//===== eAthena Script ======================================= //= God items creation NPCs //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= //===== Additional Comments: ================================= // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] //============================================================ gld_dun01,28,85,0 script Grunburti 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; next; switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) { case 1: mes "[Dwarf Grunburti]"; mes "Ah, what an annoying human! What do you want to know about us, huh?"; mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; next; mes "[Dwarf Grunburti]"; mes "All the knowledge and skills that you are proud of were used to be ours."; mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; next; mes "[Dwarf Grunburti]"; mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "Did you just ask what I am doing here?"; mes "Muhahahaha....I was waiting for the time to kick your ass!"; next; mes "[Dwarf Grunburti]"; mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; next; mes "[Dwarf Grunburti]"; mes "My home town....I will never be able to go back...from this Midgard."; mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; next; mes "[Dwarf Grunburti]"; mes "That is why I have been staying in Midgard!"; mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; close; break; case 3: set @god_guild,getcharid(2); if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "Hmm...I need some materials to make a weapon."; mes "Which weapon do you want to have?"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; } } else { mes "[Dwarf Grunburti]"; mes "We, dwarves have too high pride to share own skills with such a low race like human!"; mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; close; } } if (strcharinfo(0) != getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "I will only present my significant skills to humans of high social standing!"; mes "Go bring your ^0000FFguildmaster^000000!"; close; } mes "[Dwarf Grunburti]"; mes "Although it is very humiliating to present my valuable skills to a human being..."; next; mes "[Dwarf Grunburti]"; mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; next; mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; mes "I hate to see humans wandering about my home without any purpose!"; next; if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; mes "Okay...then."; next; } else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; mes "Okay...then."; next; } else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; mes "Okay...then."; next; } else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; mes "Okay...then."; next; } else { mes "[Dwarf Grunburti]"; mes "..........."; next; mes "[Dwarf Grunburti]"; mes "........"; next; mes "[Dwarf Grunburti]"; mes "...."; next; mes "[Dwarf Grunburti]"; mes "?! You have not brought all the necessary materials!"; mes "...did you forget what you need?"; mes "Listen carefully this time!"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; } } mes "[Dwarf Grunburti]"; mes "I will do a favor for you this time."; mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; next; mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; warp "que_god01",214,63; end; break; case 4: mes "[Dwarf Grunburti]"; mes "Muhahahahahaha!"; mes "Go grow up first!"; close; break; } } gld_dun02,85,84,0 script Grunburti#2 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; next; switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) { case 1: mes "[Dwarf Grunburti]"; mes "Ah, what an annoying human! What do you want to know about us, huh?"; mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; next; mes "[Dwarf Grunburti]"; mes "All the knowledge and skills that you are proud of were used to be ours."; mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; next; mes "[Dwarf Grunburti]"; mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "Did you just ask what I am doing here?"; mes "Muhahahaha....I was waiting for the time to kick your ass!"; next; mes "[Dwarf Grunburti]"; mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; next; mes "[Dwarf Grunburti]"; mes "My home town....I will never be able to go back...from this Midgard."; mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; next; mes "[Dwarf Grunburti]"; mes "That is why I have been staying in Midgard!"; mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; close; break; case 3: set @god_guild,getcharid(2); if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "Hmm...I need some materials to make a weapon."; mes "Which weapon do you want to have?"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; } } else { mes "[Dwarf Grunburti]"; mes "We, dwarves have too high pride to share own skills with such a low race like human!"; mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; close; } } if (strcharinfo(0) != getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "I will only present my significant skills to humans of high social standing!"; mes "Go bring your ^0000FFguildmaster^000000!"; close; } mes "[Dwarf Grunburti]"; mes "Although it is very humiliating to present my valuable skills to a human being..."; next; mes "[Dwarf Grunburti]"; mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; next; mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; mes "I hate to see humans wandering about my home without any purpose!"; next; if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; mes "Okay...then."; next; } else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; mes "Okay...then."; next; } else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; mes "Okay...then."; next; } else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; mes "Okay...then."; next; } else { mes "[Dwarf Grunburti]"; mes "..........."; next; mes "[Dwarf Grunburti]"; mes "........"; next; mes "[Dwarf Grunburti]"; mes "...."; next; mes "[Dwarf Grunburti]"; mes "?! You have not brought all the necessary materials!"; mes "...did you forget what you need?"; mes "Listen carefully this time!"