//===== eAthena Script ======================================= //= Quests NPCs located in Yuno City //===== By: ================================================== //= DiaDz (v1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88] //= v1.2 Added part to Bro's for alchemist quest [Darkchild] //============================================================ //=========================================================================== yuno_in01.gat,103,158,4 script Bain 98, { set @name$, "[Bain]"; OnStart: mes @name$; mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do...."; mes "The idea came from an old tale about a doll that acted like a real person."; next; mes @name$; mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today."; next; mes @name$; mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll."; mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......"; next; mes @name$; mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??....."; next; menu "I'll get the items for you.",-, "Good luck.",M_End; mes @name$; mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance."; mes "Here are the items that we will be needing......."; callsub sF_List; set sleiphnir_q, 1; close; M_End: mes @name$; mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know."; close; L_Check: if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) || (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf; mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help"; next; delitem 974,1; delitem 612,5; delitem 7068,5; delitem 1003,5; delitem 7043,5; delitem 757,3; delitem 756,3; set Zeny, Zeny-2000; mes @name$; if(ALCH_Q == 6) goto L_Alchemist; L_Other: mes "And here is something for you, to show you how much we appreciate your help."; getitem 2410, 1; set sleiphnir_q, 0; close; L_Alchemist: mes "Okay, let's try this out!"; mes "Hold on for just a second!"; next; mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm"; next; mes "-Pakakakakakakakakakakakakakak"; next; mes "-Shakakakakakakakakakakaakakak"; next; mes @name$; mes "AHHH it is a success!"; mes "I don't know if we can do anything else, but this time we have created"; set @wowitem,rand(2); if(@wowitem == 0) mes "5 Ruby!"; if(@wowitem == 0) getitem 723,5; if(@wowitem == 1) mes "3 Gold!"; if(@wowitem == 1) getitem 969,3; next; set ALCH_Q2, 2; mes @name$; mes "Now that we know that it works,"; mes "I don't have any need for this."; mes "Why don't you take it? Oh,"; mes "and if you find anymore parts,"; mes "bring them to me again. Heheheheh."; next; mes @name$; mes "Thank for helping me out."; mes "You have my eternal gratitude."; mes "I wish you luck in your journeys!"; close; L_NotEnuf: mes "In case you forgot, these are the items that we will need. I suggest you write them down......"; callsub sF_List; close; sF_List: next; mes @name$; mes "^5533FF1 Mixture"; mes "5 Mini-Furnaces"; mes "5 Burnt Trees"; mes "5 Coal"; mes "5 Fine Sand"; mes "3 Rough Elunium"; mes "3 Rough Oridecon^000000"; next; mes @name$; mes "We will also need ^5533FF2,000 zeny^000000."; mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe."; return; } //===================================================================== yuno_in01.gat,99,153,4 script Bajin 47,{ set @name$, "[Bajin]"; doevent "Bain::OnStart"; close; }