand that I did my best."; mes "That was all I could help you."; next; mes "[Lania]"; mes "If you wish to listen to the story again,"; mes "you are always welcomed."; mes "Have a safe travel."; if(god_sl_2 == 1) set god_sl_2,2; else if(god_sl_2 == 3) set god_sl_2,4; close; break; } break; case 2: mes "[Lania]"; mes "When you are in agony,"; mes "please look back on your past."; mes "Just like legends or myths,"; mes "yours is also a story of the past."; mes "You will find out a right solution from your past."; close; break; } } else { mes "[Lania]"; mes "I told you everything I know."; mes "I hope it will be a help for you."; mes "Please be helpful for others..."; close; } } else { mes "[Lania]"; mes "............"; mes "Training does not include only physical or mental practice."; mes "Leading a life and meeting people are also considered"; mes "as a part of practice. Of course, everyone will have a different result."; close; } } else { mes "[Lania]"; mes "............"; mes "Training does not include only physical or mental practice."; mes "Leading a life and meeting people are also considered"; mes "as a part of practice. Of course, everyone will have a different result."; close; } } // warp 0 -laboratory entrance que_god01,84,95,0 script Switch#God0 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; close2; warp "que_god01",60,88; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,84,92,0 script god_sl_w0 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",60,88; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } // ¿öÇÁ 1¹ø -Ç϶õµµÆ® que_god01,49,97,0 script Switch#God1 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",62,119; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,46,97,0 script god_sl_w1 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",62,119; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } // ¿öÇÁ 2¹ø -¾Æµò que_god01,19,97,0 script Switch#God2 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",12,119; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,16,97,0 script god_sl_w2 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",12,119; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,14,80,0 script Switch#God3 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",12,52; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,17,80,0 script god_sl_w3 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",12,52; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } // ¿öÇÁ 4¹ø Äí¸£Æ® que_god01,44,80,0 script Switch#God4 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",50,52; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } } que_god01,47,80,0 script god_sl_w4 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; warp "que_god01",50,52; end; } else { mes "The door was locked."; mes "You looked around and found out a detector"; mes "at the right side of the door."; mes "It seemed you need to put something onto"; mes "the detector in order to open the door."; close; } }