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; } } mes "[Dwarf Grunburti]"; mes "I will do a favor for you this time."; mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; next; mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; warp "que_god01",214,63; end; break; case 4: mes "[Dwarf Grunburti]"; mes "Muhahahahahaha!"; mes "Go grow up first!"; close; break; } } gld_dun03,92,105,0 script Grunburti#3 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; next; switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) { case 1: mes "[Dwarf Grunburti]"; mes "Ah, what an annoying human! What do you want to know about us, huh?"; mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; next; mes "[Dwarf Grunburti]"; mes "All the knowledge and skills that you are proud of were used to be ours."; mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; next; mes "[Dwarf Grunburti]"; mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "Did you just ask what I am doing here?"; mes "Muhahahaha....I was waiting for the time to kick your ass!"; next; mes "[Dwarf Grunburti]"; mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; next; mes "[Dwarf Grunburti]"; mes "My home town....I will never be able to go back...from this Midgard."; mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; next; mes "[Dwarf Grunburti]"; mes "That is why I have been staying in Midgard!"; mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; close; break; case 3: set @god_guild,getcharid(2); if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "Hmm...I need some materials to make a weapon."; mes "Which weapon do you want to have?"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; } } else { mes "[Dwarf Grunburti]"; mes "We, dwarves have too high pride to share own skills with such a low race like human!"; mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; close; } } if (strcharinfo(0) != getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "I will only present my significant skills to humans of high social standing!"; mes "Go bring your ^0000FFguildmaster^000000!"; close; } mes "[Dwarf Grunburti]"; mes "Although it is very humiliating to present my valuable skills to a human being..."; next; mes "[Dwarf Grunburti]"; mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; next; mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; mes "I hate to see humans wandering about my home without any purpose!"; next; if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; mes "Okay...then."; next; } else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; mes "Okay...then."; next; } else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; mes "Okay...then."; next; } else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; mes "Okay...then."; next; } else { mes "[Dwarf Grunburti]"; mes "..........."; next; mes "[Dwarf Grunburti]"; mes "........"; next; mes "[Dwarf Grunburti]"; mes "...."; next; mes "[Dwarf Grunburti]"; mes "?! You have not brought all the necessary materials!"; mes "...did you forget what you need?"; mes "Listen carefully this time!"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; } } mes "[Dwarf Grunburti]"; mes "I will do a favor for you this time."; mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; next; mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; warp "que_god01",214,63; end; break; case 4: mes "[Dwarf Grunburti]"; mes "Muhahahahahaha!"; mes "Go grow up first!"; close; break; } } gld_dun04,268,230,0 script Grunburti#4 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; next; switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) { case 1: mes "[Dwarf Grunburti]"; mes "Ah, what an annoying human! What do you want to know about us, huh?"; mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; next; mes "[Dwarf Grunburti]"; mes "All the knowledge and skills that you are proud of were used to be ours."; mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; next; mes "[Dwarf Grunburti]"; mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "Did you just ask what I am doing here?"; mes "Muhahahaha....I was waiting for the time to kick your ass!"; next; mes "[Dwarf Grunburti]"; mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; next; mes "[Dwarf Grunburti]"; mes "My home town....I will never be able to go back...from this Midgard."; mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; next; mes "[Dwarf Grunburti]"; mes "That is why I have been staying in Midgard!"; mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; close; break; case 3: set @god_guild,getcharid(2); if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "Hmm...I need some materials to make a weapon."; mes "Which weapon do you want to have?"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "..."; mes "However, the time has not come yet. So wait until then. Muhahaha!"; close; break; } } else { mes "[Dwarf Grunburti]"; mes "We, dwarves have too high pride to share own skills with such a low race like human!"; mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; close; } } if (strcharinfo(0) != getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "I will only present my significant skills to humans of high social standing!"; mes "Go bring your ^0000FFguildmaster^000000!"; close; } mes "[Dwarf Grunburti]"; mes "Although it is very humiliating to present my valuable skills to a human being..."; next; mes "[Dwarf Grunburti]"; mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; next; mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; mes "I hate to see humans wandering about my home without any purpose!"; next; if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; mes "Okay...then."; next; } else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; mes "Okay...then."; next; } else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; mes "Okay...then."; next; } else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) { mes "[Dwarf Grunburti]"; mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; mes "Okay...then."; next; } else { mes "[Dwarf Grunburti]"; mes "..........."; next; mes "[Dwarf Grunburti]"; mes "........"; next; mes "[Dwarf Grunburti]"; mes "...."; next; mes "[Dwarf Grunburti]"; mes "?! You have not brought all the necessary materials!"; mes "...did you forget what you need?"; mes "Listen carefully this time!"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 2: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 3: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Sprit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; case 4: mes "[Dwarf Grunburti]"; mes "I will need..."; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; mes "[Dwarf Grunburti]"; mes "....however, you seem to be slower than other human..."; mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; close; break; } } mes "[Dwarf Grunburti]"; mes "I will do a favor for you this time."; mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; next; mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; warp "que_god01",214,63; end; break; case 4: mes "[Dwarf Grunburti]"; mes "Muhahahahahaha!"; mes "Go grow up first!"; close; break; } } que_god01,215,127,0 script #god_hopewarp1 111,{ end; OnInit: waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1; end; OnWarp: warpwaitingpc "que_god01",155,63; donpcevent "Grunburti#god::OnRun"; delwaitingroom; end; } que_god01,214,128,0 script #que_godnpc1 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; close; } que_god01,215,128,0 script #que_godnpc2" 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; close; } que_god01,213,128,0 script #que_godnpc3 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; close; } que_god01,154,112,4 script Grunburti#god 826,{ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { mes "[Dwarf Grunburti]"; mes "The godly item has been created already."; mes "You must wait until all the seals are released again! Hahahaha!"; close; } set @god_guild,getcharid(2); if (strcharinfo(0) != getguildmaster(@god_guild)) { mes "[Dwarf Grunburti]"; mes "?! How did you come in here?"; mes "Get out immediately! I will only speak to humans of high social standing!"; close; } mes "[Dwarf Grunburti]"; mes "Although it is very humiliating to present my valuable skills to a human being..."; mes "I will do a favor for you this time."; next; mes "[Dwarf Grunburti]"; mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!"; mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!"; mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!"; next; switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) { case 1: mes "[Dwarf Grunburti]"; mes "Brisingamen!"; mes "How dare an insignificant man to own such a precious treasure!"; next; mes "[Dwarf Grunburti]"; mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!"; mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!"; next; mes "[Dwarf Grunburti]"; mes "Once again, I need following materials in order to reproduce the godly item."; mes "^0000FF4 Freya's Jewel"; mes "4 Silver Ornament"; mes "3 Snow Crystal"; mes "3 Ripple"; mes "3 Drifting Air"; mes "2 Sapphire"; mes "3 Pearl"; mes "10 Opal"; mes "5 Cursed Ruby"; mes "20 Gold and"; mes "1 Necklace^000000..."; next; switch( select( "Make Brisingamen.", "Cancel." ) ) { case 1: if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) { mes "[Dwarf Grunburti]"; mes "Muhahahahaha!"; mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; next; if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { mes "[Dwarf Grunburti]"; mes "The godly item has been created already."; mes "You must wait until all the seals are released again! Hahahaha!"; close; } delitem 7073,4; delitem 7077,4; delitem 7088,3; delitem 7090,3; delitem 7092,3; delitem 726,2; delitem 722,3; delitem 726,10; delitem 724,5; delitem 969,20; delitem 2603,1; getitem 2630,1; set $God1,0; set $God2,0; set $God3,0; set $God4,0; announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Look at this dazzling necklace, isn't it beautiful!"; mes "Ah~ surely there is no existance that can compete this item in this world."; close; } else { mes "[Dwarf Grunburti]"; mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; close; } break; case 2: mes "[Dwarf Grunburti]"; mes "Muhahahaha~ somehow I figured that!"; close; break; } break; case 2: mes "[Dwarf Grunburti]"; mes "Me.. Megingjard!"; mes "How dare an insignificant man to own such a precious treasure!"; next; mes "[Dwarf Grunburti]"; mes "This belt used to be worn by the greatest warrior Thor long time ago!"; mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!"; next; mes "[Dwarf Grunburti]"; mes "Once again, I need following materials in order to reproduce the godly item."; mes "^0000FF1 Gleipnir"; mes "20 Gold"; mes "10 Sapphire"; mes "10 Oridecon"; mes "and 1 Belt^000000..."; next; switch( select( "Make Megingjard.", "Cancel." ) ) { case 1: if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) { mes "[Dwarf Grunburti]"; mes "Muhahahahaha!"; mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; next; if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { mes "[Dwarf Grunburti]"; mes "The godly item has been created already."; mes "You must wait until all the seals are released again! Hahahaha!"; close; } delitem 7058,1; delitem 969,20; delitem 726,10; delitem 984,10; delitem 2627,1; getitem 2629,1; set $God1,0; set $God2,0; set $God3,0; set $God4,0; announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Here you go!"; mes "Ah~ look at this majestic appearance...! I am overwhelmed already..."; close; } else { mes "[Dwarf Grunburti]"; mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; close; } break; case 2: mes "[Dwarf Grunburti]"; mes "Muhahahaha~ somehow I figured that!"; close; break; } break; case 3: mes "[Dwarf Grunburti]"; mes "....the eight legged stallion, Sleipnir?!"; mes "How dare an insignificant man to own such a precious treasure!"; next; mes "[Dwarf Grunburti]"; mes "Unfortunately I can only produce an object...not a life."; mes "However, I can craft a pair of shoes that possess the power of Sleipnir."; next; mes "[Dwarf Grunburti]"; mes "Of course, even the shoes are too valuable to be given out to a human."; mes "Once again, I need following materials in order to reproduce the godly item."; next; mes "[Dwarf Grunburti]"; mes "^0000FF3 Wheel of the Unknown"; mes "5 Feather of Angel Wing"; mes "3 Spirit of Fish"; mes "4 Emblem of the Sun God"; mes "3 Breath of Spirit"; mes "20 Gold"; mes "10 Elunium"; mes "and 1 Slotted Boots^000000..."; next; switch( select( "Make Sleipnir.", "Cancel." ) ) { case 1: if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) { mes "[Dwarf Grunburti]"; mes "Muhahahahaha!"; mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; next; if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { mes "[Dwarf Grunburti]"; mes "The godly item has been created already."; mes "You must wait until all the seals are released again! Hahahaha!"; close; } delitem 7076,3; delitem 7079,5; delitem 7083,3; delitem 7086,4; delitem 7087,3; delitem 969,20; delitem 985,10; delitem 2406,1; getitem 2410,1; set $God1,0; set $God2,0; set $God3,0; set $God4,0; announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Here you go!"; mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!"; close; } else { mes "[Dwarf Grunburti]"; mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; close; } break; case 2: mes "[Dwarf Grunburti]"; mes "Muhahahaha~ somehow I figured that!"; close; break; } break; case 4: mes "[Dwarf Grunburti]"; mes "Mjo!...Mjo....Mjolnir!"; mes "How dare an insignificant man to own such a precious treasure!"; next; mes "[Dwarf Grunburti]"; mes "I haven't assured if you are qualified to possess this yet."; mes "Are you confident that you would not disgrace Thor, the greatest warrior?"; next; mes "[Dwarf Grunburti]"; mes "....sigh..."; mes "Somehow humans are too greedy to listen to my concern."; mes "I will create it for you though. However you will realise how limitted you are to handle this item..."; mes "Once again, I need following materials in order to reproduce the godly item."; next; mes "[Dwarf Grunburti]"; mes "^0000FF2 Thor's Gauntlets"; mes "4 Iron Maiden"; mes "5 Wrath of Valkyrie"; mes "5 Omen of Tempest"; mes "5 Billow"; mes "20 Oridecon"; mes "5 Elunium"; mes "40 Gold and"; mes "1 Stunner^000000..."; next; switch( select( "Make Mjolnir.", "Cancel." ) ) { case 1: if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) { mes "[Dwarf Grunburti]"; mes "Muhahahahaha!"; mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; next; if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { mes "[Dwarf Grunburti]"; mes "The godly item has been created already."; mes "You must wait until all the seals are released again! Hahahaha!"; close; } delitem 7074,2; delitem 7075,4; delitem 7078,5; delitem 7089,5; delitem 7091,5; delitem 984,20; delitem 985,5; delitem 969,40; delitem 1522,1; getitem 1530,1; set $God1,0; set $God2,0; set $God3,0; set $God4,0; announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Here you go!"; mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!"; close; } else { mes "[Dwarf Grunburti]"; mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; close; } break; case 2: mes "[Dwarf Grunburti]"; mes "Muhahahaha~ somehow I figured that!"; close; break; } break; } OnRun: initnpctimer; end; OnTimer10000: mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",0; end; OnTimer610000: mapannounce "que_god01","You are too slow! I am going to give the chance to the other! Next!",0; end; OnTimer612000: areawarp "que_god01",154,67,4,7,"prontera",156,324; areawarp "que_god01",154,82,4,7,"prontera",156,324; areawarp "que_god01",145,99,9,9,"prontera",156,324; areawarp "que_god01",164,99,9,9,"prontera",156,324; areawarp "que_god01",145,118,9,9,"prontera",156,324; areawarp "que_god01",164,118,9,9,"prontera",156,324; end; OnTimer615000: donpcevent "#god_hopewarp1::OnInit"; stopnpctimer; end; }